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Author Message
  Topic: my CCS account information has probably been stolen
ActionJacksonDX

Replies: 4
Views: 5130

PostForum: The Mess   Posted: Fri Jul 20, 2012 9:26 am   Subject: Re: my CCS account information has probably been stolen
mooxe wrote (View Post):
This is a pretty small time site. My bet is the site you use, "gmx.de" was hacked.

as i said, the attack on the gmx accounts has been identified as an attack with stolen password/email adress combinations. stolen elsewhere.
being small does not protect you from black hats. my guess is, they didn't even bother to personally hack into here, but ran a script that scans for common security holes among smaller sites. the only possible source for the stolen password was here.
  Topic: my CCS account information has probably been stolen
ActionJacksonDX

Replies: 4
Views: 5130

PostForum: The Mess   Posted: Wed Jul 18, 2012 10:38 am   Subject: my CCS account information has probably been stolen
today i found my email account hacked.
according to the media, there have been 300000 account hackings with stolen passwords. the password i used for that email account was the one i also used on this website, and nowhere else. the email linked to my account here was the one that got hacked.
so either i used the same password on a third site without remembering, which seems unlikely to me, or there has been a breach of security on CCS.
  Topic: Players Debate - To disband or not?
ActionJacksonDX

Replies: 17
Views: 9745

PostForum: The Mess   Posted: Wed Jun 02, 2010 7:45 pm   Subject: Re: Players Debate - To disband or not?
there is only 1 con i can see: you get to kill more enemy units on your next turn. but this does not count since your enemy can manually disband his bg in this case. unless your enemy has a different evaluation of the situation. in this case one of you two is wrong. Wink

ok, 1 more con that is possible but should be rare: it is evening, your opponent needs a bg at his nearest supply depot by tomorrow, and has no bgs in his disbanded pool atm.
  Topic: Panzer voran!
ActionJacksonDX

Replies: 13
Views: 19604

PostForum: Total Realism Sub Mod   Posted: Tue Sep 22, 2009 1:47 pm   Subject: Re: Panzer voran!
mb 88 accuracy is a bit high? so far, for unsuppressed shots, i have a 1-shot-kill-rating of 90% or so
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Wed Sep 16, 2009 11:23 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
10th of June, 06:00

the strat map for today:
classified, until further notice

LINGEVRES
man, what a map! and a fine to defend on. i got quality troops here, 901Lehr on defence duty. 69/50 leads the attack. they have veteran infantry, a croc, AVREs - this is not gonna be easy.
RS attacks in the north. good for me, i am well prepared for this scenario.
his first obstacle is a hedge to cross, but my men are already waiting for just that. first to enter the battlefield is a stu, crossing the hedge and killing some of my men in the hedge in the north. carefully he drives a little further onto the field, but gets caught by a jagdpanzer and soon explodes:

next comes a fly, crossing the hedge to get a shot at my jagdpanzer. my jagdpanzer gets hit by the 76.2mm shell, and is immob, but manages to cross a last few metres into cover. my waiting 88 takes its turn and immobs the fly! immediately, the fly vanishes from sight; i never see it again, all the time knowing exactly where it is. i dont know what caused this; moving around my infantry in the 2story house doesnt help.

too bad my 88 is spotted; an arty strike is called in and does the kill.

but RS wants to see results! he already killed one of my 88s, there is a good chance i didnt put another one by the road. often enough, an obvious spot for an 88 without an 88 is as good as an obvious spot for an 88 with an 88. in this case though, the obvious location with the 88 turns out to be better; the croc is killed with one shot.

last is a centaur to bombard what he suspects to be my positions. my jagd moves in and kill the centaur, while getting immob himself by a 95mm HE shell.


this is the third croc going down! only 1 to go. these monsters gave me more then one headache.

losses for germans: two inf teams, an 88, a jagd got scrapped after battle
losses for allies: stu, cent, croc, a little inf
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Wed Sep 16, 2009 11:06 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
my screenshot for the 9th of june:

can u spot the hole in my defence?
  Topic: The most random question of all. . .
ActionJacksonDX

Replies: 6
Views: 6968

PostForum: Close Combat 2: A Bridge Too Far   Posted: Tue Sep 15, 2009 5:41 pm   Subject: Re: The most random question of all. . .
abtf had the best installation routine of all time. its been more then 5 years since i last installed it, but i still remember the tune.
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Sun Sep 06, 2009 8:32 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
8th of June, 14:00

the strat map for today:




BAYEUX
69/50 comes in to clean up my bg. 915/352 defends.
i decided to bring both my marders and a couple of schrecks, but to leave my lone pak40 at home since putting it on a road somewhere will just get it killed.
i create two strong points in north and east of his position, with a third, weaker position formed by three teams in the dom. too bad, this is his direction of attack. i get a shot or two with my marder at his tanks, to no effect. my schrecks are more lucky, they manage to kill a sherman and disable his croc somewhere in the open. my infantry, outnumbered, still does a good job defending their position. reinforcements arrive a little late, but not too late, so i can put up a fight in the dom in the buildings behind. RS moves in his tanks to support, drving along the south. i bring in my marders too. intense action follows, during which my marder gets killed by infantry, the other one gets disabled, while my inf manages to kill a centaur with a HEAT schiessbecher grenade to the weak top armor!
after the battle the big surprise: the croc is captured! this is pure luck. his croc wasnt even in my territory in the end. this is more of a bug then a feature. still i cant help but feel happy about it.


losses for germans: 1 marder, 1 schrecks, many inf
losses for allies: 1 croc, 1 cent,1 sherm, some inf

HERMANVILLE
i prepare a warm welcome for RS' tanks in the south. RS ignores this and brings lots of tanks into the open fields in the north! i have almost nothing there. some inf meant to scare off sneaking intruders quickly get killed, and a pz4 meant to snipe shermans from cover hastily retreats. i move up my units to the north to create some makeshift defence; i can stop his advance, but in some shootsouts with shermans, i lose way too many panzers. 2 panzers burn, 1 is damaged beyond any repair and are abandoned after the battle. a fourth ends up in enemy territory.


losses for germans: 4 pz4, lots of inf
losses for allies: 1 sherman, 1 stu, few inf

RAURAY
i move in 130Lehr to cause some trouble. i come from the left; my goal for the first battle is to establish a foothold on the right side of the railroad track. this should be possible since a good portion of territory has been neutral from the last turn. i expected a very stiff, agressive resistance aimed to throw me back behind the rails, but his troops act a lot more passive. some skirmish at the houses where my pak35 killed the croc ensues; i lose some inf without retaliating much.

no screenshots for this battle =/
losses for germans: several inf teams
losses for allies: and inf team or two maybe

BURON
(will continue writing here when i got the time)
  Topic: cohesion?
ActionJacksonDX

Replies: 3
Views: 4718

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Sep 01, 2009 12:42 pm   Subject: cohesion?
does anybody know what it does? you can display it during battle through the team info icon, but i could never figure out what it does exactly.
  Topic: cant use qclone?
ActionJacksonDX

Replies: 4
Views: 4599

PostForum: Modding Workshop   Posted: Tue Sep 01, 2009 10:53 am   Subject: Re: cant use qclone?
when i try to install msjvm, i get this lovely error message:
do i remember this correctly, it has to be microsoft jvm, and not sun jvm?

EDIT: ver3805 works for me. thx for the help!
  Topic: cant use qclone?
ActionJacksonDX

Replies: 4
Views: 4599

PostForum: Modding Workshop   Posted: Mon Aug 31, 2009 9:48 pm   Subject: cant use qclone?
i cant seem to use qclone. i keep having the same problem, which i also had on the pc i used before i got this one, which is pretty weird i think. seems like the problem must be me.
when i open an adb, it will just do nothing. for a split second i get a window telling me that qclone unpacks the file or something like that, and then im back to square one, with just the empty qclone window. any ideas how to fix that?
  Topic: Strength of panzer-shreck
ActionJacksonDX

Replies: 5
Views: 5763

PostForum: CC5 Gold, Juno, Sword   Posted: Mon Aug 31, 2009 9:07 pm   Subject: Re: Strength of panzer-shreck
gjs and trsm data is totally different
  Topic: GJS Strategy Guide - Add Your Solutions
ActionJacksonDX

Replies: 13
Views: 21445

PostForum: CC5 Gold, Juno, Sword   Posted: Mon Aug 31, 2009 9:03 pm   Subject: Re: GJS Strategy Guide - Add Your Solutions
i think that balance is strongly based on player skill. imo with two equally weak players, germans should win, while with two equally strong players, allies should win. this is because an unorganized attack loses to an unorganized defence. weak players spread their forces too much, and also have troubles playing against atgs and panzerschrecks.
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Sun Aug 30, 2009 9:01 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
8th of june, 06:00

the strat map for today:



BAYEUX
his infantry bg attacks me from peb. i defend with 915/352.
an inf battle in a city! its been a long time since i had that.
the battle is pretty nice and intense, even though there isnt that much happening. we trade a house back and forth, some ppl get killed by schreck/piat, i lose a marder to a one way los, after killing a humber with it. in the end, about no territory changed hands.

losses for germans:
1 marder, 2 inf teams
losses for allies:
1 humber, some inf

BENOUVILLE
i try to do the same as last time, this time bringing 3 2cm flaks with me. i end up staring into the barrels or 3 AVREs and just die without killing more then 3 or 4 of his men.

losses for germans:
3 flak38, a horde of inf

HERMANVILLE
half into the battle, my cursor suddenly disappears! crap. we have to cancel this battle, and stop playing for today since its late alrdy. meh!


starting here, i have to reconstruct the battles from some time ago, so some reports might be a bit off or unprecise.

HERMANVILLE 2nd try
RS starts with a scouting stuart rushing across the fields in the north. he gets sniped by a pz4 from cover.
afterwards there is some sneaking, some pz4s try to get shots at shermans, but not much happens in the end.

losses for germans: some inf i think
losses for allies: stu, some inf i think

BURON
Bloody Buron!
192/21 defends here. i have some 88 covering the wide open plains, making sure that i dont have direct los into his territory with some guns, for fear of 6pdrs. my main defence aims at defeating an infantry rush towards the town. RS had prepared for a shootout with 88 - we both get disappointed.
i get a schreck shot a stu killing it, manage to kill 2 croms with 88, but lose both of them, 1 to crawling infantry (damn me! why didnt i put some covering inf there! a right, to defeat his inf rush that didnt come.) and another one since i cant resist picking of his cal50 truck. the ever-watching eye of RS immediately orders his 6pdrs to kill my 88. damn me!
no pic for this =/
losses for germans: 2 pak43, 2 inf teams
losses for allies: 1 stu, 1 crom, 1 95mm crom, few inf, 1 truck

LEBISEY WOODS
i deploy my main defence force around the farm in the middle of the map. RS goes for careful advancement towards the right. i have only 1 infantry up there at the vl, which succeeds in ambushing a scout team before forced to retreat by AVRE.
while moving towards the woods, my pz4 gets a shot from behind a hedge, at his fly, immobing it. soon i gang up with some panzers to kill it; the 1st 75mm takes out the gun so this one is a sitting duck.

losses for germans: none i think
losses for allies: 1 fly, a little inf

RAURAY - 726/716 vs 69/50
my bg here is very weak, but if i can hold onto the map and the roads to the west, i will be happy here.
my at force consists of 2 marders, a pak97 and a pak35/36. i go for a mobile, soft defence mostly scattered around the map, with a strong point in the buildings to the north, the pak97 covering the road to his vl, and my pak35 hidden in a most innocous looking shack. RS proceeds to attack south west and west mostly. i delay him with my infantry, being on a constant retreat due to sherman HE fire. my marder gets off a shot or two at his centaur, but gets dispatched by a croc turning around the next corner. at one point his command sherman on the road seems to be a little confused, turning around to show me his weak rear armor. my pak97 opens fire and kills it quickly. his croc runs in to the rescue, but my pak already retreated behind its hedge. more soft defence, my units retreating and getting killed, and my pak97 doesnt know where to turn to - croc is closing in, and soon burns my poor atgs to ashes. in the south, my marder operates in the cover of the three houses west of the road leading north. his 2nd croc smells a kill and rushes in, supported by an inf team of his. this is my chance - that innocous looking shack left of the road houses my pak35, and i also got an engineer team with a HE in the 2story next to my marder. i move the marder around the house, charge in with my pioneer, and pray the the overcalibre HEAT of the pak35 will connect. it does! the croc bursts unto flames, while my pioneers easily dispatch his infantry, which is just too tired to fight. chasing my men all over the map is hard work i guess.


losses for germans: 1 marder, 1 pak97, lots of inf
losses for allies: command sherman, croc, some inf


this turn was good for me. i am extremely pleased with having killed the croc. heroes of the day:
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Sun Aug 30, 2009 8:54 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
7th of june, 14:00

GOLD BEACH
allies have a foothold in the hedges alrdy, and im getting careless - the last battle here went too well i guess. i just stick my atgs into and around my bunkers, not even caring about restricting their los, like i normally know i should do. i get punished immediately - the hedges are crammed with 6pdrs that easily kill all my guns. rs mops up afterwards, killing all my troops.

losses for germans:
5 atgs, all their inf
losses for allies:
few inf

CREULLY
my men disband, leaving behind only a 5cm mortar team to divert the enemy. poor guys.

HERMANVILLE
rs rushes in with a stu, probably hoping to flush out any atgs i have in the hedges, but my pz4 shoots him with narrow los from cover behind some hedges. some sneaking of inf, some piat kills two of my teams, i kill two of his teams, end of battle.

losses for germans:
2 inf team
losses for allies:
1 stu, 2 inf teams

PERIERS RIDGE
i disband.

BENOUVILLE

I decide to make my last stand in the huge building to the south west. i put my last 37mm in there, 1 sniper and a mortar team up north, and stack the house with 12 infantry teams, including some AT guys.
rs still has some ground to cover, so when he finally starts attacking my positions, i have the advantage that his inf is somewhat exhausted, and also they come in several smaller waves, not one big wave. i would never have thought it possible, but i actually am able to defend here. in the ensuing carnage (carnage it was, i had to use ctrl-k at some point coz i couldnt find my soldiers under all the corpses), i am able to kill a good number of enemy infantry, and kill a sherman with infantry! i end up keeping my vl with about 10 soldiers left, 6 of them from a very heroic gren team that killed more then 15 soldiers and made the killing blow at the sherman - with a schiessbecher! i guess they hit the weak top armor...
my sniper kills 4 men. his kill count amounts to 6 now. i am proud.

check with corpses:

without:

losses for germans:
1 pak35/36, lots and lots of inf
losses for allies:
1 sherm, a good number of inf

heros of this battle:


both show total number of kills after several battles.
Müller actually killed his 7th victim before dying in battle - he sniped an allied unsuspecting solder with a grenade to the head. (snipeeeeeeeer!)


i am unhappy with gold. i would have expected to stay on the map for another turn, and kill at least another tank here. all other maps are fine i think.
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Sat Aug 29, 2009 10:15 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
7th of june, 06:00

GOLD BEACH
231/50 lands from juno, Ost 441 defends
the usual gold battle, only no crocs this time. rs tries for a new strat and sends in a little car to scout ahead, which i immediately order destroyed. before realizing wahts best to do, i get totally lucky: my guns immob it just in the gap between those grey , um, what are they anyway? well, we all know them well. since his tanks cant pass through to my territory anymore, this is alrdy won with about a minute into the battle. some inf sneaking around, a pak getting lucky in outdueling a sherman, and thats it for this one.

german losses:
1 atg, few inf
allies losses:
1 car, 1 sherman, few inf

CREULLY
69/50 vs I736/716
He is out of fuel, so my only hope is that most of his tanks are immob. turns out that 5 of 6 tanks were stopped dead in their tracks.
i split my inf horde into two, each guarding one the the vls in the heavily wooded areas, my lone pak35/36 making its last stand at the northern group.
rs proceeds to root out my inf in the south first, losing some inf in the process. then he turns north, but doesnt make it on time - in a last minute rush, my pak gets lucky and kills the sherm with its single HEAT grenade. i hold on to my last vl with allied soldiers jsut a few metres away.

losses for germans:
lots of inf
losses for allies:
1 sherm, some inf

THAON
7/3CDN attacks, 726/716 defends
whats has two tracks, a 75mm gun and drives around in thaon? right, a marder. the first german vehicle to make its appearance in this gc. my primary goal is to keep the road to rauray. i make up the grand plan to split up my troops, with half of them guarding this vl, and the other half sitting in the north to watch over the road that splits the map in half. too bad, his croc just drives up the road and sits there while his units just walk over the map unhindered. my marders dont dare to face that monster, not at 400m range.
in the end im lucky and the timer runs out just a minute or two before the road vl has to fall.

losses for germans:
1 marder to airstrike, various inf, 1 pak 35/36, 1 french pak
losses for allies:
1 sherm, some inf

HILLMAN BATTERIES
i decide that i would probably not be able to even kill a single enemy tank here, so i decide to preserve my units and retreat. maybe this bg will never again see battle, but if it does, i will be happy to have some atgs left.

PERIERS RIDGE
i decide to make my last(?) stand with some inf and 2 light paks in forward positions in the town, with my main force in the north. my pak43 and another atg cover the fields to the east, which is just where rs happens to have put his tanks. i make a bad mistake by opening fire at the wrong tank, so that the other one gets away. both of my northern atgs die to naval. in the following battle, my atgs that were scattered around in houses were able to kill a sherm with a HEAT shell and get one way los on an immob centaur. timer runs out to save me yet again, i remain on the map.

losses for germans:
pak43, 4 other atgs, most of their inf
losses for allies:
2 sherms, 1 centaur, some inf

BENOUVILLE
The Osts from Courseulles defend, with the allied tanks from said map are in pursuit.
i have 3 ambushes prepared, one in the town to the east, one in the houses near the bridge, and a last one, including my pak, at the road to lebisey woods. i also have 2 snipers covering the huge fields of this map - i force his men to crawl most of their way across the map this way. not much happens in this battle, some ambushes, a little relocating of inf, rs takes about half of the map without meeting stiff resistance anywhere. my snipers kill 4 men! i am proud of them. also, one of my at teams finally manage to throw (and miss) their at weapons at a tank passing by.

RANVILLE
AB defend here, 192/10 attacks...not.
i realize that i am not in the position to attack here. rs has better inf, better tanks, and a much better position here. we agree to a cease fire.

MERVILLE BATTERIES
i retreat. nothing to gain here.


thats it for the third turn. again, i am happy with the events. thaon held for a turn, i killed a few tanks, and my panzers are closing in on the frontlines. the real battles will start soon.

RED SCORPION IF YOU READ THIS: I DARE YOU TO ENTER HERMANVILLE! ETERNAL TORMENT SHALL BE YOUR FATE ON THIS MAP! YOU CANNOT YET FATHOM THE PAINS THAT AWAIT YOU. (if you got questions about it: ask dima, he knows.)
  Topic: BG Reinforcements
ActionJacksonDX

Replies: 12
Views: 9232

PostForum: Close Combat Wacht am Rhein   Posted: Sat Aug 29, 2009 10:39 am   Subject: Re: BG Reinforcements
being able to reinforce several times is a known bug in cc5.
i think it is possible to disable reinforcement options in cc, not sure about it though.
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Fri Aug 28, 2009 10:13 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
June 6th, 12:00

CREULLY
allies 69/50 attacks from gold beach.
my primary objective was to defend the road to thaon. (i have a better unit in bayeux then in thaon; but rs does not know this.)
his primary objective was obviously the road to bayeux. he would take the road to thaon one map further - in tailleville - anyway.
rs pretty much ran over me with his superior units, and easily took his objectives. in the end though, 2 inf teams hidden near the exit vl were able to take away control (split control) of the road exit in a last minute vl rush. (ladder match anybody?) bayeux is safe for another turn.

losses for germans:
3 atgs and various inf
losses for allies:
very few soldiers

TAILLEVILLE
allies 7/3CDN attacks from juno beach.
my primary objective was to defend the road to thaon. i expected him to take the route through the town, then turn towards the road. i had no units in the town itself, all were gathered around the vl, but my units werent set up for an attack coming through the fields and from the north. rs just ran over me, killing all my units but a single mort team, losing maybe a team or two in the process.

losses for germans:
3 atgs, loads of inf
losses for allies:
few inf

HILLMAN BATTERIES
allies 8/3CDN attack from courseulles sur mer, II736/716 defends.
my primary objective was to keep the road to hermanville. losing the (important) road to buron was totally inevitable, so i didnt bother defending it.
I deployed all my units on the left side of the map, my small atgs spread around in bunkers, the pak97s in the hedges north and east of the road vl, and my lone pak43 in the hedge to the north, but not on the edge, but further to the west to restrict its los. my inf was mostly hidden around the road vl, with some inf in forward positions to force enemy inf into crawling.
all went according to plan. rs took too long to clear the undefended bunkers to the east. first, one atgs opens fire on a sherm, kills it, and gets killed by airstrike. now my pak43 is somewhat safe: with multiple tanks in los of hidden atgs, i opened up fire from several directions at once, killing another two tanks. lack of time kept him from rooting out the now-visible atgs and take the crucial road vl.

losses for germans:
2-3 atgs, few inf
losses for allies:
2 crabs, 1 dd sherm, few inf

PERIERS RIDGE
allies 8/3 attacks from sword beach, I736/716 defends.
Since buron would be attack from hillman anyway, defending the road to buron wasnt of concern to me. my only goal was to defend the road to lebisey woods.
i presumed 3 possible routes of attack - on to the north; though this would mean aiming for buron. on through the city. the is were i put up a somewhat hard defence with a stack of inf units that also served the purpose of suppressing enemy inf running through the south fields. the third route, which he actually took, would bypass the town in the south to aim for my road. i had my atgs spread around on the east of the map, mostly aiming to cover the town/south approaches, but also keeping an eye north.
in his initial moves, rs took a long time securing his advancement. by the time he reached my defences, he was alrdy short on time. my atgs got very lucky; a pak35/36 outdueled a centaur (at point blank range though), and a pak97 even killed a reduced inf team assaulting them. a stu rushing through my defences forced me to reveal my lone pak43, which luckily survived the following air strike. then time ran out.

losses for germans:
handful of inf
losses for allies:
1 stu
1 centaur
few inf
some pride


all in all im happy with this turn. in delaying the enemy, i won time for bayeux and hermanville, and killed a few tanks.
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Thu Aug 27, 2009 8:03 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
ccreq
  Topic: TRSM - Red Scorpion vs ActionJackson
ActionJacksonDX

Replies: 15
Views: 24987

PostForum: H2H Multiplayer   Posted: Wed Aug 26, 2009 10:05 pm   Subject: Re: TRSM - Red Scorpion vs ActionJackson
some admin plz plz add "never ever are they gonna finish this epic struggle!" to the poll
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!