Author |
Message |
Topic: The Scnellemeyer mods compilation thread |
michazech
Replies: 8
Views: 6612
|
Forum: Close Combat Gateway to Caen Posted: Fri Apr 24, 2020 10:51 pm Subject: Re: The Scnellemeyer mods compilation thread |
Hello Berger, ... and thank you very much
That couldn't have worked better. Requested and received almost immediately.
The Ardennes offensive is sure to help me keep cool in the summer heat.
????????
Looking forward |
Topic: The Scnellemeyer mods compilation thread |
michazech
Replies: 8
Views: 6612
|
Forum: Close Combat Gateway to Caen Posted: Thu Apr 23, 2020 5:31 pm Subject: Re: The Scnellemeyer mods compilation thread |
Hello ScnelleMeyer, Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc. In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces
Hoping for a hint, I would like to add a question at this point:
Is there still a WAR mod for LSA somewhere?
All links given here (like www.closecombatseries.net/CCS/modules.php?name=Profile&mode=viewprofile&u=1157 www.closecombat.org/Downloads/index.php?dirpath=./Unfinished-Mods/LSA/&order=0 or www.4shared.com/zip/6UbflyMY/WaR.html) are unusable.
I already had it on an external hard drive and it went down with it it is a big loss for me |
Topic: The Scnellemeyer mods compilation thread |
michazech
Replies: 8
Views: 6612
|
Forum: Close Combat Gateway to Caen Posted: Thu Apr 23, 2020 5:27 pm Subject: Re: The Scnellemeyer mods compilation thread |
Hello ScnelleMeyer, Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc. In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces
Hoping for a hint, I would like to add a question at this point:
Is there still a WAR mod for LSA somewhere?
All links given here (like http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9410 or http://www.4shared.com/zip/6UbflyMY/WaR.html) are unusable.
I already had it on an external hard drive and it went down with it it is a big loss for me ???? |
Topic: Gateway to Caen Maps |
michazech
Replies: 19
Views: 19167
|
Forum: Close Combat Gateway to Caen Posted: Sun Jul 14, 2019 2:44 am Subject: Re: Gateway to Caen Maps |
Thank you Jatke Fortunatily i´ve found it out by myself and of course by just open the BTDs and editing in Notepad.
By this way i was also able to create more and new connection-VL´s so that the opponents be able to criss-cross the battlefield and enter the maps not just across the edge but also over the corners. Whit these more options you will be able to sideslip blocking positions or infiltrate enemy lines as well That give more opportunities and all that beautifully designed maps have less death corners The other way round there are more directions of attack and lines of defense worth thinking about
Together with Scnellemeyers vehicle mod for more speed (found in "cover-less buildings" forum) Gateway to Caen is ready to take off Besides i found it useful to add some german MarderIII-Tankdestroyers and 5mm Granatwerfer (found halffinished in graphic- and base-foulder), british mortarcarrier and towed 17pdr ATGuns (created with GTC workbook) Whit the Unitstructure tool i was able to gather smaller, more different taskforces, also created with GTC workbook in addition whit some "empty/leer-units" So it is possible to create even smaller reconforces and in the same time have full access to the mostly part of the battlegroup if needed In singleplayer all that modifications work well
Picture of some Forces below |
Topic: One map operations |
michazech
Replies: 11
Views: 24274
|
Forum: Close Combat Gateway to Caen Posted: Thu May 30, 2019 10:47 pm Subject: Re: One map operations |
Is there any chance to get a VL-Changing-tool for -Gateway to Caen- How i explained already in Forum -Gateway to Caen Maps- is there a little confusion in the different Exits of the Colleville Map and I am interessed to fix it on my own and make some other changes about VLs
Thanks! |
Topic: Gateway to Caen Maps |
michazech
Replies: 19
Views: 19167
|
Forum: Close Combat Gateway to Caen Posted: Thu May 09, 2019 7:11 pm Subject: Re: Gateway to Caen Maps |
Hello! ...and thank you for this game. I have a little problem and a question In the Colleville Map are the Victory- and/or Connection-Points to Tourville and Mondrainville interchanged and get the wrong way out The Strategic Map shows Tourville on the right side of Mondrainville but you have to leave the Colleville Map in the lower left to Tourville and the Mondrainville-Connection-Point is bottom center right of it
How can i fix it on my own? I remember a tool for CC5(?) to create or change/mod victory locations and connetions, but dont now where to find it? Thanks for further helps |
Topic: Flakpanzer love |
michazech
Replies: 8
Views: 7958
|
Forum: Close Combat Gateway to Caen Posted: Thu Jan 31, 2019 11:20 pm Subject: Re: Flakpanzer love |
My great respect to all this time-consuming mod-work Wish i had the knowledge to creat tankgraphics like that
i have a suggestion, cause i don´t know, how to upload my DATA/BASE folder on this place
The vehicle txt.file in the DATA/BASE folder of GtC included already MarderIIIM and "Pak auf H39(f)" self-propelled tankdestroyer modells (and the tank-graphicfiles too have some "older/different style"-graphics like halftracks and recon-vehicles)
Without much difficulties it is possible to activate and integrate this units in AxsTeams, Unitstructure, Forcepool etc.
It works properly (-in Singleplayer / Multiplayer-don't know)
For the Germans used this cheap alternative in shortage of the better tanks, i have no idea why they are sorted out in GtC.
Oh, wait i see, i can add something
Ok, only files and pictures
Then - here is one |
Topic: Cover-less buildings |
michazech
Replies: 11
Views: 19362
|
Forum: Close Combat Gateway to Caen Posted: Wed Jan 03, 2018 9:28 pm Subject: Re: Cover-less buildings |
That´s right,
In one of my first tryouts i simply outflanked a Tigertank with a Churchill (...just to get killed in front of him by a panzerfaust-team) Maybe the turret of the Tigertank was to slow for adjusting at target.
Far from infantry-support-missions tanks now be able to break through enemy lines and maneuver in the open.
It´s look like the germans now have the "technical" capabilities for blitzkrieg-counterstrike-tactics.
The original vehicle-"behaviour" is mysterious. Don´t know why a strategy-game that puts the emphasis on REAL chose a lame-duck-value for vehicles although it shouldn't be too difficult for developers to give some speed options or such things, maybe in the mission-settings Is it up to the limeted map size?
What ever
Towed guns and monted infantry for GTC is a good innovation. I´m sure, with your speed-mod the campaigns and battles become more flexible.
A great Mod A challenge for all my previous CC-tactics
Best regards
(o,o~) "" |
Topic: Cover-less buildings |
michazech
Replies: 11
Views: 19362
|
Forum: Close Combat Gateway to Caen Posted: Tue Jan 02, 2018 10:42 pm Subject: Re: Cover-less buildings |
Thank you Scnelle Meyer "I also added a vehicle mod to make all vehicles more agile and less likely to zig-zag."
!Best mod ever!
Now the vehicles have in clear terrain at last the same speed as infantry (without fatigue) Without this changes much of the light vehicles was more or less useless
Thank you very much (o,o; ) "" |
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