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Author Message
  Topic: The Scnellemeyer mods compilation thread
michazech

Replies: 8
Views: 6612

PostForum: Close Combat Gateway to Caen   Posted: Fri Apr 24, 2020 10:51 pm   Subject: Re: The Scnellemeyer mods compilation thread
Hello Berger,
... and thank you very much

That couldn't have worked better. Requested and received almost immediately.

The Ardennes offensive is sure to help me keep cool in the summer heat.

????????

Looking forward
  Topic: The Scnellemeyer mods compilation thread
michazech

Replies: 8
Views: 6612

PostForum: Close Combat Gateway to Caen   Posted: Thu Apr 23, 2020 5:31 pm   Subject: Re: The Scnellemeyer mods compilation thread
Hello ScnelleMeyer,
Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc.
In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces

Hoping for a hint, I would like to add a question at this point:

Is there still a WAR mod for LSA somewhere?

All links given here
(like www.closecombatseries.net/CCS/modules.php?name=Profile&mode=viewprofile&u=1157
www.closecombat.org/Downloads/index.php?dirpath=./Unfinished-Mods/LSA/&order=0
or www.4shared.com/zip/6UbflyMY/WaR.html)
are unusable.


I already had it on an external hard drive and it went down with it
it is a big loss for me
  Topic: The Scnellemeyer mods compilation thread
michazech

Replies: 8
Views: 6612

PostForum: Close Combat Gateway to Caen   Posted: Thu Apr 23, 2020 5:27 pm   Subject: Re: The Scnellemeyer mods compilation thread
Hello ScnelleMeyer,
Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc.
In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces

Hoping for a hint, I would like to add a question at this point:

Is there still a WAR mod for LSA somewhere?

All links given here
(like http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9410
or http://www.4shared.com/zip/6UbflyMY/WaR.html)
are unusable.


I already had it on an external hard drive and it went down with it
it is a big loss for me
????
  Topic: Gateway to Caen Maps
michazech

Replies: 19
Views: 19167

PostForum: Close Combat Gateway to Caen   Posted: Sun Jul 14, 2019 2:44 am   Subject: Re: Gateway to Caen Maps
Thank you Jatke
Fortunatily i´ve found it out by myself and of course by just open the BTDs and editing in Notepad.

By this way i was also able to create more and new connection-VL´s so that the opponents be able to criss-cross the battlefield and enter the maps not just across the edge but also over the corners.
Whit these more options you will be able to sideslip blocking positions or infiltrate enemy lines as well
That give more opportunities and all that beautifully designed maps have less death corners
The other way round there are more directions of attack and lines of defense worth thinking about


Together with Scnellemeyers vehicle mod for more speed (found in "cover-less buildings" forum) Gateway to Caen is ready to take off
Besides i found it useful to add some german MarderIII-Tankdestroyers and 5mm Granatwerfer (found halffinished in graphic- and base-foulder), british mortarcarrier and towed 17pdr ATGuns (created with GTC workbook)
Whit the Unitstructure tool i was able to gather smaller, more different taskforces, also created with GTC workbook in addition whit some "empty/leer-units"
So it is possible to create even smaller reconforces and in the same time have full access to the mostly part of the battlegroup if needed
In singleplayer all that modifications work well

Picture of some Forces below
  Topic: One map operations
michazech

Replies: 11
Views: 24274

PostForum: Close Combat Gateway to Caen   Posted: Thu May 30, 2019 10:47 pm   Subject: Re: One map operations
Is there any chance to get a VL-Changing-tool for -Gateway to Caen-
How i explained already in Forum -Gateway to Caen Maps- is there a little confusion in the different Exits of the Colleville Map and I am interessed  to fix it on my own and make some other changes about VLs

Thanks!
  Topic: Gateway to Caen Maps
michazech

Replies: 19
Views: 19167

PostForum: Close Combat Gateway to Caen   Posted: Thu May 09, 2019 7:11 pm   Subject: Re: Gateway to Caen Maps
Hello!
...and thank you for this game.
I have a little problem and a question
In the Colleville Map are the Victory- and/or Connection-Points to Tourville and Mondrainville interchanged and get the wrong way out
The Strategic Map shows Tourville on the right side of Mondrainville but you have to leave the Colleville Map in the lower left to Tourville and the Mondrainville-Connection-Point is bottom center right of it

How can i fix it on my own?
I remember a tool for CC5(?) to create or change/mod victory locations and connetions, but dont now where to find it?
Thanks for further helps
  Topic: Flakpanzer love
michazech

Replies: 8
Views: 7958

PostForum: Close Combat Gateway to Caen   Posted: Thu Jan 31, 2019 11:20 pm   Subject: Re: Flakpanzer love
My great respect to all this time-consuming mod-work
Wish i had the knowledge to creat tankgraphics like that

i have a suggestion, cause i don´t know, how to upload my DATA/BASE folder on this place

The vehicle txt.file in the DATA/BASE folder of GtC included already MarderIIIM and "Pak auf H39(f)" self-propelled tankdestroyer modells (and the tank-graphicfiles too have some "older/different style"-graphics like halftracks and recon-vehicles)

Without much difficulties it is possible to activate and integrate this units in AxsTeams, Unitstructure, Forcepool etc.

It works properly (-in Singleplayer / Multiplayer-don't know)

For the Germans used this cheap alternative in shortage of the better tanks, i have no idea why they are sorted out in GtC.

Oh, wait
i see, i can add something

Ok, only files and pictures

Then - here is one
  Topic: Cover-less buildings
michazech

Replies: 11
Views: 19362

PostForum: Close Combat Gateway to Caen   Posted: Wed Jan 03, 2018 9:28 pm   Subject: Re: Cover-less buildings
That´s right,

In one of my first tryouts i simply outflanked a Tigertank with a Churchill (...just to get killed in front of him by a panzerfaust-team)
Maybe the turret of the Tigertank was to slow for adjusting at target.


Far from infantry-support-missions tanks now be able to break through enemy lines and maneuver in the open.

It´s look like the germans now have the "technical" capabilities for blitzkrieg-counterstrike-tactics.

The original vehicle-"behaviour" is mysterious.
Don´t know why a strategy-game that puts the emphasis on REAL chose a lame-duck-value for vehicles
although it shouldn't be too difficult for developers to give some speed options or such things, maybe in the mission-settings
Is it up to the limeted map size?

What ever

Towed guns and monted infantry for GTC is a good innovation.
I´m sure, with your speed-mod the campaigns and battles become more flexible.

A great Mod
A challenge for all my previous CC-tactics

Best regards

(o,o~)
  ""
  Topic: Cover-less buildings
michazech

Replies: 11
Views: 19362

PostForum: Close Combat Gateway to Caen   Posted: Tue Jan 02, 2018 10:42 pm   Subject: Re: Cover-less buildings
Thank you Scnelle Meyer
"I also added a vehicle mod to make all vehicles more agile and less likely to zig-zag."

!Best mod ever!

Now the vehicles have in clear terrain at last the same speed as infantry (without fatigue)
Without this changes much of the light vehicles was more or less useless

Thank you very much      (o,o; )
                                       ""
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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