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Author Message
  Topic: I have a problem
Ironcross1

Replies: 9
Views: 9370

PostForum: Close Combat Cross of Iron   Posted: Tue Jan 02, 2007 4:12 pm   Subject: I have a problem
king_tiger_tank wrote:
Actually CC2 & CC3 bring big bucks on ebay in some cases over 50 bucks, thats probably why I only got CC5. I also think pirating is a not for a true fan.


Correct, no real CC fans will ever play a pirate cory.
  Topic: new maps by ironcross1?
Ironcross1

Replies: 5
Views: 6515

PostForum: Close Combat Cross of Iron   Posted: Tue Jan 02, 2007 3:00 pm   Subject: new maps by ironcross1?
Thank you Uberdave, just pm me when you are ready. well i got very good feedback on my map pictures but the ones i uploaded i ditten got any of all.
2 of my uploaded maps for Kharkov 3.0 was not even coded and i just found out efter my maps has been out there for a year, nobody told me, very starange. Now i make the mod and will not release anything before it is finish.
Its very bad because it is hard to correct any errors when you dont get any feedback.

Well its complety true , 2 people..... yes 2 people WOOOOOT Wink Whitehorse and Yukongold did some very good coments on my beta maps, thank you, it helped me alot.
  Topic: new maps by ironcross1?
Ironcross1

Replies: 5
Views: 6515

PostForum: Close Combat Cross of Iron   Posted: Tue Jan 02, 2007 5:55 am   Subject: new maps by ironcross1?
Hi glad you like them Wink They are not so big, only 2880 x 2880 so they can be used in normal CC3. They will not be aviable before i release Kharkov 3.0. I will not release any of the maps before my mod is finish because i did not get much feedback when i released the first 30 maps for the beta version.
Not much feedback on the beta mod either for that matter Sad
  Topic: WTF CC COI
Ironcross1

Replies: 2
Views: 2618

PostForum: The Mess   Posted: Tue Dec 26, 2006 2:25 am   Subject: WTF CC COI
Maybe it was before christmas 2007.
  Topic: Moscow????
Ironcross1

Replies: 16
Views: 13046

PostForum: Modding Workshop   Posted: Mon Dec 18, 2006 3:10 pm   Subject: Moscow????
if you can't take criticism then don't ask what people think of you work.

criticism can be a good thing. I think the number of download of BOB speaks for itself.
  Topic: Moscow????
Ironcross1

Replies: 16
Views: 13046

PostForum: Modding Workshop   Posted: Sun Dec 17, 2006 4:50 pm   Subject: Moscow????
Sapa wrote:
Ironcross1 wrote:
I dont think it's still on, I know drew was working on it with some others i dont know, i was to make the maps for this mod, only made 2 before i got tired of makmaking, after i got back i haven't talked to drew.


Well! Then its maybe green to go then, should i ask Drew first? Smile


No reason to ask Drew if you are not using some he made, if you use you own data i can't see why you should ask Drew.
  Topic: Moscow????
Ironcross1

Replies: 16
Views: 13046

PostForum: Modding Workshop   Posted: Sun Dec 17, 2006 12:00 pm   Subject: Moscow????
I dont think it's still on, I know drew was working on it with some others i dont know, i was to make the maps for this mod, only made 2 before i got tired of makmaking, after i got back i haven't talked to drew.
  Topic: Was Close Combat 3 ever re-released?
Ironcross1

Replies: 3
Views: 5954

PostForum: Close Combat Cross of Iron   Posted: Thu Dec 07, 2006 9:53 pm   Subject: Was Close Combat 3 ever re-released?
No but it will be just before Xmas. Its called CC3 Cross of Iron.
  Topic: cc3 kharkov mod
Ironcross1

Replies: 7
Views: 7416

PostForum: Close Combat 3: The Russian Front   Posted: Sun Dec 03, 2006 9:30 pm   Subject: cc3 kharkov mod
You have to copy the data folder into the data folder and the GRAPHICS folder into the GRAPHICS folder and so on, not into the root of CC3.
  Topic: Installing mod errors?!?!
Ironcross1

Replies: 1
Views: 3134

PostForum: Close Combat 3: The Russian Front   Posted: Sun Dec 03, 2006 9:24 pm   Subject: Installing mod errors?!?!
As i see it you need to install the game in c:\program files to get the mod to work.
  Topic: cc3 kharkov mod
Ironcross1

Replies: 7
Views: 7416

PostForum: Close Combat 3: The Russian Front   Posted: Fri Dec 01, 2006 11:08 pm   Subject: cc3 kharkov mod
Hmmmm hard to help with so little info, it's the same if you go to the doctor and say "i got pain" and nothing else. Have you made a clean install of CC3 and installed the CC3 patch?
  Topic: cc3 kharkov mod
Ironcross1

Replies: 7
Views: 7416

PostForum: Close Combat 3: The Russian Front   Posted: Fri Dec 01, 2006 7:04 pm   Subject: cc3 kharkov mod
Hi

What mod are you talking about 3.0 beta or 2.2? What errors do you get? do CC3 starts as normal, you need to give more info.
  Topic: Kharkov 3.0 Beta now ready here on CCS.
Ironcross1

Replies: 0
Views: 2729

PostForum: Close Combat 3: The Russian Front   Posted: Thu Jul 14, 2005 4:52 pm   Subject: Kharkov 3.0 Beta now ready here on CCS.
My Kharkov 3.0 beta is now ready for download here on CCS.

Some of the features of the beta version (new changes from version 2.1)
New grand campaign from 1941 to 1943 with 11 operations

18 new maps like the Kharkov zoo and the Tractorworks maps.

New "unique" units like the 8th "Gnome" tiger company and the 11th panzer division. When a unit is destroyed it is destroyed for good, you wont be able to buy the same unit again.

New units, Heer, SS (Das Reich and Leibstandarte), guards, airbourne guards, mariens, NKVD troops and patisans.

German KGs like KG Hansen, KG Sandig and KG Peiper.

New gadget files (Gadget0).

New sounds FX and music.

New graphics (CCImages)

More balanced teams.

Lowered AI for better game balance.

Better team upgrade paths.

New "air recon" strategy maps in sepia with named VLs on the new maps.

All new maps made in sepia.

Updated txt files for some maps.

Some of the new maps fixed (spelling errors and LOS)

And more....

All the old features of version 2.1 like uniforms graphic, explosion and burning wrecks graphic will still be there. The AI is lowered a bit and the sides are more balanced.

Some of the new features of the Alpha version
9 new campaigns with over 50 new maps, 6 Kharkov campaigns and one Korsun 44 Campaign, one Stalingard Campaign and one Berlin 45 campaign.

New tank, halftrack, and gun graphics.*

German units from 41 to 45 including units from Grossdeutschland, SS Wiking, 3rd SS Panzer Division Totenkopf and the 28th SS-Freiwilligen-Grenadier Division Wallonien.

Russian units from 41 to 45 including Guards, Airbourne Guards, Marines, Kozsaks, and NKVD troops.

New rank graphic and medals. *

Plane Graphics. *

More correct briefings.

New "air recon" strategy maps in sepia with named VLs on all maps. *

All maps made in sepia. *

Updated txt files for all maps. *

Harder AI though a vet submod. *

and more...

Correction to the list of changes, in the beta campaign the Germans will be superior until after operation Back Hand Blow so if you want a real challenge you need to play as the Russians. Remember to play as Hero with the timer set to 9min.

Also there is one rule in this mod you need to follow, because of the limitations of the game engine (or my modding skills) you are not allowed to buy the same armor/tank again. Lets say tank 811 from the 8th tiger companey gets destroyed, dont buy it again on the next day/battle or the mod will be far to easy.
  Topic: Crediting Maps to The Map Makers.
Ironcross1

Replies: 7
Views: 6191

PostForum: Close Combat 3: The Russian Front   Posted: Wed Jul 13, 2005 9:48 pm   Subject: Crediting Maps to The Map Makers.
Now we are at it, i have asked CSO_Sbufkle to put my Kharkov maps under one Category and not spread them all over CSO but nothing happend either.
Second i think that CSO_Sbufkle should be proud that some other than CSO wants to host his maps in the first place.
  Topic: CC5 Mod: Operation Market Garden
Ironcross1

Replies: 3
Views: 3237

PostForum: The Mess   Posted: Mon Feb 14, 2005 5:26 am   Subject: CC5 Mod: Operation Market Garden
I know
  Topic: CC5 Mod: Operation Market Garden
Ironcross1

Replies: 3
Views: 3237

PostForum: The Mess   Posted: Sun Feb 13, 2005 2:51 pm   Subject: CC5 Mod: Operation Market Garden
no need the mod is dropped for the moment Sad
  Topic: where can i find all maps for 1945 mod?
Ironcross1

Replies: 4
Views: 3145

PostForum: Tech Support   Posted: Mon Feb 07, 2005 6:57 pm   Subject: where can i find all maps for 1945 mod?
hwoarang77 wrote:
Do i need only 3 maps for 1945 mod??


No 4 maps Wink
  Topic: Kharkov mod sounds seem to be #@$^@# !!!
Ironcross1

Replies: 3
Views: 5548

PostForum: Close Combat 3: The Russian Front   Posted: Fri Jan 21, 2005 5:18 pm   Subject: Kharkov mod sounds seem to be #@$^@# !!!
hmmm strange, can you tell me what are the other such strange anomolies?.
  Topic: Kharkov mod sounds seem to be #@$^@# !!!
Ironcross1

Replies: 3
Views: 5548

PostForum: Close Combat 3: The Russian Front   Posted: Tue Jan 18, 2005 5:04 pm   Subject: Kharkov mod sounds seem to be #@$^@# !!!
What version of Kharkov did you install the sound mod on?
  Topic: scens /campaigns
Ironcross1

Replies: 2
Views: 3530

PostForum: Close Combat 3: The Russian Front   Posted: Mon Jan 17, 2005 4:47 pm   Subject: scens /campaigns
i think he means any one ;= What campaign do you need ?
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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