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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: The Longest Day v5.50.14b Beta Patch + Bug Reports
Kosynier

Replies: 9
Views: 31617

PostForum: Close Combat The Longest Day   Posted: Sun Jan 06, 2013 8:58 pm   Subject: Re: The Longest Day v5.50.14b Beta Patch + Bug Reports
Few days ago i've played German GC and i don't rly know if it was before this patch because i've always played as Allies but while i'm defending beaches Allied troops do not advance inland, i've played 2 beach battles so far and all the time allied troops wait for me to shot, when i shot they start to move.
  Topic: Multiplayer list (UTC/GMT -3 to +3 ONLY)
Kosynier

Replies: 23
Views: 47502

PostForum: H2H Multiplayer   Posted: Sat Dec 29, 2012 2:09 pm   Subject: Re: Multiplayer list (UTC/GMT -3 to +3 ONLY)
GR account: Kosynier (nr:2595880)
Timezone: GMT +1
Languages: English, Polish,

Games: oryginal: CC2,CC3,CC4,CC5 (GJS,UTAH,OMAHA),
Matrix:CoJ,LSA,TLD

usually i play TLD,CC5 or sometimes LSA
  Topic: New CC5 Ardennes Offensive VetBoB1.13
Kosynier

Replies: 32
Views: 32334

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Dec 28, 2012 11:33 pm   Subject: Re: New CC5 Ardennes Offensive VetBoB1.13
pvt_Grunt wrote (View Post):
Kosynier wrote (View Post):
I've got problem with this mode i tried to reinstall this and whole CC5 10 times and i've got same problem all the time.
This is only Mod that dosen't work, GJS works, Der kessel works, etc.

So when everything is instaled i start the game and all i can see is this


WTF should i do??  "Help me CCSForum you're my only hope"


http://www.closecombatseries.net/CCS/modules.php?name=Content&pa=showpage&pid=101#4

Lots of help here in this post. Good Luck  !


Ok so after this Ctrl Fix it works. Thanks

Next question:
is there any mode to change weapon sounds???? those from vetBob are insane chaotic,  tank shoot sound is like katyusha, remainds me Utha mode where effects sound were taken from saving private ryan
  Topic: New CC5 Ardennes Offensive VetBoB1.13
Kosynier

Replies: 32
Views: 32334

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Dec 27, 2012 6:11 pm   Subject: Re: New CC5 Ardennes Offensive VetBoB1.13
I've got problem with this mode i tried to reinstall this and whole CC5 10 times and i've got same problem all the time.
This is only Mod that dosen't work, GJS works, Der kessel works, etc.

So when everything is instaled i start the game and all i can see is this


WTF should i do??  "Help me CCSForum you're my only hope"
  Topic: LSA Cd Key in exchange for WaR cd key
Kosynier

Replies: 1
Views: 6245

PostForum: Close Combat Wacht am Rhein   Posted: Sun Jul 22, 2012 11:33 pm   Subject: LSA Cd Key in exchange for WaR cd key
i didn't know where to put this so i posted here (admin move it but don't delete please)
im searching for someone that would want to exchange, I've got TLD and LSA but i would want to test WaR with latest patch and i've lost my cd key :] u can catch me here on priv or at GameRanger I'm sometimes online.
  Topic: Ground Tactics 3.1
Kosynier

Replies: 14
Views: 15367

PostForum: Close Combat The Longest Day   Posted: Wed Apr 18, 2012 5:18 pm   Subject: Re: Ground Tactics 3.1
davidssfx wrote (View Post):
Hi Kosynier,
Minimum firing range for the 60mm mortar is 150 meters (mortar won't fire unless target is at least 150m away) ... the stock game (no GT mod files) is 40 meters.

Also note, mortar set up times for GT are increased ... so it takes longer to fire after the crew has moved

Thanks
david


Ok now i get this
  Topic: Ground Tactics 3.1
Kosynier

Replies: 14
Views: 15367

PostForum: Close Combat The Longest Day   Posted: Wed Apr 18, 2012 11:28 am   Subject: Re: Ground Tactics 3.1
ok so i had to check it and here you have 88m and mortar gunner has no target, so i though hmm maybe its because of headgrow, I've  moved them on open field and you can see this 2nd screen .
I can say he fired blind at the beginning of this battle when i wanted to check them but when germans attacked me on other side of the map and when i moved them from their basic position to those from screens they can't fire blind mortar.
  Topic: Ground Tactics 3.1
Kosynier

Replies: 14
Views: 15367

PostForum: Close Combat The Longest Day   Posted: Wed Apr 18, 2012 12:37 am   Subject: Re: Ground Tactics 3.1
ok so there is new problem, while i use US Para mortar 60 or 81 if i remember good, so when i use them they should fire bilnd at target but they have status no target and they aint shooting. I mean they don't want to use mortar, so i tough maybe it happens at night but when i played single battle on carentan german AI troops used mortar, i had 2 units with mortars and only one could fire blind on target.

so there is attachment with screen there was 2 units and they couldn't shoot
  Topic: Original Maps for CC5?
Kosynier

Replies: 2
Views: 4648

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Apr 15, 2012 10:24 pm   Subject: Re: Original Maps for CC5?
Well zip your map folder and u will have it :]
  Topic: New Pocket Mod: Eben Emael 1940
Kosynier

Replies: 24
Views: 71939

PostForum: CC5 Pocket Mods   Posted: Sat Apr 14, 2012 12:22 pm   Subject: Re: New Pocket Mod: Eben Emael 1940
Where can I download this pocket mode??
  Topic: Ground Tactics 3.1
Kosynier

Replies: 14
Views: 15367

PostForum: Close Combat The Longest Day   Posted: Tue Mar 06, 2012 12:54 pm   Subject: Re: Ground Tactics 3.1
I've got problem with this mod, when i play grand campaign, at he Moraville battle 6th june near pegasus brodge.
I've got error msg "unable to read texture g2cmflk_norm.tex"
when i play without mod its ok, when i remove flak gun while i use GT3.1 it is also ok.
 
 
 
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