ll_Alexis_ll wrote (View Post):
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I just wanted to provide a little feedback on DOF 2 as as I have seen in another thread that a new sequel was under way...
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ll_Alexis_ll wrote (View Post):
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In this mod, it is obvious that a lot of work has been put on unit data and playability
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ll_Alexis_ll wrote (View Post):
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even enhanced by very challenging and rarely seen maps!
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ll_Alexis_ll wrote (View Post):
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- 15-day duration for each operation is a bit too long as it gets less challenging for the attacker to win all 5 maps in the time allowed (I think 10 days would be perfect)
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ll_Alexis_ll wrote (View Post):
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- I would love an even greater variety of maps (sometimes two consecutive operations have the same maps, the only difference being who is attacking)
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ll_Alexis_ll wrote (View Post):
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- Specific german 3-men AT units would be extremely useful in the first ops to counter KVs dominance in the first ops. Moreover, german flamers are uneffective vs tanks contrary to russian flamers, which I find uneven, specially vs KVS in the first ops
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ll_Alexis_ll wrote (View Post):
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- Many maps are in favor of the russian defender (i.e. bunkers/ trenches are all oriented the same way)
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ll_Alexis_ll wrote (View Post):
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- Russian sniper is too much effective, especially when russian is hosting as you cant even see the muzzle flash (long-time multiplayer bug since CC3)
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ll_Alexis_ll wrote (View Post):
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- Mark IV G appears early '42, which is not historically accurate, although it enables to counter KVs dominance!
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ll_Alexis_ll wrote (View Post):
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- Panthers and Tigers arrive very late (10th op if I remember well). Same for panzerfausts.
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ll_Alexis_ll wrote (View Post):
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- 120mm mortar is very fun, it prevents AT Guns dominance on the field, but on the other hand it makes half-tracks nearly useless due to extreme vulnerability to 120mm shells. I would advise to extend a bit more the minimum reach of the 120mm mortar?
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ll_Alexis_ll wrote (View Post):
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- LOS issues: quite a few times you can see a tank and fire on it although the opponent does not see you: this may be realistic in some cases but very frustrating overall. What is the reason for that?
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ll_Alexis_ll wrote (View Post):
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Anyway I wanted to thank you AGS for all the intense and bloody battles I have played on this mod so far... I am looking forward to the new version!
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