ANZAC_Tack wrote: |
yes zapping infantry prone is not fun, but we are talking about a 500 grain .5 inch lead slug that goes through 1/2 inch steel like butter, with ranges of kilometers. being prone just makes u a smaller target, not invisible.it should penetrate 3/5 ppl easily,taking nice chunks as it goes.
the morters i have issue with, but i think there are AP rounds for light veicles, and top down cn penetrate 1" steel+. FUN? i found it a massecure compared to CC or any series,apart from maybe RSR. it was close. need tweaking for 'fun' yes, im sure it will be coming in ANY mod. |
ANZAC_Tack wrote: |
ammo, i had to laugh at ammo used in iraq, how many would use for suppression? of combat ammo, my guess 99%, aimed shots at combatants, what 1%, hits from aimed shots...less again. training comes into this also.
agreed, not every shot kills, but a five ho,shes a bitch. i bet her hit rate is lower still, as she is primarily used for suppression. |
ANZAC_Tack wrote: |
I agree, the weapons make CCMT not 'fun' for CC grognads, of course i agree.
but are we after fun all the time? as long as its realistic,and both sides can inflict as they should, isnt that the point? a 'simulator' need to 'simulate' real weapons.. ammo, i had to laugh at ammo used in iraq, how many would use for suppression? of combat ammo, my guess 99%, aimed shots at combatants, what 1%, hits from aimed shots...less again. training comes into this also. |
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So the burst shot in MT is only ones that is aimed and possible hit then??? What super elite veteran sodiers are MT representing then? |
AT_Stalky wrote: |
And the rest ammo thats fired that make up the bulk of rnds fired as "pointed" or suppression is not fired or representted at all in MT??
Or Silent? Whats realistic with that? |
Dima wrote: | ||
Nah Stalk, they r just rookie T100 machines... ...hmm no, even Terminators and Robocop missed . So they cheat us for sure that's not Close Combat any more - that's Warhammer 40K clone on outdated engine and with bad graphics/sounds . |
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As far as the mg effectiveness, I guess it is a factor of a lot of things. |
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I will say that I think this version does a much better job simulating the lethality of explosions. |
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There is a lot of shrapnel and debris that can cause serious injury when a vehicle explodes |
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or a mortar round goes off etc. |
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Unlike other versions of CC, you troops feel the effects of that. |
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Being near an explosion can be very deadly in CCMT. |
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In an article describing the newest vehicle headed to the front lines, the army said that approximately 80% of casualties and battle wounds were caused be shrapnel and explosive debris. |
Dima wrote: | ||
in reality soldiers under fire begin to dig in, thus even tarmack road would have fox holes in 10-15mins. |
Dima wrote: |
MG is suppression weapon not really the weapon tto hit. |
Dima wrote: |
Still for yer consideration, LMG can't hit targets beyond 200-250m, assault rifles can't hit targets at ranges beyond 100-150m. MGs(7,62)can theoretically engage targets at 400-600m but how could MGunner c if he hits or no at such distance?
and let's take M16, it's accurate but with single shot, with burst i'd put my money on AK74. Anyway soldier with M16 should not be able to hit enemy at >100m. At least it should be v rare case. |
CSO_Linebacker wrote: |
Then of course, death by explosive concussion. Overpressure caused by an explosion attacks any air-filled organ in your body...like ears, lungs, bowels...as well as the brain. Normal air pressure is about 15 psi. At the point of detonation, 1 block of C4 (approximately 8 pounds), the pressure is around 30,000,000 psi. At 50 feet away, the pressure is still more than 500,000 psi...way more than enough to kill you without leaving a mark. 200 psi is enough to cause traumatic internal injuries. And then there is the fire and heat... |
CSO_Linebacker wrote: |
I don't know if the AP people who put together that feature were all smoking crack, or if the explosives involved really make that substantial amount of difference (I'm sure they do, but to what extent I have no clue).
I was doing some more looking into this, and found an article where tests were done on a WWII era 105mm artillery shell with approximately 25 pounds of explosives. At 30 feet from the detonation point the pressure was 125 psi and the detonation velocity was approximately 3000 mps. |
SFC_Klemer wrote: |
I am new around here ...but here is my two cents . |
SFC_Klemer wrote: |
Also as far as rounds and stuff goes, one nicely placed mortar or heavy arty round in a middle of a squad will surely rip it to pieces. Body armor or not. |
SFC_Klemer wrote: |
As far as small arms, any type of MG is really for mass-casualty, suppression fire. A M249 can engage at some pretty decent meters. |
SFC_Klemer wrote: |
And you can effectively shoot a still target at 300m with a M4. |
SFC_Klemer wrote: |
I personally would favor a M4 over a AK47 just so when I felt the need to burst or full-auto, I could control it better. AK's walk high, so really the first round is the most important of a AK.
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SFC_Klemer wrote: |
But I also on the other hand feel that CC:MT seems to have higher power in its weaponary. I agree with the people that think they are as well. But yet the Javelin is too weak. It fires a sabot type round that our M1A1 Abrams fire. |
SFC_Klemer wrote: |
And it rips armor to bits. So I think some adjusting needs done in the area of weapons.
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AT_Stalky wrote: |
Welcome to the forum, u fined much nice stuff here. I to have some issues with CCMT weapons. |
AT_Stalky wrote: |
Yeh, but at what distance? A mort round is fragmentation, designed to make many frag, as chance of hit is grater, the fragments are rather small, (many effective fragments) and a few large undesirable fragments are a side effect, they can “ripp” body parts at distance, but normal there flight -pass will be upp – backward and not hit anything near the impact aria, one shunk go forward down into the ground, but if it’s a airburst that part may ripp someone a part standing just under. The small “effective fragments” will most likely be absorbed by armourer = “not effective fragments”, exposed parts though may be hit ofcose, what’s the chance of that, specially if it’s a air burst? |
AT_Stalky wrote: |
Mass? As in WW1, standing tall and running toward the MG?? I do believe we learned from that and adjusted. Hit something down on the ground crawling to get into cover, or someone who run for there life fast, is anything but easy and it takes many rnds to do it… |
AT_Stalky wrote: |
Yeh, at shooting range it work just fine. But, how many can do it in real situation? Amazing even how the shooting range makes the bolt action rifle seem so perfect, most even far better then the M16. Until reality sets in, that is. In reality We don’t use the weapons like that. |
AT_Stalky wrote: |
Yeh, but the amount of rounds fired, is a part of the way to win a fire fight, has been specially since WW2, and the downsizing to 5.56 is a adjustment to that, “lead in the air”, to get the upper hand. We dint swoop to the 5.56 because its more effective, (its actually less effective, in city fights we still have 7.62 Nato) we swooped for it allows more “led in the air”, that allows for certain wining tactics. |
AT_Stalky wrote: |
I don’t believe so (u mean the AT Guided missile?), the Javelin fires no sabot, a sabot is sub calibre dense metal rod, DU or Volfram, the missile use a HEAT tandem war head I believe. |
SFC_Klemer wrote: |
When mortar teams fire the rounds they try to keep them over layered so that the blast radius is larger and more of a area is covered.
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SFC_Klemer wrote: |
remember being in the field hospital when they were removing the some of the pieces, most of the pieces were enviromental, meaning rocks, pieces of his own equipment, etc. I cant remember well, but there were like 2 or 3 actual shreds of the mortar round. Nothing over a finger length or wider than a inch. |
SFC_Klemer wrote: |
As far as many rounds to do it, thats why M240B 's and M2 .50 cal, M249's etc...have 50 to 100 to 200 round drums, its not a matter of how many rounds its a matter of keeping the enemy pinned and flank. . |
SFC_Klemer wrote: |
Many can do it in a real situation, thats why its implemented into training, ranges, etc. Though it doesn't happen in current battlefields as much, due to the close quarters of the situations. Also remember our M24 is a bolt action rifle. Think about it, three men supressing a enemy squad, usually they try to flank the fire to escape the kill zone or to flank the MG, where you have say two marksmen with a M4 thats not a hard shot with a well trained soldier. You might get one or two til they catch on, but one or two is good enough.
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SFC_Klemer wrote: |
How less effective do you mean? I mean presonally I don't like the 5.56 round. But I do say it is easier to control on different fire selects. Though I do agree it is more wanted for the amount and price to put it into the air or combat situation. But it is a very well controlled round. Remember heavy round makes a easier drop in the shot. A good example is 9mm and .45 pistol ammo, 9mm FPS (feet per second) is higher than a .45 cal FPS. It also brings to mind that certain BB guns can act like .22 rifles. |
SFC_Klemer wrote: |
I should have went int larger depth on this, the Javelin uses a HEAT style round to open a hole in which a sabot style rod enters into the vehicle. So its really the best of both worlds. Also to add in, M1A1 was shot using the new Javelin round. I ripped it apart. If it can take out a M1A1 Abrams tank, it can take out damn near anything in the battle field |
AT_Stalky wrote: | ||
Hi again
The statistics say the first round is the killer, followed by no 2, there after its pretty useless as ppl are in cover, that why the new how’s fires with diff LG's in a way that make some 4 round from each barrel hit at the same aria at the same time (morts cant do that). So aria fire isn’t used to kill first hand, rather to suppress.. |
RD_Thomas_Ross wrote: |
Welcome aboard SFC.
Former SFC here as well. Airborne leads the way! |
RD_Thomas_Ross wrote: |
85 til last year with a couple of breaks here and there.
Just remember....not worthless just useless lol. Got a bunch of buddies that are 11C and they tell me its a blast to watch a bunch of 4.2s just totally smoke an area.....kinda hard to beat a full house with a pair of deuces. AoS fire(Area of Supression) is paramount when facing a larger force ar once the main axis of attack if defined. 1) Force attrition. 2)Supression. 3) Allows for redisposition of forces to meet the enemy. Never have to blanket an area in RL as the effects of incoming rounds have a definitive effect an morale and movement. |
RD_Thomas_Ross wrote: | ||||
Actually it is possible to do a TOT mission (Time On Target) as well with mortars,multiple rounds impacting simultaneously can and is devastating.... |
AT_Stalky wrote: |
Hi again
Thanks for clarifying Ross, plz forgive my crappy English, I do my best. Stalk |
RD_Thomas_Ross wrote: |
No worries about your English skills......you do better than a lot of Americans I know lol. |
AT_Stalky wrote: |
hehe
Thanx men |
RD_Thomas_Ross wrote: |
Kinda in a dirty not so good kinda way?
I usually get that from my ex wives...all 3 of em.... |
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