Author |
Message |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 9:58 pm Subject: Re: Der Ost Front Mod for CC3 |
I'm online there at Discord now. |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 9:40 pm Subject: Re: Der Ost Front Mod for CC3 |
Also, when I went to re-install the game it defaults to Program Files - don't think I can change it. |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 9:36 pm Subject: Re: Der Ost Front Mod for CC3 |
The only thing I don't understand is that the version of CC# I have is CC3: Cross of Iron, that I purchased from Matrix Games? Is the DOF Mod not correct for that version? |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 9:31 pm Subject: Re: Der Ost Front Mod for CC3 |
Thanks! |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 9:22 pm Subject: Re: Der Ost Front Mod for CC3 |
This is the file structure. |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 8:29 pm Subject: Re: Der Ost Front Mod for CC3 |
I tried this using the PacMod directions but no matter what I do when I run the Config51 I get the error message "The location of Close Combat III could not be found."
Sorry I'm not doing better at this. |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Sat Apr 24, 2021 12:44 am Subject: Re: Der Ost Front Mod for CC3 |
Thanks! I'll give this a try! |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Fri Apr 23, 2021 11:00 pm Subject: Re: Der Ost Front Mod for CC3 |
Thanks for the help - I don't know what COI is??? I'm new to the Mods part of the game.
I assume Config Manager is a Mod? Where do I download it?
Again, appreciate the help and patience! |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Fri Apr 23, 2021 10:20 pm Subject: Re: Der Ost Front Mod for CC3 |
Thanks! There were two files to download - one .zip file that I unzipped into the Maps folder. The second file was a _plugin.zip that self extracted into the plugins folder. I didn't have any error messages. but when I went into my plugins folder the file wasn't there. |
Topic: Der Ost Front Mod for CC3 |
Buffalo_6
Replies: 16
Views: 7843
|
Forum: Tech Support Posted: Fri Apr 23, 2021 8:44 pm Subject: Der Ost Front Mod for CC3 |
I just downloaded both of the files for this Mod, but when I open the game I can't find the campaign in the list of choices.
Can any one assist?
Thanks and regards,
Edge |
Topic: Using BGEdit with a new PC |
Buffalo_6
Replies: 2
Views: 2897
|
Forum: Tech Support Posted: Fri Dec 03, 2010 7:31 pm Subject: Re: Using BGEdit with a new PC |
Yuma,
You're the man! I'm embarassed to say that I didn't know that JVM was here on this site. Once I downloaded that version, BGEdit works fine.
Once again, many thanks.
Edge |
Topic: Using BGEdit with a new PC |
Buffalo_6
Replies: 2
Views: 2897
|
Forum: Tech Support Posted: Fri Dec 03, 2010 6:47 pm Subject: Using BGEdit with a new PC |
Folks,
I could really use some help here. I am trying to use BGEdit to modify the composition of battle groups in CC5, but cannot get it to function on my new machine running Vista. I had no problems on my previous PC running XP.
I now have an ASUS CG5290, operating Windows VISTA Home Premium with a 64-bit operating system.
I’ve think – stress on the think – that I’ve downloaded the correct versions of Java Virtual Machine and Microsoft .NET Framework Redistributable, but I am not sure. None of the links in the “Read Me” that downloaded with BGEdit worked anymore, and I had to hunt around for what I think are the correct versions of these for a 64-bit OS.
When I open up BGEdit and attempt to open a Force Pools .adb file, I get a “failed to open files” error message.
At any rate, I hope you all can help. I really like using BGEdit and can’t thank you enough for the mods and other additions you have created that have really enriched the CC experience.
Regards,
Edge Gibbons |
Topic: Stalingrad (winter) mods |
Buffalo_6
Replies: 13
Views: 10653
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Forum: CC5 Stalingrad Der Kessel Posted: Fri Jun 20, 2008 10:53 am Subject: Stalingrad (winter) mods |
PzJager,
Your Mods are top-of-the-line! I have downloaded every one of them, and cannot wait for more!
Your Mods are the only reason I am playing CC at all today. Keep up the great work!
Mille remerciments, mon ami.
Edge |
Topic: Changing Force Pool Limits and/or Composition in CC5 |
Buffalo_6
Replies: 7
Views: 6886
|
Forum: Modding Workshop Posted: Thu Jun 05, 2008 10:45 am Subject: Changing Force Pool Limits and/or Composition in CC5 |
Never mind -- I found it here on the site (doh!).
Edge |
Topic: Changing Force Pool Limits and/or Composition in CC5 |
Buffalo_6
Replies: 7
Views: 6886
|
Forum: Modding Workshop Posted: Thu Jun 05, 2008 10:16 am Subject: Changing Force Pool Limits and/or Composition in CC5 |
Squad Leader,
I went to the MS site to download MSJVM, and it states that as of 31 Dec 2007 it is no longer available.
Any other place I might be able to download it?
Thanks |
Topic: Changing Force Pool Limits and/or Composition in CC5 |
Buffalo_6
Replies: 7
Views: 6886
|
Forum: Modding Workshop Posted: Thu Jun 05, 2008 2:11 am Subject: Changing Force Pool Limits and/or Composition in CC5 |
Outstanding!!!
This looks like exactly what I want to do!
Thanks so much, Brother.
Edge |
Topic: Changing Force Pool Limits and/or Composition in CC5 |
Buffalo_6
Replies: 7
Views: 6886
|
Forum: Modding Workshop Posted: Thu Jun 05, 2008 12:05 am Subject: Changing Force Pool Limits and/or Composition in CC5 |
Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.
I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5.
Edge |
Topic: Changing Force Pool Limits and/or Composition in CC5 |
Buffalo_6
Replies: 7
Views: 6886
|
Forum: Modding Workshop Posted: Wed Jun 04, 2008 11:34 pm Subject: Changing Force Pool Limits and/or Composition in CC5 |
Hi folks,
I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited."
I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times.
My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod.
Is this feasible, or is this in the "too hard to do box" for a relative novice.
Thanks for the help.
Regards,
Edge Gibbons
COL, Infantry
US Army |
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