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Are abandoned vehicles and guns lost or captured?

Lost if Captured


Votes 90
Comments: 1

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Author Message
  Topic: Six Days in Fallujah

Replies: 4
Views: 482

PostForum: The Mess   Posted: Sun Feb 28, 2021 1:25 am   Subject: Re: Six Days in Fallujah
Meanwhile, Russian game designers don't have problems.

Syrian Warfare

It's a great RTS game (good campaign and OST) but, such a pity, without multiplayer.
  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Sun Feb 28, 2021 1:02 am   Subject: Re: The Records Thread
Von Wietersheim (KIA 21 feb 1945). His Panther was destroyed by an A-26 airstrike. Bältze, the gunner, won the RK.
  Topic: intelligence and strenght ?

Replies: 3
Views: 565

PostForum: The Mess   Posted: Mon Feb 15, 2021 10:57 am   Subject: Re: intelligence and strenght ?
From LSA manual

Intelligence reflects how likely the soldier is to go berserk or panic in a fire fight. Intelligent men
are less likely to make such fatal errors.
Strength determines how quickly the soldier becomes fatigued when moving, and affects how
severe his wounds are if he is shot. The stronger the man, the longer he can keep going.
  Topic: Meuse for LSA stratmap

Replies: 8
Views: 868

PostForum: Meuse Mod   Posted: Mon Feb 15, 2021 4:35 am   Subject: Re: Meuse for LSA stratmap
In french both words (Ardenne/Ardennes) are used.

  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Fri Feb 12, 2021 8:44 pm   Subject: Re: The Records Thread
and the cat still has claws
  Topic: Schedule of reinforcements

Replies: 0
Views: 296

PostForum: Rhineland '45   Posted: Fri Feb 12, 2021 8:37 pm   Subject: Schedule of reinforcements
in parentheses the map where BGs appear


day 8 - 0900: 20FJR/7FJD (Hekkens), 1223GR/180ID (Bleijenbeek Castle)

day 9 - 0600: 16FJR/6FJD (Kleve), 1224GR/190ID (Kevelaer),1225GR/190ID (Geldern)

day 9 - 0900: 21FJR/7FJD (Goch)

day 12 - 06000: 902PGR/Lehr (Uedem)

day 14 - 0600: 901PGR/Lehr & 19FJR/7FJD (Fort Blucher), KG 11PzD (Rheinhausen Bridge)

day 14 - 0900: 17FJR/6FJD (Fort Blucher)


day 8 - 0900: 406R/102USID (Linnich Crossing South), 130/43 Wessex ID (Reichswald North)

day 9 - 0600: 134/35USID (Huckelhoven Crossing), 160/53 WelshID (Reichswald North), 46/15 ScotID (Wyler)

day 9 - 0900: 137/35USID (Huckelhoven Crossing), 214/53 WelshID (Reichswald North), 44/15 ScotID (Wyler)

day 10 - 0600: TFChurch/84USID (Huckelhoven Crossing), 333/84USID (Linnich Crossing North)

day 10 - 0900: CCB/5USAD (Linnich Crossing North), CCA/5USAD (Linnich Crossing South)

day 11 - 0600: CCA/8USAD (Huckelhoven Crossing), CCR/5USAD (Linnich Crossing South)

day 11 - 0900: CCB/8USAD (Huckelhoven Crossing)

day 12 - 0600: 129/43 Wessex ID (Wyler)

day 14 - 0600: 52 Lowland ID (Gennep), 5 Guards ARM BDE (Reichswald South), 11 BritAD (Wyler)

day 20 - 0600: 9/3 BritID & 8/3 BritID (Reichswald South), 3 CanID (Reichswald North), 2 CanID & 4 CanAD (Wyler)
  Topic: VETBoB 71712

Replies: 210
Views: 107348

PostForum: Close Combat Wacht am Rhein   Posted: Fri Feb 12, 2021 8:30 pm   Subject: Re: VETBoB 71712
Just in case someone is interested in fixing it: The crew of the US Quad .50 cal HMG Half-tracks wears german uniforms.
  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Mon Feb 01, 2021 5:17 pm   Subject: Re: The Records Thread
looking for Fury from the distance and concealed. No Hollywood tropes.
  Topic: Tool to Edit squads, weapons data etc. for CC WAR

Replies: 6
Views: 399

PostForum: Close Combat Wacht am Rhein   Posted: Sun Jan 31, 2021 5:09 pm   Subject: Re: Tool to Edit squads, weapons data etc. for CC WAR
Maybe TT's VetBoB mod (adapted to WaR by platoon_michael) can be useful to you.

You can download the mod here
  Topic: great fun playing the mod

Replies: 3
Views: 2103

PostForum: Rhineland '45   Posted: Sat Jan 23, 2021 5:50 pm   Subject: Re: great fun playing the mod
I also find this mod very fun and I recommend it.

I played several H2H campaigns as a German and I have to say that he is a sort of Kobayashi Maru*, that is, the triumph for the Germans is to ensure that the defeat is not overwhelming. If the allied plays his cards right, he can end with a total victory.

The fact that the disbanded groups do not return adds depth to the strategic level. You must be very careful with your movements.

My tips for playing as German:

Wait in the back for the ally. If you place the troops in front of him he will wipe out you.

In the current version snipers are worthless except to spot, it is better to use LMG.

At the beginning of the campaign try to establish lines in narrow strips, for example Tetelrath - Erkelenz - Grevenbroich, and take advantage of natural obstacles such as rivers. Block the bridges.

Use armored bgs to fill gaps or recover vls, not German infantry because allied bgs are faster (especially if they have high cohesion).

Use sturmtiger as indirect fire. Only against armor if you don't have anything else.

Check your ammo and save bullets, German infantry often run out of bullets (and you must scavenge weapons from fallen allies).

Merge weak infantry groups and borrow armor.

Always have an escape route to avoid encirclements.

If you can, pick a second-rank team (eg grenadiertrupp) and place away from the main fight. The team will gain some experience (useful for future battles, when you ran out of good infantry).

My tips for playing as an ally:

Do not despair because the Germans hold on to the ground. There are impregnable maps that you will have to flank (and thus force the German to retreat to avoid encirclement and cutted supply line). For example, open fields of Erkelenz are terrible with their concealed 88 destroying allied tanks at 600 meters, to conquer Erkelenz you would have to attack from Tetelrath.

Check carefully your schedule of reinforcements, you will have a lot of fresh divisions at your disposal with huge firepower.

You have crocs, they destroy everything, but their worst enemy are muddy fields.

The A26 is the only airstrike that does damage in my opinion, the other planes are weak (even the typhoon). It is better to immobilize the jagdpanther with an artillery barrage than to use an airstrike.

The Germans have few reserves and will not be able to cover the north and south, if they offer a lot of resistance in the north against the British, then attack from the south with the Americans (or vice versa).

Be careful with the FJs but hit the volksgrenadier BG.

At some point the Germans will ran out of armor or AT guns or command teams. Strike hard then but remember there will never be a shortage of panzerschrecks.

* https://en.wikipedia.org/wiki/Kobayashi_Maru
  Topic: Collectiopn of all game/mod strategic map images?

Replies: 4
Views: 3293

PostForum: Modding Workshop   Posted: Sat Jan 16, 2021 3:09 pm   Subject: Re: Collectiopn of all game/mod strategic map images?
Rhineland 45 Stratmap

  Topic: tanks in cc

Replies: 8
Views: 1084

PostForum: The Mess   Posted: Thu Jan 07, 2021 12:45 pm   Subject: Re: tanks in cc
In Rhineland 45 (LSA mod) the allied bgs had plenty of armor. Germans also had a few good units (like jagdpanthers or sturmtigers).
  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Sun Jan 03, 2021 8:21 pm   Subject: Re: The Records Thread
Shortly after, the jagdpanther was  immobilized by an artillery barrage and i was unable to repair it. Such a pity. At least all the crew survived.
  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Sat Jan 02, 2021 8:47 pm   Subject: Re: The Records Thread
Veteran jagdpanther from Panzer Lehr Div.
  Topic: LSA Gold Juno Sword 9.4

Replies: 25
Views: 2393

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Jan 02, 2021 8:40 pm   Subject: Re: LSA Gold Juno Sword 9.4
ajco1 wrote (View Post):
How do you get this  mod work on steam?

Close Combat LSA Gold Juno Sword - Steam manual install by nomada firefox
  Topic: Getting Mods Running on the Steam Versions

Replies: 3
Views: 1413

PostForum: Tech Support   Posted: Wed Dec 16, 2020 9:34 pm   Subject: Re: Getting Mods Running on the Steam Versions
This Firefox's manual install works for GJS and Rhineland

  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Sun Nov 15, 2020 8:09 pm   Subject: Re: The Records Thread
playing Germans in 1945 is a bit masochistic but from time to time there are little pleasures like this
  Topic: The Records Thread

Replies: 62
Views: 65220

PostForum: H2H Multiplayer   Posted: Mon Nov 09, 2020 8:53 pm   Subject: Re: The Records Thread
Croc Killer
  Topic: VETBoB 71712

Replies: 210
Views: 107348

PostForum: Close Combat Wacht am Rhein   Posted: Sun Oct 18, 2020 7:26 pm   Subject: Re: VETBoB 71712
The correct Easy Eight Image in Battlegroup Screen don't appear in Team Data Screen (it shows another image, of german Puma)
  Topic: Need Some Commander Pics

Replies: 3
Views: 9859

PostForum: CC5 Bloody Omaha   Posted: Tue Sep 01, 2020 12:57 pm   Subject: Re: Need Some Commander Pics
Col. George A. Smith, Jr.


George Albert Smith

Colonel (Infantry) George Albert Smith, Jr., United States Army, was awarded the Silver Star for conspicuous gallantry and intrepidity in connection with military operations against the enemy while serving as Commanding Officer, 18th Infantry Regiment, 1st Infantry Division, during World War II.


Name George A Smith Jr
From Denver County, Colorado

Born March 29, 1902
Death March 1, 1945
War World War II
Branch US Army
Rank Colonel
Specialty Assistant Division Commander
Group 104th Infantry Division, Headquarters
Cause Hostile, Killed in Action


Commanding Officer, 18th Infantry
5 Nov 43 Col. George Smith, Jr.
25 Feb 45
Col. John Williamson


Assistant Division Commander
7 Sep 44 Brig. Gen. Bryant E. Moore
26 Feb 45 Col. George A. Smith
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