Therion wrote: |
Yeah, but on the other hand, downloading a leaked beta and then posting about it publicly instead of quietly notifying the company is very, very, very wrong too. |
Therion wrote: |
Speaking of 2008...
I'm not playing many modern games, so I have a question: Do many modern games have a decent AI - i.e. one that can actually use tactics? |
flick wrote: |
The best AI/vetbmod I ever played, was the vetmod for basic CCV. Double the enemy squads, double the mortar. |
flick wrote: |
1.There seemed to be atleast double the number of men, in every type of squad and motar team |
flick wrote: |
2. They were super agressive, you could suddenly have 40 or so, soldats CHARGE you from out of knowhere. |
flick wrote: |
3. If you didn't have prepared MG positions, you'd just be SWAMPED and end up being chopped up in close combat...because the 'crawl of death' didn't work on them, unless you had serious fire-power being thrown at them. |
flick wrote: |
In maps with few houses, the vehical coded infantry really give you a harf time..when was the last time you heard the above examples against the AI?! |
Quote: |
flick wrote:
2. They were super agressive, you could suddenly have 40 or so, soldats CHARGE you from out of knowhere. Is it Eastern Front or what? 2/3 of these soldiers should be giving suppressive fire, while the rest should approach the target in cover in order to assault. |
Quote: |
3. If you didn't have prepared MG positions, you'd just be SWAMPED and end up being chopped up in close combat...because the 'crawl of death' didn't work on them, unless you had serious fire-power being thrown at them.
I wonder what's the deal with that 'crawl of death'. It seems that the AI is focusing on short term self-preservation of soldiers instead of doing the duty. IMO there should be more versatile AI with varying approaches of individual soldiers and squads. |
Therion wrote: |
Speaking of 2008...
I'm not playing many modern games, so I have a question: Do many modern games have a decent AI - i.e. one that can actually use tactics? |
squadleader_id wrote: |
Some AI of modern games perform much better and realistically because besides rushing for designated VLs or defending designated VLs...some scripted action is also thrown in. So sometimes you see better tank-infantry coordination, flanking attacks, decent fighting withdrawal tactics etc.
With CC, besides the obvious VLs as objectives...the scripted thing is missing. So if say a platoon of Infantry (controlled by the AI) sees a VL...it just rushes in...sometimes piece meal! With a scripted behaviour...they would execute the attack better (1-2 squads laying down suppressing fire while the other squad attempting a flanking move on the VL maybe). Same with tanks...it lacks scripted AI behaviour. |
CSO_Linebacker wrote: |
Just thinking that another consequence of this is likely to be that people in the community will likely not get invited to participate in the future releases...including the new engine. The bastard that leaked this has painted the entire community as people of low character and un-trustworthy. The developers will likely never take the chance of involving community members again. |
RD_Thomas_Ross wrote: | ||
Absolutely right....I do this for the joy of being part of the team...not money...not recognition...nothing else.... You know who you are...come clean so the rest of us to get back to testing so we can get a quality product to the community. |
RD_Thomas_Ross wrote: |
Absolutely right....I do this for the joy of being part of the team...not money...not recognition...nothing else.... |
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