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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: British Mortars Won`t Fire ?
DasWanderer

Replies: 3
Views: 4994

PostForum: Total Realism Sub Mod   Posted: Tue Feb 24, 2009 2:34 pm   Subject: British Mortars Won`t Fire ?
Thanks for the responses , I`m still learning the new Mod and appreciate all the advice and help.
  Topic: Some Thoughts
DasWanderer

Replies: 44
Views: 64638

PostForum: Total Realism Sub Mod   Posted: Mon Feb 23, 2009 10:28 pm   Subject: Some Thoughts
I think a VAI Mod would be terrific. Perhaps this is the wrong place to request, but it is possible to increase the rate of fire of some or all the tanks and AT guns ?

I spend lots of time setting up the units in good locations. Placing the AT guns`s and tanks back in layers of depth in good cover although with a long clear green line to ambush the other tanks. Now it very disheartning to see them miss or not kill with the first shot, and watch the enemy tank slowly turn 90 or even 180 degrees and kill my tank or AT gun before it even gets off another shot off Crying or Very sad . In that time a decent gun crew should get off 2-3 shots IMHO.

Thanks !
  Topic: British Mortars Won`t Fire ?
DasWanderer

Replies: 3
Views: 4994

PostForum: Total Realism Sub Mod   Posted: Mon Feb 23, 2009 6:15 pm   Subject: British Mortars Won`t Fire ?
This happens on all the Maps, but not all the time.

I get a message " no Target" when I want indirect fire. Is it a CC5/ GJS Bug since no other reports here on it ? It`s a real game stopper when it happens.
  Topic: Some Thoughts
DasWanderer

Replies: 44
Views: 64638

PostForum: Total Realism Sub Mod   Posted: Sun Feb 22, 2009 7:32 pm   Subject: Some Thoughts
Been playing this Mod for about 8 hours and it really enhances GJS play, even against the AI, which seems to make better decisions all around, especially no more of those frontal attacks into your dug-in guns.

As far as the reports of units not following movement orders when they should in some maps, I`ve seen that happen.

What I "think" happens sometimes is that your "AI" refuses to move ..( "can`t go there" ) into a arc thats covered by " the AI`s" hidden guns. This seems to happen on large open maps. On the last battle a Sherman M4 was dueling with a JagPanther, I reversed him out the range. When I tried to move him forward to try a shot, it refused Sad Later when a VC killed the JagPanther, it moved forward, no problem... Razz This pattern has happed a few times with units. Maybe I`m giving too much credit to the Mods/ AI, or it`s old new, but something is going on with the AI..
  Topic: Unit Icons In Force Pool
DasWanderer

Replies: 5
Views: 8282

PostForum: CC5 Utah   Posted: Thu Feb 19, 2009 8:43 pm   Subject: Unit Icons In Force Pool
OK , I downloaded 1.3 again and unzipped into the mod swapper , installed and it worked fine with all photo pics & start screen splash showing up.

Thanks for the support, and I look forward to spending the whole night playing Utah Very Happy
  Topic: Unit Icons In Force Pool
DasWanderer

Replies: 5
Views: 8282

PostForum: CC5 Utah   Posted: Thu Feb 19, 2009 7:45 pm   Subject: Unit Icons In Force Pool
I believe so... I uninstalled GJS first with CFGV13 mod swapper and then used it to install Utah1.3plug in to CC5.

Dima wrote:
hi,

looks like yer installation went wrong.

did u install on clear copy of CC5 (w/o mods)?
  Topic: Grand Campaign
DasWanderer

Replies: 2
Views: 4167

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Feb 19, 2009 7:35 pm   Subject: Grand Campaign
Thanks ! Just installed it and started to play. Other then a minor issue with the photo unit icons not showing up it feels more accurate and interesting. Smile


schrecken wrote:
You might like to look at Dima's Utah 1.3 mod.
  Topic: Unit Icons In Force Pool
DasWanderer

Replies: 5
Views: 8282

PostForum: CC5 Utah   Posted: Thu Feb 19, 2009 6:49 pm   Subject: Unit Icons In Force Pool
Hopefully this forum is not dead. Just downloaded Utah 1.3 and the unit pictures in the BG selection screen are a mix of the default icons and the photos pics that appear in the screenshots. Also have the C5 start screen instead of the photo.

Any help appreciated ??
  Topic: Grand Campaign
DasWanderer

Replies: 2
Views: 4167

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Feb 19, 2009 5:26 pm   Subject: Grand Campaign
Coming back to CC 5 after years and I wonder what happened to the Grand Campaign ? It`s June 8 and all I get is Wolverine TD`s, and almost none of them if I lose one.

What happened to the Shermans or the Stuarts that use to be available for the 4th. & 90th. Divisions ? Is it the 5.1 patch ?

It`s amazing that no one has done a " Realism Mod" for the default game GC.

GJS has a so much better Tank Force Pool Sructure, as well as a GC availabe it`s not funny.
  Topic: Trying To Get Commonwealth Summer To Run In COI
DasWanderer

Replies: 1
Views: 2785

PostForum: Tech Support   Posted: Wed Feb 11, 2009 4:11 pm   Subject: Trying To Get Commonwealth Summer To Run In COI
Followed the install instructions but get a CC3 error when moving to the map setup screen and crashes back to the COI Splash screen.

All other mods work fine. Tried to contact the maker but the listed EeMail with the Mod bounces . Any help appreciated and sorry if this is the wrong Form to post in.

Rich
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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