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Do incapacitations count as a soldier's kills?

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Close Combat Series Forum Index
 
 
Author Message
  Topic: Close Combat 5 Re-Release Debate
Astonvallio

Replies: 192
Views: 139716

PostForum: Close Combat The Longest Day   Posted: Wed Apr 01, 2009 2:46 am   Subject: Re: Close Combat 5 Re-Release Debate
mooxe wrote:


Theres no debate anymore, its definetly coming . Its impact will be the same as all the previous impacts. However, its being marketed to a niche community and will sell which equals enough success for whoever is counting.


Is there any expiry date?
  Topic: distance
Astonvallio

Replies: 3
Views: 3731

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Mar 20, 2009 1:30 am   Subject: distance
The cooperation between infantry and tanks is one of the most important matter in this game..... but what's the best way to use it?
Most players put their infantry in front of the tank to spot the enemy (i do the same) but if the tank is too distant they are very vulnerable! (a well placed MG can kill all of them).
If the tank is too close to the infantry, an AT gun could not be spotted in time and easily destroy the tank.
So what are yours suggestions? At what distance a tank must follow his infantryman?
What's your tactic when you are in open fields and you don't know where the enemy is?

  Topic: CC6 support units – SUPPLY
Astonvallio

Replies: 6
Views: 7195

PostForum: The Mess   Posted: Sun Dec 28, 2008 1:40 pm   Subject: CC6 support units – SUPPLY
Tejszd wrote:
CC3 and COI have vehicles that can get frozen engines and can't move.

CC4?, CC5 and WAR do track fuel and when you are low some of your vehicles will not have fuel when the battle starts.


Yes but you can always put how many vehicles you want (in cc5) in your battle even if they are tracked; and it would be nice that did not occur.

example for cc5: (out of fuel)

i have 10 tanks in my forcepool
i want to deploly all of them


in the next battle...
8 tanks are immobile
2 can move

my idea for cc6: (out of fuel)

i have 10 tanks in my forcepool
i want to deploy all of them... but i can not do it!

in the next battle...
i can deploy only (about) 10% of all tanks
10% of 10 = 1
so you can not deploy more of 1 tank
but you are sure 100%, that your tank will move!

about cc3 and CoI I don't know so much
  Topic: CC6 support units – SUPPLY
Astonvallio

Replies: 6
Views: 7195

PostForum: The Mess   Posted: Sun Dec 28, 2008 1:31 am   Subject: CC6 support units – SUPPLY
Maybe if you are out of supply (no fuel) it would be nice to be unable to use any tanks or any vehicle.
Or at least you could be forced to use a 5-10% of the total of your vehicles/tanks displayed on your forcepool, and if you deploy all this 5-10% you can be sure that all of them, will be able to move them in your next battle.
  Topic: any infomation on CC6?
Astonvallio

Replies: 50
Views: 55218

PostForum: The Mess   Posted: Wed Dec 24, 2008 2:48 pm   Subject: any infomation on CC6?
Any news?
  Topic: Disbanding units
Astonvallio

Replies: 11
Views: 9893

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Dec 24, 2008 2:45 pm   Subject: Disbanding units
Pzt_Kevin_dtn wrote:
Actually I don't think the disband rule works at all in CCV. I don't beleive you lose any units. The rules state that you are supposed to but it doesn't work


I agree with kevin, sometimes the disband rule affects your infantry/tanks that you deploy on the map for the last battle before the disband...but this is not always true!
Sometimes you will lose some units (with % of loss different that are indicated in the cc5 manual).
Sometimes you don't lose any units!
  Topic: Probably asked question...
Astonvallio

Replies: 2
Views: 2985

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Dec 14, 2008 4:23 pm   Subject: Probably asked question...
To install any mods for cc5 you have to use the "CC5 configuration manager" you'll find it in the download section --> close combat modding toolbox
  Topic: waypoints..
Astonvallio

Replies: 4
Views: 5775

PostForum: Close Combat Wacht am Rhein   Posted: Wed Dec 10, 2008 8:06 pm   Subject: waypoints..
woow! great explanation Schreken! thanks a lot!
  Topic: waypoints..
Astonvallio

Replies: 4
Views: 5775

PostForum: Close Combat Wacht am Rhein   Posted: Wed Dec 10, 2008 1:23 am   Subject: waypoints..
How does the waypoints works?
I have read the manual but i was not able to create a waypoint.
This is from the manual:
To set waypoints, right click on a unit as normal and determine which type of movement, then press and hold the shift key and plot the path you wish the unit to take. Each number represents a point the unit passes through.
I've done exactly what is wrote on the manual, but nothing!
Did this command really works?
How can i "plot" the the path of a unit?
Thanks for future suggestions...
  Topic: Question about maps..
Astonvallio

Replies: 4
Views: 4836

PostForum: Close Combat Wacht am Rhein   Posted: Sat Dec 06, 2008 4:36 pm   Subject: Question about maps..
is it possible to import maps from the other mods? (gjs, bloody omha, etc..)
  Topic: Anti Tank Tactics
Astonvallio

Replies: 12
Views: 10123

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat Oct 25, 2008 1:40 pm   Subject: Anti Tank Tactics
sajack001 wrote:
http://www.nasaga.org/resources/resources/close_combat_marine_workbook.pdf
A nice little workbook, read between the lines and u will find nice tips about innfantry combat, specialy about MG and AT setup.


yep this pdf is great! many thx!! :jump
  Topic: Favorite CC5 Mod
Astonvallio

Replies: 15
Views: 20055

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Oct 03, 2008 2:35 pm   Subject: Favorite CC5 Mod
1) Utah ---> because i love the original maps (like Mooxe)

2) GJS ---> very nice mod well balanced, great BG's, but i like only a few maps of it

3) Stalingrad ---> is very good playing with russians
  Topic: Your battleplan...
Astonvallio

Replies: 5
Views: 4844

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Oct 03, 2008 5:58 am   Subject: Your battleplan...
what's the best way to use my BG in a battle? Use them to "work" together, so any unit can support each other; or it's better to divide my BG in 2 or 3 groups?
  Topic: Tactical hints
Astonvallio

Replies: 12
Views: 10557

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Dec 26, 2006 1:32 pm   Subject: Re: Tactical hints...
[quote="mooxe"]-

- In the force selection phase do not choose teams where the commander have the support weapon. ----> mmh i do not have understood this....
  Topic: Best machine gun team.... for Germans
Astonvallio

Replies: 5
Views: 5057

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Dec 25, 2006 2:21 am   Subject: Best machine gun team.... for Germans
well what's the best team with MG 42? leichtes or schweres? And why? Rolling Eyes
  Topic: gjs for the beginner
Astonvallio

Replies: 2
Views: 2528

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue May 02, 2006 3:43 pm   Subject: gjs for the beginner
Simply create a Videos directory in the folder where the game is installed....bye
 
 
 
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