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Author Message
  Topic: Dieppe Mod for Gateway to Caen in the works
Pete

Replies: 22
Views: 9987

PostForum: Mods by Buck and Pete   Posted: Wed Jul 27, 2022 6:41 pm   Subject: Re: Dieppe Mod for Gateway to Caen in the works
July update:
I have coded the maps and have been playing test battles. Next up is to complete the stratmap, that SchnelleMeyer has been working on. Remaining graphics work like icons is on me.

Issues so far: nothing major in terms of maps or data. I may want to recode some maps here and there. In terms of forcepools: the small battle groups on the PiTF/GtC platform can be an issue. I am looking for ways to increase the number of used unit slots without creating unrealistically large battle groups (several German BG's are company size or smaller).

No ETA!
  Topic: War in Ukraine?
Pete

Replies: 425
Views: 23452

PostForum: The Mess   Posted: Sat Feb 26, 2022 7:02 pm   Subject: Re: War in Ukraine?
Not sure if you can lose 3000 personnel in light probing attacks. Link
  Topic: Better, More Active AI the Re-Releases - DIFFLEVEL
Pete

Replies: 11
Views: 2271

PostForum: Tech Support   Posted: Sun Feb 06, 2022 9:53 am   Subject: Re: Better, More Active AI the Re-Releases - DIFFLEVEL
-Charisma: in one of the workbooks this is described as "Commander's Charisma.  -5 takes morale away from troops, +5 gives morale to troops.  Range = -5 to 5" .

I find your observations very useful. For the Dieppe mod that I am currently working on I need extremely defensive , "static" , German battle groups as well as aggressive battle groups and this info has helped me understand better what settings to use.
  Topic: Better, More Active AI the Re-Releases - DIFFLEVEL
Pete

Replies: 11
Views: 2271

PostForum: Tech Support   Posted: Wed Feb 02, 2022 9:58 pm   Subject: Re: Better, More Active AI the Re-Releases - DIFFLEVEL
Thanks Freeking for your research and observations. I have used the registry modification myself but never bothered to save the instructions on how to do it. Thanks for the reminder.
Have you found out what difference the various battle group aggression / caution settings make?
  Topic: Dieppe Mod for Gateway to Caen in the works
Pete

Replies: 22
Views: 9987

PostForum: Mods by Buck and Pete   Posted: Wed Feb 02, 2022 9:40 pm   Subject: Re: Dieppe Mod for Gateway to Caen in the works
Wow, over a year since my last post in this thread and so much progress has been made. As a reminder, please check our facebook page for regular updates.
Meanwhile, 12 maps have been completed and we are now working on the map coding and the strategic map.
A preview of the strategic map, created in 3D you will find here: Dieppe Stratmap
  Topic: Grand Campaign Youtube Playthroughs On Elite Difficulty
Pete

Replies: 2
Views: 1126

PostForum: Close Combat Cross of Iron   Posted: Sat Oct 30, 2021 6:13 pm   Subject: Re: Grand Campaign Youtube Playthroughs On Elite Difficulty
Thanks for posting FjordFox. Good to see that the videos got some views as well.
  Topic: Pensioner fined for having a Panther tank & munitions
Pete

Replies: 5
Views: 1518

PostForum: The Mess   Posted: Wed Aug 04, 2021 7:19 pm   Subject: Re: Pensioner fined for having a Panther tank & munition
Not mentioned in that article, but on a Dutch news site, is that just 50K is to be paid to the German state. The remainder is to be paid to charity, like an animal shelter and a hospice.
The man was not prosecuted for the (presumably) illegal nazi parafernalia that in Germany are often associated with the glorification of nazism.
Bottom line: he was not just a wealthy excentric but possibly a nazi adept as well.
  Topic: OpenCombat: Opensource game Close combat gameplay based
Pete

Replies: 15
Views: 9312

PostForum: The Mess   Posted: Wed Jun 09, 2021 12:38 pm   Subject: Re: OpenCombat: Opensource game Close combat gameplay based
I have been wondering also what you think you can add compared to the classic CC games. Gateway to Caen allows for guns to be towed and infantry to be carried on vehicles.
I believe you should seek your improvements in AI behaviour: unit tactics, vehicle movement, combined vehicle/infantry tactics, surrender/ truce conditions. If you plan on a strategic map I'd like to see an AI that knows where to move, when to move and when to retreat.
  Topic: modding CCMAT
Pete

Replies: 8
Views: 5406

PostForum: Close Combat Marines, RAF Regt & Anti Terrorism   Posted: Sun May 09, 2021 8:47 pm   Subject: Re: modding CCMAT
KG_Brandenburg wrote (View Post):
ohh  COME ON NOW......................

What..? all of ya talk about modding and editing.. guess its easier when it requires ZERO thought and all the columns are predetermined..  what im doing is much like the early days of CC editing when it was alot of educated guess work

thought id ask around though.. i see i wasted my time doing so. perhaps someone might chime in. hell, i at least expected an educated guess .. i also realize alot dont have this version..why use it for a mod no one has the game too..  ONLY CC that will work with this idea and have the best results

been real sick but slowly getting better.. i think.. dunno yet but im not good at all..  in any case,.. i plan to finish one project before the last nail is driven in my coffin.


CCMAT has never been very popular I believe and not owning a copy myself I have never looked into modding this game myself.

It's okay to point out your modding pioneering achievements although the potential may not be fully appreciated by everyone else. The golden rule is to mod for yourself so as to not be disappointed by the lack of recognition from community members.
  Topic: modding CCMAT
Pete

Replies: 8
Views: 5406

PostForum: Close Combat Marines, RAF Regt & Anti Terrorism   Posted: Mon May 03, 2021 5:05 pm   Subject: Re: modding CCMAT
KG_Brandenburg wrote (View Post):
hmm.. as much brain power that is on this forum i thought id have atleast an educated guess by now.. i did quite a bit already but im stumped with these last 3 collumns

Sorry, have never modded this version before and I do not even own it.
  Topic: Soldier outlines: ON
Pete

Replies: 12
Views: 2979

PostForum: The Mess   Posted: Sun May 02, 2021 10:14 am   Subject: Re: Soldier outlines: ON
So Atomic was far ahead of its time. Outlined soldiers are finally becoming a reality on the battle field. Next will be a redesign of US military doctrine to get sergeants shot first and armour move zigzagging on good roads.
  Topic: Plugin Modernization Project
Pete

Replies: 54
Views: 18549

PostForum: Modding Workshop   Posted: Mon Apr 19, 2021 11:15 am   Subject: Re: Plugin Modernization Project
Great work Mooxe, thank you!
  Topic: WW2 Art Collection
Pete

Replies: 1
Views: 1804

PostForum: Modding Workshop   Posted: Sun Apr 18, 2021 4:58 pm   Subject: Re: WW2 Art Collection
Great link Mooxe, thank you for posting.
  Topic: How to create custom deployments
Pete

Replies: 12
Views: 3265

PostForum: Modding Workshop   Posted: Sun Feb 28, 2021 1:50 pm   Subject: Re: How to create custom deployments
Awesome Jatke, thank you for taking the time for this tutorial.
Before I take the time to read all of it: will it explain how I can adjust the standard deployment zone permanently or do you think that that will not be possible to mod?
  Topic: Dieppe Mod for Gateway to Caen in the works
Pete

Replies: 22
Views: 9987

PostForum: Mods by Buck and Pete   Posted: Fri Jan 29, 2021 7:21 pm   Subject: Re: Dieppe Mod for Gateway to Caen in the works
And another map under our belt. Aerodrome has been completed and we are moving on to the pièces de résistance!
Check our FB page.
  Topic: Changing the mortar values in Last Stand Arnhem
Pete

Replies: 2
Views: 1990

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jan 29, 2021 7:18 pm   Subject: Re: Changing the mortar values in Last Stand Arnhem
And please remember that you won't be able to play multiplayer unless your opponent is using the same files.
  Topic: Texture blending video for map makers
Pete

Replies: 1
Views: 2011

PostForum: Modding Workshop   Posted: Sat Jan 09, 2021 10:48 pm   Subject: Re: Texture blending video for map makers
Good idea Schnellemeyer! We need more mapmakers.
  Topic: tanks in cc
Pete

Replies: 8
Views: 2955

PostForum: The Mess   Posted: Thu Jan 07, 2021 6:45 pm   Subject: Re: tanks in cc
Berger wrote (View Post):
In Rhineland 45 (LSA mod) the allied bgs had plenty of armor. Germans also had a few good units (like jagdpanthers or sturmtigers).

Nah, our mod was not designed with tank warfare in mind.
Better check out one of Firefox's mods, like the 1946 mod iirc  or an Eastfront mod.
Close Combat Modern Tactics has all the modern military hardware that you'd want.
  Topic: Finished projects 2020
Pete

Replies: 21
Views: 8447

PostForum: Modding Workshop   Posted: Mon Jan 04, 2021 7:50 pm   Subject: Re: Finished projects 2020
mooxe wrote (View Post):
2020 is probably the year I really came back to Close Combat. Have been absent for many years but usually kept up a minimal presence to keep things online here. As such the Close Combat Player's News where I kept track of all your mods and patches fell by the wayside for the past decade.

As for projects completed... With the team campaigns of GJS and Meuse we have a combined total of 569 multiplayer games played since 01 Aug 20. Of those we recorded and live streamed 481 which are on the YT channel. Some battles you can watch both sides. Have enjoyed watching both sides of a streamed fight on two monitors. The Meuse GC has been about 90% recorded, a big increase from GJS which was near 60% recorded. All these 40+ year old guys streaming and watching streams must make their kids proud!

For this next year I am hoping we can figure out a proper installer for the Steam/Matrix/GOG versions of all the mods. I would like to optimize the mods here by using a singular install method. This will make it easier for new players, old players, and hopefully increase how many people try mods.


Massive achievement, those vids!
  Topic: Dieppe Mod for Gateway to Caen in the works
Pete

Replies: 22
Views: 9987

PostForum: Mods by Buck and Pete   Posted: Mon Jan 04, 2021 7:47 pm   Subject: Re: Dieppe Mod for Gateway to Caen in the works
Tejszd wrote (View Post):
Good to see back at it Buck_Compton!


Yeah, like I said to Schnellemeyer the other day, all it takes for him is to be deployed again  Very Happy  (He's got not that much else to do).
 
 
 
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