Author |
Message |
Topic: It Never Snows In September Beta Available |
Bordic
Replies: 95
Views: 90103
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Forum: Close Combat Last Stand Arnhem Posted: Fri Sep 05, 2014 2:59 pm Subject: Re: It Never Snows In September Beta Available |
Gunsche, thank you very much for your mod! |
Topic: CC WAR GERMAN S VETMOD 1.1 |
Bordic
Replies: 2
Views: 4190
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Forum: Close Combat Wacht am Rhein Posted: Sun Dec 30, 2012 5:10 pm Subject: Re: CC WAR GERMAN S VETMOD 1.1 |
Is this the latest one? |
Topic: Mods & Grand Campaigns |
Bordic
Replies: 164
Views: 194762
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Forum: Close Combat Cross of Iron Posted: Sat Dec 29, 2012 3:52 pm Subject: Re: Converting CC3 Mods to COI |
DAK_Legion wrote (View Post):
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Hi!
Now here you download all ports!
THANKS to MOOXE and CCS!
http://www.closecombatseries.net/Hosted/dak_legion/
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Great! |
Topic: UTAH - Cotentin mod available for WaR |
Bordic
Replies: 39
Views: 32191
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Forum: Close Combat Wacht am Rhein Posted: Fri Dec 28, 2012 6:53 pm Subject: Re: UTAH - Cotentin mod available for WaR |
Tejszd wrote (View Post):
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platoon_michael wrote (View Post):
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Give it some time to upload but you can either down load the 2 files needed or the Mod Swap version.
WAR UTAH Mod
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Thank you platoon_michael!
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Is it playable with latest patched TLD without any modification? |
Topic: GJS for LSA |
Bordic
Replies: 204
Views: 184282
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Forum: Close Combat Last Stand Arnhem Posted: Fri Nov 30, 2012 1:34 pm Subject: Re: GJS for LSA |
kweniston wrote (View Post):
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This project has excited me more than the whole of PitF I must admit.
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...and how! |
Topic: After 5+ months waiting for a "new" patch.. |
Bordic
Replies: 9
Views: 10643
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Forum: Close Combat Last Stand Arnhem Posted: Sun Nov 25, 2012 10:12 pm Subject: Re: After 5+ months waiting for a "new" patch.. |
...!? |
Topic: Historical Grand Campaign |
Bordic
Replies: 62
Views: 61052
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Forum: Close Combat Last Stand Arnhem Posted: Sun Nov 25, 2012 12:18 pm Subject: Re: Historical Grand Campaign |
any rethinking about modding LSA? |
Topic: TLD S Vetmod |
Bordic
Replies: 7
Views: 18022
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Forum: Close Combat The Longest Day Posted: Sun Nov 25, 2012 11:59 am Subject: Re: TLD S Vetmod |
Thanks again! I had misread this one in the forum...
And yes, now I remember the locked "1" in campaign.txt in base folder... |
Topic: Meuse is out ... seen at Matrix forum |
Bordic
Replies: 76
Views: 90858
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Forum: Close Combat The Longest Day Posted: Sun Nov 25, 2012 8:31 am Subject: Re: Meuse is out ... seen at Matrix forum |
Tejszd wrote (View Post):
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Just a small update on Meuse;
- work is in progress on the 64 map strat for TLD - work is in progress on converting to LSA
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do you mean a new stratmap image, not based upon Cotentin peninsula? |
Topic: Would you like to play CC5_Berlin on TLD?? |
Bordic
Replies: 51
Views: 70275
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Forum: Close Combat The Longest Day Posted: Sat Nov 24, 2012 4:13 pm Subject: Re: Would you like to play CC5_Berlin on TLD?? |
I'd like to play Battle for Berlin mod, thence my vote, but I'd also prefer a Stalingrad mod conversion first and then this one or an Afrika mod... |
Topic: TLD S Vetmod |
Bordic
Replies: 7
Views: 18022
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Forum: Close Combat The Longest Day Posted: Sat Nov 24, 2012 4:09 pm Subject: Re: TLD S Vetmod |
Thanks!
However, this is to play TLD as German, correct?
Is there also a latest Allied Vetmod?
Might one use the shortcut to play with locked BGs without any issue? |
Topic: TLD S Vetmod |
Bordic
Replies: 7
Views: 18022
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Forum: Close Combat The Longest Day Posted: Sat Nov 24, 2012 10:31 am Subject: Re: TLD S Vetmod |
Are these mods still usable for current version? In case, can you use the LockedBG shortcut without any problem? |
Topic: Close Combat TLD: La Batalla del Ebro 1.0 |
Bordic
Replies: 17
Views: 34102
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Forum: Close Combat The Longest Day Posted: Sat Nov 24, 2012 10:18 am Subject: Re: Close Combat TLD: La Batalla del Ebro 1.0 |
in moddb.com:
...The file you have selected (CCTLDModEbrov2.00.rar) is not available via any mirrors... |
Topic: GJS for LSA |
Bordic
Replies: 204
Views: 184282
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Forum: Close Combat Last Stand Arnhem Posted: Fri Nov 23, 2012 4:41 pm Subject: Re: GJS for LSA |
Good!!! |
Topic: Strategic Map |
Bordic
Replies: 6
Views: 36933
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Forum: Close Combat Panthers in the Fog Posted: Sat Nov 10, 2012 8:07 pm Subject: Re: Strategic Map |
Is the left border of the stratmap representing the shores of Avranches in order to let the Allied line of supplies to be possibly (even if ahistorically) cut off from Normandy positions? |
Topic: Close Combat TLD: Bloody Betio 1.0 |
Bordic
Replies: 29
Views: 55372
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Forum: Close Combat The Longest Day Posted: Sat Nov 10, 2012 6:07 pm Subject: Re: Close Combat TLD: Bloody Betio 1.0 |
Ah...Ok! |
Topic: Close Combat TLD: Bloody Betio 1.0 |
Bordic
Replies: 29
Views: 55372
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Forum: Close Combat The Longest Day Posted: Sat Nov 10, 2012 7:57 am Subject: Re: Close Combat TLD: Bloody Betio 1.0 |
Is there any way to get this mod, as the link above is dead? |
Topic: Real walls - revisited |
Bordic
Replies: 21
Views: 40137
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Forum: Close Combat The Longest Day Posted: Sun Nov 04, 2012 11:55 am Subject: Re: Real walls - revisited |
Well I am new at this discussion, so...
Why isn't a modswap version for TLD but only for LSA? |
Topic: Ground Tactics 5 |
Bordic
Replies: 5
Views: 16704
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Forum: Close Combat The Longest Day Posted: Sun Nov 04, 2012 11:39 am Subject: Re: Ground Tactics 5 |
Link is dead again... |
Topic: New LSA Mod ready to download |
Bordic
Replies: 18
Views: 19182
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Forum: Close Combat Last Stand Arnhem Posted: Mon Dec 26, 2011 11:33 pm Subject: Re: New LSA Mod ready to download |
zcharles wrote (View Post):
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Bordic wrote (View Post):
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Thanks!
Just a question, how have you solved the issue with the Allied full supply? with the 10 days delay I see in the campaign.txt?
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Uh, no... Could you explain it better, please?
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Here is vanilla LSA campaign.txt
Code:
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######################################################################### # Misc. options / features ######################################################################### # Recycle Disbanded BGs (0 = Never come back, 1 = Return next day) 0 # Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams 1 # BGs retreat on rout (0 = disband on rout, 1 = retreat on rout) 1 # Number of days after arrival that Allied AB BGs are automatically in supply 2 # Number of days after arrival that Axis AB BGs are automatically in supply 0
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and here is yours:
Code:
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######################################################################### # Misc. options / features ######################################################################### # Recycle Disbanded BGs (0 = Never come back, 1 = Return next day) 0 # Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams 0 # BGs retreat on rout (0 = disband on rout, 1 = retreat on rout) 1 # Number of days after arrival that Allied AB BGs are automatically in supply 10 # Number of days after arrival that Axis AB BGs are automatically in supply 0
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That is:
# Number of days after arrival that Allied AB BGs are automatically in supply 10
instead of
# Number of days after arrival that Allied AB BGs are automatically in supply 2
In another thread I have seen this as a way to try to fix the supply bug... if I have correctly understood... |
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