I recently bought this game out of recommendation and I find it pretty neat but something started bothering me the longer I tried it: The fire of my toops is inherently inaccurate.
I played around with supression, troop experience and troop types. The result: With the exeption of heavy machineguns and snipers all infantry troops cant hit the broad side of a barn no matter their are unsupressed and highly experienced. Even on closer range (75m-15m). The hardest hitter is often the organic machinegun of a group but just because of the fact that it fires much more ammo in the same time. As long as troops are not caught on the move and/or in the open this results in an firework of tracers from both sides were reliably no one manages to hit anything, dragging out firefights really long which often end not because one side was deafeaded but because one ran out of ammo. If the cover is decent the incoming fire isnt even noticeable supressive. Even tough troops are show as fully supressed they keep firing back aimed fire. Only Explosives or insane volume of fire manage to keep a well dug in enemy supressed to ineffectivness. And if I manage to catch an enemy on the move in the open my first burst of fire actually has a decent hitchance until they hit the deck and then it still takes me quite a pile of ammo to mange to hit them regardless if they mange to return effective fire which could supress me (for which they would have plenty time if they wouldnt be supressed themself. Why do they even get supressed on totally open ground? As if looking on the ground would make you less visible when totally exposed...).
I thought this game trys to portaiy combat as realistic as its possible for it. As far as I know marksmenship was held up high these times but instead I get a horde of stormtroopers which manage nothing more than plaster the general direction of the enemy. So either I havnt understood a combat meachnic which would resolve the issue or messed something other up or I see no other explaination but to interpret this nerf of accuracy of regular troops as a dull way to force the player to resove all combat with enemies with reasonable cover by (very dangerous) assault. Not to mop them up but to inflict notice damage. I really wonder why this was done. So it gets more tacticool? It just looks really stupid when two squads shoot at each other from 50m away several minutes, expending hundred rounds of ammuition until the first casualty happens. I would really like to fix that.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!