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Author Message
  Topic: Team Grand Campaign - Gold Juno Sword
buuface

Replies: 8
Views: 9389

PostForum: H2H Multiplayer   Posted: Tue Oct 20, 2020 3:32 am   Subject: Re: Team Grand Campaign - Gold Juno Sword
DarkDan wrote (View Post):
Hi Guys!

I used to play all the time! I want to get back in. The difficulty was having the game installed on my replacement laptop. Last time I played was on an XP machine.... Do you guys have any pointers for installing on Windows 8.1? My replacement laptop really made installing things hard....I am on Discord: Dasaco#7752...


Hi Dad,

We are mostly using TLD and LSA mods to run the group events. Both of these games seems to run fine on modern machines/windows.

Join the discord and we can help you get set back up.
  Topic: TLD Meuse v3.51 Available!
buuface

Replies: 10
Views: 4940

PostForum: Meuse Mod   Posted: Sun Sep 27, 2020 1:37 pm   Subject: Re: TLD Meuse v3.51 Available!
I've been trying to create a plugin version of Meuse but since the 5.50.2b update the modswapper doesn't 'hide' the vanilla files properly which seems to cause problems Sad
  Topic: GTC Mod Installation Standard - Need Your Input
buuface

Replies: 18
Views: 43148

PostForum: Close Combat Gateway to Caen   Posted: Mon Sep 21, 2020 9:44 am   Subject: Re: GTC Mod Installation Standard - Need Your Input
It seems since the 5.502b update to TLD, the existing modswapper utlity no longer works properly.

It doesnt seem to 'hide' the vanilla files properly like it's supposed to according to the mod.ini file, and this causes crashes when hitting 'play game' from the main menu
  Topic: Any of the old luft clan members around?
buuface

Replies: 1
Views: 1606

PostForum: The Mess   Posted: Fri Sep 18, 2020 3:09 am   Subject: Re: Any of the old luft clan members around?
Join the discord Bellew,

That's where you will find any of your old clan members still playing

https://discord.gg/vsJwKtt

https://discord.gg/raPpGaD
  Topic: TLD port - release date?
buuface

Replies: 61
Views: 70859

PostForum: Meuse Mod   Posted: Thu Sep 17, 2020 3:22 am   Subject: Re: TLD port - release date?
Thanks Tejszd!

Before seeing this thread I had no idea quite how much work you and the Southern Land had put in to the TLD Version.

Really great job!

For anyone interested,  A group GC for Meuse GC is going to start over at the discord in about a week's time

So far already 4v4

https://discord.gg/cEfqVDD
  Topic: TLD Bloody Omaha v1.41 Available!
buuface

Replies: 3
Views: 3475

PostForum: Close Combat The Longest Day   Posted: Sat Sep 05, 2020 7:35 am   Subject: Re: TLD Bloody Omaha v1.41 Coming Soon!
Can't wait! Cheers mate!
  Topic: Stalingrad on LSA
buuface

Replies: 14
Views: 8028

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Sep 04, 2020 4:08 am   Subject: Re: Stalingrad on LSA
For more regular updates, please also join the community discord!

Our resident modders are active there. It is also where the ongoing GJS h2h Group Op is being played and administrated.

Once Stalingrad_LSA is complete it's highly likely there will be an new team operation underway. You can follow it's progress there.

https://discord.gg/sANkSD
  Topic: Cross Of Iron v3.06.02 Released
buuface

Replies: 9
Views: 5719

PostForum: Close Combat Cross of Iron   Posted: Tue Aug 11, 2020 11:42 am   Subject: Re: Cross Of Iron v3.06.02 Released
I wonder if this fixes any of the graphical problems with users on win10, like the 'pink screen' issue?
  Topic: CC5 Campaign
buuface

Replies: 3
Views: 4087

PostForum: Close Combat The Longest Day   Posted: Thu Aug 06, 2020 5:09 pm   Subject: Re: CC5 Campaign
I definitely prefer the 'cc5 classic' to the TLD campaign; the latter is too short and too one-sided in favor of the allies
  Topic: LSA GJS 9.1 Game Ranger version
buuface

Replies: 18
Views: 9719

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jul 19, 2020 3:37 am   Subject: Re: LSA GJS 9.1 Game Ranger version
Well done David and thank you for continuing to develop the mod.

And big Thanks to Mooxe for hosting the files here.

A group GC using GJS 9.1 is being organised in the discord server here:

https://discord.gg/cZUXg8
  Topic: Stratmap tutorial for GtC / PITF stratmap creation
buuface

Replies: 4
Views: 3567

PostForum: Modding Workshop   Posted: Fri Jul 03, 2020 3:03 am   Subject: Re: Stratmap tutorial for GtC / PITF stratmap creation
This is fantastic. Thank you
  Topic: Mooxe a CC Hero
buuface

Replies: 20
Views: 13221

PostForum: The Mess   Posted: Wed Jun 24, 2020 5:19 am   Subject: Re: Mooxe a CC Hero
Thanks Mate!
  Topic: Old debate, which CC is best?
buuface

Replies: 10
Views: 6312

PostForum: The Mess   Posted: Wed Jun 17, 2020 7:28 am   Subject: Re: Old debate, which CC is best?
You are right Tejszd

It's very odd that great features are constantly dropped from one release to the next.

You may not remember, but CC1 even has a battle replay function. It was one of the coolest things about the game


I have to agree that as far as the game engine goes, LSA is the best, because of the stacking/merging battlegroups and the ability to attack a map from multple locations simultaniously.

It's a pity that LSA is so much more difficult to mod than previous games, meaning we may never the see porting of all our favorite mods (apart from GJS) to LSA
  Topic: Working on TLD Kursk mod
buuface

Replies: 105
Views: 66376

PostForum: Modding Workshop   Posted: Mon Jun 15, 2020 10:08 am   Subject: Re: Working on TLD Kursk mod
Drizzt your mods are truly amazing.

Just started a Kharkov TLD h2h with a friend. REALLY impressed.

I hope one day you will convert a few of them to LSA, but I know thats a lot more work..

Thanks for all your contributions to the community!
  Topic: Battle of the Scheldt mod for COI
buuface

Replies: 13
Views: 8649

PostForum: Mods by Buck and Pete   Posted: Sun Jun 14, 2020 7:20 am   Subject: Re: Battle of the Scheldt mod for COI
Hi Pete!

Seems progress is going quite smoothly!

Are you going to release a plugin file for the whole mod soon?
  Topic: MAJOR BUG: Supply
buuface

Replies: 6
Views: 4749

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Jun 08, 2020 4:53 am   Subject: Re: MAJOR BUG: Supply
Please review the images below:

The allied battle group moves around the german and cuts the line of supply to the german major depot. This works as it should and supply and ammo get the X X signs.

But when the german group moves to contest the map in between, even after the battle is finished and they do NOT have a path of VLs through the map or the exit to the supply depot map, they still receive supply  + +

image 1: Shows start locations on the strat map. German BG starts on major depot
image 2: German BG has moved into Elst and Allied BG moves around them into Driel, cutting supply
image 3: German BG moves back into Driel attacking into into the allied occupied map, Supply is reestablished even before the battle
image 4: Battle map deployment shots NO link of VLs throug the map to the depot
image 5: Battle completed, supply still intact



How has this bug escaped detection for so long?
  Topic: MAJOR BUG: Supply
buuface

Replies: 6
Views: 4749

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Jun 08, 2020 4:49 am   Subject: MAJOR BUG: Supply
There seems to be a very serious supply/ammo bug in LSA which has currently not been reported. It doesnt seem to be present on the main list of outstanding issues compiled by Tejszd on the LSA Matrixgames forum.

BGs that have their line of supply between the BG as the deppot blocked by a contested map STILL recieve supply and ammo points each turn (signified by the + signs), even if there is no path of VLs through the contested map. The map being contested at all is enough for supply replenshment to still be received. This makes it virtually impossible to cut the supply of an enemy group. All the enemy needs to turn is move in to contest the map in between for a single turn, and supply for the supposedly cut off group is reestablshed

This is in direct contradiction to what is written in the manual about supply (see attachment).
  Topic: GJS-LSA bugs, suggestions, and comments thread
buuface

Replies: 248
Views: 170925

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Oct 20, 2013 10:35 am   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
Hi Cathartes

Thanks  for staying in touch.

Can i request also that if you release a patch for the mod, that you can confirm disbanded BG's do re-spawn at a supply depot?

In a H2H GC Allies are basically guaranteed to have quite a few BGs disbanded by the strong German divisions, if the allied groups do not re-spawn that would absolutely game-breaking.

Also might it be possible to release a list of which groups reinforce, how and when etc.?

Many thanks!
  Topic: GJS-LSA bugs, suggestions, and comments thread
buuface

Replies: 248
Views: 170925

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Oct 17, 2013 3:23 am   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
Agree with all Steiner's points.

Also, please bring back Allied assault teams !
  Topic: Breaking Bad
buuface

Replies: 13
Views: 7290

PostForum: The Mess   Posted: Thu Oct 03, 2013 4:46 am   Subject: Re: Breaking Bad
The Wire is even better than Breaking Bad imo

love Boardwalk Empire too
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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