Author |
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Topic: Der Kessel needs some serious changes! |
kukov
Replies: 11
Views: 14673
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Forum: CC5 Stalingrad Der Kessel Posted: Sun Aug 08, 2010 10:06 pm Subject: Re: Der Kessel needs some serious changes! |
Pzt_Crackwise wrote (View Post):
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First of all I would like to thank pzjager for doing such a good job with this mod. I mean the maps are excellent, the sounds are terrific and the whole atmosphere takes you inside. But there are some issues which sadly ruin the gameplay:
1. Artillery, rockets, 122mm mortar are too powerful. If you have such assets in your BG you guarantee to make 10-20 kills without doing anything else.
2. The forward observers, artillery obeservers fire indirectly, like mortars. This makes them too powerful and seriously disrupts the gameplay. It would be much better if they were made to fire with direct LOS.
3. It is now a fact that infantry weapons' effectiveness have been reduced. But apparently ATG's are also tweaked to make them less effective. This ruins the game sadly. We are playing through the SDK GC with a friend of mine, i am playing as the russians, he as the germans. He has fired hundreds of shells with his pak40 to my t34 and kv1s but hasn't made a kill yet. Ok, t34 and kv are strong tanks but what about the inferior german tanks? As for the russians, I have fired on the pzkpfw IV and sturmgeschütz a lot of times with my 76.2mm ATG but wasnt able to destroy them. I mean I fired to the tank from 40 meters but the only result was immobilization.
4. Snipers seem to be awefully ineffective. I mean Stalingrad was the battle where lots of sniping took place and very famous snipers broke their records here. But most of the time if you fire to a team over a distance between 200-300m with a sniper, you will waste 40 rounds, and will make 2-3 kills maybe. And If the enemy is inside a building your sniper wont be able to snipe them, then he will make 1 kill probably. Weren't snipers effective in building to building skirmishes?
These mentioned above are the most important things which ruin the potentially awesome SDK. They undermine the tactical gameplay and are not realistic in my opinion. So pzjager if you are working on SDK 1.3 or a patch, I think it would be excellent if you took these into consideration. Then this mod would be perfect and definitely my favorite
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This is the best mod IMO
I agree with the Snipers and AT guns being on the weak side though. Also I often play this mod as the Germans and get really annoyed by the fact that the Russians sometimes just dont attack. They make a couple of feeble probes and then seem to totally freeze up leaving me in an awkward position having to assault them with weakened troops with hardly any AT capability in the open to force a conclusion to the battle. I think though this is mainly to do with the original games AI being poor. Anyone else experience this? |
Topic: Stalingrad: Operation Circle is released! |
kukov
Replies: 149
Views: 129089
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Forum: CC5 Stalingrad Operation Circle Posted: Sun Jan 20, 2008 4:40 pm Subject: Stalingrad: Operation Circle is released! |
was looking forward to carrying on the struggle in SOC, very good mod nice to see people still taking there time to produce a mod which is of high quality.
going to be very hard tho. 400 rounds of ammo for mg34 lol you have to wait till the russians are on top of you so you dont waste ammo. What i like about this mod is the fact that you have pull your units back alot of the time quite realistic desperate fight if played as the germans.
Tanks are better aswell ie scale
cheers |
Topic: Der Kessel Gameplay |
kukov
Replies: 16
Views: 14041
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Forum: CC5 Stalingrad Der Kessel Posted: Fri Feb 23, 2007 12:44 pm Subject: Der Kessel Gameplay |
just gotta say that this mod is one of the best i've played along with bloody omaha great work...
Well the only thing that really bothered me was the starting points being wrong but that seems to hav been resolved with the update.
I always moan about the AI aswell. But thats not ur fault
will be playing this until something better comes out and i can see myself having to wait a long time....... |
Topic: WENSIJ map currupted |
kukov
Replies: 6
Views: 5900
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Forum: CC5 Stalingrad Der Kessel Posted: Sun Nov 26, 2006 2:24 pm Subject: WENSIJ map currupted |
pzjager wrote:
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pvt_Grunt wrote:
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ps - no problems found from me yet, I just dont like KV-1 tanks when I play as Germans
Grunt
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Hi,
Many thanks for your kind message.
Regarding the KV-1's,.....it is the reality! They were really strongly armored and I only respected the actual armor of these tanks!
Anyway, you have plenty of weapons which can destroy them at medium or short distances as PaK 38 and 40, Marders, long barreled StuGs, provided you can hit the flanks or the rear...
I have spent hours and hours to make the armors and the gun's power as precise as possible. It is really well balanced
At least it is my opinion.
Cheers
Panzerjäger
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Yer i find it quite realistic. i enjoy hiding my anti tank guns in the ruins and watch the kv-1s getting knocked out one by one....once they zero in on you tho ur toast. |
Topic: Stalingrad:Der Kessel is released |
kukov
Replies: 33
Views: 24324
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Forum: CC5 Stalingrad Der Kessel Posted: Mon Nov 20, 2006 12:34 pm Subject: Stalingrad:Der Kessel is released |
good job i havent really played all the maps yet but the ones i hav played are good. Nice rusty sounds for the weapons. |
Topic: any infomation on CC6? |
kukov
Replies: 50
Views: 55147
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Forum: The Mess Posted: Tue Nov 14, 2006 1:15 pm Subject: any infomation on CC6? |
i hope the AI will be alot better lol esp tanks |
Topic: Editing sound files cc5 |
kukov
Replies: 3
Views: 4048
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Forum: Modding Workshop Posted: Tue Nov 14, 2006 1:07 pm Subject: Editing sound files cc5 |
yer i'll try those then.........i would really like to put in the ricochet sound from CC3, u know the one where a shell bounces of the armour of a tank. |
Topic: Bloody Omaha |
kukov
Replies: 12
Views: 13702
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Forum: CC5 Bloody Omaha Posted: Tue Nov 14, 2006 1:02 pm Subject: Bloody Omaha |
yep its all good, deffo a 9\10 mod |
Topic: Bloody Omaha |
kukov
Replies: 12
Views: 13702
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Forum: CC5 Bloody Omaha Posted: Sun Oct 29, 2006 2:45 pm Subject: Bloody Omaha |
yep all sorted cheers for the help |
Topic: any infomation on CC6? |
kukov
Replies: 50
Views: 55147
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Forum: The Mess Posted: Wed Oct 25, 2006 3:44 pm Subject: any infomation on CC6? |
Anonymous wrote:
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http://uk.gamespot.com/pc/strategy/closecombat3therf/news.html?sid=6160284
some info on cso simtek release....av a butchers
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woops forgot to sign in that was me btw
'We are considering updating the original games and selling them as one or two bundle packs. The first game out the door will be called Close Combat: Cross of Iron'. |
Topic: Editing sound files cc5 |
kukov
Replies: 3
Views: 4048
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Forum: Modding Workshop Posted: Wed Oct 25, 2006 1:16 pm Subject: Editing sound files cc5 |
Just trying to find out how to edit my own sounds into cc5 and/or a mod like Bloody Omaha.
i've been trawling through the forums and had no luck
cheers for any help |
Topic: Bloody Omaha |
kukov
Replies: 12
Views: 13702
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Forum: CC5 Bloody Omaha Posted: Mon Oct 23, 2006 1:44 pm Subject: Bloody Omaha |
i just downloaded the BOv13 file and the two extra maps it told me to get in the readme i'll try and get the map pack then see if that works
the sounds are great btw |
Topic: Bloody Omaha |
kukov
Replies: 12
Views: 13702
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Forum: CC5 Bloody Omaha Posted: Sun Oct 22, 2006 12:41 pm Subject: Bloody Omaha |
yer im having trouble running BO aswell. some of the txt files for the maps are missing from the mod i also get a disk full error when i'm just about to start a battle
could some1 help me out plz |
Topic: Bloody Omaha Update |
kukov
Replies: 8
Views: 9408
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Forum: CC5 Bloody Omaha Posted: Sun Oct 22, 2006 12:12 pm Subject: Bloody Omaha Update |
hello everyone i'm new just installed the bloody omaha plugin after 10mins of fiddling with files its worked
looking forward to playing this mod cheers |
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