GaryChildress wrote (View Post): |
The reason we are using LSA is because you can stack battlegroups in LSA which might be better for a hex based map. I'm not sure of the scale in RSR but this mod is using 1 battlegroup = 1 company and a hex based map. Those will probably be the key difference between this and most other mods. |
Stwa wrote (View Post): | ||
I really like your idea of using company sizes for the force pools. (assuming 1:1 relationship to battlegroup). Sometimes, people use the force pools to feed a lot of different battlegroups, and since only 15 teams fight at a time, the echelon might not even matter. I think that also goes a long way to solving the abstaction down to 15 teams during combat. It would also be even better, me thinks, if you could have 21 teams, like what is planned with PitF. It also makes stacking more meaningful, since the BG units are companies. Also, I am wondering if PitF will also support battlegroup stacking on the strat map. You would probably know better that me. I just recently saw the feature list for PitF. If true, since PitF is going to be in Q4, it might be really cool to wait on it, if for no other reason than I think the UI will be modernized. If that too is true, how awesome will that be. We have been putting up with a dinky UI for years, and even into the widescreen era. |
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DAK_Legion wrote (View Post): |
continuing with your crusade against MATRIX GAMES but PLEASE outside this post. |
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