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Author Message
  Topic: Gold Juno Sword 9.5
Schmal_Turm

Replies: 26
Views: 1954

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Oct 18, 2021 9:05 pm   Subject: Re: Gold Juno Sword 9.5
GameRat, I am wondering if those are the settings you recommend for just this mod, or for the gaming in general? I have used the similar settings recommended in playing the LSA Radzymin '44 mod and have noticed a marked more aggressive response for the Russian forces.
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Sep 27, 2021 6:22 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Don't know if this is an anomaly, but I had a battle where a JSII took a few hits at point blank range from two Panthers and a Tiger and showed one crew member incapacitated. Then as I watched, it took about thirty more rounds, mostly to the turret before the crew was down to two. Definitely would have to be a record of surviving that many hits. Seems somewhat unrealistic. I have had many German tanks that when they were immobilized, as this one was, after taking so many hits would abandon the tank. I guess the Soviet crew was concerned with what happens to deserters.
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jul 30, 2021 8:47 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
After saying how good LSA Radzymin44 is with the version 3, I have to take it back a little. I could be wrong, but I don't believe that the 122mm and 152mm cannons are quite as accurate as they are portrayed in the mod. Nearly every time they fire at my tanks it is a one shot kill. I know that the size of the shell was able to defeat even the Panther, but is it really that accurate every time?
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jul 21, 2021 11:20 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Version 3 works superbly! Thanks for all those who put in the making of what appears to be an excellent mod.
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jul 20, 2021 2:27 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
I was not aware you had a version 3. I will try that instead.
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jul 20, 2021 2:16 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Sure, I try it.
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jul 20, 2021 5:36 am   Subject: Re: LSA Radzymin44 mod bugs and mistakes
CCLSAModRadzymin44v1.02 and no I didn't upgrade the vehicle txt file. I was going to say that even my Panthers say they can't hurt a number of tanks.
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Jul 17, 2021 7:01 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
As long as you are taking notes Aetius, my German Stugs and the Panzerschecks refuse to fire at the T-34/85, and the SU-122 saying they can't hurt them. Now I could be wrong but I don't believe that either of those tanks have any extra armor than on the standard T-34, or even if they did (it seems there may have been an additional 15mm on the T-34/85, and later versions of the T-34/76), the units even refused to fire at the side of the tanks. Other than those items the mod plays well, although I don't believe it is going to go well for my German units. Have to wait and see the counterattack, I guess.

On the plus side, one of my Jagdpanzer IVs did take out a ISU-152 at the side from point blank range.

Great work by all involved!
  Topic: LSA Radzymin44 mod bugs and mistakes
Schmal_Turm

Replies: 18
Views: 2386

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jul 14, 2021 10:17 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
"Most players find soviet armor too strong."

I find that too many times the Soviet armor tends to be too accurate and many times destroys my armor on the first shot, even while moving or turning the turret completely around. The articles I have read say that the Russian tank sights were inferior to the German which accounts for the Germans outdoing the Russian armor one on one.
  Topic: LSA Radzymin44 v1.04 Released
Schmal_Turm

Replies: 9
Views: 1375

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jul 09, 2021 9:38 pm   Subject: Re: LSA Radzymin44 v1.02 Released
Awesome!!! I needed a new mod to play at work. Thanks for all your hard work.
  Topic: TLD Meuse v3.53 and LSA Meuse v4.0 Update
Schmal_Turm

Replies: 9
Views: 1429

PostForum: Meuse Mod   Posted: Tue May 11, 2021 12:25 am   Subject: Re: TLD Meuse v3.53 and LSA Meuse v4.0 Update
Never need to apologize Tejszd, we CC gamers are forever in the debt of all the great modders who willingly put so much time and effort in making a better gaming experience for all of us.
  Topic: Soldier outlines: ON
Schmal_Turm

Replies: 12
Views: 1697

PostForum: The Mess   Posted: Sun May 02, 2021 5:19 pm   Subject: Re: Soldier outlines: ON
I was always of the opinion that the armour zigzagging on the roads was designed to (supposedly) avoid unseen debris, and to make the side of the tank available for a kill shot.
  Topic: Angriff - Stalingrad mod for LSA
Schmal_Turm

Replies: 41
Views: 5802

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Apr 29, 2021 7:25 pm   Subject: Re: Angriff - Stalingrad mod for LSA
So, Manoi, when you say, "Some new vehicles grafics will also come along," does this mean new vehicles or a redoing of vehicles in the previous mod?

Really looking forward to this, as well as any other mods you enterprising modders come up with. Prefer WWII with tanks, though.
  Topic: Angriff - Stalingrad mod for LSA
Schmal_Turm

Replies: 41
Views: 5802

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Mar 23, 2021 12:12 am   Subject: Re: Angriff - Stalingrad mod for LSA
Yes! I have always enjoyed Stalingrad. It will be awesome ported to LSA as then you are able to have units leave areas while still under control if you have a reserve unit. Can't wait for this and Meuse.
  Topic: Meuse for LSA stratmap
Schmal_Turm

Replies: 8
Views: 1846

PostForum: Meuse Mod   Posted: Mon Feb 22, 2021 11:18 pm   Subject: Re: Meuse for LSA stratmap
Being able to have units in reserve so as to not have to take over all the territory again when switching units in play is one of the most important reasons that I really enjoy games from LSA on, or mods ported to it. Also makes it easier to have a unit replaced for a little R&R. Keep up the good work ScnelleMeyer.
  Topic: Finished projects 2020
Schmal_Turm

Replies: 21
Views: 4943

PostForum: Modding Workshop   Posted: Sat Jan 02, 2021 9:10 pm   Subject: Re: Finished projects 2020
That sounds awesome Manoi! Looking forward to anything ported to LSA.
  Topic: Winter War v2.0 For TLD - Released!
Schmal_Turm

Replies: 17
Views: 4053

PostForum: Close Combat The Longest Day   Posted: Sun Dec 06, 2020 2:48 am   Subject: Re: Winter War v2.0 For TLD - Released!
Tejszd., as the "Fabulous Fighting Finns," I keep being allotted artillery, but I can't get it to attach to my units so as to be able to make use of it. Sure could use it on those Russian tanks.
  Topic: TLD Meuse v3.51 Available!
Schmal_Turm

Replies: 10
Views: 2221

PostForum: Meuse Mod   Posted: Sat Sep 26, 2020 9:37 pm   Subject: Re: TLD Meuse v3.51 Available!
I guess maybe it is time to break away from Kharkov and play Meuse again. Thanks Tejszd for all your hard work.
  Topic: A TROJAN HORSE?
Schmal_Turm

Replies: 3
Views: 1496

PostForum: The Mess   Posted: Wed Sep 23, 2020 6:07 am   Subject: Re: A TROJAN HORSE?
I have made attempts from time to time to have an officer corps try to get a surrendered unit to switch, with limited effect. Mostly, if the German unit surrenders en mass, I will try to shoot them or hit them with mortars. It is hard to do either because of the warning of "friendly units" so I will shoot close to the area or use the mortars a little distance away.
  Topic: A TROJAN HORSE?
Schmal_Turm

Replies: 3
Views: 1496

PostForum: The Mess   Posted: Fri Sep 18, 2020 10:01 pm   Subject: A TROJAN HORSE?
I was playing TLD mod Kharkov, and a Russian prisoner walked over a VL and turned it to the Soviet. Now now I am wondering if some of the prisoners are actually soldiers who haven't surrendered? Cost me three officers to get it back. Maybe just kill them all next time.
 
 
 
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