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Author Message
  Topic: Map Making, GTC and old Maps (CC3, CCIV, CCV, CCMT)
Conrad

Replies: 9
Views: 20553

PostForum: Close Combat Gateway to Caen   Posted: Wed Dec 02, 2015 10:12 am   Subject: Re: Map Making, GTC and old Maps (CC3, CCIV, CCV, CCMT)
The maps as the end product is owned by Slitherine however the standalone textures and objects are mine.

A texture and object pack would be a product generated after the process and therefore falls under the creative commons license. The purpose of the pack is non-commercial so everyone is allowed to use it. Allthough not when implemented in a product which is intended to be sold.


Anyway enough of that Smile could I host this pack somewhere here?
  Topic: The Tactical Art of Combat
Conrad

Replies: 167
Views: 147478

PostForum: Art of Combat   Posted: Tue Dec 01, 2015 11:32 am   Subject: Re: The Tactical Art of Combat
Great to see such an initiative.

Sulla, I wish you and your team the best!
  Topic: cc2 sounds for GTC
Conrad

Replies: 5
Views: 14789

PostForum: Close Combat Gateway to Caen   Posted: Tue Dec 01, 2015 11:27 am   Subject: Re: cc2 sounds for GTC
Pzt_Kanov wrote (View Post):
Well CC2 sounds aren't exactly realistic, the Mg42 is notoriously wrong but they have a certain charm to them.



Check out this video: https://www.youtube.com/watch?v=N59msUnyy1g


The MG42 sounds very different when fired from a distance, it comes very close to what the cc2 mg42 sounds like.
  Topic: Map Making, GTC and old Maps (CC3, CCIV, CCV, CCMT)
Conrad

Replies: 9
Views: 20553

PostForum: Close Combat Gateway to Caen   Posted: Tue Dec 01, 2015 11:24 am   Subject: Re: Map Making, GTC and old Maps (CC3, CCIV, CCV, CCMT)
Hi Bel,


If you find it usefull I can create a toolkit from the textures and objects I used in order to create the maps for GTC.

you can contact me via www.koenbekkema.nl (if necessary)
  Topic: Gateway to Caen - FIRST IMPRESSIONS by TIK
Conrad

Replies: 115
Views: 90260

PostForum: Close Combat Gateway to Caen   Posted: Mon Jun 09, 2014 8:07 am   Subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK
Stwa wrote (View Post):
I don't have the game, and therefore do not have an opinion about it one way or another.

And just because, I mention a few things about the Crocodile, me thinks you are grasping for sarcasm.

Provided your comment was directed toward moi.  Laughing

Regards,

Stwa



No I wasn't talking to you but rather the group
  Topic: Gateway to Caen - FIRST IMPRESSIONS by TIK
Conrad

Replies: 115
Views: 90260

PostForum: Close Combat Gateway to Caen   Posted: Mon Jun 09, 2014 7:09 am   Subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK
Great to hear you like the game!
  Topic: German forces on Elite
Conrad

Replies: 6
Views: 6015

PostForum: Close Combat Gateway to Caen   Posted: Mon Jun 09, 2014 7:08 am   Subject: Re: German forces on Elite
mooxe wrote (View Post):
The difficulty level only effects how many teams are in the forcepool and how many teams they can take into battle. You will the least amount of troops on elite, and the most on recruit.



It also affects how aggressive the AI wil behave.
  Topic: Close Combat Gateway to Caen, a turn back
Conrad

Replies: 141
Views: 95092

PostForum: Close Combat Gateway to Caen   Posted: Tue Jun 03, 2014 9:14 am   Subject: Re: Close Combat Gateway to Caen, a turn back
Nomada_Firefox wrote (View Post):


Another very big detail are the 32bits, clearly the maps a lower at detail and colors, they look a lot worse than Panthers in the Fog. I feel how they were older 16bits maps loaded at this new 32bits CC.





Sorry to hear that you don't like the graphics. The maps and effects I created for 'Gateway to Caen' are definitely not less detailed than it's predecessor, they actually contain more detail and grittiness compared to PitF. So I don't understand what you mean at all compared what I've heard from other players who'm definitely see an improvement.


Currently I'm working on the maps for 'The Bloody First' and I'm sure you have seen the screenshots. My approach is slightly similar to 'Gateway to Caen' although I'm introducing a few new techniques, overall the quality is similar compared to Gateway to Caen.


Please explain what you are seeing, your feedback is more than welcome!
  Topic: don't look for this in 4Q 2013, probably next Q
Conrad

Replies: 50
Views: 36946

PostForum: Close Combat Gateway to Caen   Posted: Wed Apr 23, 2014 9:15 am   Subject: Re: don't look for this in 4Q 2013, probably next Q
[quote="dj";p="74421"]
Conrad wrote (View Post):
southern_land wrote (View Post):
Conrad wrote (View Post):
dj wrote (View Post):
A third reason is that the Normandy terrain is ideal for the current engine.


I would dispute that.  I think the current and recent CC builds offer a better wide open tank battle than a CC battle (aka) eastern front




And GtC just offers that variaty Smile there are open plains and dense hedges to cross. Choosing eastern front could be possible but isn't within our current interest.


Conrad maybe you and Steve will reconsider East Front release after Caen is done.  I read Steve is making a lot of progress on NextGen and working on A.I.  Maybe there is time for one last release on old engine for East Front.  I really think there should be at least one new East Front release.  Normandy has been done so many times and I think most people would like to see something new for East Front.  Even the re-release of CCIII has been almost 10  years now.



Currently I'm working on the textures for the maps of TBF, since the main work (for GtC) of creating all the effects and maps are done.

Personally I would prefer an easternfront version of cc so I couldn't agree with you more. When I have some free time left I mostly spend my time researching and collecting, this in order to present some solid material to the staff of Slitherine/Matrixgames for a future release.
  Topic: Rock Paper Shotgun
Conrad

Replies: 15
Views: 12373

PostForum: Close Combat Gateway to Caen   Posted: Tue Apr 08, 2014 6:39 am   Subject: Re: Rock Paper Shotgun
TTorpedo wrote (View Post):
Thanks,
So the map is built like a level in the editor an only after hand painted.  This way you can even test the map before finishing the details as it is already game-ready, cool.
Would this editor/ tool be released with the game,  maybe as a plug-in for unity free.. modding --> making maps Smile




First you can create the map in the editor and then you can create your own custom overlay if you want. From what I understand from Steve; is that the editor is going to be inside of the game, it's going to be mod friendly as the previous versions of cc.
  Topic: Rock Paper Shotgun
Conrad

Replies: 15
Views: 12373

PostForum: Close Combat Gateway to Caen   Posted: Mon Apr 07, 2014 7:23 am   Subject: Re: Rock Paper Shotgun
TTorpedo wrote (View Post):
Hello Conrad.
Can you offer some insight on the painting map --> game pipeline you are using?
Its one big base terrain texture painting or are the various types of terrain painted in different layers -> export the various sprites as PNG and put it together in the Unity Editor... or

Hope you can find the time to drop by.



Hi Torpedo,


The game editor exports and imports BMP files, so there's no quality loss. You're able to paint with provided textures inside of the editor, the positive side is that there's no coding required since it's already implemented in the textures.

Currently my work method is to paint the maps in photoshop based on the image drawn in the editor. Hand painted images stil seem to work the best as it seems more natural :-)



I hope this answers your question
  Topic: Rock Paper Shotgun
Conrad

Replies: 15
Views: 12373

PostForum: Close Combat Gateway to Caen   Posted: Tue Apr 01, 2014 10:43 am   Subject: Re: Rock Paper Shotgun
mooxe wrote (View Post):
When you use an engine already created, like Unity 3D... which is what I guess Bloody First is using... What exactly is in the engine that you get for a new game? I am assuming the framework to use the graphics only, and you have to make your own AI from scratch?



Those are questions for Steve McLair, I cannot get in great detail. My current job is to paint maps.


I would absolutely advise to post feedback on the 'Bloody First' forum on the Matrixgames website. The people that decide the course definitely take strong arguments and feedback in account.
When there's enough feedback provided by the community it can serve as evidence, thus decide the course of the game.


For example 'TheImperialknight' a.k.a. TIK has a very effective way to draw attention with his youtube channel, which definately helped to make the developers think twice.
  Topic: Rock Paper Shotgun
Conrad

Replies: 15
Views: 12373

PostForum: Close Combat Gateway to Caen   Posted: Mon Mar 31, 2014 2:54 pm   Subject: Re: Rock Paper Shotgun
mooxe wrote (View Post):
platoon_michael wrote (View Post):
They don't even have the AI yet.


So its about as good as the current AI then...




Most of the information is already outdated, Currently I'm working with Cathartes and Manu on the 'Bloody First' maps and Jim Martin is working on some 3D assets.


The AI cannot be compared to the previous titles since the latest engine uses a different system. It's probably a little early to tell how it behaves since the game is under development.
  Topic: don't look for this in 4Q 2013, probably next Q
Conrad

Replies: 50
Views: 36946

PostForum: Close Combat Gateway to Caen   Posted: Sat Mar 15, 2014 7:51 am   Subject: Re: don't look for this in 4Q 2013, probably next Q
DoktorPaj wrote (View Post):
Ok, thank you for a fast reply! You say there will be no distinction between SS and Wehrmacht, does that mean you are completely using the SS ranks or the Wehrmacht ones?
Anyway Scottish voices for the allied side sound great, looking forward to seeing how this turns out.



Good point about the ranks. Since it's going to be a mix I came up with a different solution. Currently I'm working on the latest German voices with a new voice actor. The Allied voices are already done, you'll hear and see more very soon in the trailer/teaser.
  Topic: Was 10 years enough?
Conrad

Replies: 156
Views: 223024

PostForum: Site Info   Posted: Sun Feb 16, 2014 4:18 pm   Subject: Re: Was 10 years enough?
AT_Stalky wrote (View Post):
Conrad wrote (View Post):
It probably does, you'll get a better picture of me when I'm done with my portfolio. I have worked for other companies in the past which where related to gaming.


That was what I asked for. What have you done for which Company and in which games, please.



The last project besides 'Gateway to Caen' was a game called 'Verdun' where I provided textures and slight art direction. The company is called M2H. There's also a company called Grendel which specializes in virtual surgery which I supported with texturizing and shading.

I really hope to spread out to movie and documentary production. The past two years I've been concentrating on the gaming market. But my main profession is Graphic design/Illustration, let me know if you'd like to know more about that aspect.


You'll get a clear picture of me when my portfolio is online.
  Topic: Was 10 years enough?
Conrad

Replies: 156
Views: 223024

PostForum: Site Info   Posted: Sun Feb 16, 2014 3:32 pm   Subject: Re: Was 10 years enough?
AT_Stalky wrote (View Post):
It must be my English that sux, I sort of read your post as you where talking about your experiance as a freelance artists working for game Companys.

Conrad wrote (View Post):
Most game companies these days have freelance artists working for them (At least from my experience Smile )



It probably does, you'll get a better picture of me when I'm done with my portfolio. I have worked for other companies in the past which where related to gaming.
  Topic: Was 10 years enough?
Conrad

Replies: 156
Views: 223024

PostForum: Site Info   Posted: Sun Feb 16, 2014 3:14 pm   Subject: Re: Was 10 years enough?
DoktorPaj wrote (View Post):
Dunno if this is the right place to ask, but it seems almost anything goes by now...

Conrad, can I ask about the production of The Bloody First? Will if have the more zoomed in view as seen in PiTF or will it be the zoomed out view seen in for example TLD?



Hi Doktor,


You will be able to control that yourself from what I've seen.




@Stalky


My experience with cc begins in 1996 with the demo of cc2. I never really used a solid nickname but I've been working allong on mods in the past.
Anything art/visual related experience would be the art academy in the Netherlands, I've studied both Graphic design and Illustration.

I'll have a website of my portfolio online pretty soon, i'll forward a pm to you when it's online!
  Topic: Was 10 years enough?
Conrad

Replies: 156
Views: 223024

PostForum: Site Info   Posted: Sun Feb 16, 2014 12:56 pm   Subject: Re: Was 10 years enough?
AT_Stalky wrote (View Post):
Conrad wrote (View Post):
Currently there are about four artists (art/visual related) working on 'The Bloody First' including me.

Conrad, of those 4 who are “freelance artist”, how many full time employees do they equal, (40 hours work per  week).?

BTW: My new opend book store has 5 freelance empyees.

Ohh yeh, counting the egger volunteers who sort books into the shelfs, (mess it up) there’s at least 5 more "freelance"-ers. Thought, not counting my senile mother.. ...



Interesting that you have a book store!


Anyway I think there are about five fully employed participants envolved. Most game companies these days have freelance artists working for them (At least from my experience Smile )
  Topic: Was 10 years enough?
Conrad

Replies: 156
Views: 223024

PostForum: Site Info   Posted: Sun Feb 16, 2014 7:47 am   Subject: Re: Was 10 years enough?
From what I know they have more than one artist.
They also hire freelance artists (like me) to work on their games.

Currently there are about four artists (art/visual related) working on 'The Bloody First' including me.
  Topic: Was 10 years enough?
Conrad

Replies: 156
Views: 223024

PostForum: Site Info   Posted: Mon Feb 03, 2014 8:43 am   Subject: Re: Was 10 years enough?
This is sad news, I was hoping to get some feedback on our work on TBF as I beleive interaction is vital to the succes for the next gen.




Anyway, thanks for all the work Mooxe. I must say I've seen many CC websites come and go like this let's hope someone else will pick it up for you.
 
 
 
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