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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: The Records Thread
Pzt_Crackwise

Replies: 71
Views: 99045

PostForum: H2H Multiplayer   Posted: Mon Feb 01, 2021 7:17 pm   Subject: Re: The Records Thread
Wow, that panter seems to be a beast!
  Topic: LSA GJS 9.4 Air Strikes - Broken feature
Pzt_Crackwise

Replies: 13
Views: 6324

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Jan 30, 2021 6:14 pm   Subject: Re: LSA GJS 9.4 Air Strikes - Broken feature
Turning on/off trees or dead bodies indeed cause crashes sometimes during h2h games. However, I don't understand why there should be a sync issue in that case. Since the graphics effects are shown/hidden only locally on the player who adjusts with the settings.

I also had a crash recently which can actually be related to some sort of sync issue. I was the host and the enemy tank I was shooting at was abandoned by its crew on my part; however it had already crashed on the joiner's side a second before the tank was abandoned. Maybe this is useful info for you guys.
  Topic: LSA GJS 9.4 Anti Tank Guns
Pzt_Crackwise

Replies: 8
Views: 4448

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jan 24, 2021 3:19 pm   Subject: Re: LSA GJS 9.4 Anti Tank Guns
Haven't tested the new version yet. I think you also increased the accuracy of ATGs in the newer versions though, right? In that case, combined with that, ATGs could maybe be a bit too powerful. But can't tell without testing.

I find it a welcome change for them to be tougher against small arms fire. But I think snipers should nevertheless be able to take out crew from reasonable distances (<200m).
  Topic: LSA GJS 9.4 Air Strikes - Broken feature
Pzt_Crackwise

Replies: 13
Views: 6324

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jan 24, 2021 3:12 pm   Subject: Re: LSA GJS 9.4 Air Strikes - Broken feature
Removal of airstrike may be a good idea for balance purposes as well. It would make the life of Allies much harder when facing the big cats. Allies can still deplete German panthers/tigers by damaging them, but now they would have to do it more directly by facing them with tanks.

What are your plans for artillery support btw? You could increase the amount of artillery support to compensate for the lack of air support. But artillery support in GJS 9.1 was too effective against infantry even when they were in buildings, it needs to be toned down a bit.
  Topic: LSA GJS 9.1 Game Ranger version
Pzt_Crackwise

Replies: 18
Views: 9518

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jul 29, 2020 7:27 pm   Subject: Re: LSA GJS 9.1 Game Ranger version
Astalon wrote (View Post):
Thanks very much for working on this mod, but I've noticed some bugs on Win 10 with the 6.00.00 version of LSA. When GJS is installed, I'm unable to open some of the original battles (the game crashes), nor view the map from the main screen. This includes these battles:
Arnhem Heights
Arnhem Bridge
Johanna Hoeve Farm

I haven't tried to open every battle yet, but these are one that I've so far found that have a problem. Also, Boot Camp cannot open either (not that this issue bothers me).


The game crashes because those battles are not GJS maps, they are stock LSA battles. This is not a bug, it is as expected.

Get the newest version of GJS (9.1) and then also get the battle pack that mooxe has posted above. With the battle pack you can run any battle or Op that starts with GJS_... without crashing.
  Topic: Stalingrad MOOXE vs KG_Loki (Continuing!)
Pzt_Crackwise

Replies: 4
Views: 5292

PostForum: CC5 Stalingrad   Posted: Sun Jul 26, 2020 9:20 am   Subject: Re: Stalingrad MOOXE vs KG_Loki (Continuing!)
Actually my problems were apparently on Windows 7 (LoS lines not showing properly). I have now installed CC5 on my Windows 10 setup, and have also sucessfully installed the Stalingrad mod.

It seems to work without any issues under 1600x900 resolution. (1920x1080 does not work properly though in my case)

Thanks a lot Mooxe for updating the mod installation guides though for Win 7/10, they were quite helpful.
  Topic: Stalingrad MOOXE vs KG_Loki (Continuing!)
Pzt_Crackwise

Replies: 4
Views: 5292

PostForum: CC5 Stalingrad   Posted: Sat Jul 25, 2020 9:52 pm   Subject: Re: Stalingrad MOOXE vs KG_Loki (Continuing!)
Thanks Mooxe, for uploading those videos.

CC5 does not work properly on my Win 10 laptop anymore. Is there a TLD or LSA version of Stalingrad which can be played via gameranger? (Like the GJS for LSA, which works)
  Topic: LSA GJS 9.1 Game Ranger version
Pzt_Crackwise

Replies: 18
Views: 9518

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jul 24, 2020 6:23 pm   Subject: Re: LSA GJS 9.1 Game Ranger version
Thanks a lot for your efforts and the clear instructions!
  Topic: Whats wrong with the fire?
Pzt_Crackwise

Replies: 5
Views: 4135

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jun 07, 2020 9:18 am   Subject: Re: Whats wrong with the fire?
I believe the longer fire fights are quite realistic in the case of units who are taking cover. This is actually one of the best aspects of CC in contrast to RTS games, the firefights can last really long if both sides have decent cover. Apart from making the gameplay much more realistic, it also makes it really interesting since it usually gives the player enough time to react. You can try flanking the enemy team, lay mortar fire, call in airstrike etc.

This is also the reason why CC is not a game where the fastest clicking multitasking player wins (when playing multiplayer), but the one with the better understanding of tactics and combined arms principles. It is the reason why CC is so awesome Smile
  Topic: Isolating the Bungarra way
Pzt_Crackwise

Replies: 6
Views: 3301

PostForum: The Mess   Posted: Fri May 29, 2020 3:35 pm   Subject: Re: Isolating the Bungarra way
Nice!.. It is no surprise Mad Max is created and filmed in Australia. Those trucks really seem as if they were used in a Mad Max movie Smile
  Topic: REAL-LIFE GTC Maps!
Pzt_Crackwise

Replies: 15
Views: 9596

PostForum: Close Combat Gateway to Caen   Posted: Thu Mar 26, 2020 12:18 pm   Subject: Re: REAL-LIFE GTC Maps!
Really cool, didn't know that the maps were so realistic. Thanks a lot for sharing with us!

I wish GtC developers had ironed out the gameplay and lobby issues... A pity that it is limited to their shitty server for playing MP.
  Topic: Merry Christmas and Happy New Years 2020 & CCS Update
Pzt_Crackwise

Replies: 19
Views: 11849

PostForum: The Mess   Posted: Wed Jan 08, 2020 8:19 pm   Subject: Re: Merry Christmas and Happy New Years 2020 & CCS Updat
All the best to the people of CCS and thanks again to Mooxe for keeping the site alive!

I have also recently installed LSA with GJS. Looking forward to play some short Ops. (GCs are at the moment too big a commitment from my side).

I have also joined the Discord channel, you can find and add me there.

Cheers!
  Topic: Close Combat Bloody First Reviews
Pzt_Crackwise

Replies: 20
Views: 17063

PostForum: Close Combat The Bloody First   Posted: Mon Oct 14, 2019 8:05 pm   Subject: Re: Close Combat Bloody First Reviews
mooxe wrote (View Post):
One thing most annoying about all these videos is nobody uses the move fast command.


And the "move" graphics for soldiers look as if they are grandpas who are trying to find their way to the WC in the middle of the night...

"Move" order is supposed to be the cautious type of movement, so why not at least make them move their weapons raised.

Apart from this, the videos and reviews confirm that this is yet another cash grab attempt. The Rock Paper Shotgun review sums up how broken the AI still is (see the link below). I can live with shitty AI as long as they had decent and reliable multiplayer. But as you know, this game runs also only on their shitty servers.

The review of RPS:
https://www.rockpapershotgun.com/2019/10/04/wot-i-think-close-combat-the-bloody-first/
  Topic: Discord Server for Close Combat Players
Pzt_Crackwise

Replies: 14
Views: 26750

PostForum: H2H Multiplayer   Posted: Fri Apr 26, 2019 7:28 pm   Subject: Re: Discord Server for Close Combat Players
I have also joined, thanks for the initiative! I will hopefully have some time to get back to CC in the coming months after quite a long hiatus.
  Topic: I Figured Out The AI. Here's What I Discovered
Pzt_Crackwise

Replies: 10
Views: 8866

PostForum: Modding Workshop   Posted: Wed Feb 20, 2019 7:43 pm   Subject: Re: I Figured Out The AI. Here's What I Discovered
I wish AI could also be tweaked to deploy their AT Guns and AT Teams properly Sad
  Topic: Cool AI Stuff by John Anderson, Lead AI for Atomic
Pzt_Crackwise

Replies: 23
Views: 17709

PostForum: The Mess   Posted: Wed Nov 23, 2016 3:45 am   Subject: Re: Cool AI Stuff by John Anderson, Lead AI for Atomic
"Soldiers in depressions such as foxholes and trenches cannot be overrun by a tank, and more experienced soldiers will actually try to move out of the way first. "

So they mean that tanks can actually overrun inf in CC games? This has been a CC myth for so long, some claiming thy saw it, some saying that people are imagining things :)

I personally have not seen infantry being overrun in any CC game. Having read the thing above, I would guess that the developers originally had such a thing in the game but then removed it due to various reasons.
  Topic: Improved graphics for CC2?
Pzt_Crackwise

Replies: 18
Views: 19791

PostForum: Close Combat 2: A Bridge Too Far   Posted: Sun Aug 14, 2016 11:24 pm   Subject: Re: Improved graphics for CC2?
Would it be possible to update the weapon sounds too? That would be great!
  Topic: Mooxe Says AI Performs Poorly in Matrix Forum
Pzt_Crackwise

Replies: 143
Views: 88385

PostForum: Close Combat Modern Tactics   Posted: Sun Jun 26, 2016 3:45 am   Subject: Re: Mooxe Says AI Performs Poorly in Matrix Forum
lol a stwa classic!.. Smile))
  Topic: winter war
Pzt_Crackwise

Replies: 231
Views: 240514

PostForum: Modding Workshop   Posted: Tue Jun 14, 2016 12:37 am   Subject: Re: winter war
My honest criticism regarding the last map:

The rocks on the river bank, the road on the bridge, the roads, sidewalks all have repeating (copy-pasted) patterns which give the map a very dull appearance.

PitF also has such map elements which don't blend in with the surrounding stuff - which I find a pity, since its maps are actually beautiful...

(Please don't get me wrong southern land, I really like your artwork normally!)
  Topic: winter war
Pzt_Crackwise

Replies: 231
Views: 240514

PostForum: Modding Workshop   Posted: Sat Jun 04, 2016 12:17 am   Subject: Re: winter war
The maps look great!

But is it possible to have more varying trees with slightly different colors and different types etc.? The current color looks somehow a bit plastic.
 
 
 
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