Author |
Message |
Topic: Better, More Active AI the Re-Releases - DIFFLEVEL |
Hasky
Replies: 11
Views: 7216
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Forum: Tech Support Posted: Fri Feb 18, 2022 5:40 am Subject: Re: Better, More Active AI the Re-Releases - DIFFLEVEL |
From observations of AI. At DiffLevel=3, AI controlled units behave more intelligently, attacking not along the entire "front", but concentrating on a certain point of the player's defense. I'm currently playing the GJS 9.5 mod. IMHO)) |
Topic: LSA GJS 9.9 |
Hasky
Replies: 9
Views: 4990
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Forum: Close Combat Last Stand Arnhem Posted: Mon Jan 17, 2022 10:17 pm Subject: Re: LSA GJS 9.9 |
to ScnelleMeyer
Thanks for the answer!
Pretty much what I thought |
Topic: LSA GJS 9.9 |
Hasky
Replies: 9
Views: 4990
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Forum: Close Combat Last Stand Arnhem Posted: Sun Jan 16, 2022 11:08 pm Subject: Re: LSA GJS 9.9 |
Hi all!) Question - is it possible to place tanks on the maps as static objects? For example, like guns on some maps, where are the static battle groups of the 716th Infantry Division? If so, how can I see the coordinates on the map, where can I put a static tank? |
Topic: LSA GJS 9.9 |
Hasky
Replies: 9
Views: 4990
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Forum: Close Combat Last Stand Arnhem Posted: Tue Dec 28, 2021 9:53 pm Subject: Re: LSA GJS 9.9 |
Great mod. Perhaps the best ... the best in the CC line. I like the good graphics of the tanks, the design of the interface, the sounds.
By the way, do you have any tank graphics in any other, not azp, archive? I would like to apply this graphics in other games of the CC series)) |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Tue Dec 21, 2021 8:08 am Subject: Re: Gold Juno Sword 9.5 |
Hello everyone. The question arose - how to place static battle groups on the map when creating a campaign? In the GJS campaign DDay to June 30, static battle groups appear on the map when the campaign starts. How are they placed on the map if there is such an option in the campaign editor, or there is no list of such groups? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Tue Dec 14, 2021 9:39 pm Subject: Re: Gold Juno Sword 9.5 |
To Samle
Thanks for the information)) |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Tue Dec 14, 2021 12:28 am Subject: Re: Gold Juno Sword 9.5 |
Hello everyone! The question arose - were the Browning M2 heavy machine guns used by the Commonwealth forces, in the infantry units, during the campaign in Normandy? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Wed Dec 01, 2021 11:37 pm Subject: Re: Gold Juno Sword 9.5 |
Hello everyone)) The following question arose - can small-caliber anti-aircraft guns 20 and 37 mm be able to fire at aviation, or were they added to BG as a means against infantry and weakly armored vehicles? |
Topic: LSA Radzymin '44 mod |
Hasky
Replies: 95
Views: 46301
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Forum: Close Combat Last Stand Arnhem Posted: Wed Dec 01, 2021 11:32 pm Subject: Re: LSA Radzymin '44 mod |
Hello everyone!)) I can not find a graphics mod for Soviet tanks for Radzymin44. Unfortunately, I don’t remember the author. |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Sun Oct 24, 2021 9:25 pm Subject: Re: Gold Juno Sword 9.5 |
How historically accurate is the composition of battle groups in GJS? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Thu Oct 21, 2021 9:24 pm Subject: Re: Gold Juno Sword 9.5 |
>>This GJS95_fix.zip contains the file fixes as discussed above<<
Great job)) |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Thu Oct 21, 2021 9:15 pm Subject: Re: Gold Juno Sword 9.5 |
CCMunger is a good utility to look at the contents of archives with the xxx.gdg extension, and extract files from the archive into a folder. Are there utilities that allow the extracted and edited files to be reassembled back into the xxx.gdg archive? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Wed Oct 20, 2021 4:19 am Subject: Re: Gold Juno Sword 9.5 |
to Jatke
Many thanks!) I'll try your work. |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Mon Oct 18, 2021 9:53 pm Subject: Re: Gold Juno Sword 9.5 |
[quote="Jatke";p="92794"]The SS inf badge issue is solved by editing column I from '1' to '2' for those units
Heer inf units need to have col I edited from '2' to '0'...Game gadgets might need similar corrections. [/quote]
Can you share the Uniforms.txt file for the GJS 9.5 mod with your adjustments? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Sun Oct 17, 2021 10:23 pm Subject: Re: Gold Juno Sword 9.5 |
to GameRat
No other icon graphics are required. I suppose you need to edit the Uniforms.txt file in order for the icons to appear for the military purpose of the unit - infantry, crew of armored vehicles, etc.
The rest of the mod is excellent, and the inconsistency of the icons in general does not affect the gameplay in any way)) |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Fri Oct 15, 2021 3:25 am Subject: Re: Gold Juno Sword 9.5 |
What data does the Static BGroups file contain? What do they affect? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Thu Oct 14, 2021 9:06 pm Subject: Re: Gold Juno Sword 9.5 |
Hello everyone. We found out such a bug - the SS units have paratrooper (FJ) badges in their buttonholes, and German armored vehicles have German infantry badges in their buttonholes. How to fix it?) |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
|
Forum: Close Combat Last Stand Arnhem Posted: Wed Oct 13, 2021 10:57 pm Subject: Re: Gold Juno Sword 9.5 |
[quote="Jatke";p="92784"]The SS Befehlspz VIE already exists in Axteams as index #97. The only instances of this team are in s.SS-Pz.Abt. 101.[/quote]
Yes I know. I figured out how to add combat groups, vehicles, weapons, etc. to scripts from the "Base" folder, using the notepad ++ program. |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Mon Oct 11, 2021 10:15 pm Subject: Re: Gold Juno Sword 9.5 |
Is it possible to add the tank commander tiger Befehlspz VIE to the "axsteams" file using the data from the "vehicles" file by analogy, or is there a limitation on the number of groups in the mod (game) engine? |
Topic: Gold Juno Sword 9.5 |
Hasky
Replies: 58
Views: 24505
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Forum: Close Combat Last Stand Arnhem Posted: Mon Oct 11, 2021 5:09 am Subject: Re: Gold Juno Sword 9.5 |
The mod turned out to be excellent, both in terms of graphics and in the abundance of equipment and battle groups. Thanks to the authors of the mod!) |
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