Battel of Berlin Patch
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: Battel of Berlin Patch Author: 4Reich PostPosted: Mon Oct 31, 2005 7:33 pm
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Hi

Why is there no Patch for BoB???
It would be great if multiplayer would work for that great mod Sad

#2:  Author: Sapa PostPosted: Tue Nov 01, 2005 5:21 pm
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There IS a nocd exe for Berlin mod and i cant really understand why the Multiplayer-Lan doesent work...will try to fix it to version 2....

Mats Confused

#3:  Author: HistoryTeachesLocation: Germany PostPosted: Wed Nov 02, 2005 10:35 am
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maybe you could also make the ai more aggressive Confused
and maybe put some nice pictures for the units in ,too Smile

#4:  Author: 4Reich PostPosted: Wed Nov 02, 2005 11:59 am
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German Panzerfaust should be raised from Faustpatrone and 30 to 60-100 Panzerfäuste.
Also range for Panzerfaust should be increased a little.
HJ-troops should be High moral or fanatic.
The Tankdamagesystem should be redone so maingun isnt always damaged after 1 shoot....I already posted that I think
But I would be lucky if only multiplayer would work :smoke3

#5:  Author: HistoryTeachesLocation: Germany PostPosted: Wed Nov 02, 2005 2:59 pm
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remember the Hitlerjugend were kids
i don´t think that kids are high at moral when a IS-2 moves towards them to kill them Razz

#6:  Author: Sapa PostPosted: Wed Nov 02, 2005 3:34 pm
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HistoryTeaches wrote:
maybe you could also make the ai more aggressive Confused
and maybe put some nice pictures for the units in ,too Smile


If you compare it with other CCV mods you have played, could you rank the Ai in Berlin mod from a scale from 1 -10 so i have something to work with..

#7:  Author: Sapa PostPosted: Wed Nov 02, 2005 3:35 pm
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4Reich wrote:
German Panzerfaust should be raised from Faustpatrone and 30 to 60-100 Panzerfäuste.
Also range for Panzerfaust should be increased a little.
HJ-troops should be High moral or fanatic.
The Tankdamagesystem should be redone so maingun isnt always damaged after 1 shoot....I already posted that I think
But I would be lucky if only multiplayer would work :smoke3


There will be Panzerfaust 60 in version 2.

#8:  Author: 4Reich PostPosted: Wed Nov 02, 2005 4:55 pm
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I read storys from HJ tropps attacking russian tanks and infanterie on the open field without any cover...U shouldnt forget the propaganda who infuenced them to act heroic...They often where in fact high motivated even they where "only kidds" :Cool

#9:  Author: HistoryTeachesLocation: Germany PostPosted: Wed Nov 02, 2005 6:04 pm
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but still only kids and no super warmachines by the third reich Rolling Eyes

hmm 1-10
damn you sapa thats a difficult one Embarassed
sometimes the ai acts as it should
rushing the buildings and sometimes even calling arty/mortar and airstrikes
but their still too defensive( not taking VLs when they have the chance/ not scouting the map)
and their tank drivers(russian) are suicidal (they lost atleast 20-25 tanks to stupidity,getting them immobilized or destroyed without my influence)
maybe you could get the ai also more aggressive on the stratmap( i did retreats from map without any point of losing to get the ai farther than the first campaing maps( for example Seelow Heights,me as German Panzerdivision Müncheberg slaying them from the hills and to 99,99% they did not even left their deploy zone,earning my tank gunners various Eiserne Kreuze 1.and 2. Klasse)
i would rate it as 4 to 6 ( can´t really set the point)
could you make it a 9 or 10 ? Very Happy

#10:  Author: 4Reich PostPosted: Wed Nov 02, 2005 7:10 pm
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I found that on an History webside: "The shocking fanaticism and reckless bravery of the Hitler Youth in battle astounded the British and Canadians who fought them. They sprang like wolves against tanks. If they were encircled or outnumbered, they fought-on until there were no survivors. Young boys, years away from their first shave, had to be shot dead by Allied soldiers, old enough, in some cases, to be their fathers....In the Ruhr area of Germany, HJ boys practiced guerilla warfare against invading U.S. troops. In the forests, the boys stayed hidden until the tanks passed, waiting for the foot soldiers. They would then spring up, shoot at them and throw grenades, inflicting heavy causalities, then dash away and disappear back into the forest.

... only harmless kids with no moral Confused shure Wink

#11:  Author: Sapa PostPosted: Wed Nov 02, 2005 7:29 pm
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HistoryTeaches wrote:
but still only kids and no super warmachines by the third reich Rolling Eyes

hmm 1-10
damn you sapa thats a difficult one Embarassed
sometimes the ai acts as it should
rushing the buildings and sometimes even calling arty/mortar and airstrikes
but their still too defensive( not taking VLs when they have the chance/ not scouting the map)
and their tank drivers(russian) are suicidal (they lost atleast 20-25 tanks to stupidity,getting them immobilized or destroyed without my influence)
maybe you could get the ai also more aggressive on the stratmap( i did retreats from map without any point of losing to get the ai farther than the first campaing maps( for example Seelow Heights,me as German Panzerdivision Müncheberg slaying them from the hills and to 99,99% they did not even left their deploy zone,earning my tank gunners various Eiserne Kreuze 1.and 2. Klasse)
i would rate it as 4 to 6 ( can´t really set the point)
could you make it a 9 or 10 ? Very Happy


ok! agree with you, it could be much better but if you give Berlin 4-6, what will you give to example GJS?

Cheers Mats Wink

#12:  Author: HistoryTeachesLocation: Germany PostPosted: Wed Nov 02, 2005 9:05 pm
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ok i give it a 7
GJS i give a 4-6 (they did not got away from the beaches Laughing )
every mod has its ai diamonds and stones (when you know what i mean)

and maybe you could work over the stratmap
Berlin-Mitte is at the farthest east of the city on your stratmap
but Mitte = middle Wink
maybe making the city bigger (new maps Confused )
i coudl try to help you with searching some pictures for the units if you want Smile

#13:  Author: Sapa PostPosted: Thu Nov 03, 2005 6:31 am
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Yes and thanks! I will look over what i need.The stratmap is reworked for version 2 with two more entry maps for the Russians in east, to make the gameplay more difficult.

Right now i have some other work ongoing, look in Combat Camera under Karelia....

Cheers Mats Smile

#14:  Author: HistoryTeachesLocation: Germany PostPosted: Thu Nov 03, 2005 8:18 am
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about karelia 1
i need a bdg file to install it and i cant find it anywhere to download Crying or Very sad

#15:  Author: HistoryTeachesLocation: Germany PostPosted: Thu Nov 03, 2005 8:51 am
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browsed a bit the web and found some plans with the historical deployment in the area east of berlin (divisions/towns)

http://www.fronta.cz/index.php?clanek=189

don´t ask me what they are writing there i don´t speak czech Embarassed

#16:  Author: 4Reich PostPosted: Thu Nov 03, 2005 12:52 pm
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Here found list with all tanks fought in Battel of Berlin ...

http://forum.axishistory.com/viewtopic.php?t=71418&postdays=0&postorder=asc&highlight=berlin++armee&start=45

#17:  Author: Sapa PostPosted: Thu Nov 03, 2005 6:48 pm
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HistoryTeaches wrote:
about karelia 1
i need a bdg file to install it and i cant find it anywhere to download Crying or Very sad


Do you mean a Bgm or a Btd file?? I can probably send it to you....

Mats

#18:  Author: HistoryTeachesLocation: Germany PostPosted: Fri Nov 04, 2005 1:07 pm
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its the Basly.btd
this file also is missing on the individual downloads for the mod Sad

#19:  Author: Sapa PostPosted: Fri Nov 04, 2005 1:27 pm
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I have sent it to your E-mail adress, strange nobody have sad anything about this before....

Mats Confused

#20:  Author: HistoryTeachesLocation: Germany PostPosted: Fri Nov 04, 2005 2:06 pm
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thank you for the file
let me know when you need something Wink



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