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Author Message
  Topic: Which Map Sets to use with CCMT?
Accuracy13

Replies: 1
Views: 2206

PostForum: Close Combat Modern Tactics   Posted: Sun Feb 28, 2010 12:31 am   Subject: Which Map Sets to use with CCMT?
I was wondering which of the map sets a person can use with CCMT.  CC3, CC5?  I was just curious so I didn't download a bunch of maps I can't use.  Thank you.
  Topic: HT Bitches!
Accuracy13

Replies: 7
Views: 5485

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat Nov 04, 2006 11:39 pm   Subject: HT Bitches!
I did read the wrong line sorry. However I did state when I went from grams (metric g) to grains (US standard gr) and the formula I listed was for energy in foot pounds and is correct. Also most US troops in WWII carried some, not all, AP ammo with them at all times. Usually a couple of Garand en bloc clips worth. That is from everyone I have talked to and nearly everything I have read.
  Topic: HT Bitches!
Accuracy13

Replies: 7
Views: 5485

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat Nov 04, 2006 2:08 pm   Subject: HT Bitches!
My understanding was that half tracks were armored against nearby shell bursts and not much else. The following is from Encyclopedia of German Tanks of World War II:
Appendice I German tank armament:
7.92mm MG 13, 34, & 42 (please note this also incudes the 98K Mauser)
Ammunition; Patr SmK
Muzzle velocity; 785 m/s
Penetration of Homogeneous Armour Plate at 30 deg from Vertical in mm
100m; 20mm penetration
500m; 14mm penetration
1000m; 9mm penetration

Also note that the 8mm Mauser cartridge, the 7.62x54 Russ, and the 30 M1 (30-06) US all used similar bullet weights at similar velocities, the Brit .303 is slightly inferior, when compared to the above.
From my own experience shooting both 7.62x51 Nato (.308 Win.) which is a slightly lighter bullet at nearly the same velocity as the 30 M1, as well as the 30-06, I would want more than 8mm of armour between me and the firer.
Half Tracks WERE NOT TANKS. They were never meant to be, no matter how big of gun the Germans stuck on them.

For comparison. Sorry I have to switch to in. standard numbers here.
Also for comparison there are 7000 grains in a pound.
From Sierra Reloading Manual V

8mm Mauser 150gr bullet at 2800 fps, 175gr bullet at 2600 fps
30-60 150gr bullet at 2900 fps, 175gr bullet at 2600 fps
7.62X54 Rus 150gr bullet at 2600 fps, 175gr bullet at 2500 fps

The loads listed above are NOT max loads. Also seirra has a tendency to list loads a little on the light side do to liabilty.

Mass in gr X velocity in fps X velocity in fps x .000002218 = energy in foot pounds.

Energy and the hardness of the projectile is where kenetic energy pentration comes from. There are the figures.

Now from personal experience 8mm of armour at 60 deg will NOT STOP projectiles (FMJ or AP) from the cartridges listed above. While they may have bled off alot of their energy from penetrating armour they have enough left to wound or kill personel, and damage soft equipment.

Anyway there are my $.02 worth. Half tracks were battle taxi's in their infancy, they were not nor were they meant to be tanks. They were meant to get their load of troops through shell (artillary and mortar) fire quickly without taking the casualties that foot mobile troops would. The troops were expected to dismount to fight while the half track would set up in covered overwatch to provide fire support. That is in a perfect world anyway.

Well you all take care.
  Topic: Game Crashes Between Maps
Accuracy13

Replies: 3
Views: 5224

PostForum: Close Combat 3: The Russian Front   Posted: Wed Oct 25, 2006 5:32 pm   Subject: Game Crashes Between Maps
Thanks for the input. The first map I was using was Maqtua and the second was Midrid1 both maps that came with it.
  Topic: Game Crashes Between Maps
Accuracy13

Replies: 3
Views: 5224

PostForum: Close Combat 3: The Russian Front   Posted: Mon Oct 23, 2006 4:51 pm   Subject: Game Crashes Between Maps
Sad
I tried to make a multi map 6 battle campaign, however when you go from the first to the second maps the game crashes. It gets to "Loading Map Graphics" and then crashes. The second map I am using is the one that has the oasis on it. I made a little test scenario and the map is fine in single battle, it is only when i try to make a campaign that I have the problem. Anyone out there have any ideas I would appreciate it.

Thanks
  Topic: CC3 VoT Maps?
Accuracy13

Replies: 2
Views: 5214

PostForum: Close Combat 3: The Russian Front   Posted: Sun Oct 22, 2006 1:32 pm   Subject: CC3 VoT Maps?
I have a quick question about the maps for CC3 VoT. In one post it said that only CC5, CCM, and RTB maps could be used with it. In the next post someone said that they were using CC3 Africa maps. Can someone please tell me what map sets can and cannot be used with CC3 VoT?

Thanks Rolling Eyes
 
 
 
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