I have played to Stalingrad:Der Kessel !
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Close Combat Series -> CC5 Stalingrad Der Kessel

#1: I have played to Stalingrad:Der Kessel ! Author: pzjagerLocation: Paris PostPosted: Sun Oct 09, 2005 4:45 pm
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Hi all;

As promised, I have been able to install Der Kessel on my PC today.
And, despite some crashes that I am quitre confident to be able to fix, IT WORKS !!!!!
I have been able to play so far a 4 maps/6 days operation in Stalingrad city Ruins without big problems.
My first impressions?
Sounds are OKOKOKOK
Datas: To be improved (except if you like to play with a MG34 with 3000 rounds!!)
Tank graphics: really have to be improved for russian tanks. Germans are quite OK.
All the rest: aaaaahhhhh

I have uploaded a screenshot on the Combat Camera. Unfortunately, my Screenshot program does not work well on my PC, so all the other screens did not work.

Does anybody know a "better" screenshot utility if you run on Win98SE ?


Cheers
Panzerjäger

PS: I apologise because my message is short: I have to play a battle in the factories of STALIIIINGGGGRADDDDDDD!!!!!

#2:  Author: Pzt_MacLocation: Oregon PostPosted: Sun Oct 09, 2005 5:07 pm
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Thanks for the update, Pzjager! Your mod is looking fantastic. Any chance of a prerelease to come out soon? Laughing

Here is a good, free screen shot utility.
http://www.hh.iij4u.or.jp/~kmatuoka/uosu/indexe.html

#3: Re: I have played to Stalingrad:Der Kessel ! Author: robgLocation: Rio de Janeiro - Brazil PostPosted: Sun Oct 09, 2005 6:32 pm
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Go Pzjager, Go !!!
:jump

#4: Der Kessel Author: I_AM_LONO PostPosted: Sun Oct 09, 2005 8:26 pm
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So is this the period of battle after the russians have closed the pocket around the 6th army?

#5:  Author: Hedges13Location: USA PostPosted: Sun Oct 09, 2005 10:17 pm
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looks awesome... Smile

#6: Re: Der Kessel Author: pzjagerLocation: Paris PostPosted: Mon Oct 10, 2005 6:22 am
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I_AM_LONO wrote:
So is this the period of battle after the russians have closed the pocket around the 6th army?


No, it is before: the encirclement of thz sixth army, beginning november 19th, followed by Operation Winterstorm

Cheers
Panzerjäger

#7:  Author: WH PostPosted: Mon Oct 10, 2005 3:18 pm
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hi,

Your mod looks splendid. I really like those style of maps. They looks so sophiscated. The cold snow on the field makes me frozen. By the way, I read the unit entries of your Stalingrad Mod and found out that there was a Pz.Kpfw VI E on the list. Is the tiger included in your mod, if so we can see it in the regular scenario? Maybe we should use tool like CCreq to let the tigers in the field?

Anyway, good job.

#8:  Author: mochohoLocation: Croatia PostPosted: Mon Oct 17, 2005 8:32 pm
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Hi, Pzjager

I just saw map screenshots and Bg's, and man i can't wait to get this show on the road... Anyway, everything is done with great precision, and i admire that, the only thing that is wrong is the picture of the ustaces from croatian regiment. The picture represents Croatian fascist leader Dr. Ante Pavelic on a military parade, giving medals. So, if you need any help about croatian 369th regiment (later devils division), i could help you on the subject..

This is gonna be a great mod, and that for sure..Good luck and godsped.. Wink

#9:  Author: pzjagerLocation: Paris PostPosted: Tue Oct 18, 2005 6:54 am
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Hi,

Of course I would be interested to have some pictures of soldiers of this famous regiment.
However, unfortunately, as you have seen elsewhere, the mod is very very close to death now for technical reasons.
Will let you know before the end of the month if Der Kessel is dead or not

Cheers
Panzerjäger

#10: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Oct 18, 2005 6:57 am
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talk like that disgusts me!
all u have is a small problem.
take 2 weeks off. go and do some different type of recreation.
come back with fresh mind

#11:  Author: pzjagerLocation: Paris PostPosted: Tue Oct 18, 2005 12:27 pm
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All what you have to know is that I have been hardly working on this mod for almost 1 year now.
The deception should be understandable for you.
Anyway, in this period, I should prefer get some support, either morale or technical, rather than receiving this kind of friendly message.

#12: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Oct 18, 2005 11:59 pm
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try using the german units and norwegian units from fall sverige.
it is much more stable than winter war.
i think maybe wrong but there was also an issue with the terrain file from winter war.
if u want real help u need to make ur files d/l able,otherwise every1 is just guessing.

#13:  Author: pzjagerLocation: Paris PostPosted: Wed Oct 19, 2005 7:42 am
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1) As far as I know, files from Fall Sverige are not available? But you are right, what I will do is try to install the game with a very stable data (for instance the data from my other mod Aisne Contre-attaque, which is remarquably stable).
2) Regarding the terrain file, I have to admit that I had the same idea just this morning before reading your message.... As far as I know, I could use another terrain file from any other mod than WinterWar, isn't it? I will just have the VL flags wrong, but it is not a problem for the moment...

Cheers
Panzerjäger

#14:  Author: pzjagerLocation: Paris PostPosted: Fri Oct 28, 2005 1:54 pm
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Pzt_Mac wrote:
Thanks for the update, Pzjager! Your mod is looking fantastic. Any chance of a prerelease to come out soon? Laughing

Here is a good, free screen shot utility.
http://www.hh.iij4u.or.jp/~kmatuoka/uosu/indexe.html


Hi,

mmm.... You know, I don't anticipate to have the mod ready before mid 2007, so a pre-release now.... It is too early. Only 14 maps are finished so far, so you can see that it is far from being finished.

I would like, however, to know what everybody thinks about a 1.0 version with app. 20 to 25 custom maps ?

Cheers
panzerjäger

#15:  Author: pzjagerLocation: Paris PostPosted: Fri Oct 28, 2005 2:01 pm
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Hosenfeld wrote:
hi,

Your mod looks splendid. I really like those style of maps. They looks so sophiscated. The cold snow on the field makes me frozen. By the way, I read the unit entries of your Stalingrad Mod and found out that there was a Pz.Kpfw VI E on the list. Is the tiger included in your mod, if so we can see it in the regular scenario? Maybe we should use tool like CCreq to let the tigers in the field?

Anyway, good job.


Hi,

Presence/absence of early Tigers during the Winterstorm operation has always been a controversy. It seems that Tigers were scheduled to take part of the operation, but that for some reasons they did not arrive in time to take part of the battle within the 6th Panzer Division. But it is not sure. Some say that they actually arrived in time but did not play any significant role. The problem here is that very very little information is available regarding this operation.

I did not take any final decision regarding this. Perhaps I will make a mod without the Tigers, and a "what-if" grand campaign with the Tigers. Everybody would be happy, no?

Please let me know if this could be ok for you.

Panzerjäger

#16:  Author: slems PostPosted: Fri Oct 28, 2005 9:58 pm
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that's what i know about Tiger...
they were used in independant heavy tank companies and battalions allotted as strategic reserves
units which got them as organic company (and after battalions) (Grossdeutchland 7/43 - SS leibstandarte 1/43 - SS Das Reich 2/43 - SS Totenkopf 7/43)
available in 11/42 for tunisia, 1/43 for russia
but sure that every body would like to see them in a "what if"... at this time Tiger were big cats lacking of mobility and with poor reliability 'cause of a very complicated drive train and suspension... so dat may be would be differnet of the one we find in GJS which is the late/final version with better reliability and close defense (but the first one as mine dischargers mounted around the tank used as anti-personnel close defense weapon like smoke dischargers)

so, it's up to you (and for Aisne, no idea for the release if it works fine !?)

#17:  Author: TejszdLocation: Canada PostPosted: Sun Oct 30, 2005 2:59 am
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pzjager,

Trouble shooting a problem from a description is very difficult as certain things tend to cause that type of error but these suggestions have not helped you. Offer the files....

#18:  Author: pzjagerLocation: Paris PostPosted: Sat Nov 05, 2005 7:52 pm
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Hi to all,

The mod seems to work a little better....
A full small campaign in the ruins of Stalingrad is fully playable now
I have uploaded some pics on the combat camera

Panzerjäger

#19:  Author: HistoryTeachesLocation: Germany PostPosted: Sat Nov 05, 2005 10:02 pm
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can we expect the mod this year or will it be next ?

#20:  Author: RedScorpionLocation: Neverland PostPosted: Sun Nov 06, 2005 1:32 am
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awsome!

#21:  Author: TejszdLocation: Canada PostPosted: Sun Nov 06, 2005 1:47 am
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pzjager,

Glad you figured it out! What was the problem in the end?

#22:  Author: Sapa PostPosted: Sun Nov 06, 2005 6:58 am
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Great! Keep on it!!

Cheers Mats Smile

#23: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Nov 07, 2005 2:23 am
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ye for all those trying to help,tell us what it was.

#24:  Author: pzjagerLocation: Paris PostPosted: Mon Nov 07, 2005 7:57 am
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Hi all,

Glad to see that you like what I have uploaded.

Unfortunately, the problem is absolutely NOT resolved. Just this small campaign works, and I absolutely don't know why...

There is an other campaign working 50% of the time, in a different zone of the stratmap.

Everything else crashes....

I have tried to add a soviet unit on the Traktorny Zavod map of the campaign who works 100% of the time. Now, it crashes 100% of the time...

I am becoming crazy...

Cheers
Panzerjäger

#25:  Author: mooxe PostPosted: Mon Nov 07, 2005 12:31 pm
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Why dont you upload it?

#26:  Author: pzjagerLocation: Paris PostPosted: Mon Nov 07, 2005 1:05 pm
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Hi Mooxe;

OK to upload all my files, if someone can help!!!

Just give me the procedure to upload the files, keeping in mind that some graphic files can go to 25MB and the sound file around 40MB...

You can answer on this forum or by a PM, as you prefer...

Pzjager

#27:  Author: mooxe PostPosted: Mon Nov 07, 2005 4:01 pm
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Scroll to the bottom of this page and you will see uploading instructions.

#28:  Author: pzjagerLocation: Paris PostPosted: Thu Nov 10, 2005 11:31 am
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Hi Mooxe,

Sorry, but I am not familiar with this.

Could you please explain to me, step by step, what I have to do? If I type ftp.closecombatseries.net, nothing happens....

Regards
Panzerjäger

#29: plz Author: hwoarang77 PostPosted: Sat Nov 12, 2005 7:20 am
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please...upload that mod or where can i download that mod??....i want to play!!!

#30:  Author: HistoryTeachesLocation: Germany PostPosted: Sat Nov 12, 2005 12:41 pm
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it´s not done yet Crying or Very sad

#31: but... Author: hwoarang77 PostPosted: Sat Nov 12, 2005 1:42 pm
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HistoryTeaches wrote:
it´s not done yet Crying or Very sad


but pzjager said, he has played and wants to upload....

#32:  Author: HistoryTeachesLocation: Germany PostPosted: Sat Nov 12, 2005 2:39 pm
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for bugfixing purpose
not to release the mod Crying or Very sad

#33:  Author: TejszdLocation: Canada PostPosted: Sat Nov 12, 2005 6:35 pm
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pzjager,

You can use the info below in an ftp program or your web browser. In the web browser type in this address; ftp.closecombatseries.net

When prompted for an ID and password use the information below;
Username: uploads
Password: (no pass required just press enter)

Then drag and drop your zipped mod file on your browser and it will be uploaded.

#34:  Author: pzjagerLocation: Paris PostPosted: Sun Nov 13, 2005 8:19 am
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Hi;

Still understand nothing...
When I type ftp.closecombatseries.net, I am directed to CCS home page and nothing else...

Could someone explain exactly the procedure, step by step, with screenshots if necessary, keeping in mind that I am not graduate in computers or informatics...

Cheers
Panzerjäger

#35:  Author: TejszdLocation: Canada PostPosted: Sun Nov 13, 2005 8:26 am
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try this...

ftp://ftp.closecombatseries.net/

#36:  Author: caribaceyLocation: St Martin, Caribbean PostPosted: Sun Nov 13, 2005 4:36 pm
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FTP programs.
http://freeware.intrastar.net/ftp.htm
I use WS_ftp LE

#37: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun Nov 13, 2005 9:40 pm
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make sure u use internet explorer when u access that site.

#38:  Author: pzjagerLocation: Paris PostPosted: Tue Nov 15, 2005 10:55 am
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Hi,

Unfortunately, when I attempted yesterday to install the ftp program on my PC, my PC has crashed. It is today in repair.... Let's hope that I will be able to recover the files...

Anyway guys, no way for the moment and even in the future to upload anything. If the mod exists one day or another, I will mail a (free, of course)CD to anyone who wants the game.

Let's go back to the issue:

What I can tell you is that the problem does NOT come from the files. I have tried to play this last week-end with the KESSEL files on my other mod Aisne: I did not see any problem or crash. My adb's are OK. Definitively.

I am now sure that the problem comes from the stratmap, thus the exe file.

I have tried to redo my stratmap this week-end, without success.

One thing, however: I have noticed a very strange thing when i was on the Stratmapedit program: the last connection was only in one direction (for example, the program accepted my connection from map 12 to map 13, but not from map 13 to map 12 (I had an arrow with the red cross indicating that the connection is refused...) So, I guess that the number of connections in my exe could be odd ? Perhaps it could be the problem?

Hence, 2 questions:

1) Do you know an other program than Strtaedit to edit a stratmap?
) Has anybody tried to make a stratmap, not using all the connections? (I would like to redo my stratmap without the last connection (which is in only one direction)? Could this stratmùap be OK and playable?

Best regards
Pzjager

#39: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 15, 2005 12:03 pm
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i think u just need to go into map 13 btd and make sure their is a connecting exit vl to map 12.

#40:  Author: pzjagerLocation: Paris PostPosted: Tue Nov 15, 2005 2:06 pm
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The game crashes anyway in the three different btd configurations:

- no exit VL's in map 12 and map 13
- exit VL in 12 but not in 13
- exit VL's in both 12 and 13.

What frightengs me is rather that the game could look for exit VL's par pair of them. If he is only considering 12 to 13 (first part of the pair), perhaps he could consider the following one (let's say 13 to 14) as the second part of the pair.... And after, it could be a cascade of pairs not related to the same maps.

What makes me guess that is that I fel that maps whose number is superior to 37 ALWAYS crashes, when maps whose number is inferior or equal to 37 work more or less.

Panzerjäger

#41:  Author: hwoarang77 PostPosted: Tue Nov 15, 2005 5:24 pm
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pzjager wrote:
The game crashes anyway in the three different btd configurations:

- no exit VL's in map 12 and map 13
- exit VL in 12 but not in 13
- exit VL's in both 12 and 13.

What frightengs me is rather that the game could look for exit VL's par pair of them. If he is only considering 12 to 13 (first part of the pair), perhaps he could consider the following one (let's say 13 to 14) as the second part of the pair.... And after, it could be a cascade of pairs not related to the same maps.

What makes me guess that is that I fel that maps whose number is superior to 37 ALWAYS crashes, when maps whose number is inferior or equal to 37 work more or less.

Panzerjäger


i hope that test the mod...is it possible?? plz upload ftp://ftp.closecombatseries.net/ or if you can send me to my mail...address is hwoarang7314 [at] empal [dot] com how big is that mod files???

#42: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Nov 15, 2005 10:44 pm
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ye once again hard to be able to guess stuff.
not sure why u explaining map 12 and 13 then ur problem is over maps 37 and higher.



Close Combat Series -> CC5 Stalingrad Der Kessel


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