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Author Message
  Topic: Mods don't seem to work with v3.06.02
molotovb

Replies: 2
Views: 4104

PostForum: Close Combat Cross of Iron   Posted: Sun Jan 03, 2021 8:32 pm   Subject: Re: Mods don't seem to work with v3.06.02
I had this as well - use the "legacy" installer on the matrix/slitherine site and update it through the launcher. Mod swap is in the launcher menu and that worked for me.
  Topic: [RELEASE] GtC Small Map Mod
molotovb

Replies: 8
Views: 8691

PostForum: Close Combat Gateway to Caen   Posted: Fri Jan 01, 2021 12:02 am   Subject: Re: [RELEASE] GtC Small Map Mod
Thank you very much, sir! GTC has a bunch of potential, and I think your mod is a huge step forward.

Loving the smaller maps, but the max unit allowance makes the game very unwieldly for me - the monotony of placing that many half-teams for every mission wears on me. To control that number of teams in real time makes the game start to feel like a Starcraft kind of click fest. I just don't have time to make interesting tactical decisions for dozens of units.

That said, I think the default unit limits are super restrictive. I'd like to bump the team units up to full squads like the classic CC games, which I think I know how to do. I'd also like to find some sort of comfortable middle ground between the default team limits and the completely unrestricted team limits in your mod. Is this something I can do with a couple of number changes in the DATA text files?

Thanks so much for your help and your mod!
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
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