I_AM_LONO wrote: |
So is this the period of battle after the russians have closed the pocket around the 6th army? |
Pzt_Mac wrote: |
Thanks for the update, Pzjager! Your mod is looking fantastic. Any chance of a prerelease to come out soon?
Here is a good, free screen shot utility. http://www.hh.iij4u.or.jp/~kmatuoka/uosu/indexe.html |
Hosenfeld wrote: |
hi,
Your mod looks splendid. I really like those style of maps. They looks so sophiscated. The cold snow on the field makes me frozen. By the way, I read the unit entries of your Stalingrad Mod and found out that there was a Pz.Kpfw VI E on the list. Is the tiger included in your mod, if so we can see it in the regular scenario? Maybe we should use tool like CCreq to let the tigers in the field? Anyway, good job. |
HistoryTeaches wrote: |
it´s not done yet |
pzjager wrote: |
The game crashes anyway in the three different btd configurations:
- no exit VL's in map 12 and map 13 - exit VL in 12 but not in 13 - exit VL's in both 12 and 13. What frightengs me is rather that the game could look for exit VL's par pair of them. If he is only considering 12 to 13 (first part of the pair), perhaps he could consider the following one (let's say 13 to 14) as the second part of the pair.... And after, it could be a cascade of pairs not related to the same maps. What makes me guess that is that I fel that maps whose number is superior to 37 ALWAYS crashes, when maps whose number is inferior or equal to 37 work more or less. Panzerjäger |
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