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Author Message
  Topic: last stand arnhem strategic map
CSO_Talorgan

Replies: 10
Views: 4003

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jan 21, 2024 6:14 pm   Subject: Re: last stand arnhem strategic map
dj wrote (View Post):
please do share plans when ready.


I will do, when life gets out of the way
  Topic: last stand arnhem strategic map
CSO_Talorgan

Replies: 10
Views: 4003

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Jan 04, 2024 4:04 pm   Subject: Re: last stand arnhem strategic map
Aetius wrote (View Post):
Are you working on something?
Can you give us a sneak peak of what you're working on?


No, but an idea which was previously blocked, no longer is.

It's over a decade since I did any modding. I would have some serious relearning to do.
  Topic: last stand arnhem strategic map
CSO_Talorgan

Replies: 10
Views: 4003

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jan 03, 2024 4:33 pm   Subject: Re: last stand arnhem strategic map
ScnelleMeyer wrote (View Post):
IIRC in the newer releases there can be 8 connections per Map. So 64*8.


That is wonderful

Thank you. You've made my day.

In fact, Happy New Year!
  Topic: last stand arnhem strategic map
CSO_Talorgan

Replies: 10
Views: 4003

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jan 02, 2024 8:02 pm   Subject: Re: last stand arnhem strategic map
mooxe wrote (View Post):
On the launch app you can view the strategy map with all connections.


Once upon a time, when I was modding the CC V stratmap, I discovered that there was a limit to the number of between-map connection arrows.

Is this the case with the newer games too?
  Topic: Development of MMCC III
CSO_Talorgan

Replies: 0
Views: 756

PostForum: Close Combat Cross of Iron   Posted: Mon May 29, 2023 5:26 pm   Subject: Development of MMCC III
Has anyone figured out whether artificial intelligence can create basic hex and counter wargames?

From that, could a hex and counter, multiple battlegroup version of MMCC III be created?
  Topic: Proton
CSO_Talorgan

Replies: 0
Views: 2404

PostForum: Tech Support   Posted: Mon Nov 12, 2018 10:18 am   Subject: Proton
Has anyone tried playing any of the games on Proton on Linux?
  Topic: European Escalation game Play
CSO_Talorgan

Replies: 3
Views: 4305

PostForum: The Mess   Posted: Thu May 17, 2012 9:23 pm   Subject: Re: European Escalation game Play
Don't think it is moddable.
  Topic: Anyone Interested in Collaborating on a New Mod?
CSO_Talorgan

Replies: 42
Views: 23345

PostForum: Modding Workshop   Posted: Thu May 17, 2012 9:00 pm   Subject: Re: Anyone Interested in Collaborating on a New Mod?
Should a hex map be aimed at a specific mod; or should a "universal stratmap" be created which could then be applied to whatever mod you wanted?

A building block for other folks' mods could be kept deliberately plain with the focus on function.

Limited objectives make it far more likely that the task will actually be completed. We all have real world commitments.

Tactical maps are a distraction. For the connections the smallest and plainest tactical maps should be used. 64 blank pieces of grass big enough to mount six entry/ exit VLs and maybe a centre VL each would be perfect.

Systematically code six connections for each hex and let others delete what they don't need in their mods.

The advent of Panthers in the Mist is a distraction as it means that CC:LSA is no longer the latest, greatest and biggest. Unfortunately, it carries with it the threat of wasted effort.

Stwa's TOAW III picture is interesting but Advanced Tactics Gold is more pliable. OK, I confess, was trying to figure out a tie up between the two games.

First decision to make is whether to go for an 8 x 8 grid or a hex of hexes. Either has the potential to be part of something bigger. Start thinking of these 64 hex blocks lying next to each other.

The picture below has too many hexes but it gives you an idea.
  Topic: Submarine Warfare: Silent Hunter Trailer
CSO_Talorgan

Replies: 1
Views: 2712

PostForum: The Mess   Posted: Thu May 17, 2012 7:18 pm   Subject: Re: Submarine Warfare: Silent Hunter Trailer
Bungarra wrote (View Post):
British accent


English accent
  Topic: split up deployment zones in a meeting engagement?
CSO_Talorgan

Replies: 41
Views: 25818

PostForum: Tech Support   Posted: Thu May 17, 2012 7:15 pm   Subject: Re: split up deployment zones in a meeting engagement?
US_Brake wrote (View Post):
Use a hex grid. Make beautiful, large CC maps in a uniform hex size. When attacking into a new enemy map the deployment can be CC3 like while still using a strat layer.


Yes!
  Topic: Map Guide for Dummies
CSO_Talorgan

Replies: 13
Views: 14113

PostForum: Modding Workshop   Posted: Thu May 17, 2012 6:53 pm   Subject: Re: Map Guide for Dummies
Privateryan1 wrote (View Post):
beyond civilization


No roads or buildings
  Topic: New Stalingrad movie!
CSO_Talorgan

Replies: 23
Views: 50086

PostForum: Site Info   Posted: Thu May 17, 2012 6:40 pm   Subject: Re: New Stalingrad movie!
That's not a problem.
  Topic: Achtung Panzer - Operation Star
CSO_Talorgan

Replies: 16
Views: 13756

PostForum: The Mess   Posted: Thu May 17, 2012 6:34 pm   Subject: Re: Achtung Panzer - Operation Star
What can you say about moddability?
  Topic: Strategic Map
CSO_Talorgan

Replies: 6
Views: 36948

PostForum: Close Combat Panthers in the Fog   Posted: Thu May 17, 2012 6:27 pm   Subject: Re: Srategic Map
35 maps out of the box but can that be modded upwards?
  Topic: Unity Engine
CSO_Talorgan

Replies: 11
Views: 8528

PostForum: The Mess   Posted: Thu May 17, 2012 6:17 pm   Subject: Re: Unity Engine
Hmmh

Maybe things are looking up then.
  Topic: Coming soon: Vietnam submod for COI
CSO_Talorgan

Replies: 23
Views: 22852

PostForum: Modding Workshop   Posted: Thu May 17, 2012 6:09 pm   Subject: Re: Coming soon: Vietnam submod for COI
Don't know if this is any help but when I was modding CCV pure white (255, 255, 255) caused strange effects. Very pale grey (245, 245, 245) on the other hand worked fine.

A woman's eyes would probably discern the difference but ours won't.
  Topic: New Stalingrad movie!
CSO_Talorgan

Replies: 23
Views: 50086

PostForum: Site Info   Posted: Thu May 17, 2012 4:29 pm   Subject: Re: New Stalingrad movie!
CC_CO wrote (View Post):
Its a bit odd there are so few movies about the eastern front, I mean, that's where the bulk of the war was decided?


The people with money fought in the west.
  Topic: 25th of April
CSO_Talorgan

Replies: 6
Views: 5571

PostForum: The Mess   Posted: Thu May 17, 2012 4:14 pm   Subject: Re: 25th of April
ArmeeGruppeSud wrote (View Post):
considered using a Sabaton song


Superb band
  Topic: Do you still play CC?
CSO_Talorgan

Replies: 13
Views: 11251

PostForum: The Mess   Posted: Thu May 17, 2012 4:09 pm   Subject: Re: Do you still play CC?
GaryChildress wrote (View Post):
how many people who visit CSO still play Close Combat


Not many people visit the CSO these days.

:(
  Topic: (Poll) Whats your favourite 'original' Close Combat version?
CSO_Talorgan

Replies: 7
Views: 5437

PostForum: The Mess   Posted: Thu May 17, 2012 3:32 pm   Subject: Re: (Poll) Whats your favourite 'original' Close Combat vers
Pzt_Kanov wrote (View Post):
Only thing missing is scavenging.


Are you sure it was missing?
 
 
 
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