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Author Message
  Topic: Finished projects 2020
Amgot

Replies: 21
Views: 13248

PostForum: Modding Workshop   Posted: Sun May 09, 2021 4:51 pm   Subject: Re: Finished projects 2020
Tejszd wrote (View Post):
For 2020 I did the following;
- converted CC5 Winter War to TLD
- updated TLD Bloody Omaha
- updated TLD Meuse twice

For 2021 here is what I plan to do;
- update TLD Meuse
- convert TLD Meuse to LSA by May 10
- convert CC5 ? to TLD ?. Might go straight to LSA.


Hey Tejszd, how are your projects going?

Tomorrow is May 10  Very Happy
  Topic: LSA Mortars
Amgot

Replies: 6
Views: 3441

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Jan 04, 2021 8:36 pm   Subject: Re: LSA Mortars
Thanks, I must have missed it. Do you have a link?
  Topic: LSA Mortars
Amgot

Replies: 6
Views: 3441

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Jan 04, 2021 5:57 pm   Subject: Re: LSA Mortars
Yes, those values (for mortars and cover in general) are absolutely broken in LSA. It's a wonder how they could release it as it is - and surprising no one has fixed it yet with a small mod.
  Topic: Finished projects 2020
Amgot

Replies: 21
Views: 13248

PostForum: Modding Workshop   Posted: Mon Jan 04, 2021 5:56 pm   Subject: Re: Finished projects 2020
Tejszd wrote (View Post):
For 2020 I did the following;
- converted CC5 Winter War to TLD
- updated TLD Bloody Omaha
- updated TLD Meuse twice

For 2021 here is what I plan to do;
- update TLD Meuse
- convert TLD Meuse to LSA by May 10
- convert CC5 ? to TLD ?. Might go straight to LSA.


Manoi wrote (View Post):
I have not finished anything but as Mooxe, 2020 is the year of the come back (thanks to Viceroy and SchnelleMeyer). I will try to shape an old dream for this year : a new version of the Stalingrad mod!
The plan is to port the game to the LSA version with a new stratmap and 64 new maps. Dima will be able to say which changes will come for the datas. The mod will be released in 3 parts as the amount of  work is tremendous. You will be able soon to see and discuss the progress on this forum and on discord.


Meuse and Stalingrad ported to LSA (and each with a new stratmap and 64 maps): if you guys can pull this off, 2021 is going to be an epic year for CC modding!
  Topic: Winter War v2.0 For TLD - Released!
Amgot

Replies: 17
Views: 10098

PostForum: Close Combat The Longest Day   Posted: Tue Dec 01, 2020 4:45 pm   Subject: Re: Winter War v2.0 For TLD - Released!
Congrats on the release Tejszd, I'll finally get a chance to play this mod!
  Topic: TLD Bloody Omaha v1.41 Available!
Amgot

Replies: 6
Views: 16826

PostForum: CC5 Bloody Omaha   Posted: Fri Sep 25, 2020 9:18 pm   Subject: Re: TLD Bloody Omaha v1.41 Available!
Thanks Tejszd!
  Topic: TLD Meuse v3.51 Available!
Amgot

Replies: 10
Views: 4940

PostForum: Meuse Mod   Posted: Fri Sep 25, 2020 9:16 pm   Subject: Re: TLD Meuse v3.51 Coming Soon!
Great news, will download. Meuse remains one of the best CC mods out there.

How's progress on porting it to LSA?
  Topic: new GJS Version 7.0 Beta
Amgot

Replies: 29
Views: 20891

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Sep 15, 2015 7:52 pm   Subject: Re: new GJS Version 7.0 Beta
This update looks great! If you already have GJS 6.0 installed, should you uninstall it before installing the 7.0 version?
  Topic: GJS-LSA bugs, suggestions, and comments thread
Amgot

Replies: 248
Views: 170917

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Sep 13, 2014 8:34 pm   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
Hi Cathartes, I'm eagerly waiting for an update to GJS before starting a new GC! Any idea on when you'll have some free time to work on fixing the few issues that there are with the original LSA release?

Thanks for all your work.
  Topic: A couple of issues with Bloody Omaha TLD port
Amgot

Replies: 17
Views: 28323

PostForum: CC5 Bloody Omaha   Posted: Tue Sep 02, 2014 11:36 pm   Subject: Re: A couple of issues with Bloody Omaha TLD port
I missed your March post about about v1.4, but thanks for the update!
  Topic: GJS-LSA bugs, suggestions, and comments thread
Amgot

Replies: 248
Views: 170917

PostForum: Close Combat Last Stand Arnhem   Posted: Sun May 11, 2014 5:56 pm   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
Haven't played GJS yet but having played LSA and TLD, I noticed how frustrating indeed it is to be facing those heavily MG-42-laden German teams which easily slaughter Allied infantry. If this is counterbalanced in GJS by a lot of artillery/air/mortar support and a nearly unlimited pool of vehicles, then that's fine by me. If not, then giving more firepower to Allied infantry might be required.

No intention to press you of course but any idea when you may be able to release the update? Some of us are eagerly awaiting it before starting a new GC...
  Topic: It Never Snows In September: A mod for Last Stand Arnhem
Amgot

Replies: 104
Views: 98675

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jan 28, 2014 4:54 pm   Subject: Re: It Never Snows In September: A mod for Last Stand Arnhem
Am I the only one who favor NATO style cards? I feel they make it much easier to make out which units you've selected than photos on the unit selection screen..

(by the way, I don't enjoy the "pure" NATO symbols that many wargames use, but I do enjoy those "contour" ones used in CC games since TLD - like the PG Zugführer one pictured above in Gunsche's post)
  Topic: TLD Meuse Crossing 1940 3.5.0 Download Link
Amgot

Replies: 104
Views: 126086

PostForum: Close Combat The Longest Day   Posted: Tue Dec 31, 2013 9:30 pm   Subject: Re: TLD Meuse Crossing 1940 3.5.0 Download Link
Tejszd wrote (View Post):
Here is a little preview of TLD Meuse Crossing 1940 v4.0.

The biggest change will be a new 64 map strat layer with 20 more Southernland maps  Very Happy


Looks stunning, and a neat improvement over the previous strat map!
  Topic: Last Stand Arnhem v5.60.53 Patch + Bug Reports
Amgot

Replies: 9
Views: 11072

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jun 16, 2013 9:33 am   Subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports
Is it possible to install the patch in the middle of a H2H GC or will it make it impossible to load the savegame?
  Topic: GJS for LSA
Amgot

Replies: 204
Views: 184313

PostForum: Close Combat Last Stand Arnhem   Posted: Thu May 16, 2013 8:37 pm   Subject: Re: GJS for LSA
I prefer icons for my part!
  Topic: Bloody Omaha for TLD
Amgot

Replies: 19
Views: 43091

PostForum: Close Combat The Longest Day   Posted: Sat May 11, 2013 8:33 pm   Subject: Re: Bloody Omaha for TLD
Bump!
  Topic: Bloody Omaha for TLD
Amgot

Replies: 19
Views: 43091

PostForum: Close Combat The Longest Day   Posted: Sun Apr 28, 2013 10:11 am   Subject: Re: Bloody Omaha for TLD
Hi Tejszd, I would be interested in getting my hands on the beta if it's ready! I might have some free time in the upcoming months and would be glad to playtest this baby in multiplayer.
  Topic: Bloody Omaha for TLD
Amgot

Replies: 19
Views: 43091

PostForum: Close Combat The Longest Day   Posted: Tue Feb 05, 2013 9:04 pm   Subject: Re: Bloody Omaha for TLD
Hey Tejszd, how are things going with the new BO version? Did you manage to find a satisfactory solution for the 88mm guns not fitting into bunkers (and any other issues you might have encountered while playtesting BO)?
  Topic: A couple of issues with Bloody Omaha TLD port
Amgot

Replies: 17
Views: 28323

PostForum: CC5 Bloody Omaha   Posted: Tue Jan 08, 2013 9:58 pm   Subject: Re: A couple of issues with Bloody Omaha TLD port
Btw, did you encounter the issue of 88mm guns sometimes not fitting into large bunkers? Is it an element size problem too or bad coding of bunkers?
  Topic: Bloody Omaha for TLD
Amgot

Replies: 19
Views: 43091

PostForum: Close Combat The Longest Day   Posted: Mon Jan 07, 2013 7:38 pm   Subject: Re: Bloody Omaha for TLD
Looks cool, it's just a little graphic detail but it adds much to the immersion IMO (in addition to making it easier to compare your progress with the historical timeline).
 
 
 
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