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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: PLAYERS FOR LSA WANTED !!
Oliver70

Replies: 13
Views: 18902

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Sep 24, 2016 4:53 pm   Subject: Re: PLAYERS FOR LSA WANTED !!
Stiggy wrote (View Post):
Annyone wanna play? never played online before.


I can play LSA multiplayer yes but i'm not sure what is the best place for this. I never tried Battle HQ, i don't know if it's worthy, otherwise there is game ranger.
  Topic: Questions about LSA
Oliver70

Replies: 11
Views: 9022

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Sep 18, 2016 3:55 pm   Subject: Re: Questions about LSA
Yes this must be why, even if the supply chain seemed ok in that game. I've probably missed a detail. Thx
  Topic: Questions about LSA
Oliver70

Replies: 11
Views: 9022

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Sep 15, 2016 4:06 pm   Subject: Questions about LSA
Hey,

After playing this game for some times, i have a few questions i couldn't find any answer for.

One of my 101st AB BG is alone on Son Bridge map for ages (like 4/5 turns) and they didn't start the bridge repair, why? (usually the bridge repair start much more faster)

Some infantry units seem to have mortars to lay smoke at long range but never use it to fire on the enemy. Sometimes they don't even lay smoke at all, i order a smoke in the correct range (distance appear in green) and i wait... nothing happens... Can somebody explain this? (I don't think they were suppressed or anything)

I've read quite bad things about this game on this forum but to me the game (with the latest patch) is really fine, i don't understand... i assume it was full of bugs when it was released but maybe the time has come to take a fresh look on it Smile It's the only rerelease i bought and so far i see no reason not to be happy (and believe me i'm not that guy who is happy with everything)
  Topic: Close Combat H2H @ Gameranger
Oliver70

Replies: 13
Views: 16215

PostForum: H2H Multiplayer   Posted: Wed Sep 14, 2016 12:47 am   Subject: Re: Close Combat H2H @ Gameranger
Hiya Hicks

I have a good and a bad news for you  Smile The good one is, i patched my CC3 and it should fix the game crash. The bad is i reinstalled Close Combat III and therefore lost our saved game. I think we will have to start over. Let's start a new campaign  Razz (except if you are affraid of my skills  Razz )
  Topic: What was your first wargame?
Oliver70

Replies: 215
Views: 288762

PostForum: The Mess   Posted: Tue Sep 13, 2016 6:59 pm   Subject: Re: What was your first wargame?
Battle for Britain on Amstrad CPC near 1987  Razz It was more an arcade game than a strategic game but i enjoyed it a lot. I still have memories of this game while listening to The Cure album 'The Head On The Door"... Damn it was a century ago  Very Happy



Command and Conqueer 1st version was probably my first PC wargame (or was it Red Baron II?)

Close Combat III was my first CC game. I never get used to CC2 after playing CC3.
  Topic: Close Combat H2H @ Gameranger
Oliver70

Replies: 13
Views: 16215

PostForum: H2H Multiplayer   Posted: Tue Sep 13, 2016 5:38 pm   Subject: Re: Close Combat H2H @ Gameranger
Hey guys

I'm on game ranger for a few days but close combat games are pretty rares in the list. If you want to play a CC3 or CC5 H2H please let me know (you can send me a PM) so we can meet there.

@schlomoe99 Sorry i don't play CC2
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Sep 13, 2016 1:16 am   Subject: Re: Always obey orders?
vobbnobb? Would you say that british and US paratroopers were rookies? It's precisely what i can't understand, veterans diving in the grass at the first bullet and their movement cancelled, it's just not realistic and a pain in the ass for the player. They just did too much, we all agree about that.

Now i agree that experience is the most important soldier caracteristic and that it influences almost everything.

About vehicules, no idea what happened, it seems the move command doesn't work anymore like in previous games and gives unexpected results (so i prefer to use most fast to keep my frontal armor ahead or sneak for other movements).
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Sep 12, 2016 1:59 am   Subject: Re: Always obey orders?
mooxe wrote (View Post):
In multiplayer this is easy to exploit. If you are pressed for time you just have to shoot at each team you want to slow down to force your opponent to reissue orders. Easily exploitable vs the AI to, assuming it gets up to move.

The difference from the originals is... once fired upon the team would go prone and continue crawling to the way point. In the new version they cancel their movement all together and sometimes go back the opposite way. The weight of enemy fire required to cancel a movement is extremely low, maybe if that could be adjusted a better middle ground can be found.

This is another function of the game that has intersected with other peoples version of reality and their attempt to make the game more realistic. In my opinion it makes the game less fun to play, requires more micromanagement and strays from the intent of the game being fun to play. The game has a very small player base, and this function satisfies very few in the already few we have.


Yes it's a pity. Beside this it's a lovely game. Latest CC i played was CC5 and it's a great improvement of the game, i enjoy it! I didn't try TLD yet, i assume it's a good one. Did they change that girlie soldier thing in TLD?

I will certainly try GJS mod one of these days  Smile
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Sep 11, 2016 10:11 pm   Subject: Re: Always obey orders?
Ok so i tried to enable "always obey orders" to see if it can "counterspell" the girlie soldier thing. Somehow it does... but i don't recommend it. Soldiers don't try to protect themselves from fire at all and i assume it's possible to fire or moves when it's normally not possible, due to suppression for example (but i didn't try this). So i will just disable it and try to get used to that new soldier behavior...  Sad
  Topic: Anyone still play CC3?
Oliver70

Replies: 50
Views: 70739

PostForum: Close Combat 3: The Russian Front   Posted: Sun Sep 11, 2016 9:18 pm   Subject: Re: Anyone still play CC3?
After several unfortunate tries with direct IP feature included in game, Hicks and me had a game on game ranger. It worked fine... until 3rd day of operation. Game crashed and we're clueless about why. Nevertheless we had great fun. I hadn't play H2H for 10 years and it feels good  :D

P.S. Hicks slaughtered my men with very nice tactics. But i will avenge  Very Happy
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Sep 11, 2016 5:51 pm   Subject: Re: Always obey orders?
I'm up for this.
  Topic: Anyone still play CC3?
Oliver70

Replies: 50
Views: 70739

PostForum: Close Combat 3: The Russian Front   Posted: Sun Sep 11, 2016 5:49 pm   Subject: Re: Anyone still play CC3?
Since Hicks proposed me a H2H CC3 game i wonder what i need to do for this. I have almost no experience in multiplayer game except in local network a long long time ago...

Whats the best way? Is it possible on game ranger? what about direct IP?
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Sep 11, 2016 3:47 pm   Subject: Re: Always obey orders?
Thanks God i already have them!  Very Happy
I started to play with original CC3 when it was released (near 1999) and i even always have the original manual
(It was my favorite until a few days ago, i think LSA is far better from all aspects except that girlie soldier thing)

I also have CC5 but got bored of it, mainly because AI is not challenging at all, it's too easy, whatever the side/options you choose. Due to the bad strategical map, most of battles always happen on the 8/10 same maps and it's always 15 vs 15 units nothing really exciting since you're never outnumbered like in LSA (or even CC3)
Now if someone propose me a H2H i would accept  Very Happy
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Sep 11, 2016 6:42 am   Subject: Re: Always obey orders?
Thx Hicks. Unfortunatly that's not the answer i hoped. God, i hate this... but i had to enable "always obey orders" option because i was definetly pissed off by the girlie soldiers behavior. Basically it works, units keep going and even move fast even when under fire but you'd better know what you are doing when using this or the team is lost... I will test it further and see what i prefer, girlie soldiers or mindless soldiers  Very Happy
  Topic: Always obey orders?
Oliver70

Replies: 14
Views: 12096

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Sep 10, 2016 4:15 pm   Subject: Always obey orders?

Hi All,
I've just bought Close Combat Last Stand Arnhem online. After several days of playing GC (against AI) i can say i love it but, i'm quite exasperated by the fact that units don't follow orders anymore as soon as enemy open fire on them. I think i've read something about that on this forum but can't remind it precisely, it seems to be part of latest update changes. It's no longer possible to assault a position like in CC5, because my units start to sneak backwards instead of running  when they hear the noise of a bullet, even with a supporting group leader and even if you use smoke Smile Excuse me but WTF? Did they seriously test this before releasing? It's a big issue when you play the allies and you are supposed to capture bridge before they're destroyed. I have to repeat move/move fast orders again and again and finally the assault is a complete fail.
What if i enable the "Always obey orders" option to counter this? I'm affraid this will have an effect also on other parts of the game so i would need an expert answer before enabling what i always considered as non-realistic. Or if someone has a better way to fix this please let me know.
 
 
 
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