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Author Message
  Topic: new explosions PITF/GTC into old CC's???
TheImperatorKnight

Replies: 134
Views: 75666

PostForum: Modding Workshop   Posted: Sat Jul 09, 2016 2:47 pm   Subject: Re: new explosions PITF/GTC into old CC's???
This is awesome Smile can't believe I didn't download these earlier
  Topic: Mooxe Says AI Performs Poorly in Matrix Forum
TheImperatorKnight

Replies: 143
Views: 70248

PostForum: Close Combat Modern Tactics   Posted: Sun Jun 12, 2016 8:48 pm   Subject: Re: Mooxe Says AI Performs Poorly in Matrix Forum
Dear Stwa

I can't understand the point you're trying to make because there's not enough pictures to back up your argument. Can you upload more pictures please?

And you're not talking enough about how Modern Tactics is the greatest Close Combat game in the history of mankind. Clearly you're not posting to your usual standards. Can you correct these issues asap please?

Thanks x
  Topic: Mooxe Says AI Performs Poorly in Matrix Forum
TheImperatorKnight

Replies: 143
Views: 70248

PostForum: Close Combat Modern Tactics   Posted: Thu Jun 09, 2016 9:40 pm   Subject: Re: Mooxe Says AI Performs Poorly in Matrix Forum
Small maps mean quick entertaining battles. Big maps mean... zzz

Unless you have infinity off-map artillery strikes to spam
  Topic: Wittmann's Interview
TheImperatorKnight

Replies: 4
Views: 3708

PostForum: The Mess   Posted: Sun Jun 05, 2016 9:47 pm   Subject: Re: Wittmann's Interview
Great link! Thanks for posting it
  Topic: Mooxe Says AI Performs Poorly in Matrix Forum
TheImperatorKnight

Replies: 143
Views: 70248

PostForum: Close Combat Modern Tactics   Posted: Sun Jun 05, 2016 9:40 pm   Subject: Re: Mooxe Says AI Performs Poorly in Matrix Forum
See. My videos helped back up your argument. But hey, a handful of videos ain't as good as six billion pictures. Everyone knows that. It's common sense n stuff
  Topic: how to start my first map?
TheImperatorKnight

Replies: 16
Views: 11371

PostForum: Modding Workshop   Posted: Sun May 22, 2016 12:04 am   Subject: Re: how to start my first map?
I created a video a while back of me programming a map from start to finish. It was for GWTC but the same will work for CC5 or any CC after CC2.

https://www.youtube.com/watch?v=D_WQYB-A_KQ

I don't draw the map in this video. I just import it from the game, resize it and program it.
  Topic: The Desert Fox | Rommel in North Africa 1941 [YT Video]
TheImperatorKnight

Replies: 4
Views: 3854

PostForum: The Mess   Posted: Fri May 20, 2016 4:01 am   Subject: Re: The Desert Fox | Rommel in North Africa 1941 [YT Video]
Thanks Stwa! Very Happy
  Topic: Mooxe Says AI Performs Poorly in Matrix Forum
TheImperatorKnight

Replies: 143
Views: 70248

PostForum: Close Combat Modern Tactics   Posted: Thu May 19, 2016 12:43 am   Subject: Re: Mooxe Says AI Performs Poorly in Matrix Forum
Let's use 700 pictures in a thread instead of a short video or something. You know, because that makes sense n stuff
  Topic: The Desert Fox | Rommel in North Africa 1941 [YT Video]
TheImperatorKnight

Replies: 4
Views: 3854

PostForum: The Mess   Posted: Wed May 18, 2016 3:04 am   Subject: Re: The Desert Fox | Rommel in North Africa 1941 [YT Video]
Thanks Mooxe!

I am using Bandicam. Why? What is it you're using? I know a lot of people use Fraps and others, but Bandicam hasn't ever let me down and I'd highly recommend it.
  Topic: The Desert Fox | Rommel in North Africa 1941 [YT Video]
TheImperatorKnight

Replies: 4
Views: 3854

PostForum: The Mess   Posted: Wed May 18, 2016 2:30 am   Subject: The Desert Fox | Rommel in North Africa 1941 [YT Video]
Hey everyone! Very Happy

After 5 months of hard work, I've finally created a highly detailed documentary telling the story of Rommel's first desert offensive (Operation Sonnenblume to the beginning of Tobruk). And I thought you guys may be interested in seeing it - I know a lot of you like your history.

It's not an operation that's been covered much in other documentaries. Usually it's just casually mentioned that Rommel somehow pushed the British back, but without actually saying how he managed this. So I wanted to cover the battle in detail (at the battalion and even kampfgruppe level where possible).

The 3D graphics are inspired by various strategy computer games - although my strategic map is far more dynamic than the Close Combat ones :wink:

Link to the YouTube Video!

Here's an example of the graphics



I'm also currently doing a COI LP if anyone's interested in watching/taking part in that (Link!). I'm naming units after comrades again, so if you want a unit I'll add you to the reserve list.


And just for good measure, here's the video bibliography!

Battistelli, Pier Paolo. Erwin Rommel (Command). Osprey Publishing, 2010.
Beckett, Ian F. Rommel: A Reappraisal. Great Britain, 2013.
Beevor, Antony. The Second World War. Phoenix, 2014.
Bickers, Richard Townshend. The Desert Air War: 1939-1945. Endeavour Press Ltd, 2015.
Butler, Daniel Allen. Field Mashal: the Life and Death of Erwin Rommel. Casemate Publishers, 2015.
Dimbleby, Jonathan. Destiny in the Desert: The Road to El Alamein - the Battle that Turned the Tide. Great Britain, 2012.
Hart, Liddell. A History of the Second World War. Pan Books, 2015.
Hastings, Max. All Hell Let Loose: The World at War 1939-1945. HarperPress, 2011.
Jorgensen, Christer. Afrika Korps: Rommel’s 1941 Offensive (Rapid Reads). Brown Bear Books, 2014.
LaFace, Major Jeffrey L. Tactical Victory Leading to Operational Failure: Rommel in North Africa. Pickle Partners Publishing, 2014.
Lyman R. The Longest Siege: Tobruk - The Battle That Saved North Africa. Pan Books, 2011.
Moorehead, Alan. The Desert War: the Classic Trilogy on the North Africa Campaign 1940-43. CPI Group, 2012.
Nash, N. Strafer Desert General : The Life and Killing of Lieutenant General WHE Gott. Pen and Sword Books Ltd, 2013.
Neillands, Robert. The Desert Rats: 7th Armoured Division 1940-45. UK, 2005.
Neillands, Robert. Eighth Army: From the Western Desert to the Alps, 1939-1945. John Murray Publishers, 2004.
Pitt, Barrie. The Crucible of War: Volume 1: Wavell’s Command. Cassell & Co, 2001.
Playfair, Major-General I.S.O. The Mediterranean and Middle East, Volume II, “The Germans come to the help of their Ally” (1941). The Naval & Military Press Ltd, 2004.
Raugh, H. Wavell in the Middle East 1939-1941: A Study in Generalship. USA, 2013.
Reuth, Ralf Georg. Rommel: The End of a Legend. Haus Publishing, 2005.
Thompson, Dennis H. Discarded Victory - North Africa, 1940-1941. Pickle Partners, 2014.
Williamson, Gordon. Afrikakorps 1941-43 (Elite). Osprey Publishing, 2009.
  Topic: GTC Mod Installation Standard - Need Your Input
TheImperatorKnight

Replies: 18
Views: 39129

PostForum: Close Combat Gateway to Caen   Posted: Thu May 05, 2016 2:37 pm   Subject: Re: GTC Mod Installation Standard - Need Your Input
I guess we shouldn't use the auto-installers then if we can't figure out how to get it to work with Steam. At least until someone creates one that does work for Steam. That's the direction Matrix seem to be pushing the series, and that's where a good portion of the new players (who won't know how to install mods) will be coming from.
  Topic: GTC Mod Installation Standard - Need Your Input
TheImperatorKnight

Replies: 18
Views: 39129

PostForum: Close Combat Gateway to Caen   Posted: Wed May 04, 2016 4:49 am   Subject: Re: GTC Mod Installation Standard - Need Your Input
Just wanted to chip in on this. The reason I used JSGME for my mod was because it was simple to figure out how to get it to work. I wouldn't say it was complicated since you just have to extract the small map mod into the main CC GWTC directory and it does it all for you (you could include a readme file to say where the main GWTC directory is in case people don't know). So as long as modders set up their zip files to include JSGME in with the mod it'll be easier from the player's point of view because they just need to extract.

If you want to see an example of how quick and easy it is to install, I made a video on how to install it, and the whole process takes about a minute to do https://youtu.be/BOUastcNzZ4?t=36s

If you compare that to some of the older mods where you have to go through a lengthy process just to get it installed... e.g. http://www.closecombatseries.net/CCS/modules.php?name=Content&pa=showpage&pid=92 ...I think it's quite easy.
  Topic: Logic To This? - Take A Look
TheImperatorKnight

Replies: 4
Views: 4770

PostForum: The Mess   Posted: Tue Feb 09, 2016 4:07 pm   Subject: Re: Logic To This? - Take A Look
ke_mechial wrote (View Post):
I personally believe that there are still unknown aspects of CC Engine. I had posted about mortar teams which spontaneously start firing without seeing enemy. It happened to me a few times. Since, in computer world, nothing is coincidence, it must have something to do with a game feature, probably commanding.

I think, if command team is near his own teams, they become coordinated and get information about the enemy positions, etc. Of course, they are well commanded then, too. That also makes sense, why slots are arranged according to platoons. At least, that is what it logically should be.


That would be amazing if mortars were linked to the HQ units. I wonder if there's a way to test this. I'm doubtful though - I can't see a company introducing a feature like that and then not shouting about it. Or even hinting at it. Maybe they set it up this way so they could introduce these features in a future release... and then they went under  Laughing

Also, I'm not convinced that the command radius as it is currently is worth the effort. What exactly does it do? If it's a crucial firefight, and I want to gain every advantage possible, then fair enough. But often times it's better to separate your units from the moment the battle starts. That way you can take key positions (and/or gain tactical advantages over your opponent) whilst also lessening the impact of mortars and shells.
  Topic: Artists that made Close Combat
TheImperatorKnight

Replies: 22
Views: 16335

PostForum: The Mess   Posted: Tue Feb 09, 2016 3:49 pm   Subject: Re: Artists that made Close Combat
mooxe wrote (View Post):
The reverse has been done.




Its also been done with CC2 maps, but they were high quality 3D, not what you see above.


That looks... interesting. What mod is that? And do you have links to the CC2 maps??

I'm learning to use 3D software at the moment, so once I get to grips with it I'll try create a map with it for COI and see how it turns out.
  Topic: Artists that made Close Combat
TheImperatorKnight

Replies: 22
Views: 16335

PostForum: The Mess   Posted: Tue Feb 09, 2016 1:48 am   Subject: Re: Artists that made Close Combat
Huh... this got me thinking. I wonder if I could make a map in 3D then render it out as an image and create maps with it
  Topic: Was 10 years enough?
TheImperatorKnight

Replies: 156
Views: 173263

PostForum: Site Info   Posted: Tue Aug 04, 2015 9:26 pm   Subject: Re: Was 10 years enough?


These images have been quite creative so far  Laughing
  Topic: Was 10 years enough?
TheImperatorKnight

Replies: 156
Views: 173263

PostForum: Site Info   Posted: Sun Jul 26, 2015 11:53 am   Subject: Re: Was 10 years enough?
I can write articles. Only issue is I use British spellings so you'd have to get used to that Razz

It would be great to see a more active Home page. And the Download section is fantastic, even if it's not been updated in a while. For me though, the Forums are the main thing I visit this website for. I don't know why but the Matrix forums just ain't the same.
  Topic: Was 10 years enough?
TheImperatorKnight

Replies: 156
Views: 173263

PostForum: Site Info   Posted: Thu Jul 23, 2015 7:42 pm   Subject: Re: Was 10 years enough?
Pete wrote (View Post):
Right, another thread hijacked  Smile


It would be quicker to point out threads that aren't hijacked than to list the ones that are Laughing
  Topic: Was 10 years enough?
TheImperatorKnight

Replies: 156
Views: 173263

PostForum: Site Info   Posted: Thu Jul 23, 2015 9:07 am   Subject: Re: Was 10 years enough?
"This is a game you will show your grandchildren, and mightily bored they'll be" - Lieutenant General Brian Horrocks

  Topic: Was 10 years enough?
TheImperatorKnight

Replies: 156
Views: 173263

PostForum: Site Info   Posted: Sun Jul 19, 2015 4:48 pm   Subject: Re: Was 10 years enough?
It's a real shame you're considering closing the site, Mooxe. I still think you should wait and see what happens with The Bloody First. I'll pm you shortly.

0202243 wrote (View Post):
Hi
I also was absent from CC for a while... I do not prefer a close down of this site but if this happens i will understand.

Also, some time ago TIK started a new site (http://www.closecombatfanatics.com/), so I was thinking 'Why creating a seperated site'? Wouldn't it be better to combine forces so the community would not totally dissapear?


My site isn't an alternative atm (apart from the forums I guess) since I've had zero time to work on it. I will keep it open though, and will work on it when I can. But I've even had to put my YouTube channel on hold for the last few weeks whilst I work on my documentary Sad However, I do think you have a point. CCF was a knee-jerk reaction to Mooxe creating this thread. There may not be many CC fans left, but I wouldn't like to see the community splinter after CCS goes down.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
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helped over the years, and all our users that contributed to this site!