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Author Message
  Topic: Help with column wrecks in vehicle.adb
Rek

Replies: 7
Views: 9817

PostForum: Modding Workshop   Posted: Fri Oct 07, 2011 5:05 pm   Subject: Re: Help with column wrecks in vehicle.adb
papa_whisky wrote (View Post):
I am afraid I can't remember the reason for the message 'File campaing has too many weapons defined' using the change you made does the game play if you don't use the T55 or TO55? If it does the error is specific to those vehicles. It is very unlikely that it is the wreck that is causing the problem if it works for others, as far as I understand the wreck should only indicate the graphic to be used.

I suggest that you recheck all the adb files associated with those two tanks. If you copy all the values of another tank and insert them all into the ones giving you trouble and the game works then you know that the source of the trouble is limited to your original values.

I know it is very frustrating to spot the error, and sometimes simple mistakes are hard to spot.


without the change, the games works, ever, if you use T55 or TO55, or if you don´t use it

with the change the games crashes, althought you don´t use T55 or TO55

...

i wanted to resolve this problems before i "park" the mod for three months, causes by my studies

but i spend one more week in the mod that the time that i wanted to spend in it, and the wreck problem still there, ....

So, thanks for all, i´ll come back like modder at February 2012!!

Now i´m again only a CC5 player... (when i´ll found some time for it, xD)
  Topic: Help with column wrecks in vehicle.adb
Rek

Replies: 7
Views: 9817

PostForum: Modding Workshop   Posted: Thu Oct 06, 2011 1:42 pm   Subject: Re: Help with column wrecks in vehicle.adb
i had forgotten to said that the mod is for CC5  Razz
  Topic: Help with column wrecks in vehicle.adb
Rek

Replies: 7
Views: 9817

PostForum: Modding Workshop   Posted: Thu Oct 06, 2011 10:12 am   Subject: Re: Help with column wrecks in vehicle.adb
papa_whisky wrote (View Post):
I think there is a limit on the number of wrecks that can be used. I don't know how many wrecks the original game had but I would guess that is the limit. You will have to make one wreck for a number of different vehicles if you have many vehicles.


thanks (gracias) for the answer  Wink

but i only have 32 wreck images, and they have the "original" names, like am4a175mm or g251_1 .... and i have one vehicles.azp files that works, but the order in the columns wrecks is incorrect (and only appears 11 or 12 wrecks, repeated in many vehicles)

when i edit some vehicles in the column wrecks, the game crashes with the error "File campaing has too many weapons defined"

i think that it´s a problem editing with oclone (i have the same problem when i give icons for the weapons, in weapons adb: i resolved it with duplicated icons with other numbers that works in the column, but this not the solution in this case, because if i duplicate the wrecks, with the limits of 34, the real number of wreck will be 17 or less  Embarassed )


For example: i have my wreck.azp file, with the AM3HT.19.23, that in my mod is a wreck of a type T-55/54 tank. I go to the vehicle.adb file and edit: i put AM3HT for the T54, and works; i put it for the T55A, and works; i put it for the Tyran-5, and works...

But when i put it for T55 or TO55, when i tested, the game crashes and appears the f***ng message: "File campaing has too many weapons defined"
:evil:

More ideas, please!!!! ... perhaps someone resolves it
  Topic: Help with column wrecks in vehicle.adb
Rek

Replies: 7
Views: 9817

PostForum: Modding Workshop   Posted: Wed Oct 05, 2011 4:57 pm   Subject: Re: Help with column wrecks in vehicle.adb
The mod, like you can see, are progresing quite well... but for the Beta i want that the wrecks going to be right!!!

PD: if you are spanish or speak spanish, write me in spanish, ... my skill with english language is low.  Wink
  Topic: Help with column wrecks in vehicle.adb
Rek

Replies: 7
Views: 9817

PostForum: Modding Workshop   Posted: Wed Oct 05, 2011 4:43 pm   Subject: Re: Help with column wrecks in vehicle.adb







  Topic: Help with column wrecks in vehicle.adb
Rek

Replies: 7
Views: 9817

PostForum: Modding Workshop   Posted: Wed Oct 05, 2011 4:30 pm   Subject: Help with column wrecks in vehicle.adb
Hello!!

Now i´m working in a mod for a midle east conflict: Yom Kippur Sinai. With the help of dak_legion, i have advanced so long, but now i have a problem.

While i´m testing the new mod, i notice that the wreck was wrong: i see the new images that i developed for the mod but the shadows are wrong. I saw that the problem is that the names of the wreck in the column of vehicle.adb, has not the apropiatte order, so i begin to manipulate and edit this columns... but in some vehicles, i can´t put the apropiatte wreck cause the game don´t work  for the "File campaing has too many weapons defined".

So, what can i do? Any idea will be wellcome.

PD: perhaps must be the troubles caused for any speciel rules for adb files?? something  like "the column xx must to summ 1.204 to not crash the game"  ??¿¿


Please to all the great modders!!! HELPPPPPPPPPPPPPPP  Embarassed  Embarassed  Embarassed
  Topic: i´m in troubles using CCVehShEdit
Rek

Replies: 0
Views: 2428

PostForum: Modding Workshop   Posted: Mon Sep 26, 2011 10:06 am   Subject: i´m in troubles using CCVehShEdit
Hi!!

I´m trying to used CCVehShEdit, to edit spr files from CC5, but i can´t do it

First: i open the program (CCVehShEdit), and go to File... next go to "Load single CC4/5/M/6 TEX/SPR combination.." but nothing happends.


Something i´m doing wrong, but what??
Some idea of what can i do??  Embarassed  Embarassed  Embarassed
  Topic: A new "modder" has entered in the city... xD
Rek

Replies: 5
Views: 6977

PostForum: Modding Workshop   Posted: Tue Aug 23, 2011 3:07 am   Subject: Re: A new "modder" has entered in the city... xD
Thanks to all!!  Razz

i hope to finish my projects... some day  Wink
  Topic: A new "modder" has entered in the city... xD
Rek

Replies: 5
Views: 6977

PostForum: Modding Workshop   Posted: Mon Aug 22, 2011 1:17 am   Subject: A new "modder" has entered in the city... xD
Hello... the last nine years i only has been a player of CC games (mainly CC5), and, of course, of cc mods.

At this summer i begining to do something more: i entered in the dificult world of modding. So i want everybody to know that. xD

Below this words i show you in what matter i´m working now:



This looks great, i known, ... but in battles screen is very diferent (due to the resolution, the image is take directly from google maps).  Crying or Very sad

And there below, a "candy" for all spaniyard like me that "fighting" with the language of Shaspeare every day... xD

http://maps.google.com/maps/ms?ie=UTF&msa=0&msid=217837782809930494301.0004aae56c77e74b1a97a

  Topic: We ever see a Pacific theater?
Rek

Replies: 4
Views: 4661

PostForum: Modding Workshop   Posted: Sun Aug 21, 2011 11:41 pm   Subject: Re: We ever see a Pacific theater?
Edward75 wrote (View Post):
All new ?? Series games and Mods them made for European Theater. I would like to someday see a mod for Pacific if possible. What do you think about this?


There is a mod of Okinawa, you can find it at downloads.

Okinawa Mod Download
  Topic: Dak_Legion Guide of Mods
Rek

Replies: 6
Views: 5140

PostForum: Tech Support   Posted: Sun Aug 21, 2011 10:18 pm   Subject: Re: Dak_Legion Guide of Mods
mooxe wrote (View Post):
I will have a look in the next couple weeks. I believe some of them may have been removed because of a font problem.


i´m also interested... i´m begining in modding Very Happy
  Topic: MAfi´s BTD Editor, a great tool, good work Mafi
Rek

Replies: 16
Views: 10621

PostForum: Modding Workshop   Posted: Sat Aug 06, 2011 12:08 am   Subject: Re: MAfi´s BTD Editor, a great tool, good work Mafi
it´s a great tool, thanks!!
  Topic: Battle of Surabaya 1945 Demo released!
Rek

Replies: 27
Views: 104528

PostForum: CC5 Battle of Surabaya   Posted: Mon Jul 25, 2011 10:33 am   Subject: Re: Battle of Surabaya 1945 Demo released!
LostTemple wrote (View Post):
What in the world happened to Squadleader?

I was really looking forward to this mod too.  I hope he's okay and comes back to finish this one.

.


i think like you... i´m worried  Confused
  Topic: Battle of the Scheldt has been released
Rek

Replies: 80
Views: 109914

PostForum: CC5 Battle of the Scheldt   Posted: Thu May 13, 2010 8:35 pm   Subject: Re: Battle of the Scheldt has been released
THANKS BUCK!!!!  Very Happy
  Topic: CCIV Kreta (Maleme-Chania sector) v1.0 mod Released
Rek

Replies: 14
Views: 31514

PostForum: CC4 Kreta, Maleme-Chania sector   Posted: Thu Feb 19, 2009 11:14 pm   Subject: CCIV Kreta (Maleme-Chania sector) v1.0 mod Released
great job!!!

i really enjoy this mod Wink


PD: someday could we saw this mod for CC5?? Rolling Eyes
  Topic: problems with rusian suply line
Rek

Replies: 0
Views: 3420

PostForum: CC5 Karelia   Posted: Sat Oct 04, 2008 6:55 pm   Subject: problems with rusian suply line
hi, i have been played a GC with finnish troops... and after some turns, i saw that went i cut of the suply lines of a rusian BG and then passed turn, this BG has plenty ammo and fuel... somethings wrong??¿¿ Confused


PD: althoung this problem, and the other of the finnish voice, i really enjoyed this mod... so thanks to the moder Wink

EDIT: ok, no problem with suply line... after many turns of battles, the ruskis get off ammo and fuel, Very Happy
  Topic: Problem with the sounds
Rek

Replies: 17
Views: 35809

PostForum: CC5 Karelia   Posted: Sat Oct 04, 2008 6:37 pm   Subject: Problem with the sounds
PoplarY wrote:
Yeah! I'm having the same problem.

When the shellfire will come, the noise will come early.


i have the same problem Rolling Eyes
  Topic: Tour of duty
Rek

Replies: 28
Views: 29201

PostForum: CC5 Battle of the Scheldt   Posted: Tue Sep 30, 2008 7:16 pm   Subject: Tour of duty
tripwire wrote:
Welcome home, Buck! Great to have you back .

A big smile on my face to hear that Battle of the Scheldt is again in good hands.

Now, have a tall beer... you've earned it!



Buck, "a big smile on my face to hear" that you are safe in home... also a big smile to hear you could finished the mod in some time (weeks?? months??) Wink
  Topic: News update
Rek

Replies: 99
Views: 88742

PostForum: CC5 Battle of the Scheldt   Posted: Tue Sep 30, 2008 7:08 pm   Subject: News update
Buck_Compton wrote:
Hey Squadleader_id,

I've recently returned to the netherlands after my tour in afghanistan. I'd expected to have my data but sadly enough it hasn't been deliverd. I have spoken with Dima about it he told me he had it finished. But he coudn't deliver it to me because he was in Hospital. Havn't heard from him. .I was able to find out what was wrong with my stratmap. So it is a matter of recieving a good working data set so i can complete all pictures and detailing work.

Cheers Buck


I've recently returned to the netherlands after my tour in afghanistan good new!!! Smile

But he coudn't deliver it to me because he was in Hospital. Havn't heard from him. . bad new Crying or Very sad


... so, i expect to heard soon more good news Wink
  Topic: Battle of Surabaya 1945 Demo released!
Rek

Replies: 27
Views: 104528

PostForum: CC5 Battle of Surabaya   Posted: Mon Sep 22, 2008 11:06 am   Subject: Re: marvelous work!!!!
hwoarang77 wrote:
Wonderful~~!!

especially excellant graphic~!!

i'm looking forward to release full version mod~!!

Cheer up~ Smile


no better words to express my opinion about the "demod" xD

great job!!!

"i'm (also) looking forward to release full version mod~!!"
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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