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Any chance of someone posting a comprehensive list of what files get modded with which tool? and maybe even info on what the file is for in relation to the game? |
platoon_michael wrote: |
All these tools have readme.txt, you must read all to know them. |
platoon_michael wrote: |
Effects.azp on localfx folder, it has all graphics from explosions, smokes and more, you must open first it with Xtank, next you must open it with CCFx. |
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Does CCFx have a problem with Windows XP? |
platoon_michael wrote: |
No,I use XP
The command prompt does need to be correct. |
platoon_michael wrote: |
See this thread if your having any troubles viewing them after opening with Photoshop.
http://www.closecombat.org/forums/showthread.php?t=13272 |
platoon_michael wrote: |
You will then need the CCFX tool to open extract the files needed to be edited. Be sure that you have both the file you want to edit lets say it's baz135 and the fxdata.fx are in the same directory as well as the CCFX program.
So it will go just like this............ 1) Open the Effects.azp file with XTank 2) copy the file baz135 "AND" the fxdata.fx file that is in the graphics folder(the default folder where XTank puts all files it opens). 3)paste those two files "PLUS" the CCFX program into the folder you plan on using.* * I used my unzipped folder so my command lines read like this..... 4) Open a command prompt window ( or DOS) and type the following cd\ cd c:\unzipped\ ccfx baz135.fx The program will then extract all the TGA"s needed to be edited into a new folder (In my case it is in the unzipped folder) These files have one Alpha channel so you will need to be familier with that. The only program that I know of that supports Alpha Channels is Photoshop. |
axrael wrote: |
Just to add to the TerrainA.stm info:
You can open and edit it. However only the icons for the in game teams are really editable. RTFM for Cpl_Filths tool carefully before using. |
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