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Author Message
  Topic: Ardennes VetBoB for CC5 issues and changes.
Nomada_Firefox

Replies: 25
Views: 17698

PostForum: Modding Workshop   Posted: Mon May 07, 2018 10:33 am   Subject: Re: Ardennes VetBoB for CC5 issues and changes.
Quote:

If you don't want your work modified, copied, stolen, etc., then don't put it on the Web!

Thanks to people as you, nobody would make mods. It is a matter of respects.

But one very different thing is a private thing which you do not show to anybody and it be in your computer. What you make in your computer.........I do not care. Nobody cares.....

As I said before, my next CC mod will show you and the others before as the real reason because people can not play it. It will be even fun and you will know about it very soon.
  Topic: Ardennes VetBoB for CC5 issues and changes.
Nomada_Firefox

Replies: 25
Views: 17698

PostForum: Modding Workshop   Posted: Sat May 05, 2018 9:21 pm   Subject: Re: Ardennes VetBoB for CC5 issues and changes.
Yeah yeah, you show me the reasons because I do not go to publish more Close Combat mods at public, I will show the work but I will share them just for some small people. I do not go to make mods for be stolen, pissed and more.....

Have a nice day.
  Topic: Ardennes VetBoB for CC5 issues and changes.
Nomada_Firefox

Replies: 25
Views: 17698

PostForum: Modding Workshop   Posted: Sat May 05, 2018 2:26 pm   Subject: Re: Ardennes VetBoB for CC5 issues and changes.
Hicks wrote (View Post):
First of all, I'm not stealing anything. I'm not passing it off as my own work but a mod of an existing mod - included in the thread title and where on this forum I have recognised the skill and dedication of the people that have made them, while looking to share what I have modified or made in the same spirit.

If there have been hurt feelings or misunderstandings then I apologise but that was certainly not the intention. I started playing this mod due to having a crash with the other Bulge mod for CC5. I found things I wanted to change and did so. If others would like to try them or use the sounds or images then it's good to share.

If you have objections then that is fair enough.


Before you had started to edit my mod as if it was your mod, you should have asked me.

Otherwise, you could make it at private, never publishing it. These are very old rules from all mods in the world. Of course, opinions from creators always are accepted as good.
  Topic: Ardennes VetBoB for CC5 issues and changes.
Nomada_Firefox

Replies: 25
Views: 17698

PostForum: Modding Workshop   Posted: Fri May 04, 2018 11:09 am   Subject: Re: Ardennes VetBoB for CC5 issues and changes.
Do you know how you are stealing the work from others?

Do not tell me how you could not ask me about edit my files...........I can be found easily.

And you have not my permission by this reason.
  Topic: Anything At All New On The Bloody First?
Nomada_Firefox

Replies: 215
Views: 158982

PostForum: Close Combat The Bloody First   Posted: Sun Mar 11, 2018 9:56 am   Subject: Re: Anything At All New On The Bloody First?
Platoon_Michael...........and all the bad critics.......do you know what I would not like to see in the future close combat? to you. We will be better if you do not play the game.......do not be mad with this but it is true.......you remember me to the Kelly`s heroes film where there was a tank mechanic named Moliarti who he was too negative.........
  Topic: CC5 Ebro: My thoughts, review, etc
Nomada_Firefox

Replies: 13
Views: 15716

PostForum: CC5 Rio Ebro   Posted: Thu Aug 11, 2016 2:55 am   Subject: Re: CC5 Ebro: My thoughts, review, etc
Uberdave wrote (View Post):
Yes, I know it was already ported to TLD.  I played the CC classic version before the new TLD version was released.  Hopefully some of my gripes were addressed, because I'd like to play it again. Good concept, mediocre execution.

@ Diggin - I agree. It needs to be refined, but the author is notorious for his stubborn attitude.

4 years making the mod for read this................this is the reason because I do not make more mods for the old CC games.....

But you could refine it by yourself. However, it is clear how you can not and you waste your time launching insults and lacks of respect agains the people which we make the mods freely.Wink
  Topic: new screenies
Nomada_Firefox

Replies: 9
Views: 7134

PostForum: Art of Combat   Posted: Sun May 22, 2016 3:02 pm   Subject: Re: new screenies
mooxe wrote (View Post):
The screens do look good. However, the quality is the norm these days, its the minimum quality people would expect from a game like this in 2016. I am surprised that they seem to be modelling everything from scratch. Am I wrong to assume you could just buy 3D models of WW2 vehicles/weapons by now? With all the other 3D WW2 titles it seems like they must already exist in a compatible format.

Its all going to come down to the weapon and vehicle data, soldier psychology, game physics.... With this game and The Bloody First we have seen none of this.

Reading around Sulla messages, they did not make models from scratch, they tool models from the free unity3d library and they modified them. But from my point of view it has two problems.

-First, you can not claim as your own work modified work and clearly you should not try to sell it.

-Second, you a bunch of models all them from different sizes and clearly the game performance will be affected by this.

For end, for me this game does not look as a CC title, it does not look as more than another tactical WWII game where you can put the camera in a top view position.
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Thu Apr 07, 2016 11:27 am   Subject: Re: The Tactical Art of Combat
The point here is how when it was started, it was showed as a free game, now, it is showed as another game which we must pay.......do not count with me for this. But if you want a mod, you can send me a copy.;)

But I understand how you can not create a game with your own money for free share with everybody. It was not possible. The problem was to try lie us with this point.

About win or not win money with it. Today, nobody will pay by anything without be finished and most of publishers pay a % from sales. By example Slitherine and Steam make this. They give you a %. However, before end one thing, you need a publisher or you will get in your hands a lot of dust. But nobody goes to give you money at these days by a very unfinished work.

Can I recomend you Steam greenlight?

Quote:
Finally, 3D soldiers after 20 years...

Not really, Sulla worked before in the infamous GI-Combat and Squad Assault.

For the record, it looks better, good, but it remembers me a lot to the game Theatre of War and I do not like to play it too much because at the end, it is not a Close Combat game because again you are forgetting (or you did not know them before) what was a Close Combat.Wink
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Wed Sep 02, 2015 11:35 am   Subject: Re: The Tactical Art of Combat
From somebody ilusions. I do not see any activity showing us too many people working at Tactical Art of Combat.

From TBF, two screenshots, a lot of answers about how the game is but nothing more. However, they are not increasing each day the features as if it was a impossible work.

At the end, I see more possible TBF because it was made with a engine which everybody have seen running at thousands of titles.

TAOC looks as one thing made from scratch. It is not serious. Each day they change the specifications.

Quote:
- my understanding is that the Unity engine doesn't allow for easy addition/changes to the 3D objects (ex. tanks/vehicles), have you found a way enable mod makers?

Not really. I have worked with other free Unity proyects. Unity files are compiled. Clearly, you must uncompile or at least compile them if you want add/replace a 3D model.

But...........even if you can compile/decompile a model. It would not say how easy is the game for modding. You would need plugins for some good and better a free 3D editor. Or at least one very used as 3Dmax. The tools from unity only are for convert things.

However, I do not see to the CC community with too hurry for create 3D models. I do not see too experienced people for this and you can not create 3D models at five seconds. By these reasons when Steve from TBF sayed how the addition from new 3D models was not a priority but it would be probably added after game release. I did not see it as the end of the world. At the end, TBF adds more of 50 vehicles/guns without count variants. With this, you can add several battle scenary to the game.

Quote:
So I can't create a website Michael?

About this...........yes and no. Yes, you used the phpbb code but you did not make it. Even a dog can install it with two clicks. At least if you had modified it a lot........but you used the default settings with very few changes. Perhaps some people around here, they are impressed but me not and I have made similar things before.  I do not know who made this http://closecombat.matrixgames.com/ but it was not a example from nothing good. It was a bad site when html was more used.

Quote:
I can't create a game?

From you never we have seen nothing more than a man producing. Never a piece of code/graphic by example, perhaps he was speaking about it. Yes you can develop a game but people did not like your previous proyects which they were made with a lot more of resources.

Probably many people are very skeptical about your proyect. First, you should show us some stuff finished. After it, you should sell us the game and if we like it, we will pay by it.
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Sat Aug 15, 2015 9:27 am   Subject: Re: The Tactical Art of Combat
Quote:
Old code is a universal problem in the Software business.  15 years old is not really that old in comparison to what many other much more complex programs run.  It is not like it is 40 year old Assembler code.

Speaking from the old CC code, it must be a big problem. I copied a small part from the interview made to Ian one year ago but he told more words about it. He said these things.
Quote:
“There’s more problems with the old engine than Close Combat fans realise, probably,”

Quote:
“The UI, for example, is completely impenetrable. Place a first-time player in front of Close Combat 3 today. It will probably be 10 minutes before they get a rifle team to move.”

Quote:
“In the old Close Combat there was two seperate layers at work, a data layer and a graphics layer. They didn’t perfectly sync up, so there was a slight difference between what the game understood to be happening and what the player saw.”


After these words. I always think this. If the old code can be used for some better, why has it not be made before? at ten years, with exception from the addition from the 32bits, we did not see any bigger change, the engine was exactly the same from CC5 with very few changes, mostly graphic changes. It was as if I had been working at my Yamaha TTR-250, adding each 2 years, new graphics. But at the end, it continues being a TTR-250.Wink
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Fri Aug 14, 2015 8:58 pm   Subject: Re: The Tactical Art of Combat
From my point of view competition is not good but it is good have additional options of game.

At the end, we have not played, probably no one of us to Bloody First and perhaps it is a game with a very bad gameplay as GICombat or Squad Assault. From the same way, it can happen with The Tactical Art of Combat.

With two games, the chances from a good game can be better.

Quote:
Well, that's where you are wrong as well. I started playing CCV in 2006. Fast forward to about 2012, I downloaded the Winter War mod but failed to install it because I just didn't know that mods were out there - so I played the vanilla game. I bought CC3 off of eBay and played that for a while and then had a short hiatus of CC. In 2014, I tried to install the Stalingrad mod for CCV, failed, then asked the CCS forum for help. Finally got it working, played it then bought LSA and TLD. I didn't even know who developed TLD, and I found it the best out of LSA, CC2, CC3, PITF, GTC and even CC5.

Well, I was wrong. You are not fully new at CC games. By this reason I added a "if". However you said how you discovered the CSO site few time ago.

Do you see? I am not a man as other man, I am very unique, I can change of mind and apologize if it is neccesary.Wink
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Fri Aug 14, 2015 10:17 am   Subject: Re: The Tactical Art of Combat
Quote:
I don't mind waiting for Bloody First.  Rather they take their time than rush for some artificial project deadline, so big bosses can reassign programmers to other gaming projects.  I'm in the software business and I know the way that project mgmt crap works.  Always a rush and hardly ever is the scope or planning done properly...vast majority of software projects fail.  Then everyone looks for scapegoats.

It is true, it happens some times. But I do not see relation with these two proyects. The last CC games, WAR, CMT, COI, TLD, LSA, PTIF, GTC. They could be more or less finished but they were enough finished for avoid big problems. At the end, they were working mostly with a 15 years old engine. The unique problem was how the fact from be a very old engine was a problem. Iain McNeil told these words in the unique review from the alpha version from BF.
Quote:
“The engine’s just too old, and we’ve wrung every possible improvement and optimisation out of it over the years,”


It is impossible realize a perfect software, there are thousands of combinations, thousands of different hardware and the best test zone are the players with the release from a game.

But with Bloody First. I do not see this problem. They have delayed the game a year for improve it. The problem had been if they had released it before it had been finished.

Now what is the point from speak about Bloody First at this thread? Discredit it and its creators? Speak bad about Matrixgames because they published the previous games? I do not know if the people can see the difference between be a publisher and be a developer.

At the end, the relation between Bloddy First and The Tactical Art of Combat is pure and non-existent. We do not know too much about The Tactical Art of Combat but we know how Bloody First is made starting from zero with a new engine which we have seen with many new games and it runs.
  Topic: new explosions PITF/GTC into old CC's???
Nomada_Firefox

Replies: 134
Views: 91997

PostForum: Modding Workshop   Posted: Fri Aug 14, 2015 12:28 am   Subject: Re: new explosions PITF/GTC into old CC's???
Take your time, modding take a lot of time.
  Topic: Anything At All New On The Bloody First?
Nomada_Firefox

Replies: 215
Views: 158982

PostForum: Close Combat The Bloody First   Posted: Thu Aug 13, 2015 8:32 pm   Subject: Re: Anything At All New On The Bloody First?
CC games had ladders at same time than Combat Mission games, I know because I played both games. But they are very different. Compare a turn game with a real tactical game is a world of differences.

About CC ladders, I go to give you a old gift.Wink http://www.igl.net/zcc4/index.php?p=activate&s=1689&k=356&m=1
It was the ladder from CC4, we played it at msn zone. It was very fun. I do not know because it continue being active. But I can tell you how the dates perhaps they are not very well. Most of the games are from the 2001.

If you need a explanation about this, more of 100 games at a month? when it happened, I had a broken knee. Have fun.
http://www.igl.net/zcc4/index.php?p=activate&s=1689&k=356&m=1
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Thu Aug 13, 2015 7:58 pm   Subject: Re: The Tactical Art of Combat
Rodmorg wrote (View Post):
Quote:
About your game, first show us something finished and running. If at the end, it is good, I will be the first applauding it.

But looking how you spend your time of work launching insults to the future players.


You won't find it good anyway because you would be biased - even if the whole CC community likes the game. But if you think the game is bad, you have to applaud the developer(s) for actually creating that game.

You are wrong, you do not know nothing about me and if I am not wrong, you are very new in the CC games because you started this thread speaking about the CSO site and all the old players knew the CSO site and clearly how it was activated again (thanks to other thread where you can read more insults from Sulla, I recomend you search it)

But speaking about me, I am not the type of man who he follows the same path forever, if I see some screenshots from this new game, two at least Wink, if it looks good, I will be the first telling how good it is and how wrong I was.

At the end, Sulla has been insulting me words as narcissistic but I am not narcissistic. Just, I have not problems saying the true. In fact Sulla should read the wikipedia about narcissistic.
Quote:

Narcissistic personality disorder (NPD) is a personality disorder in which a person is excessively preoccupied with personal adequacy, power, prestige and vanity, mentally unable to see the destructive damage they are causing to themselves and others. It is a cluster B personality disorder.[1

When I read it, I think more to other guy here. He is a man who he has come here worried about his power, prestige and vanity. He has not seen how damage was causing to himself.Wink
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Thu Aug 13, 2015 7:07 pm   Subject: Re: The Tactical Art of Combat
Quote:
Nom, I am NOT WASTING anymore time on you. My STORY, is the facts. If you don't like that, not my problem.

Probably you should not have told us it at first place.........

Quote:
No because you are so far up their rectum, why would they complain, they do not have to put up with the narcissistic side of you. I wish them well with BO, maybe we will have 2 good tactical games!

Again insulting.

But you do not understand how I do not want more Slitherine than a game which I can play and perhaps edit it. Nothing more. I do not go work for them or they do not go to work for me. It is a hobby for me. Nothing more.

About your game, first show us something finished and running. If at the end, it is good, I will be the first applauding it.

But looking how you spend your time of work launching insults to the future players, I do not see how you can make a game. :roll:

For end, I go to repeat one thing told by me before you start again with this stupid thing about how I wanted work for you. You should read better before you answer. This is the reason because there were too new mods around the last CC games, in fact and never I receive a thanks from you, I was the unique man making new mods for some of time before people as Legion started to edit the games. From my point of view, people as me, we give you more players and at the end it should be more money for you. I do not want nothing more you or other people at exchange but you should not insult me or to other modders or players.

Quote:
Sulla is not a friend from mods. The main reason because we had not seen more mods the past years, it is because he hired to most of the people developing new mods for CC games. After it, these people were working with him some of time, next when these people were again out the Sulla´s company, they were not more modders and they left the community.


Was this problem a direct fault from you? no but it has happened.
  Topic: new explosions PITF/GTC into old CC's???
Nomada_Firefox

Replies: 134
Views: 91997

PostForum: Modding Workshop   Posted: Thu Aug 13, 2015 3:05 pm   Subject: Re: new explosions PITF/GTC into old CC's???
Where can it be found?
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Thu Aug 13, 2015 2:59 pm   Subject: Re: The Tactical Art of Combat
You are wrong Sulla. I do not hate you. You are the unique here launching insults. You and your imagination about how I wanted work with you, hajajajaja is it a joke? I have my own and personal life which you do not know a bit about it because with exception from a few data, you will not find even a photo from me, perhaps a photo from my motorcycle or my car, nothing more.

Just I have spoken about real facts from your story in the CC games.

But from you just I see insults. They do not say nothing good about you. Never I have seen nothing like this coming from people as Ian from Slitherine forums. Lately even I could test one of their games and when I critized their problems, they were good and normal people. But I can not see nothing like this coming from you. Just insults.

Have you thought how all the other possible players from your game they will read your insults and bad attitude? I have not problems if they read anything about me, I have all which I need. But what about you? if you want make a new game, you should have a better attitude with players, focus in facts, how fix them and avoid fights against other people.

Have a nice day.
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Wed Aug 12, 2015 11:41 pm   Subject: Re: The Tactical Art of Combat
Quote:

Your site could do with a little bit of touching up. And erm... stuff which was posted in 2008 is considered as 'new'. CC's popularity didn't go down because of how fancy the site was, the problem was the games and the remakes.

Everything counts.

But who has been the lead manager from the remakes? Sulla. If you want a guilty, you have one.;)

Quote:
we suddenly hear that there will be no more strategic map with the Bloody Fist, which instantly kills it for me. Same old story. I will only pick it up in a humble bundle 10$ pack now, nothing less.

I am happy because we will not see a strategic map. It was probably the main reason because we did not see too much new mods.

A new strategic map gave a lot of work in the begining and I can tell you at 100% how bad it was because I made several new strategic maps for the remakes with only my own hands and photoshop, editing thousands of different images.

At other way and thread, Close Combat Bloody First has a real map editor and you can export complete images from the terrain view from the top. If you understand what can be this for the old game, you will see it with good eyes.

Quote:
To me, I hope Sulla or whoever can make that perfect CC game and pull it into the 21st century. Because I think that after 20 years we kinda deserve to have a bugfree, near-perfect experience by now Smile. Just wishing that it could be backward compatible with all those great mods... But I'm not expecting anything.

I remember when he started the remakes how he told us about how it would be the next CC games. Years after it, what could we see from his hands? nothing, just some remakes. Just only when Slitherine took the hands, they added things as the 32bits of color and they started a new proyect with a new engine.
  Topic: The Tactical Art of Combat
Nomada_Firefox

Replies: 167
Views: 147560

PostForum: Art of Combat   Posted: Wed Aug 12, 2015 1:53 pm   Subject: Re: The Tactical Art of Combat
Quote:

But you're insulting to the developer and trying to show off your opinion and attempting to make it a fact.

You are telling things which they have not happened. I have not insulted to Sulla. Just I have showed to all you real facts. There is a clear difference. Tell me some told by me which it had not happened.

About other fact.......always....when I look this site..... http://closecombat.matrixgames.com/ I start to think bad about the quality from the creatos. I do not say if it was a problem from Sulla but if he was the developer, this was the poorest web site from the world. It is not the type of design at html, it is a matter from how poor it was. It is not strange than CC had a big down at popularity.

Is it a insult? no man, it is a real fact.
 
 
 
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