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Close Combat Series Forum Index
 
 
Author Message
  Topic: Any new maps for CC III in the works?
US_Brake

Replies: 9
Views: 8569

PostForum: Close Combat 3: The Russian Front   Posted: Mon Feb 26, 2018 6:57 pm   Subject: Re: Any new maps for CC III in the works?
A few new mods in the COI section of this forum. Company Commander, Stalingrad, Scorched Earth.
  Topic: Donald Trumph
US_Brake

Replies: 379
Views: 169036

PostForum: The Mess   Posted: Sat May 20, 2017 1:49 pm   Subject: Re: Donald Trumph
Trump is a Troll
  Topic: Looking for a game
US_Brake

Replies: 15
Views: 14106

PostForum: Close Combat Cross of Iron   Posted: Sat May 20, 2017 1:30 pm   Subject: Re: Looking for a game
I'll try to set up my new Pc for onlineplay this summer. We have a new Mod for C.OI WF Company Commander
  Topic: Cool AI Stuff by John Anderson, Lead AI for Atomic
US_Brake

Replies: 23
Views: 17868

PostForum: The Mess   Posted: Thu Nov 24, 2016 11:13 am   Subject: Re: Cool AI Stuff by John Anderson, Lead AI for Atomic
Informative details from John Anderson  Cool
  Topic: Company Commander Mod & GC
US_Brake

Replies: 13
Views: 15727

PostForum: Close Combat Cross of Iron   Posted: Mon Oct 03, 2016 6:43 am   Subject: Re: Company Commander Mod & GC
vobbnobb wrote (View Post):
I saw you post over at Matrix. Damn, I missed this thread in September!

I'm confused to what operation it is or historical time frame, please mention some more details.


Company Commander is a new Sub-Mod/Grand Campaign for The Western Front v10. The player starts as a 2nd Lt and Fights 16 Ops from Normandy to Germany. Previous Campaigns for WF include.

The Western Front v10 Campaign: Assault on Europe by Zonbie
The Western Front v10 Campaign: Ardenne to Hurtgen by CB_MilesTeg
  Topic: Ostfront maps
US_Brake

Replies: 4
Views: 6033

PostForum: Close Combat Cross of Iron   Posted: Fri Sep 23, 2016 1:40 am   Subject: Re: Ostfront maps
good idea they need fixes and update
  Topic: Close Combat H2H @ Gameranger
US_Brake

Replies: 13
Views: 16152

PostForum: H2H Multiplayer   Posted: Fri Sep 23, 2016 1:36 am   Subject: Re: Close Combat H2H @ Gameranger
vobbnobb wrote (View Post):
What mods you after now Brake?


Few COI projects in the works I have been working on

New Eastern Front Mod by Dima

Tarawa Mod -  DAK_Legion

Guadalcanal

Vietnam Starlite -  DAK_Legion
  Topic: Noticable increase in users from France
US_Brake

Replies: 4
Views: 23483

PostForum: Site Info   Posted: Sat Sep 10, 2016 7:55 am   Subject: Re: Noticable increase in users from France
It's the FFL Clan coming back to improve their stats on Cases Ladder  Cool
  Topic: Ryan Lost in No mans land !
US_Brake

Replies: 8
Views: 7381

PostForum: Modding Workshop   Posted: Sun Aug 28, 2016 4:03 am   Subject: Re: Ryan Lost in No mans land !
I recommend members get involved in modding Cross of Iron. It is a great upgrade of the original Close Combat III and is a stable platform for new operating systems. A majority of classic CCIII mods have been converted by DAK_Legion to work with COI. Several more CCIII mods have yet to be converted.  These classic mods lay the groundwork for new projects that have plenty of potential for great new mods.

Cross of Iron players would benefit from modders who can mod existing teams and or create new team sets as well as map makers or editors who can create new maps or edit existing maps from other games to play in COI.
  Topic: Scenario Editor and Campaigns.
US_Brake

Replies: 4
Views: 7873

PostForum: Close Combat 3: The Russian Front   Posted: Sun Aug 28, 2016 3:37 am   Subject: Re: Scenario Editor and Campaigns.
Greetings!

With credit due to Mick (xe5) and others who found out how the Campaign Editing works, here are basic techniques for editing your own campaigns.

The Folders of CC3

The Games/Battles folder contains the operations made with Scenario Editor, and show up in the CC3 screens as Custom Scenarios.  Any custom operation downloaded (as when you join an internet custom game) also shows up in this folder.

The Data/Camp_ops folder contains the operations used in the campaigns.  Originally, it contains the 16 historical operations that make up the Grand Campaign.  The other campaigns also use the same operations in varying amounts.  Any operation in this folder can be accessed by any campaign, including custom operations that are moved in by a Windows Explorer file tool.  Any change to an operation will affect any campaign that uses that operation. The operations used in campaigns have important differences from the operations accessible in "historical operations" play.  There are no assigned forces in campaign play, and the map points and the daily points are adjusted.  Usually, the first map has greatly increased points, enought to buy teams like the ones in the "historical operation."  (Of course, there is no way to make the AI buy those same teams.  Or is there...?)  Many more operations can fit in with the original 16, in my experience, without any problem, even if the operation is not currently part of a campaign.

The Data/Campaigns folder contains the 15 campaigns.  The names of these campaigns cannot be changed, as the exe. of the game looks for them when starting.  Also, no names can be deleted, nor additional campaign files introduced.  All campaigns are actually exactly alike in how they work.  They all take up to 16 operations.  Each file can be opened with Notepad.  After the title, year and subtitle, the operations are listed in chronological order.  If new operations are available in the Data/Camp_ops, entering the names in a campaign notepad will cause that campaign to use it.

   Example:  The campaign, "Achtung Panzer!" originally has just 2 operations, Second Battle of Kharkov and Counter Stroke at Kharkov.    (These show up in the Grand Campaign after Moscow Relatliates and before Rattenkrieg Stalingrad.)   Use Scenario Editor to produce a 1942 operation entitled, "Inside Kharkov," that will be used in between the originals. (You may use any map, original or custom)   Do not assign forces to this operation, only map points or daily points (for multi-day operation).  Assigning victory locations, barrage, 1st deployment zones, etc. would be the same as for any custom operation.  Design the operation keeping in mind that forces from the 1st operation will carry over into this one.  Then, exit CC3 and call up Windows Explorer.  Open the Games/Battle folder, copy or move the "Inside Kharkov"  file into the Data/Camp-ops folder.  Then select the Data/Campaigns folder, right-click on Achtung Panzer!, and "open with" Notepad.   After the line, "Second Battle of Kharkov" return and type "Inside Kharkov."  Save and exit.  Go back to CC3 and choose play a game, historical campaigns.  When you choose Achtung Panzer! it should now say 3 operations.  Playing the campaign will reveal the operation.


   Other Notes:

   Although the 16 operation limit can be exceeded, it is not advisable to go past 18.  It crashed on 20, and there seemed to be some problems  before then.   Only brief experimenting was done, and I do not know about the stats (kills, medals) and how that translates.

   Operations can be added to an ongoing campaign.   If the current operation is not finished, then it is possible to  add an operation at the end, otherwise it must be after the next one.  (Ex: In above edited Achtung Panzer!, you finish Second Battle of Kharkov and start playing Inside Kharkov.  You may still add an operation after Inside K and before Counter Stroke.  However, if you finish Inside K, you must add after Counter Stroke.)

   If an operation with assigned forces is moved and used by a campaign, the forces will not show up on the requisition screen, only requisition points.  The exact points available are dependent upon the famous formula (expected forces, map points, difficulty, etc).

   Of course, all maps (including custom maps) must be installed to be used.  Any map that works with the game may be used in an operation for a campaign with this method.

   The Free Deploy operations only work as single-day.  The borders revert back after the first truce.  However, using them as single-day operations in a campaign works very well.  (Ex: A series of Free Deploy operations can simulate the repeated infiltration and reclaiming of territory in Stalingrad.  The fighting over and over moved back and forth in history, and can be simulated by stringing together different small deployment zones.)

   Only the first operation is assured of applying the map pts of the 1st day.  If expected force strength is exceeded, the player only receives the 50 points for operation start.  The map points are used in the calculation of points awarded on subsequent days, however, and care must be taken when assigning them.

   A "set-up" operation may be used in the start of a campaign to save assigned forces by initiating the campaign over a connection and having the other player pick forces designated.  Then the saved campaign can be continued solo-play with the desired enemy forces.


I hope this is a help, as campaign play is much better than single operations.  Also, all those custom maps can be used this way.  If you have any questions, feel free to e-mail me.
Your comrade,
Blabsky
  Topic: Scenario Editor and Campaigns.
US_Brake

Replies: 4
Views: 7873

PostForum: Close Combat 3: The Russian Front   Posted: Sun Aug 28, 2016 3:35 am   Subject: Re: Scenario Editor and Campaigns.
Customizing the Grand Campaign

Its possible to edit the GC [or any of the smaller campaigns] a number of ways by either altering the original Ops, replacing them with custom Ops or add custom Ops to them.

To edit the original campaign -

Make a copy of the entire CC3/Data/Camp_ops folder and archive it somewhere [or zip all the files therein. These 105kb Camp_op files zip down to a handy 7kb] Then move the files in the

CC3/Data/Camp_ops folder:

Blitzkrieg!
Roads to Moscow
Moscow Retaliates
Second Battle of Kharkov
Counter Stroke at Kharkov
Rattenkrieg Stalingrad
Last Stand at Stalingrad
Operation Star
Back Hand Blow
Dog Fight at Kursk
Counter Blow at Prokhorovka
Closing the Korsun Pocket
Relieving the Korsun Pocket
Bridgehead on the Vistula
Hermann Goring Attacks
Gotterdamerung

to your CC3/Games/Battles folder. Open any of these and edit in the Scenario Editor to modify any/all of the parameters you normally would in SE [maps, map sequence, battle mode, barrage, rank, ammo levels, rarity, points per map, points per day, forces etc]. When finished, save as the default name, which will be the same as the original file name . When youre finished editing any/all
of the Camp Ops move them back to the CC3/Data/Camp_ops folder. Start a GC and play. Note this will affect any GCs you currently have underway. These can either be completed with the edited Ops or played in std fashion by reinstating the original set of CC3/Data/Camp_ops folder files you archived.

To add a custom Op to the GC - create the Op in Scenario Editor. Take care to set the parameters of the op to match the time period you'd like to the Op to model. Use the History button to view a timeline of the Grand Campaign. Name the new Op as desired. Save and move it from the CC3/Games/Battles folder to the CC3/Data/Camp_ops folder. Open the CC3/Data/Campaign/Grand Campaign
file in Notepad. Place the cursor immediately to the right of the standard Op youd like your custom Op to follow and hit the Return key to create a new line. Type in the name of your new Op, save the file and play. Again any GC in progress will be affected by these changes.

The shorter campaigns can be modified in much the same manner, only instead of adding a new Op name to the CC3/Data/Campaign/Grand Campaign file youll add it using Notepad to open that particular short Camp file.

Due to the amount of time it takes to test these edits I dont know how many new Ops can be added to the GC or even if there is a limit. Please advise if you happen to determine any limits or other twists to the method. This technique will be most welcome when we start adding new maps.
  Topic: Company Commander Mod & GC
US_Brake

Replies: 13
Views: 15727

PostForum: Close Combat Cross of Iron   Posted: Fri Aug 12, 2016 6:41 am   Subject: Re: Company Commander Mod & GC
Thanks for playing Company Commander Pete and your observations. The actual point balance for the first four ops are equal points for each day/turn and when advancing into new maps. The only time points are unbalanced is day one of each Operation to generally reflect the historical situation and give the attacker an initial punch. I consider the German side the underdogs of the Campaign as was the situation historically.

Op 01 Overlord
POINTS 150 Germans 470 Americans
DATE: June 6 1944

Op 02 Normandy Breakout
POINTS 150 Germans 300 Americans
DATE: D-Day +7

Op 03 Rommel Attacks!
POINTS 450 Germans 100 Americans
DATE: D-Day +14

Op 04 Cherbourg
POINTS 200 Germans 300 Americans
DATE: D Day +21
  Topic: Company Commander Mod & GC
US_Brake

Replies: 13
Views: 15727

PostForum: Close Combat Cross of Iron   Posted: Mon Aug 08, 2016 5:10 am   Subject: Re: Company Commander Mod & GC
Thanks for the kind words! It was a pleasure to create and test. I hope those who take the time to play it enjoy it. One of the cool aspects of Cross of Iron is how your individual soldiers survive, gain rank and awards, it is a really fun aspect of the Grand Campaign. I enjoy playing Company Commander with 15 minute turns/days. I like the options it gives the player to play it your way for the challenge vs the AI or H2H. When playing Germans vs AI you get interesting results on the first Op Overlord by offering the Allies a cease-fire early so that they can hit the beach in multiple waves like the historical invasion. I am looking forward to reading about your feedback and experiences playing Company Commander. Thanks for your interest!
  Topic: What is your favourite CC game?
US_Brake

Replies: 17
Views: 13271

PostForum: The Mess   Posted: Mon Aug 08, 2016 5:00 am   Subject: Re: What is your favourite CC game?
Close Combat III & Close Combat: Cross of Iron
  Topic: Company Commander Mod & GC
US_Brake

Replies: 13
Views: 15727

PostForum: Close Combat Cross of Iron   Posted: Fri Aug 05, 2016 7:42 pm   Subject: Re: Company Commander Mod & GC
Now Ready for Download

http://www.closecombatseries.net/Hosted/US_Brake/
  Topic: New CCS facebook group
US_Brake

Replies: 47
Views: 37233

PostForum: The Mess   Posted: Mon Aug 01, 2016 10:22 pm   Subject: Re: New CCS facebook group
Close Combat Series FB

A perfect place for Close Combat players to network on Facebook!
  Topic: Company Commander Mod & GC
US_Brake

Replies: 13
Views: 15727

PostForum: Close Combat Cross of Iron   Posted: Tue Jul 12, 2016 8:19 am   Subject: Re: WF v10 Company Commander GC
D-Day in Colour (2004), narrated by John Hurt

https://www.youtube.com/watch?v=rS24mmOtAlc
  Topic: US Elections 2016
US_Brake

Replies: 282
Views: 143064

PostForum: The Mess   Posted: Thu Jun 30, 2016 7:10 am   Subject: Re: US Elections 2016
When Obama defeated Clinton and won the general election in 2008 it demonstrated that the American voters are truly in charge of electing Presidents in my country. I predict that Clinton will win this time around. The reason? She has the character, experience, support and most importantly the political views which represent the majority of American voters. Trump on the other hand represents the pathetic condition of American right-wing political views, political views that have a shocking similarity to fascism. The Republican party was nearly destroyed by GW Bush's leadership and the results are evident in the advancement of a candidate like Trump. Will Clinton be a good President? I hope so. Only time will tell.
  Topic: US Elections 2016
US_Brake

Replies: 282
Views: 143064

PostForum: The Mess   Posted: Thu Jun 30, 2016 5:59 am   Subject: Re: US Elections 2016
mooxe wrote (View Post):
With all the conspiracies, theories, gossip, news and facts we are presented with, I am thankful this information about the US Government is so readily available and we are able to discuss it. Edward Snowden, Bradley Manning, the Freedom of information Act, freedom of speech and freedom of the media have all contributed to a more democratic and transparent government. To be able analyze the government processes with all the different sources of information means the original intent is still working.



Good points Mooxe. Every intelligent and educated person would like to have access to truthful and honest information about our world and be able to make informed decisions about the important things in life. It is disturbing to see how so many people in the US and around the world are so easily influenced by false information and intentional lies.
  Topic: US Elections 2016
US_Brake

Replies: 282
Views: 143064

PostForum: The Mess   Posted: Tue Jun 28, 2016 9:33 pm   Subject: Re: US Elections 2016
I am a US Democrat and am looking forward to President Hillary Clinton taking the oath of office in 2017. I am very pleased with the job President Obama has done in his two terms. I think it will be many years before a US Republican is elected President.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!