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Close Combat Series Forum Index
 
 
Author Message
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 9:58 pm   Subject: Re: Der Ost Front Mod for CC3
I'm online there at Discord now.
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 9:40 pm   Subject: Re: Der Ost Front Mod for CC3
Also, when I went to re-install the game it defaults to Program Files - don't think I can change it.
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 9:36 pm   Subject: Re: Der Ost Front Mod for CC3
The only thing I don't understand is that the version of CC# I have is CC3:  Cross of Iron, that I purchased from Matrix Games?  Is the DOF Mod not correct for that version?
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 9:31 pm   Subject: Re: Der Ost Front Mod for CC3
Thanks!
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 9:22 pm   Subject: Re: Der Ost Front Mod for CC3
This is the file structure.
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 8:29 pm   Subject: Re: Der Ost Front Mod for CC3
I tried this using the PacMod directions but no matter what I do when I run the Config51 I get the error message "The location of Close Combat III could not be found."

Sorry I'm not doing better at this.  Embarassed
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Sat Apr 24, 2021 12:44 am   Subject: Re: Der Ost Front Mod for CC3
Thanks!  I'll give this a try!
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Fri Apr 23, 2021 11:00 pm   Subject: Re: Der Ost Front Mod for CC3
Thanks for the help - I don't know what COI is???  I'm new to the Mods part of the game.

I assume Config Manager is a Mod?  Where do I download it?

Again, appreciate the help and patience!
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Fri Apr 23, 2021 10:20 pm   Subject: Re: Der Ost Front Mod for CC3
Thanks!  There were two files to download - one .zip file that I unzipped into the Maps folder.  The second file was a _plugin.zip that self extracted into the plugins folder.  I didn't have any error messages. but when I went into my plugins folder the file wasn't there.
  Topic: Der Ost Front Mod for CC3
Buffalo_6

Replies: 16
Views: 4037

PostForum: Tech Support   Posted: Fri Apr 23, 2021 8:44 pm   Subject: Der Ost Front Mod for CC3
I just downloaded both of the files for this Mod, but when I open the game I can't find the campaign in the list of choices.  

Can any one assist?

Thanks and regards,

Edge
  Topic: Using BGEdit with a new PC
Buffalo_6

Replies: 2
Views: 2187

PostForum: Tech Support   Posted: Fri Dec 03, 2010 7:31 pm   Subject: Re: Using BGEdit with a new PC
Yuma,

You're the man!  I'm embarassed to say that I didn't know that JVM was here on this site.  Once I downloaded that version, BGEdit works fine.

Once again, many thanks.

Edge
  Topic: Using BGEdit with a new PC
Buffalo_6

Replies: 2
Views: 2187

PostForum: Tech Support   Posted: Fri Dec 03, 2010 6:47 pm   Subject: Using BGEdit with a new PC
Folks,

I could really use some help here.  I am trying to use BGEdit to modify the composition of battle groups in CC5, but cannot get it to function on my new machine running Vista.  I had no problems on my previous PC running XP.

I now have an ASUS CG5290, operating Windows VISTA Home Premium with a 64-bit operating system.

I’ve think – stress on the think – that I’ve downloaded the correct versions of Java Virtual Machine and Microsoft .NET Framework Redistributable, but I am not sure.  None of the links in the “Read Me” that downloaded with BGEdit worked anymore, and I had to hunt around for what I think are the correct versions of these for a 64-bit OS.

When I open up BGEdit and attempt to open a Force Pools .adb file, I get a “failed to open files” error message.

At any rate, I hope you all can help.  I really like using BGEdit and can’t thank you enough for the mods and other additions you have created that have really enriched the CC experience.

Regards,

Edge Gibbons
  Topic: Stalingrad (winter) mods
Buffalo_6

Replies: 13
Views: 9193

PostForum: CC5 Stalingrad Der Kessel   Posted: Fri Jun 20, 2008 10:53 am   Subject: Stalingrad (winter) mods
PzJager,

Your Mods are top-of-the-line! I have downloaded every one of them, and cannot wait for more!

Your Mods are the only reason I am playing CC at all today. Keep up the great work!

Mille remerciments, mon ami.

Edge
  Topic: Changing Force Pool Limits and/or Composition in CC5
Buffalo_6

Replies: 7
Views: 5292

PostForum: Modding Workshop   Posted: Thu Jun 05, 2008 10:45 am   Subject: Changing Force Pool Limits and/or Composition in CC5
Never mind -- I found it here on the site (doh!).

Edge
  Topic: Changing Force Pool Limits and/or Composition in CC5
Buffalo_6

Replies: 7
Views: 5292

PostForum: Modding Workshop   Posted: Thu Jun 05, 2008 10:16 am   Subject: Changing Force Pool Limits and/or Composition in CC5
Squad Leader,

I went to the MS site to download MSJVM, and it states that as of 31 Dec 2007 it is no longer available.

Any other place I might be able to download it?

Thanks
  Topic: Changing Force Pool Limits and/or Composition in CC5
Buffalo_6

Replies: 7
Views: 5292

PostForum: Modding Workshop   Posted: Thu Jun 05, 2008 2:11 am   Subject: Changing Force Pool Limits and/or Composition in CC5
Outstanding!!!

This looks like exactly what I want to do!

Thanks so much, Brother.

Edge
  Topic: Changing Force Pool Limits and/or Composition in CC5
Buffalo_6

Replies: 7
Views: 5292

PostForum: Modding Workshop   Posted: Thu Jun 05, 2008 12:05 am   Subject: Changing Force Pool Limits and/or Composition in CC5
Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.

I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5.

Edge
  Topic: Changing Force Pool Limits and/or Composition in CC5
Buffalo_6

Replies: 7
Views: 5292

PostForum: Modding Workshop   Posted: Wed Jun 04, 2008 11:34 pm   Subject: Changing Force Pool Limits and/or Composition in CC5
Hi folks,

I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited."

I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times.

My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod.

Is this feasible, or is this in the "too hard to do box" for a relative novice.

Thanks for the help.

Regards,

Edge Gibbons
COL, Infantry
US Army
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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