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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Kharkov H2H GC AAR
Spud007

Replies: 6
Views: 10773

PostForum: Kharkov   Posted: Tue Jan 11, 2022 2:38 pm   Subject: Re: Kharkov H2H GC AAR
TLD Second Battle of Kharkov Mod V2.3

Spud007 – Soviets
Excellancy – Axis

15 minute Battles. Line Settings. Force Morale On. 2min VL rule.



We have just finished a H2H Grand Campaign. It began about 2 years ago and thanks to the Pandemic and all the associated lock downs, we were able to reach the end on Dec 31 2021. The result: Major German Victory.
At the start the Soviets had just about all the South East corner of the Strategic Map except for the corner map of Sloviansk, and only entry on Balakleia and the maps north of it. By the end all we had left in the South was half the Izyum map, but we did have a small rump of about 5 maps worth of territory in the North East. Our total number of BattleGroups had been whittled down to a total 10 left standing on the field. Amount of tanks we had left was probably 3 KVs and 4 or 5 T34s between all our remaining BGs. We were done!

At our highest point, about 7-8 days into the GC, we reached Merefa on the outskirts of Kharkov, Vodolaga in the West, and Velyki Prokhody in the North. But from then on excellent work from Excellancy was able to isolate the individual BGs at the tip of our advance and then squeezes us back. We were able to hold the south eastern entry entry of the 14th Panzer BGs until the last week of the Campaign, but once they got free these Axis forces were able to crush us in the South.

Favourite Maps

Borisovka and Verkhniy Bishkin.




On these huge maps the opposing BGs would slog it out for days on end. It would be a back and forth that often would end up with one side looking like it had finally just about taken the map, but only to find in the next battle all that had been gained was lost. Both these maps were a snipers paradise, with one pair of snipers on my side scoring 60 kills (see the records thread). Armour was vital, but a well-placed AT gun could wreak havoc.

Mechebilovka and Kam’yana Yaruha


These maps were often important swing maps in the strategic to and fro of the Campaign. On them infantry could defend well even against Armoured attacks, and we had some great battles on both these maps.

Zmiev

Don’t know why but this map was a tank graveyard. When we first attacked here we lost so many KV’s and T34s to invisible German AT guns. It took many turns before we could finally take it from what I thought was a weak German infantry group. When it was the other way around at the end of the Campaign, a Soviet Rifle Division was able to see off 2 German Armoured BG attacks.

Crashes and bugs etc…

The map of Lyptsi was weird. From the Soviet side on deployment it would look we had VLs but then we couldn’t actually deploy there, it seemed the VLs were mixed up for some reason. This made it practically impossible to play this map so we decided to try and bypass it, leaving it as held by the Germans. But it was also a map where reformed German BGs would deploy and attack from, so it was not good for us as we always had to defend it with a BG nearby. It also made any North Western thrust difficult for the Soviets.


We often had random crashes from airstrikes (in nearly all cases the Axis airstrikes), barrages, or for other unknown reasons. Most of the times it would be the first battle of our gaming session. We would then try to recreate (VLs, tank losses etc…) as good as we could and then truce. But the crashes didn’t happen so often that we ever felt like stopping the Campaign.

Favourite and Most Feared Weapons From Soviet Viewpoint

Soviet Weapons

Maksim 1910 Medium Machine Gun. This mg was a mincing machine and when we had a ‘sewing machine’ symphony of them in tandem we chewed up a lot of krauts and Romanians.
ML-20 Gun. This howitzer was tough and reliable and capable of delivering a heavy blow on infantry and tanks. It even knocked out a few German Tanks with a direct hit.
ML-30 Gun. The antithesis of the ML-20. Would be lucky to get it to fire more than 2 or 3 shells. Normally it would just be spinning around and around…
DP Obr 39 or 42. Our best AT gun. I had a few crews with 4 or 5 tank KO tallies. But they would only last a few battles as Tanks usually had the upper hand on them once they found where they were.
KV-1. All models were the best tanks for the Soviets. They usually would outlast all German tanks except Panzer IIIJ, IVF2, and captured T-34s.

Axis Weapons

Wurfers
. These German rocket firing halftracks wreaked havoc on both infantry and tanks. I would go as far to say that these bastards, and my opponent’s excellent handling of them, are what stopped us reaching Kharkov. Their fire seemed to be tighter than the scattered rockets of my Katyushas. In a way they replicated the overwhelming German airpower of the real battle that was missing here because of the airstrike crashing issues.
Dreaded 88. It took me a few battles before I realised that an 88 versus one tank was suicide for me. Even 2 tanks to one was dangerous. This AT gun was feared and it wasn’t until past the middle of the campaign, when we were being pushed back, that I finally found the best infantry weapon to tackle it; the DP-27.
Panzer IIIJ. This was a numerous and strong German tank that could meet and defeat any of our tanks, including the KV-1s.
PzIID. Ugh. This was an infantry killing machine that could also easily dispose of any of our light tanks. Hated this tank!

All up a great Mod to play, combining intense tactical battles with a very good strategic map that had you thinking all the time what your next moves were going to be. A big thank you to Drizzt for doing this! And a big thank you to Mooxe and all the others that keep this valuable website alive for us CC nuts!
  Topic: Kharkov H2H GC AAR
Spud007

Replies: 6
Views: 10773

PostForum: Kharkov   Posted: Tue Jan 11, 2022 2:07 pm   Subject: Kharkov H2H GC AAR
A brief after action report on a head to head GC in the TLD Kharkov 42 Mod
  Topic: The Records Thread
Spud007

Replies: 71
Views: 99673

PostForum: H2H Multiplayer   Posted: Fri Dec 31, 2021 4:32 am   Subject: Re: The Records Thread
Just finished a H2H GC on the TLD Kharkov mod. Hope to post a thread about it soon. In meantime here is a pair of Russian snipers who had fun

  Topic: Problem with using saved old CC5 battle in TLD Classic CC5
Spud007

Replies: 4
Views: 4255

PostForum: Close Combat The Longest Day   Posted: Wed Nov 24, 2010 9:28 am   Subject: Re: Problem with using saved old CC5 battle in TLD Classic C
OK thanks for the info. It is a pity since we have been playing this GC for a long time (nearly 7 years!)
  Topic: Problem with using saved old CC5 battle in TLD Classic CC5
Spud007

Replies: 4
Views: 4255

PostForum: Close Combat The Longest Day   Posted: Wed Nov 24, 2010 6:16 am   Subject: Problem with using saved old CC5 battle in TLD Classic CC5
Hi all. A mate and I have an old Invasion Normandy CC5.01 GC game saved which we would like to start up again. We were hoping to use the "classic" CC5 game in TLD but I couldn't see it in the saved games area (I am sure I copied the game into the right directory as I can see the other games listed there). I can see the game in my old Invasion Normandy CC5 but as I'm using Windows 7 I'd prefer to use the TLD CC5 because the map scrolling during battles is much more controlled.

Has anyone seen this problem before? Is it at all possible to fix it?

Thanks in advance,

Spud007
  Topic: What was your first wargame?
Spud007

Replies: 215
Views: 288768

PostForum: The Mess   Posted: Sat Nov 20, 2010 8:13 am   Subject: Re: What was your first wargame?
Squad leader board game wow back in 80s...

Then one day i decided to look for a computer version of it and found CC2. The rest is history  Cool
 
 
 
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