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TRIVIA: Are soldiers credited for killing surrendered troops?

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Author Message
  Topic: A TROJAN HORSE?
Pzt_Kanov

Replies: 3
Views: 923

PostForum: The Mess   Posted: Tue Sep 22, 2020 4:53 pm   Subject: Re: A TROJAN HORSE?
you both get an F in ethics. Mooxe, go to the principal's office after class.

Laughing

In CC2, prisoners could attempt to escape. It was funny because they didn't leave the battlefield, they flocked to the nearest and weakest enemy unit. If that "baby sitting" unit lost morale the prisoners could get bold and run for it in an attempt to reach friendly lines. I think they could take VL's but I'm not sure.

In CC3 the prisoners tried to flee the battlefield at a walking pace towards their enemy side. You could attempt to rescue them and they would be available to you again for next battle (although with very bad morale and very depleted team). I vividly remember that you could shoot your own soldiers that had surrendered... as Soviets but if you tried as Germans you would get a cancelation of the order and a message that read "Friendly units in the area" or something like that. Some one correct me if I'm wrong. I think they could take back VL's too

I don't remember what happened to them in CC4.

In CC5 your guys that surrendered became invisible! wtf was that about lol. They could not take back VL's.

So yeah, there is a precedent of prisoners taking back VL's but not while being actual prisoners, but when they tried to escape.
  Topic: Stalingrad on LSA
Pzt_Kanov

Replies: 14
Views: 1949

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Sep 22, 2020 4:24 pm   Subject: Re: Stalingrad on LSA
Amazing news! Good luck.
  Topic: Inspiration for map making
Pzt_Kanov

Replies: 42
Views: 7750

PostForum: Modding Workshop   Posted: Thu Aug 27, 2020 8:26 pm   Subject: Re: Inspiration for map making
Thanks for these corsair and SchnelleMeyer. Very nice work.

I am still amazed at the stuff you come up with.
  Topic: Medal graphics, particularly CC5 and its mods related.
Pzt_Kanov

Replies: 26
Views: 11739

PostForum: Modding Workshop   Posted: Wed Jul 22, 2020 6:24 pm   Subject: Re: Medal graphics, particularly CC5 and its mods related.
Hi Hicks,

I found this awards and medals resource site

Traces Of War

It has some miniature images crisp clear already, I think it will only need very minor tweaks to use them in close combat.
  Topic: CCMT Art
Pzt_Kanov

Replies: 22
Views: 7689

PostForum: Close Combat Modern Tactics   Posted: Thu Jun 25, 2020 9:31 pm   Subject: Re: CCMT Art
Thanks SchnelleMeyer!

And Stwa for his work. I hope he doesn't mind.
  Topic: CCMT Art
Pzt_Kanov

Replies: 22
Views: 7689

PostForum: Close Combat Modern Tactics   Posted: Wed Jun 24, 2020 6:59 pm   Subject: Re: CCMT Art
Yes, different terrain flags and different Ovicons I think or was it unit BG icons?

Thanks!
  Topic: CCMT Art
Pzt_Kanov

Replies: 22
Views: 7689

PostForum: Close Combat Modern Tactics   Posted: Wed Jun 24, 2020 5:23 pm   Subject: Re: CCMT Art
hi,

does anybody else managed to download these? I lost them long time ago. I think I downloaded them to a laptop from a work I no longer have and Stwa was banned for some reason so I can't ask him for the files again.
  Topic: Mooxe a CC Hero
Pzt_Kanov

Replies: 20
Views: 3770

PostForum: The Mess   Posted: Tue Jun 23, 2020 5:07 pm   Subject: Re: Mooxe a CC Hero
Thanks mooxe! with out this site many tools and resources would have been lost to time. Whenever I forget how to edit something or need certain resource  I come here and search it on the forum.

The game itself... I don't know, it has some certain charm in it.
  Topic: MAJOR BUG: Supply
Pzt_Kanov

Replies: 6
Views: 1615

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jun 19, 2020 1:36 am   Subject: Re: MAJOR BUG: Supply
MarkM wrote (View Post):
We have tested this in-game that if a German unit was present in Elst, it would also be in supply, tracing it through a contested map.


Document it and post it over at Matrix. They said it was fixed long time ago.
  Topic: Sound Mod Collection
Pzt_Kanov

Replies: 6
Views: 3091

PostForum: Modding Workshop   Posted: Tue Jun 16, 2020 3:04 am   Subject: Re: Sound Mod Collection
thanks Hicks!
  Topic: Old debate, which CC is best?
Pzt_Kanov

Replies: 10
Views: 1762

PostForum: The Mess   Posted: Mon Jun 15, 2020 7:27 pm   Subject: Re: Old debate, which CC is best?
Hey man,

I remember when you dropped the Englander mod on the CSO site, I thought it was the most groundbreaking mod at the time, reminded me of the commando mod but bigger in scope. It had so many new and crazy ideas that no one had even thought about like coding a StuG as an at gun so you could see the tank "riders" and the full auto version of the SMG used by the soldier carrying it in very close combat.

I am interested in this huge map overhaul of yours. Specially a pacific mod with updated maps, that would be so cool. Good luck finding a hosting site.

Oh and the best close combat is CC2 of course but CC3 is a close second ;^)
  Topic: Medal graphics, particularly CC5 and its mods related.
Pzt_Kanov

Replies: 26
Views: 11739

PostForum: Modding Workshop   Posted: Thu Jun 11, 2020 5:36 am   Subject: Re: Medal graphics, particularly CC5 and its mods related.
Excellent work again Hicks.

May I suggest adding:

-Panzer assault Badge. In place of the infantry assault badge. With the possibility of having various nations, one could do a distinct "vehicle" nation with it's own voices (more radio crackling noises, using their own jargon and with background vehicle sounds) medals and uniforms. Likewise with other distinc, branch specific awards, like navy awards for US Marines I think they received some distinct medals. SS troops... I'm not sure probably they had the same medals as the Heer.

-Close Combat clasp. Come on it is an award called literally  Close Combat, how is this not in the game? Could be in place of the Iron Cross 1st class or german cross and pretending a subsequent 2nd Iron cross2nd class is the upgraded 1st class.
  Topic: MAJOR BUG: Supply
Pzt_Kanov

Replies: 6
Views: 1615

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jun 09, 2020 3:41 pm   Subject: Re: MAJOR BUG: Supply
in Previous games, if you took the road VL to the supply in the battle map, the supply did get cut.
  Topic: Sound Mod Collection
Pzt_Kanov

Replies: 6
Views: 3091

PostForum: Modding Workshop   Posted: Tue Jun 09, 2020 3:35 pm   Subject: Re: Sound Mod Collection
Thanks Hicks! I tried the one for LSA and I liked it very much, most of the sounds have this distinct "being fired outside" sounding.

If you are still working on this, I would advice to tone down the bolt action sound on the Kar98k? I think it is ok in the enfield for example.
  Topic: Afghan mod and CCMT UI update
Pzt_Kanov

Replies: 37
Views: 18380

PostForum: Close Combat Modern Tactics   Posted: Fri Aug 30, 2019 3:46 am   Subject: Re: Afghan mod and CCMT UI update
Looking good!
  Topic: Thought on TIKs videos?
Pzt_Kanov

Replies: 4
Views: 1722

PostForum: The Mess   Posted: Mon Aug 26, 2019 8:05 pm   Subject: Re: Thought on TIKs videos?
I really liked his Operation Market Garden video, it was incredible. I hope his Stalingrad or Fall Blau "Battlestorm" I think it is called, is as detailed as the Arnhem one. Maybe he could try to knock down the sarcasm a bit in some parts, it feels like he is mocking people and I don't think that is good to alienate subscribers. He is quite objective as far as I have seen, it's just that the famous "british humour" creeps in sometimes and feels a bit condescending.
  Topic: Grossdeutschland mod
Pzt_Kanov

Replies: 0
Views: 928

PostForum: Close Combat 3: The Russian Front   Posted: Wed Jan 16, 2019 1:58 am   Subject: Grossdeutschland mod
Any way to get the original download of grossdeutschland mod? the one in the download section is not the original.
  Topic: CSO (CloseCombat.org)
Pzt_Kanov

Replies: 1
Views: 929

PostForum: The Mess   Posted: Sun Dec 30, 2018 4:43 pm   Subject: Re: CSO (CloseCombat.org)
Yeah I wanted to look at the forum and dl section a while back and it wouldn't load. They had the old Close Combat series for download so maybe they were hit by a cease and desist or something by the douchebags at slitherine.
  Topic: How does the game knows where a weapon is to be scavenged?
Pzt_Kanov

Replies: 1
Views: 1259

PostForum: Modding Workshop   Posted: Fri Nov 30, 2018 10:45 pm   Subject: How does the game knows where a weapon is to be scavenged?
Have you ever wondered how the capturing of weapons function in Close Combat since CC3? How does the game knows that when a soldier is killed his weapon is there in the position he was killed for others to pick up? Is it code or maybe something to do with the temp files that manage the damage done in maps in the current battle/OP/Campaign? Could this be altered as to maybe "code" weapons' cache in a map where soldiers could scavenge any weapon the modder wants?
  Topic: QClone working with Panthers in the fog
Pzt_Kanov

Replies: 12
Views: 6881

PostForum: Modding Workshop   Posted: Fri Nov 30, 2018 7:10 am   Subject: Re: QClone working with Panthers in the fog
I made this quick custom OP in CCReq to show you how much fun it is.

Btw I'm getting my ass kicked as the americans!

I'm using CC5+5.01 patch+ClubSSI fixes

Extract into your saved games folder, these are savegames so they will be "expended" once you play them, make sure to make another copy and rename it and play on that one so you save these ones if you would like to replay them from the start.
 
 
 
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