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Close Combat Series Forum Index
 
 
Author Message
  Topic: It Never Snows In September Beta Available
Bordic

Replies: 95
Views: 90103

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Sep 05, 2014 2:59 pm   Subject: Re: It Never Snows In September Beta Available
Gunsche, thank you very much for your mod! Smile
  Topic: CC WAR GERMAN S VETMOD 1.1
Bordic

Replies: 2
Views: 4190

PostForum: Close Combat Wacht am Rhein   Posted: Sun Dec 30, 2012 5:10 pm   Subject: Re: CC WAR GERMAN S VETMOD 1.1
Is this the latest one?
  Topic: Mods & Grand Campaigns
Bordic

Replies: 164
Views: 194762

PostForum: Close Combat Cross of Iron   Posted: Sat Dec 29, 2012 3:52 pm   Subject: Re: Converting CC3 Mods to COI
DAK_Legion wrote (View Post):
Hi!

Now here you download all ports!

THANKS to MOOXE and CCS!

http://www.closecombatseries.net/Hosted/dak_legion/


Great!   Very Happy
  Topic: UTAH - Cotentin mod available for WaR
Bordic

Replies: 39
Views: 32191

PostForum: Close Combat Wacht am Rhein   Posted: Fri Dec 28, 2012 6:53 pm   Subject: Re: UTAH - Cotentin mod available for WaR
Tejszd wrote (View Post):
platoon_michael wrote (View Post):
Give it some time to upload but you can either down load the 2 files needed or the Mod Swap version.

WAR UTAH Mod


Thank you platoon_michael!


Is it playable with latest patched TLD without any modification?
  Topic: GJS for LSA
Bordic

Replies: 204
Views: 184282

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Nov 30, 2012 1:34 pm   Subject: Re: GJS for LSA
kweniston wrote (View Post):
This project has excited me more than the whole of PitF I must admit.

...and how!  Very Happy
  Topic: After 5+ months waiting for a "new" patch..
Bordic

Replies: 9
Views: 10643

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Nov 25, 2012 10:12 pm   Subject: Re: After 5+ months waiting for a "new" patch..
...!?
  Topic: Historical Grand Campaign
Bordic

Replies: 62
Views: 61052

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Nov 25, 2012 12:18 pm   Subject: Re: Historical Grand Campaign
any rethinking about modding LSA?
  Topic: TLD S Vetmod
Bordic

Replies: 7
Views: 18022

PostForum: Close Combat The Longest Day   Posted: Sun Nov 25, 2012 11:59 am   Subject: Re: TLD S Vetmod
Thanks again! I had misread this one in the forum...

And yes, now I remember the locked "1" in campaign.txt in base folder...  Wink
  Topic: Meuse is out ... seen at Matrix forum
Bordic

Replies: 76
Views: 90858

PostForum: Close Combat The Longest Day   Posted: Sun Nov 25, 2012 8:31 am   Subject: Re: Meuse is out ... seen at Matrix forum
Tejszd wrote (View Post):
Just a small update on Meuse;

- work is in progress on the 64 map strat for TLD
- work is in progress on converting to LSA

do you mean a new stratmap image, not based upon Cotentin peninsula?
  Topic: Would you like to play CC5_Berlin on TLD??
Bordic

Replies: 51
Views: 70275

PostForum: Close Combat The Longest Day   Posted: Sat Nov 24, 2012 4:13 pm   Subject: Re: Would you like to play CC5_Berlin on TLD??
I'd like to play Battle for Berlin mod, thence my vote, but I'd also prefer a Stalingrad mod conversion first and then this one or an Afrika mod...  Embarassed
  Topic: TLD S Vetmod
Bordic

Replies: 7
Views: 18022

PostForum: Close Combat The Longest Day   Posted: Sat Nov 24, 2012 4:09 pm   Subject: Re: TLD S Vetmod
Thanks!

However, this is to play TLD as German, correct?

Is there also a latest Allied Vetmod?  Smile

Might one use the shortcut to play with locked BGs without any issue?
  Topic: TLD S Vetmod
Bordic

Replies: 7
Views: 18022

PostForum: Close Combat The Longest Day   Posted: Sat Nov 24, 2012 10:31 am   Subject: Re: TLD S Vetmod
Are these mods still usable for current version? In case, can you use the LockedBG  shortcut without any problem?
  Topic: Close Combat TLD: La Batalla del Ebro 1.0
Bordic

Replies: 17
Views: 34102

PostForum: Close Combat The Longest Day   Posted: Sat Nov 24, 2012 10:18 am   Subject: Re: Close Combat TLD: La Batalla del Ebro 1.0
in moddb.com:

...The file you have selected (CCTLDModEbrov2.00.rar) is not available via any mirrors...  Sad
  Topic: GJS for LSA
Bordic

Replies: 204
Views: 184282

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Nov 23, 2012 4:41 pm   Subject: Re: GJS for LSA
Good!!!
  Topic: Strategic Map
Bordic

Replies: 6
Views: 36933

PostForum: Close Combat Panthers in the Fog   Posted: Sat Nov 10, 2012 8:07 pm   Subject: Re: Strategic Map
Is the left border of the stratmap representing the shores of Avranches in order to let the Allied line of supplies to be possibly (even if ahistorically) cut off from Normandy positions?
  Topic: Close Combat TLD: Bloody Betio 1.0
Bordic

Replies: 29
Views: 55372

PostForum: Close Combat The Longest Day   Posted: Sat Nov 10, 2012 6:07 pm   Subject: Re: Close Combat TLD: Bloody Betio 1.0
Ah...Ok!
  Topic: Close Combat TLD: Bloody Betio 1.0
Bordic

Replies: 29
Views: 55372

PostForum: Close Combat The Longest Day   Posted: Sat Nov 10, 2012 7:57 am   Subject: Re: Close Combat TLD: Bloody Betio 1.0
Is there any way to get this mod, as the link above is dead?  Sad
  Topic: Real walls - revisited
Bordic

Replies: 21
Views: 40137

PostForum: Close Combat The Longest Day   Posted: Sun Nov 04, 2012 11:55 am   Subject: Re: Real walls - revisited
Well I am new at this discussion, so...

Why isn't a modswap version for TLD but only for LSA?
  Topic: Ground Tactics 5
Bordic

Replies: 5
Views: 16704

PostForum: Close Combat The Longest Day   Posted: Sun Nov 04, 2012 11:39 am   Subject: Re: Ground Tactics 5
Link is dead again...  Crying or Very sad
  Topic: New LSA Mod ready to download
Bordic

Replies: 18
Views: 19182

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Dec 26, 2011 11:33 pm   Subject: Re: New LSA Mod ready to download
zcharles wrote (View Post):
Bordic wrote (View Post):
Thanks!  Very Happy

Just a question, how have you solved the issue with the Allied full supply? with the 10 days delay I see in the campaign.txt?  Confused




Uh, no... Could you explain it better, please?

Here is vanilla LSA campaign.txt

Code:
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
0
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
1
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
# Number of days after arrival that Allied AB BGs are automatically in supply
2
# Number of days after arrival that Axis AB BGs are automatically in supply
0


and here is yours:
Code:
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
0
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
# Number of days after arrival that Allied AB BGs are automatically in supply
10
# Number of days after arrival that Axis AB BGs are automatically in supply
0


That is:

# Number of days after arrival that Allied AB BGs are automatically in supply
10

instead of

# Number of days after arrival that Allied AB BGs are automatically in supply
2


In another thread I have seen this as a way to try to fix the supply bug... if I have correctly understood...
 
 
 
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