Author |
Message |
Topic: Laudells Crossroads |
ScnelleMeyer
Replies: 1
Views: 135
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Forum: Close Combat 4: Battle Of The Bulge Posted: Sat Apr 13, 2024 10:14 am Subject: Re: Laudells Crossroads |
Hey - Long time no see PM!
Are you coming back to CC?
You made this map right? |
Topic: Korean War Mod? And speculative mods just in general. |
ScnelleMeyer
Replies: 2
Views: 596
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Forum: Close Combat Wacht am Rhein Posted: Sat Jan 27, 2024 6:14 pm Subject: Re: Korean War Mod? And speculative mods just in general. |
Any new mod would be welcome, but a mod with modern weapons would most likely be most popular. Have you got any modding experience? - Making a full mod is an enourmous task. |
Topic: Version to mod |
ScnelleMeyer
Replies: 2
Views: 492
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Forum: Modding Workshop Posted: Thu Jan 18, 2024 11:56 am Subject: Re: Version to mod |
Mooding any of the games is pretty straight forward and very much the same across all the games after CC3/COI, which is more sensitive for data errors.
For quick and easy mods - CCMT - Just because there is no stratmap, Battlegroups, campaign or operations that need to be made. For campaign or operations - it would be LSA. The possibility to stack BGs and a very flexible re-inforcement mechanic is some of the advantages of LSA over TLD. |
Topic: An E-Book for Modding |
ScnelleMeyer
Replies: 2
Views: 415
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Forum: Modding Workshop Posted: Fri Jan 12, 2024 11:33 am Subject: Re: An E-Book for Modding |
You might have seen this thread http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=12434 - It is a very good start.
I think its a good idea, but it is a massive undertaking. Would have to be divided up into chapters on Data, Graphics, Map making, Sound, .dll/.exe editing. - Maybe more categories?
Maybe start out small with the most common questions a new modder may have? Like simple data edits like changing the weapons and team numbers and such. |
Topic: Guide on how to put new vehicles in the game |
ScnelleMeyer
Replies: 17
Views: 9696
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Forum: Close Combat Modern Tactics Posted: Wed Jan 10, 2024 6:54 pm Subject: Re: Guide on how to put new vehicles in the game |
No problem - the forum exists to help out each other. |
Topic: Guide on how to put new vehicles in the game |
ScnelleMeyer
Replies: 17
Views: 9696
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Forum: Close Combat Modern Tactics Posted: Wed Jan 10, 2024 5:59 pm Subject: Re: Guide on how to put new vehicles in the game |
Did you use the RTB for BOTH unpacking and packing? If not then make sure you do. |
Topic: last stand arnhem strategic map |
ScnelleMeyer
Replies: 10
Views: 3979
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Forum: Close Combat Last Stand Arnhem Posted: Tue Jan 02, 2024 9:39 pm Subject: Re: last stand arnhem strategic map |
IIRC in the newer releases there can be 8 connections per Map. So 64*8. |
Topic: New vehicles how to do ? |
ScnelleMeyer
Replies: 6
Views: 450
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Forum: Close Combat Modern Tactics Posted: Sat Dec 23, 2023 10:15 pm Subject: Re: New vehicles how to do ? |
Happy that it could help you. This is not the exact formulas used in the stock game as the data seems to have been adapted for gameplay reasons. I do not now the reason for the error when inputting a 60 degree angle, sorry. |
Topic: New vehicles how to do ? |
ScnelleMeyer
Replies: 6
Views: 450
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Forum: Close Combat Modern Tactics Posted: Thu Dec 21, 2023 10:16 pm Subject: Re: New vehicles how to do ? |
This is a startpoint
Edit: The file was not included in the first post. |
Topic: New vehicles how to do ? |
ScnelleMeyer
Replies: 6
Views: 450
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Forum: Close Combat Modern Tactics Posted: Thu Dec 21, 2023 5:08 pm Subject: Re: New vehicles how to do ? |
Will this help you? |
Topic: Discovery |
ScnelleMeyer
Replies: 4
Views: 571
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Forum: Close Combat Gateway to Caen Posted: Sat Dec 16, 2023 5:46 pm Subject: Re: Discovery |
Yes, the tank-speed mod is my work. I dont have a newer version, but feel free to use and change the data any way you want.
Maybe use another mod as a starting point and add your changes over time to create something you want. |
Topic: Discovery |
ScnelleMeyer
Replies: 4
Views: 571
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Forum: Close Combat Gateway to Caen Posted: Sat Dec 16, 2023 1:24 pm Subject: Re: Discovery |
Hi arvigna, what kind of mod are you working on? Please tell more:)
A couple of posts with info about vehicle speed in Close Combat:
https://www.matrixgames.com/forums/viewtopic.php?f=10365&t=291255 https://www.matrixgames.com/forums/viewtopic.php?f=10365&t=316872
In CC, except CCMT there has always been a cap on vehicle speed ingame that equates to the speed of a running man (soldier) 14,4Km/h) Unfortunately I dont think your calculations are correct. The map scale of GtC is 8pixels per meter. As explained in the links above the speed data entries of GtC will not give anywhere near a real life speed in the game as the maximum speed in the game is 9km/h.
In Close Combat Modern Tactics there is no cap on vehicle speed. and the speed entries also seem to make more sense. For example: M1A2 Abrams MBT: 375 in workbook: 375/5pixels/m (map scale) = 75km/h, HUMMVE: 433/5 = 86,6km/h. - Sounds about right to me. |
Topic: Best purchase ever |
ScnelleMeyer
Replies: 6
Views: 765
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Forum: The Mess Posted: Fri Dec 08, 2023 6:34 pm Subject: Re: Best purchase ever |
Good investment indeed! You gave so much to the community over the years! - I can speak for myself: You were a big influence in presenting map making as something anyone could do with your map tutorial (s). Would love to see you stay in the community and draw the occational map or 64! - But I understand that life goes on to other endevours sometimes. I do have most of the maps you made for Winter war for TLD still on my harddrive, but some were unfortunately missing. |
Topic: Gaming question : Desert mapsn snow maps, "green" |
ScnelleMeyer
Replies: 4
Views: 516
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Forum: Close Combat Modern Tactics Posted: Fri Nov 10, 2023 7:21 pm Subject: Re: Gaming question : Desert mapsn snow maps, "green&qu |
I dont remember, but check this doc: CC2Guide-TxtfMapLosRoof_v7.pdf - You find it in manuals folder of your 5CC installation. |
Topic: Gaming question : Desert mapsn snow maps, "green" |
ScnelleMeyer
Replies: 4
Views: 516
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Forum: Close Combat Modern Tactics Posted: Fri Nov 10, 2023 6:13 pm Subject: Re: Gaming question : Desert mapsn snow maps, "green&qu |
Its in the header of the map -text file |
Topic: Map scaling tutorial |
ScnelleMeyer
Replies: 25
Views: 17452
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Forum: Modding Workshop Posted: Thu Nov 09, 2023 9:46 pm Subject: Re: Map scaling tutorial |
Some additional information here: https://www.matrixgames.com/forums/viewtopic.php?f=10365&t=284474 |
Topic: About the old CC site : Closecombat.org |
ScnelleMeyer
Replies: 3
Views: 627
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Forum: Close Combat Modern Tactics Posted: Wed Nov 08, 2023 7:46 pm Subject: Re: About the old CC site : Closecombat.org |
Here is some Dodam tutorials http://ftp.matrixgames.com/pub/CloseCombatCrossOfIron/Support/ |
Topic: Arab vs Isreali Mod |
ScnelleMeyer
Replies: 22
Views: 20809
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Forum: Close Combat Panthers in the Fog Posted: Wed Nov 08, 2023 7:40 pm Subject: Re: Arab vs Isreali Mod |
There is Arab voices for CCMT. I have it and can upload it later. |
Topic: Guerrilla Mod - AWM (Asymetric War Modelization |
ScnelleMeyer
Replies: 27
Views: 5129
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Forum: Close Combat Modern Tactics Posted: Mon Nov 06, 2023 7:50 pm Subject: Re: Guerrilla Mod - AWM (Asymetric War Modelization |
Thank you for your link collection! Very useful indeed! |
Topic: Guerrilla Mod - AWM (Asymetric War Modelization |
ScnelleMeyer
Replies: 27
Views: 5129
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Forum: Close Combat Modern Tactics Posted: Mon Nov 06, 2023 11:55 am Subject: Re: Guerrilla Mod - AWM (Asymetric War Modelization |
stratweg wrote (View Post):
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Ok, thanks.
At this time, I did not read CTC,PITF,WAR,COI,LSA entire modding forum because I play/mod now only CCMT, but I will do to collect usefeull informations (I did it for TLD)
I've got 10 years of catching up to do in a month :twisted:
EDIT : Founded also this link, where there are infos about same quesiton https://www.matrixgames.com/forums/viewtopic.php?f=10365&t=302831
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Yeah that last link was the original topic I was trying to find, but couldn't. |
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