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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Happy new year!
Roel

Replies: 27
Views: 31592

PostForum: CC5 Battle of the Scheldt   Posted: Fri Jan 02, 2009 9:04 am   Subject: Happy new year!
Buck_Compton wrote:
Hey Squadleader_id,

I've recently returned to the netherlands after my tour in afghanistan. I'd expected to have my data but sadly enough it hasn't been deliverd. I have spoken with Dima about it he told me he had it finished. But he coudn't deliver it to me because he was in Hospital. Havn't heard from him. I was able to find out what was wrong with my stratmap. So it is a matter of recieving a good working data set so i can complete all pictures and detailing work.

Cheers Buck


Good to hear the mod is still progressing!
You are developing a new dataset...what happened with the above?

Roel

Trouwens, ook de beste gaming-wensen voor 2009; en vooral een snelle release van BotS!
  Topic: I just bought Rome Total War, and Medieval II: Total War
Roel

Replies: 17
Views: 13960

PostForum: The Mess   Posted: Mon Dec 29, 2008 8:41 am   Subject: I just bought Rome Total War, and Medieval II: Total War
Polemarchos wrote:
stalky.... download Europa Barbarorum Mod for Rome:TW it is the best one imo. Even AI is better


Didn't play Barbarorum yet, but had great fun with RTR: http://www.rometotalrealism.org/index-2.html

Great games, but AI is indeed a problem (especially at the strategic level).

Roel
  Topic: WAR Stability
Roel

Replies: 55
Views: 35630

PostForum: Close Combat Wacht am Rhein   Posted: Sat Dec 20, 2008 2:58 pm   Subject: WAR Stability
Pzt_Kevin_dtn wrote:
One other note - When playing CC5 I rarely have a crash. I'm playing a GC right now of GJS4.4 and we're into out 51st battle and we've had only 1 crash the entire time. I think it was a 00.00 crash.


It seems nobody has ever been able to figure out the origins of the famous 00:00 crash. We finished two GJS 4.4 campaigns, so each player playing both sides; the first campaign had a crash rate of about 25%. The reverse campaign was played with the same settings, same host/client, same connection (broadband), but with different PCs. I think we only got one or two 00:00 crashes in the whole campaign...
So to us, the logical conclusion is that the crash is really specific to the PC configuration, and has little to do with game settings, choice of mod, connection type, host/client settings etc.
Since we play WaR on the same PCs and we only got one 00:00 crash so far, I tend to stick with that conclusion.

But I have no clue what the difference in configuration might be.
I played the first GJS GC on a Dell Inspiron 9400 with a standard video card, the second on an Inspiron 8600 with a better video card (Radeon Pro Turbo or something like that). For the rest: same OS, same amount of RAM, same firewall settings, etc...

Cheers,
Roel
  Topic: Superb & agressive AI hats off to the developers!
Roel

Replies: 63
Views: 83627

PostForum: Die Kampfgruppen   Posted: Sat Dec 20, 2008 2:40 pm   Subject: Superb & agressive AI hats off to the developers!
Pzt_Kevin_dtn wrote:

The SOC mod is actually better for H2H than SDK. PJ somehow changed the core data to make the Germans a lot tougher in SOC than they are in SDK. Their only problem is their low level of Ammo makes it difficult to counterattack or go on the offensive. You have to be very selective. I think PJ was looking at updating SDK with the same soldier data that he created for SOC and SDKDK. But that was some time ago. Not sure if he still has same plans in motion.

.


Hi Pzt_Kevin_dtn,

Are you saying that the default GC of SOC is playable H2H (ie with good chances for both players?)? That would be good news.
Did you already finish an SOC H2H campaign? I'm interested in hearing your remarks.

Cheers,
Roel
  Topic: Superb & agressive AI hats off to the developers!
Roel

Replies: 63
Views: 83627

PostForum: Die Kampfgruppen   Posted: Wed Dec 17, 2008 9:31 pm   Subject: Superb & agressive AI hats off to the developers!
dgfred wrote:
@Roel, I see exactly what you are saying and understand. But just by using these h2h and normal tactics against the AI also shows just how different these mods are to the usual ones right? I hope nobody here believes it is like playing a human opponent, but still this is alot more fun and challenging vs the AI than just about any others.


Hi dgfred,

I agree with you that the SDK/SOC series indeed have an 'improved' AI (the tweaks used are open for debate); AFAIK, only TT's CC4 Vetbob did something similar. And yes, the H2H tactics work well in the SDK/SOC series as well. But to me, these are just sound tactics in any situation, it's just that the predictable AI makes it so much easier to use them. Against the AI, you can be fairly sure to do well. Against a seasoned H2H opponent however, you could get your butt kicked all the same Smile .

Many people choose to play the AI for various reasons; let's say that for them, SDK:DK is indeed a good choice.

Cheers,
Roel
  Topic: Superb & agressive AI hats off to the developers!
Roel

Replies: 63
Views: 83627

PostForum: Die Kampfgruppen   Posted: Wed Dec 17, 2008 4:52 pm   Subject: Superb & agressive AI hats off to the developers!
dgfred wrote:

@Roel- Do you not find the AI challenging in this mod??? Have you played
a campaign?


Hi dgfred,

I've been playing Panzerjägers mods since the first SDK came out. Finished SDK AI campaign (when I still believed the AI could make a difference), started playing SOC AI campaign (stopped after a couple of turns for the above stated reason), played some battles of SDK:DK to get a brief impression, but once more... So I confess: I didn't actually finish the latest SDK:DK campign. But honestly? No, the AI is not a challenge.
Take a look at http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=5086.

To be clear: I really don't pretend to be the expert here. But basically, it comes down to this: don't mind too much about the Soviet armor, and stay out of its LOS. Concentrate on killing the infantry. Do not slow it down unless you can inflict real carnage, but instead let it outrun the armor (which happens frequently due to the low movement/high bog values). Make sure you are in defilade position, the AI only targets directly visible units (except mortars/barrages of course). If necessary, at start, waste his barrages/Katyushas by exposing a bogus unit. As a general rule, the AI goes for the nearest VL, more or less in a straight line. So it shouldn't be too difficult to find good positions vis-a-vis the AI's line of approach (personally, I prefer defilade with little cover over direct LOS with much cover). HMGs, 2cm Guns, etc, those are the kind of weapons that generate the most benefits.
And then there's the usual stuff: take back VLs after the AI has moved on to the next one (you may have noticed that the AI almost always attacks one VL at a time). Place your units at the back of the house instead of in front (again, the indirect approach), preferably with a leader nearby. Use the 'spotted by one = spotted by all' thing to keep track of the enemy units.
And the armor? Well, after taking care of the infantry, then you can try to take out some of those. But I never go all-out on this. An immo result is already great, you can sneak up to the vehicle and capture it when time expires. And again: never start a gun duel unless you're certain to have firepower superiority and/or good kill chances.

The above is not a guarantee that every battle will go as planned. But it will allow you to win the campaign with little worries.
And let's face it: most of this is not the mod's fault; it's just that the AI is inherently weak, especially in attack. This is a given for all mods. That's why over the last 3 years, I've been playing H2H campaigns exclusively...

Now H2H is a different thing: we played the SDK campaign both ways. Each time, the German player forfeited the game after 10 turns or so, because in most battles, he was simply played off the map in one turn; the Soviet player basically moves as he pleases... You can imagine we no longer considered playing SOC afterwards either Smile . Didn't play H2H SDK:DK yet, but I fear it will be the same thing (let me know if not!).

This said, credit given where credit is due: the atmosphere of the Panzerjäger mods is very good (as I already made clear in earlier threads). The variety of teams is also a plus, as is the general level of detail/perfection of the mod. It would no doubt be playing it a lot more if only the H2H play would be more balanced...
And it's great that there are still a couple of dedicated mod makers out there to provide us our daily bread Smile

You are of course free to disagree. It's just an opinion.

Cheers,
Roel
  Topic: Superb & agressive AI hats off to the developers!
Roel

Replies: 63
Views: 83627

PostForum: Die Kampfgruppen   Posted: Wed Dec 17, 2008 2:03 pm   Subject: Re: Superb & agressive AI hats off to the developers!
Hi Flick,

Yes, I have! As well as the first post of this thread that explains its subject:

BobbyDazzler wrote:
i have to express the utmost praise to the developers for this mod, the AI engine that you guys have used is brutally agressive, after nearly 10 years of playing CC, I have finally found a mod that offers a genuine challenge and is a joy to play!!


Hence my reply...

Roel
  Topic: Superb & agressive AI hats off to the developers!
Roel

Replies: 63
Views: 83627

PostForum: Die Kampfgruppen   Posted: Wed Dec 17, 2008 10:47 am   Subject: Superb & agressive AI hats off to the developers!
Tippi-Simo wrote:

This is about SDKDK!!


Back to the subject then:

Superb and aggressive AI? I think it has improved compared to earlier CC mods/versions ... but at the cost of giving the AI certain tweaks and advantages. So nothing fundamentally different from what is done for many years in many games. "Better" AI at the cost of realism.

Challenging for a human player to play against? Come on, seriously... Rolling Eyes
  Topic: Red Storm Rising strategic map
Roel

Replies: 2
Views: 4209

PostForum: Modding Workshop   Posted: Sun Dec 14, 2008 3:25 pm   Subject: Re: Red Storm Rising strategic map
oreste wrote:
I need to print the whole strategic map but I have no idea about what file and program to use. Could anyone help? Thanks in advance.


DL Gadgetmunger and, if necessary, RtB. Use Gadgetmunger to extract Normandy.tga from CCImages.pix (in the game's Graphics folder). Then use RtB to convert from Tthe GA to JPG format (or alternatively open & print the TGA directly in PSP or PS; that way, no need for RtB).

Regards,
Roel
  Topic: Building a new stratmap
Roel

Replies: 15
Views: 11645

PostForum: Close Combat Wacht am Rhein   Posted: Thu Dec 11, 2008 1:47 pm   Subject: Building a new stratmap
platoon_michael wrote:
I thought that WAR was going to have the strat map in the form of a text file in WAR but I don't seem to be able to find it.
Am I misunderstanding something?

thanks


Look for StratMap.txt in the Maps folder of your game...
  Topic: Blast from the past...
Roel

Replies: 4
Views: 5677

PostForum: The Mess   Posted: Thu Dec 11, 2008 1:42 pm   Subject: Blast from the past...
A Google search reveals:

http://www.classic-pc-games.com/pc/strategy/perfect_general_2,_the.html

Look for the DL button in the right bottom corner after the comments (signup required). Didn't test it...
  Topic: Check you GPU (Graphics Card) temp when playing WAR...and po
Roel

Replies: 54
Views: 40026

PostForum: Close Combat Wacht am Rhein   Posted: Wed Nov 12, 2008 7:28 am   Subject: Check you GPU (Graphics Card) temp when playing WAR...and po
schrecken wrote:
Roel

Have you checked that antialiasing and atntostropc filtering are off for WaR?


OK, we continued our H2H campaign yesterday, and I no longer seems to experience lag in the frame/scroll rates (we only played 2 15min battles though). So, for me the problem seems to be solved.

I tested with the following configuration:
* As per your guide, I checked (enabled) the AA/AF boxes. It was not clear whether WaR uses Direct3D or OpenGL, so I checked both. Also, I couldn't get your links to the ATI Catalyst drivers to work in the PDF, so I'm not sure which version I'm using.
* My laptop is still supported by Duplo blocks Smile to provide some extra cooling. If you like, I can test without to see if it makes any difference (testing will be on Thursday, when our H2H campaign continues).
* I upgraded to 2GB RAM (from 1GB) after the heating issue occurred; don't know if it had any impact
* I ran a performance optimizer (AWC)

Cheers,

Roel
  Topic: Check you GPU (Graphics Card) temp when playing WAR...and po
Roel

Replies: 54
Views: 40026

PostForum: Close Combat Wacht am Rhein   Posted: Tue Nov 11, 2008 11:12 pm   Subject: Check you GPU (Graphics Card) temp when playing WAR...and po
schrecken wrote:
can you run a dxdiag?

\start\run\

type in dxdiag


thenc click on save


you can attach the dxdiag.txt file here


This is the result:

------------------
System Information
------------------
Time of this report: 11/12/2008, 00:08:03
Machine name: ELS
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Inspiron 8600
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06
Processor: Intel(R) Pentium(R) M processor 1700MHz
Memory: 2048MB RAM
Page File: 607MB used, 3336MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: The file btaudio.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: ATI MOBILITY RADEON 9600 PRO TURBO
Manufacturer: ATI Technologies Inc.
Chip type: MOBILITY RADEON 9600 Series AGP (0x4E50)
DAC type: Internal DAC(350MHz)
Device Key: Enum\PCI\VEN_1002&DEV_4E50&SUBSYS_20011028&REV_00
Display Memory: 128.0 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6392 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/30/2003 10:53:00, 369664 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 10/30/2003 10:53:00, 596992 bytes
Device Identifier: {D7B71EE2-0D10-11CF-606B-0B00A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x4E50
SubSys ID: 0x20011028
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: SigmaTel Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_8086&DEV_24C5&SUBSYS_01911028&REV_01
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: stac97.sys
Driver Version: 5.10.3901.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 1/19/2004 16:28:48, 256688 bytes
Other Files:
Driver Provider: SigmaTel
HW Accel Level: Full
Cap Flags: 0xB5B
Min/Max Sample Rate: 48000, 48000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

Description: Bluetooth Audio
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: {95C7A0A0-3094-11D7-A202-00508B9D7D5A}\BTAUDIO
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: btaudio.sys
Driver Version: 1.04.0001.0001 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 3/28/2003 10:21:36, 21733 bytes
Other Files:
Driver Provider: WIDCOMM Inc.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: SigmaTel Audio
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: stac97.sys
Driver Version: 5.10.3901.0000 (English)
Driver Attributes: Final Retail
Date and Size: 1/19/2004 16:28:48, 256688 bytes
Cap Flags: 0x41
Format Flags: 0xCC0

Description: Bluetooth Audio
Default Sound Capture: No
Default Voice Capture: No
Driver Name: btaudio.sys
Driver Version: 1.04.0001.0001 (English)
Driver Attributes: Final Retail
Date and Size: 3/28/2003 10:21:36, 21733 bytes
Cap Flags: 0x41
Format Flags: 0x4

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
SigmaTel Audio, Software (Kernel Mode), Output, DLS, Internal
Bluetooth Audio, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x24C2
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 19:45:37, 59520 bytes
| Driver: usbd.sys, 8/29/2002 13:00:00, 4736 bytes
|
+-+ USB Human Interface Device
| | Vendor/Product ID: 0x045E, 0x0053
| | Location: Microsoft 3-Button Mouse with IntelliEye(TM)
| | Matching Device ID: usb\class_03&subclass_01
| | Service: HidUsb
| | Driver: hidusb.sys, 4/13/2008 19:45:27, 10368 bytes
| | Driver: hidclass.sys, 4/13/2008 19:45:26, 36864 bytes
| | Driver: hidparse.sys, 4/13/2008 19:45:22, 24960 bytes
| | Driver: hid.dll, 4/14/2008 01:11:54, 20992 bytes
| |
| +-+ HID-compliant mouse
| | | Vendor/Product ID: 0x045E, 0x0053
| | | Matching Device ID: hid_device_system_mouse
| | | Service: mouhid
| | | Driver: mouclass.sys, 4/13/2008 19:39:47, 23040 bytes
| | | Driver: mouhid.sys, 8/17/2001 12:48:00, 12160 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 4/13/2008 20:18:00, 52480 bytes
| Driver: kbdclass.sys, 4/13/2008 19:39:47, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 4/14/2008 01:13:20, 40840 bytes
| Driver: kbdclass.sys, 4/13/2008 19:39:47, 24576 bytes
|
+ Alps Touch Pad
| Matching Device ID: *pnp0f13
| Upper Filters: ApfiltrService
| Service: i8042prt
| Driver: i8042prt.sys, 4/13/2008 20:18:00, 52480 bytes
| Driver: mouclass.sys, 4/13/2008 19:39:47, 23040 bytes
| Driver: Apfiltr.sys, 8/21/2003 18:25:52, 94600 bytes
| Driver: Vxdif.dll, 7/4/2003 14:00:02, 87805 bytes
| Driver: Defsound.wav, 10/28/1996 23:00:00, 15920 bytes
| Driver: Apoint.exe, 2/2/2004 14:32:16, 155648 bytes
| Driver: Ezcapt.exe, 8/25/2006 23:08:55, 155648 bytes
| Driver: Gesture.bmp, 1/23/2003 21:29:56, 15122 bytes
| Driver: Gesture4.bmp, 5/23/2003 22:46:28, 15122 bytes
| Driver: ApntEx.exe, 2/26/2003 10:08:42, 45056 bytes
| Driver: Apoint.dll, 12/15/2003 19:37:22, 1110016 bytes
| Driver: EzLaunch.dll, 12/15/2003 20:02:40, 204800 bytes
| Driver: Elprop.dll, 3/28/2000 00:18:48, 102400 bytes
| Driver: EzAuto.dll, 7/10/2002 21:04:20, 65536 bytes
| Driver: ApointBP.pop, 10/2/2003 07:35:50, 46282 bytes
| Driver: ApointSP.pop, 11/11/2002 13:36:50, 43781 bytes
| Driver: ApointJP.pop, 11/11/2002 14:21:20, 41461 bytes
| Driver: ApointGR.pop, 11/11/2002 13:13:38, 45466 bytes
| Driver: ApointFR.pop, 11/11/2002 12:49:16, 45825 bytes
| Driver: ApointUS.pop, 11/11/2002 14:38:10, 41383 bytes
| Driver: ApointCT.pop, 11/11/2002 14:18:30, 34843 bytes
| Driver: ApointCS.pop, 11/11/2002 13:51:04, 35239 bytes
| Driver: ApointKR.pop, 6/20/2003 16:21:30, 39954 bytes
| Driver: ApointTH.pop, 7/31/2003 11:33:16, 44103 bytes
| Driver: Uninstap.exe, 8/25/2006 23:08:55, 188416 bytes
| Driver: ApInst.dll, 7/28/2003 18:55:40, 49152 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/14/2008 01:13:20, 40840 bytes
| Driver: mouclass.sys, 4/13/2008 19:39:47, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: BCM V.92 56K Modem
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 Serial Service Provider: COM4
DirectPlay8 IPX Service Provider: IPX Adapter 1 - (00000000,00904B7A8F56)
DirectPlay8 IPX Service Provider: IPX Adapter 2 - (00000000,000F1F12B9F8)
DirectPlay8 IPX Service Provider: IPX Adapter 3 - (00000000,0010C6371843)
DirectPlay8 IPX Service Provider: IPX Adapter 4 - (00000000,0010C6371843)
DirectPlay8 TCP/IP Service Provider: Wireless Network Connection - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Close Combat 5 (DX7) - Registry: OK, ExeFile: CC5.ICD (2000.08.0009.0001)
Close Combat III (DX7) - Registry: OK, ExeFile: CC3.Exe (<File Missing>)
Close Combat IV (DX7) - Registry: OK, ExeFile: CC4.exe (2000.02.0010.0001)
East Front (DX7) - Registry: OK, ExeFile: ef.exe (<File Missing>)
Star Wars Rebellion (DX7) - Registry: OK, ExeFile: SUPREMACY.EXE (<File Missing>)

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 4.3 GB
Total Space: 38.1 GB
File System: NTFS
Model: IC25N040ATMR04-0

Drive: E:
Free Space: 125.0 GB
Total Space: 286.2 GB
File System: NTFS
Model: Maxtor 3200 USB Device

Drive: F:
Model: HL-DT-ST RW/DVD GCC-4241N
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 19:40:46, 62976 bytes

--------------
System Devices
--------------
Name: Intel(R) 82855PM Processor to AGP Controller - 3341
Device ID: PCI\VEN_8086&DEV_3341&SUBSYS_00000000&REV_03\3&61AAA01&0&08
Driver: C:\WINDOWS\system32\DRIVERS\AGP440.SYS, 5.01.2600.5512 (English), 4/13/2008 19:36:38, 42368 bytes

Name: Intel(R) 82855PM Processor to I/O Controller - 3340
Device ID: PCI\VEN_8086&DEV_3340&SUBSYS_00000000&REV_03\3&61AAA01&0&00
Driver: n/a

Name: Intel(r) 82801DB/DBM USB 2.0 Enhanced Host Controller - 24CD
Device ID: PCI\VEN_8086&DEV_24CD&SUBSYS_01911028&REV_01\3&61AAA01&0&EF
Driver: n/a

Name: Intel(R) 82801DBM LPC Interface Controller - 24CC
Device ID: PCI\VEN_8086&DEV_24CC&SUBSYS_00000000&REV_01\3&61AAA01&0&F8
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (English), 4/13/2008 19:36:41, 37248 bytes

Name: Intel(R) 82801DBM Ultra ATA Storage Controller - 24CA
Device ID: PCI\VEN_8086&DEV_24CA&SUBSYS_01911028&REV_01\3&61AAA01&0&F9
Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/17/2001 12:51:52, 3328 bytes
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/13/2008 19:40:29, 24960 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/13/2008 19:40:30, 96512 bytes

Name: Intel(R) 82801DB/DBM USB Universal Host Controller - 24C7
Device ID: PCI\VEN_8086&DEV_24C7&SUBSYS_01911028&REV_01\3&61AAA01&0&EA
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:35, 20608 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:36, 143872 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/14/2008 01:12:08, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:37, 59520 bytes

Name: BCM V.92 56K Modem
Device ID: PCI\VEN_8086&DEV_24C6&SUBSYS_4D6414E4&REV_01\3&61AAA01&0&FE
Driver: C:\WINDOWS\system32\DRIVERS\BCMSM.sys, 3.05.0025.0000 (English), 8/29/2003 04:59:24, 1101696 bytes
Driver: C:\WINDOWS\BCMSMU.exe, 3.05.0025.0000 (English), 8/25/2006 23:09:57, 151552 bytes
Driver: C:\WINDOWS\BCMSMD2K.exe, 3.05.0025.0000 (English), 8/25/2006 23:09:57, 57344 bytes
Driver: C:\WINDOWS\BCMSMMSG.exe, 3.05.0025.0000 (English), 8/29/2003 04:59:24, 122880 bytes
Driver: C:\WINDOWS\system32\BCMSM168.dll, 3.05.0025.0000 (English), 8/29/2003 04:59:22, 49152 bytes
Driver: C:\WINDOWS\system32\BCMSMI32.dll, 3.05.0025.0000 (English), 8/29/2003 04:59:22, 122880 bytes

Name: SigmaTel C-Major Audio
Device ID: PCI\VEN_8086&DEV_24C5&SUBSYS_01911028&REV_01\3&61AAA01&0&FD
Driver: n/a

Name: Intel(R) 82801DB/DBM USB Universal Host Controller - 24C4
Device ID: PCI\VEN_8086&DEV_24C4&SUBSYS_01911028&REV_01\3&61AAA01&0&E9
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:35, 20608 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:36, 143872 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/14/2008 01:12:08, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:37, 59520 bytes

Name: Intel(R) 82801DB/DBM USB Universal Host Controller - 24C2
Device ID: PCI\VEN_8086&DEV_24C2&SUBSYS_01911028&REV_01\3&61AAA01&0&E8
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:35, 20608 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:36, 143872 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/14/2008 01:12:08, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:37, 59520 bytes

Name: Intel(R) 82801DBM PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_81\3&61AAA01&0&F0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 19:36:44, 68224 bytes

Name: Broadcom 440x 10/100 Integrated Controller
Device ID: PCI\VEN_14E4&DEV_4401&SUBSYS_81271028&REV_01\4&39A85202&0&00F0
Driver: C:\WINDOWS\system32\DRIVERS\bcm4sbxp.sys, 3.60.0000.0000 (English), 5/15/2003 17:09:32, 43136 bytes

Name: Dell TrueMobile 1300 WLAN Mini-PCI Card
Device ID: PCI\VEN_14E4&DEV_4320&SUBSYS_00011028&REV_02\4&39A85202&0&18F0
Driver: C:\WINDOWS\system32\DRIVERS\BCMWL5.SYS, 3.20.0023.0000 (English), 6/13/2003 14:37:48, 254208 bytes

Name: Texas Instruments PCI-4510 CardBus Controller
Device ID: PCI\VEN_104C&DEV_AC44&SUBSYS_01911028&REV_02\4&39A85202&0&08F0
Driver: C:\WINDOWS\system32\DRIVERS\pcmcia.sys, 5.01.2600.5512 (English), 4/13/2008 19:36:43, 120192 bytes

Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_104C&DEV_8029&SUBSYS_01911028&REV_00\4&39A85202&0&09F0
Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.5512 (English), 4/13/2008 19:46:18, 61696 bytes
Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.5512 (English), 4/13/2008 19:46:18, 53376 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.5512 (English), 4/13/2008 19:51:25, 61824 bytes
Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.5512 (English), 4/13/2008 19:51:25, 60800 bytes
Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 14:46:40, 6400 bytes

Name: ATI MOBILITY RADEON 9600 PRO TURBO
Device ID: PCI\VEN_1002&DEV_4E50&SUBSYS_20011028&REV_00\4&1BFA44D4&0&0008
Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6392 (English), 10/30/2003 10:53:00, 596992 bytes
Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.6392 (English), 10/30/2003 10:53:00, 369664 bytes
Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 4.13.0001.0003 (English), 8/25/2006 21:26:24, 28672 bytes
Driver: C:\WINDOWS\system32\ati3d1ag.dll, 6.14.0010.3890 (English), 10/30/2003 10:44:00, 852768 bytes
Driver: C:\WINDOWS\system32\ati3d2ag.dll, 6.14.0010.3890 (English), 10/30/2003 10:47:00, 1040288 bytes
Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0191 (English), 10/30/2003 10:51:00, 1120608 bytes
Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0005 (English), 10/30/2003 10:51:00, 81920 bytes
Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4100 (English), 10/30/2003 10:41:00, 17408 bytes
Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 10:01:00, 24064 bytes
Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4083 (English), 10/30/2003 10:51:00, 323584 bytes
Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4083 (English), 10/30/2003 10:51:00, 86016 bytes
Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2484 (English), 10/30/2003 10:51:00, 110592 bytes
Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.14.0001.0010 (English), 10/30/2003 10:51:00, 102400 bytes
Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.3927 (English), 10/30/2003 11:07:00, 4911104 bytes
Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.3010 (English), 10/30/2003 11:27:00, 229376 bytes

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 279552 bytes
ddrawex.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 10496 bytes
d3d8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 1179648 bytes
d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 8192 bytes
d3d9.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 436224 bytes
d3dim700.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 824320 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/29/2002 13:00:00 33040 bytes
dplayx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 229888 bytes
dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/29/2002 13:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 57344 bytes
dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:17 29696 bytes
dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:17 17920 bytes
dpnet.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 375296 bytes
dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:09:20 3072 bytes
dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:09:19 3072 bytes
dpvoice.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 212480 bytes
dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:18 83456 bytes
dpvvox.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 116736 bytes
dpvacm.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 21504 bytes
dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 35328 bytes
dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/29/2002 13:00:00 53520 bytes
dinput.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 158720 bytes
dinput8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 394240 bytes
joy.cpl: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:41 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/29/2002 13:00:00 76800 bytes
pid.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:02 35328 bytes
dsound.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 367616 bytes
dsound3d.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 1293824 bytes
dswave.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 19456 bytes
dsdmo.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 181248 bytes
dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 71680 bytes
dmusic.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 104448 bytes
dmband.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 28672 bytes
dmcompos.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 61440 bytes
dmime.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 181248 bytes
dmloader.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 35840 bytes
dmstyle.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 105984 bytes
dmsynth.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 103424 bytes
dmscript.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 82432 bytes
dx7vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 619008 bytes
dx8vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 1227264 bytes
dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/29/2002 13:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 4/14/2008 01:11:56 1028096 bytes
wsock32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 01:12:10 22528 bytes
amstream.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:49 70656 bytes
devenum.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:51 59904 bytes
dxmasf.dll: 6.04.0009.1133 English Final Retail 4/14/2008 01:11:52 498742 bytes
mciqtz.drv: 4.00.0096.0729 English Final Retail 8/17/1998 10:21:54 11776 bytes
mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:56 35328 bytes
mpg2splt.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 148992 bytes
msdmo.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:59 14336 bytes
encapi.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:53 20480 bytes
qasf.dll: 11.00.5721.5145 English Final Retail 10/18/2006 21:47:18 211456 bytes
qcap.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 192512 bytes
qdv.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 279040 bytes
qdvd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 386048 bytes
qedit.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 562176 bytes
qedwipes.dll: 6.05.2600.5512 English Final Retail 4/13/2008 18:21:32 733696 bytes
quartz.dll: 6.05.2600.5596 English Final Retail 5/7/2008 06:12:40 1288192 bytes
quartz.vxd: Final Retail 8/17/1998 10:21:56 5672 bytes
strmdll.dll: 4.01.0000.3936 English Final Retail 4/14/2008 01:12:07 246814 bytes
vidx16.dll: 0.00.0000.0000 English Final Retail 8/17/1998 10:21:56 10240 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 4/14/2008 01:12:42 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 4/14/2008 01:12:42 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/14/2008 01:11:55 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/14/2008 01:11:55 338432 bytes
ir50_32.dll: 5.2818.0015.0055 English Final Retail 5/17/1999 12:12:56 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/14/2008 01:11:55 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/14/2008 01:11:55 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/14/2008 01:12:42 154624 bytes
mswebdvd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:01 203776 bytes
ks.sys: 5.03.2600.5512 English Final Retail 4/13/2008 20:16:36 141056 bytes
ksproxy.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 129536 bytes
ksuser.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:56 4096 bytes
stream.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:45:15 49408 bytes
mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:50 5376 bytes
mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 19:39:51 4992 bytes
mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:52 7552 bytes
swenum.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:53 4352 bytes
mstee.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:50 5504 bytes
bdaplgin.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 18432 bytes
bdasup.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:21 11776 bytes
msdvbnp.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 56832 bytes
psisdecd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 363520 bytes
psisrndr.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 33280 bytes
ipsink.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 16384 bytes
mpeg2data.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 118272 bytes
ndisip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:22 10880 bytes
mpe.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:22 15232 bytes
streamip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:21 15232 bytes
msvidctl.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:01 1428992 bytes
slip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:23 11136 bytes
nabtsfec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:25 85248 bytes
ccdecode.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:23 17024 bytes
vbisurf.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 30208 bytes
msyuv.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:01 16896 bytes
kstvtune.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 61952 bytes
ksxbar.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 43008 bytes
kswdmcap.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 91136 bytes
vfwwdm32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 01:12:08 53760 bytes
wstcodec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:24 19200 bytes
wstdecod.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:10 50688 bytes
msdv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:09 51200 bytes

------------------
DirectShow Filters
------------------

WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.5512
CC Decoder,0x00200000,2,1,,5.03.2600.5512
WST Codec,0x00200000,1,1,,5.03.2600.5512

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMA Voice Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.5596
RealPlayer Video Filter,0x00200000,1,1,rdsf3260.dll,6.00.0013.0045
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.5512
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.5596
WM ASF Reader,0x00400000,0,0,qasf.dll,11.00.5721.5145
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.5721.5145
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.5596
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.5596
Indeo® video 5.11 Compression Filter,0x00200000,1,1,Ir50_32.dll,5.2818.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.5512
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.5512
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5596
Indeo® video 5.11 Decompression Filter,0x00640000,1,1,Ir50_32.dll,5.2818.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.5596
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.5512
Internal LMRT Renderer,0x00800001,1,0,LMRTREND.dll,6.00.0004.0827
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Creative Effects Filter,0x00200000,1,1,CTEffectsFilter.ax,1.00.0003.0000
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5596
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.5596
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,11.00.5721.5145
TrueMotion 2.0 Decompressor,0x00600001,1,1,tm20dec.ax,1.00.0000.0001
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.5512
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
CoreImgSrc,0x00200000,0,0,CoreImgSrc.ax,
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CoreMovSrc,0x00200000,0,0,CoreMovSrc.ax,
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASX file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145
NSC file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.5596
Windows Media source filter,0x00600000,0,2,wmpasf.dll,11.00.5721.5145
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5596
VFW Sample Grabber,0x00200000,1,1,P1370Vfw.dll,1.00.0004.6784
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.5512
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.5512
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.5596
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.5512
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.5596
VFW Null Render Filter,0x00200000,1,0,P1370Vfw.dll,1.00.0004.6784
WM ASF Writer,0x00400000,0,0,qasf.dll,11.00.5721.5145
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.5512
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
File writer,0x00200000,1,0,qcap.dll,6.05.2600.5512
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.5512
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.5512
JWVidRender,0x00200000,1,0,JWVidRend.ax,
Cutlist File Source,0x00200000,0,1,qcut.dll,6.00.0002.0902
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.5596
.RAM file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.5512
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.5512
RealPlayer Transcode Filter,0x00600000,0,0,rdsf3260.dll,6.00.0013.0045
Indeo® audio software,0x00500000,1,1,,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,11.00.5721.5145
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF URL Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
URL StreamRenderer,0x00600000,1,0,LMRTREND.dll,6.00.0004.0827
CyberLink DxVA Filter,0x00200000,0,3,Cldxva.ax,
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.5512
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.5512
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
IVF source filter,0x00600000,0,1,,5.10.0002.0051
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CoreCaption Filter,0x00200000,1,1,CoreCaption.ax,1.00.0000.0000
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.5512
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.5512
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.5512
RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0013.0045
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5596
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.5596
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.5596
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596
Lyric Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.5596
XML Playlist,0x00400000,1,0,wmpasf.dll,11.00.5721.5145
CoreVolume Filter,0x00200000,1,1,CoreVolume.ax,1.00.0000.0000
CyberLink Line21 Decoder Filter for Dell,0x00200000,0,2,CLLine21.ax,3.05.0000.3524
CyberLink Audio Decoder for Dell,0x00601000,1,1,claud.ax,3.05.0000.3524
CyberLink Video/SP Decoder for Dell,0x00600000,2,3,clvsd.ax,3.05.0000.3524
CyberLink DVD Navigator for Dell,0x00600000,0,3,CLNAV.AX,3.05.0000.3524
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.5512
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.5596
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.5596
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.5596
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.5512
BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.2600.5512
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5596
ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.2427.0001
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.5596
Indeo® video 4.4 Decompression Filter,0x0009c400,1,1,,4.51.0016.0003
Indeo® video 4.4 Compression Filter,0x00030d40,1,1,,4.51.0016.0003

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512

Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
WMVideo8 Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512
Indeo® video 5.10 Compression Filter,0x00100000,1,1,Ir50_32.dll,5.2818.0015.0055
Indeo® video 5.11 Compression Filter,0x00100000,1,1,Ir50_32.dll,5.2818.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.5596
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.5512
Indeo® video 5.11,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512

Audio Compressors:
WMA Voice Encoder DMO,0x00600800,1,1,,
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.5596
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5596
PCM,0x00200000,1,1,quartz.dll,6.05.2600.5596
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5596
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.5596
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.5596
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.5596
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.5596
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.5596
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.05.2600.5596
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.5596
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.5596
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.5596
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.5596

Audio Capture Sources:
SigmaTel Audio,0x00200000,0,0,qcap.dll,6.05.2600.5512
Bluetooth Audio,0x00200000,0,0,qcap.dll,6.05.2600.5512

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.5596
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.5596

WDM Streaming Capture Devices:
SigmaTel Audio,0x00200000,3,2,,5.03.2600.5512
Bluetooth Audio,0x00200000,2,2,,5.03.2600.5512

WDM Streaming Rendering Devices:
SigmaTel Audio,0x00200000,3,2,,5.03.2600.5512
Bluetooth Audio,0x00200000,2,2,,5.03.2600.5512

BDA Rendering Filters:
BDA IP Sink,0x00200000,1,1,,5.03.2600.5512

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.5512
Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,
Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.5512
Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,

Video Capture Sources:
Live! Cam Voice (VFW),0x00200000,0,0,qcap.dll,6.05.2600.5512

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.2600.5512
MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.5512
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.5512
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.5512

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512

Audio Renderers:
SigmaTel Audio,0x00200000,1,0,quartz.dll,6.05.2600.5596
CyberLink Audio Renderer for Dell,0x00200000,1,0,cladr.ax,3.05.0000.3524
Bluetooth Audio,0x00200000,1,0,quartz.dll,6.05.2600.5596
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.5596
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.5596
DirectSound: Bluetooth Audio,0x00200000,1,0,quartz.dll,6.05.2600.5596
DirectSound: SigmaTel Audio,0x00200000,1,0,quartz.dll,6.05.2600.5596

WDM Streaming System Devices:
SigmaTel Audio,0x00200000,5,2,,5.03.2600.5512
Bluetooth Audio,0x00200000,4,2,,5.03.2600.5512

BDA Receiver Component:
BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.5512

----------------------------------------------------------------------------------------------------------
So, doctor, is my PC going to die? Smile
  Topic: Check you GPU (Graphics Card) temp when playing WAR...and po
Roel

Replies: 54
Views: 40026

PostForum: Close Combat Wacht am Rhein   Posted: Tue Nov 11, 2008 8:01 pm   Subject: Check you GPU (Graphics Card) temp when playing WAR...and po
schrecken wrote:
Thanks Roel

What OS and CPU are you running?

Any one seen a "HOT" report with an intel CPU?


OS: Windows XP professional service pack 3
CPU: Intel Pentium 1700 MHz, 2 GB RAM

If you need more specific info, just let me know how to produce it (ie the detailed reports from above).

Cheers,

Roel
  Topic: Check you GPU (Graphics Card) temp when playing WAR...and po
Roel

Replies: 54
Views: 40026

PostForum: Close Combat Wacht am Rhein   Posted: Tue Nov 11, 2008 11:40 am   Subject: Check you GPU (Graphics Card) temp when playing WAR...and po
Roel wrote:
When first playing WaR, I experienced some seriously delayed frame rates.
Reading through this thread, it is very probable that the problem is also linked to the heating up of the videocard.
I have an ATI Radeon 9600 Pro Turbo. No idea how to measure/look up its running temperature, and no idea how to turn off anti-aliasing and stuff...

In the meantime, I had to revert to a basic solution: four Duplo-blocks from my son's toy box are now supporting my laptop and providing some fresh air to the ventilator... Laughing and it seems to help!

Hope a patch will address this issue soon,

Roel


Schrecken,

I used your guide to turn off AA/AF. Will let you know the result...
  Topic: Check you GPU (Graphics Card) temp when playing WAR...and po
Roel

Replies: 54
Views: 40026

PostForum: Close Combat Wacht am Rhein   Posted: Tue Nov 11, 2008 10:15 am   Subject: Check you GPU (Graphics Card) temp when playing WAR...and po
When first playing WaR, I experienced some seriously delayed frame rates.
Reading through this thread, it is very probable that the problem is also linked to the heating up of the videocard.
I have an ATI Radeon 9600 Pro Turbo. No idea how to measure/look up its running temperature, and no idea how to turn off anti-aliasing and stuff...

In the meantime, I had to revert to a basic solution: four Duplo-blocks from my son's toy box are now supporting my laptop and providing some fresh air to the ventilator... Laughing and it seems to help!

Hope a patch will address this issue soon,

Roel
  Topic: Building a new stratmap
Roel

Replies: 15
Views: 11645

PostForum: Close Combat Wacht am Rhein   Posted: Sat Nov 08, 2008 8:20 am   Subject: Building a new stratmap
CSO_Linebacker wrote:
On second thought, I will just make it a pdf file...there should be no trouble with that. I will try and have it up tomorrow


Did I miss it, or is it not there yet?

I'm not rushing you, Linebacker, but I can't wait to start working on a new stratmap myself Smile

Cheers,

Roel
  Topic: How does WaR H2H connection work for you?
Roel

Replies: 32
Views: 21992

PostForum: Close Combat Wacht am Rhein   Posted: Tue Nov 04, 2008 7:35 pm   Subject: Re: How does WaR H2H connection work for you?
AT_Stalky wrote:
Purely on: How does WaR H2H connection work for you?

In the year 2008….

1) Did H2H work direct out of box?

2) If it dint how did you fix it?

Keep the info flowing plz


No problems so far; turn 1 almost completed, just a small lag from time to time when scrolling during setup. Could as well be my own system... And no crashes!
  Topic: Name maps
Roel

Replies: 31
Views: 22614

PostForum: Close Combat Wacht am Rhein   Posted: Sun Nov 02, 2008 7:36 pm   Subject: Name maps
schrecken wrote:
The choice was between more closely representing the area fought over, which we attempted to do or represent a larger area but with, basically, more inaccuracies built in.


I suppose it will remain a matter of opinion... viva modding!

schrecken wrote:
Strategically the WaR operational map probably opens up more possibilities than any previous version of CC.


I'd say the possibilities are tactical in nature, not strategical.

Tejszd wrote:

If map names are one of the big problems being debated in the forum then overall the game must have been pretty well done.....


Never were more true words spoken! Smile
  Topic: Name maps
Roel

Replies: 31
Views: 22614

PostForum: Close Combat Wacht am Rhein   Posted: Sun Nov 02, 2008 6:42 pm   Subject: Name maps
Hi Zappi and the other debaters,

I'm from Belgium myself; I don't live as near as you to the Ardennes, but it's close enough to have visited many of those places several times...
I respect your opinion, but quite frankly, I don't agree with your criticism on the map names.

Let's ignore umlauts, accent aigu/grave and all other special grammar symbols; they do tend to cause trouble for some PC configurations/settings.

The only error that I've been able to spot so far is that the Magaret map should be called 'Mageret'. I assume that you're not referring to the pdf-stratmap included in the game folder, because that one indeed still contains a lot of naming errors.
But for the map naming, I'd say: thumbs up!

I'm also of the opinion that the map names should be linked to historically significant locations, as this adds to the game's flavor. Just reading through Cole's official history (or other sources for that matter) already gives a good idea on where the major engagements where fought. I think the stratmap does a good job at that too. The only minor criticism I have is the direct link between Stoumont and Manhay, without including Werbomont.

Note that I still think it's a pity that the startmap remains very Bastogne-centered and, in terms of map locations, kinda downgrades the bitter fighting on the Tailles plateau (Hotton-Soy-Erezée-Briscol-Grandmenil-Manhay). More generally, I would have hoped that the overall scope of the stratmap would have been based more on the actual German objectives (incorporating at least the Meuse line and allowing for what-if scenarios), instead of replicating only the historical battlefield.
But, once we get that fantastic tool to swiftly develop new stratmaps, all that will be perfectly moddable, no? Smile

Cheers,

Roel
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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