Flip and Rotate Maps for CC
1. Open Map in 5CC
File/Export / Export BGM / background/Export Background as 16bit Targa – name it mapname.tga
File/Export / Export interior background picture / roof interiors over BGM as 16 bit Targa name it mapnameint.tga
Close 5CC
2. Open CC2Tools
Choose Map-Convert.-Shrink/-Expand/-Rotate
Click on the Rotate TAB
Click on in and flip succession
A. Map###-/TXT-file Rotate and Flip
B. BgMap-/BGM-file Rotate and Flip
C. Roof-/RFM-file Rotate and Flip
In each case give them the same name with the appropriate extension. (ie Flip2.txt, Flip2.bgm, Flip2.rfm)
Close CC2 Tools
3. Open 5CC
Open Flip2.txt
File/Export / Export BGM/ background/Export Background as 16bit Targa – name it Flip2.tga
File/Export / Export interior background picture/ roof interiors over BGM as 16 bit Targa name it Flip2int.tga
4. Open PS
Use PS to clone the building numbers (height) in both the BGM and and interior tga’s
ie open Flip2.tga and mapname.tga and use the clone brush to copy the height numbers from mapname.tga to to Flip2.tga
Save
Do the same for the Flip2int.tga.
Save
Close PS
5. Open Flip2 in 5CC
File /Import/Import background as 16bit Targa/Â choose Flip2.tga
File/Add/ Add interior background 16bit Targa/ choose Flip2int.tga
Edit/Update All Roof Graphics/From BGM and interior pict witout changing their coordinates.
File/Generate LOS
File/Save
You should now have a playable Flip2 map
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