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The natural barrier shows you where you can and cannot go. I do not see any natural barriers in this map for WaR. |
schrecken wrote: |
Who said all maps will represent towns or cities.
Plenty of Bulge fighting took part in rural areas, so there is a chance this may be represented on at least one of the 64 maps I can count on that pic.. (43 in cc4) |
AT_Stalky wrote: |
2) I also wonder, the resolution, is that image abow at 800x600? For the “hole” to see the strat map seem v small. Is it so? So if I have lets say 1600x1200? resolution will I have a bigger “hole” to see the stratmap through, that will make it more easy.. |
1920 x 1200.JPG | ||
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This is how it looks in screensize 1920 x 1200 on my 25 monitor hmm...
..but as mooxe sad, it is just a beta. |
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Dima those rivers may be frozen, shallow, roads or dried up river beds.
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AT_Stalky wrote: |
Hmm, the "real" ingame strat map may? look like this.
1) I think it’s ok that natural barriers shall block movement. But on the GC ingame strat map, I would prefer easy much informative arrows/signs that tell me what connections is allowed from each map. Planning a GC I want to avoid run into a dead end, or rather a cramped junction. 1B) I cant see them connections that easy in this image abow, or am I missing something? Maybe, we can have some more images please, so we see how this is made and how visible those connections are? 2) I also wonder, the resolution, is that image abow at 800x600? For the “hole” to see the strat map seem v small. Is it so? So if I have lets say 1600x1200? resolution will I have a bigger “hole” to see the stratmap through, that will make it more easy.. edit: spell |
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