Author |
Message |
Topic: Finished projects 2020 |
Amgot
Replies: 21
Views: 13248
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Forum: Modding Workshop Posted: Sun May 09, 2021 4:51 pm Subject: Re: Finished projects 2020 |
Tejszd wrote (View Post):
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For 2020 I did the following; - converted CC5 Winter War to TLD - updated TLD Bloody Omaha - updated TLD Meuse twice
For 2021 here is what I plan to do; - update TLD Meuse - convert TLD Meuse to LSA by May 10 - convert CC5 ? to TLD ?. Might go straight to LSA.
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Hey Tejszd, how are your projects going?
Tomorrow is May 10 |
Topic: LSA Mortars |
Amgot
Replies: 6
Views: 3441
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Forum: Close Combat Last Stand Arnhem Posted: Mon Jan 04, 2021 8:36 pm Subject: Re: LSA Mortars |
Thanks, I must have missed it. Do you have a link? |
Topic: LSA Mortars |
Amgot
Replies: 6
Views: 3441
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Forum: Close Combat Last Stand Arnhem Posted: Mon Jan 04, 2021 5:57 pm Subject: Re: LSA Mortars |
Yes, those values (for mortars and cover in general) are absolutely broken in LSA. It's a wonder how they could release it as it is - and surprising no one has fixed it yet with a small mod. |
Topic: Finished projects 2020 |
Amgot
Replies: 21
Views: 13248
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Forum: Modding Workshop Posted: Mon Jan 04, 2021 5:56 pm Subject: Re: Finished projects 2020 |
Tejszd wrote (View Post):
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For 2020 I did the following; - converted CC5 Winter War to TLD - updated TLD Bloody Omaha - updated TLD Meuse twice
For 2021 here is what I plan to do; - update TLD Meuse - convert TLD Meuse to LSA by May 10 - convert CC5 ? to TLD ?. Might go straight to LSA.
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Manoi wrote (View Post):
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I have not finished anything but as Mooxe, 2020 is the year of the come back (thanks to Viceroy and SchnelleMeyer). I will try to shape an old dream for this year : a new version of the Stalingrad mod! The plan is to port the game to the LSA version with a new stratmap and 64 new maps. Dima will be able to say which changes will come for the datas. The mod will be released in 3 parts as the amount of work is tremendous. You will be able soon to see and discuss the progress on this forum and on discord.
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Meuse and Stalingrad ported to LSA (and each with a new stratmap and 64 maps): if you guys can pull this off, 2021 is going to be an epic year for CC modding! |
Topic: Winter War v2.0 For TLD - Released! |
Amgot
Replies: 17
Views: 10098
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Forum: Close Combat The Longest Day Posted: Tue Dec 01, 2020 4:45 pm Subject: Re: Winter War v2.0 For TLD - Released! |
Congrats on the release Tejszd, I'll finally get a chance to play this mod! |
Topic: TLD Bloody Omaha v1.41 Available! |
Amgot
Replies: 6
Views: 16826
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Forum: CC5 Bloody Omaha Posted: Fri Sep 25, 2020 9:18 pm Subject: Re: TLD Bloody Omaha v1.41 Available! |
Thanks Tejszd! |
Topic: TLD Meuse v3.51 Available! |
Amgot
Replies: 10
Views: 4940
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Forum: Meuse Mod Posted: Fri Sep 25, 2020 9:16 pm Subject: Re: TLD Meuse v3.51 Coming Soon! |
Great news, will download. Meuse remains one of the best CC mods out there.
How's progress on porting it to LSA? |
Topic: new GJS Version 7.0 Beta |
Amgot
Replies: 29
Views: 20891
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Forum: Close Combat Last Stand Arnhem Posted: Tue Sep 15, 2015 7:52 pm Subject: Re: new GJS Version 7.0 Beta |
This update looks great! If you already have GJS 6.0 installed, should you uninstall it before installing the 7.0 version? |
Topic: GJS-LSA bugs, suggestions, and comments thread |
Amgot
Replies: 248
Views: 170917
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Forum: Close Combat Last Stand Arnhem Posted: Sat Sep 13, 2014 8:34 pm Subject: Re: GJS-LSA bugs, suggestions, and comments thread |
Hi Cathartes, I'm eagerly waiting for an update to GJS before starting a new GC! Any idea on when you'll have some free time to work on fixing the few issues that there are with the original LSA release?
Thanks for all your work. |
Topic: A couple of issues with Bloody Omaha TLD port |
Amgot
Replies: 17
Views: 28323
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Forum: CC5 Bloody Omaha Posted: Tue Sep 02, 2014 11:36 pm Subject: Re: A couple of issues with Bloody Omaha TLD port |
I missed your March post about about v1.4, but thanks for the update! |
Topic: GJS-LSA bugs, suggestions, and comments thread |
Amgot
Replies: 248
Views: 170917
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Forum: Close Combat Last Stand Arnhem Posted: Sun May 11, 2014 5:56 pm Subject: Re: GJS-LSA bugs, suggestions, and comments thread |
Haven't played GJS yet but having played LSA and TLD, I noticed how frustrating indeed it is to be facing those heavily MG-42-laden German teams which easily slaughter Allied infantry. If this is counterbalanced in GJS by a lot of artillery/air/mortar support and a nearly unlimited pool of vehicles, then that's fine by me. If not, then giving more firepower to Allied infantry might be required.
No intention to press you of course but any idea when you may be able to release the update? Some of us are eagerly awaiting it before starting a new GC... |
Topic: It Never Snows In September: A mod for Last Stand Arnhem |
Amgot
Replies: 104
Views: 98675
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Forum: Close Combat Last Stand Arnhem Posted: Tue Jan 28, 2014 4:54 pm Subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
Am I the only one who favor NATO style cards? I feel they make it much easier to make out which units you've selected than photos on the unit selection screen..
(by the way, I don't enjoy the "pure" NATO symbols that many wargames use, but I do enjoy those "contour" ones used in CC games since TLD - like the PG Zugführer one pictured above in Gunsche's post) |
Topic: TLD Meuse Crossing 1940 3.5.0 Download Link |
Amgot
Replies: 104
Views: 126086
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Forum: Close Combat The Longest Day Posted: Tue Dec 31, 2013 9:30 pm Subject: Re: TLD Meuse Crossing 1940 3.5.0 Download Link |
Tejszd wrote (View Post):
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Here is a little preview of TLD Meuse Crossing 1940 v4.0.
The biggest change will be a new 64 map strat layer with 20 more Southernland maps
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Looks stunning, and a neat improvement over the previous strat map! |
Topic: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
Amgot
Replies: 9
Views: 11072
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Forum: Close Combat Last Stand Arnhem Posted: Sun Jun 16, 2013 9:33 am Subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
Is it possible to install the patch in the middle of a H2H GC or will it make it impossible to load the savegame? |
Topic: GJS for LSA |
Amgot
Replies: 204
Views: 184313
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Forum: Close Combat Last Stand Arnhem Posted: Thu May 16, 2013 8:37 pm Subject: Re: GJS for LSA |
I prefer icons for my part! |
Topic: Bloody Omaha for TLD |
Amgot
Replies: 19
Views: 43091
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Forum: Close Combat The Longest Day Posted: Sat May 11, 2013 8:33 pm Subject: Re: Bloody Omaha for TLD |
Bump! |
Topic: Bloody Omaha for TLD |
Amgot
Replies: 19
Views: 43091
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Forum: Close Combat The Longest Day Posted: Sun Apr 28, 2013 10:11 am Subject: Re: Bloody Omaha for TLD |
Hi Tejszd, I would be interested in getting my hands on the beta if it's ready! I might have some free time in the upcoming months and would be glad to playtest this baby in multiplayer. |
Topic: Bloody Omaha for TLD |
Amgot
Replies: 19
Views: 43091
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Forum: Close Combat The Longest Day Posted: Tue Feb 05, 2013 9:04 pm Subject: Re: Bloody Omaha for TLD |
Hey Tejszd, how are things going with the new BO version? Did you manage to find a satisfactory solution for the 88mm guns not fitting into bunkers (and any other issues you might have encountered while playtesting BO)? |
Topic: A couple of issues with Bloody Omaha TLD port |
Amgot
Replies: 17
Views: 28323
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Forum: CC5 Bloody Omaha Posted: Tue Jan 08, 2013 9:58 pm Subject: Re: A couple of issues with Bloody Omaha TLD port |
Btw, did you encounter the issue of 88mm guns sometimes not fitting into large bunkers? Is it an element size problem too or bad coding of bunkers? |
Topic: Bloody Omaha for TLD |
Amgot
Replies: 19
Views: 43091
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Forum: Close Combat The Longest Day Posted: Mon Jan 07, 2013 7:38 pm Subject: Re: Bloody Omaha for TLD |
Looks cool, it's just a little graphic detail but it adds much to the immersion IMO (in addition to making it easier to compare your progress with the historical timeline). |
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