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Author Message
  Topic: Support weapons embedded into platoons
panssarijaakari

Replies: 4
Views: 3674

PostForum: Close Combat Panthers in the Fog   Posted: Sat Aug 10, 2013 7:59 pm   Subject: Re: Support weapons embedded into platoons
I think integrating scouts/AT teams/HMG with infantry platoons would be a good idea. Playing with platoons of only PzGrenadiers and one support platoon with different support units feels kinda boring, and it would free up some slots in the support platoon if "normal" support units like HMG or AT teams were integrated into the infantry platoon.

What I'd really like to see is more than 4 or 5 men per german infantry unit, and the 21 open slots we've been promised. Sad
  Topic: Lost serial key for CCTLD and CCLSA
panssarijaakari

Replies: 3
Views: 3315

PostForum: Tech Support   Posted: Mon Aug 05, 2013 1:40 pm   Subject: Re: Lost serial key for CCTLD and CCLSA
Thanks for your quick answers, guys, we found the emails containing the serials. Now I have something to do the rest of the summer Laughing
  Topic: Lost serial key for CCTLD and CCLSA
panssarijaakari

Replies: 3
Views: 3315

PostForum: Tech Support   Posted: Sun Aug 04, 2013 6:57 pm   Subject: Lost serial key for CCTLD and CCLSA
2 years ago I bought CCTLD and CCLSA from matrixgames.com, but since then I have uninstalled the games and lost the post-it note where I had written the serials. Will I be able to find the serials in one of my dad's (I was too young to buy for myself) email addresses or am I fucked? If not, will Matrix Games be able to give me my old serials?

Thanks in advance.
  Topic: The Longest Day v5.50.13b Beta Patch + Bug Reports
panssarijaakari

Replies: 13
Views: 57515

PostForum: Close Combat The Longest Day   Posted: Mon Dec 26, 2011 11:50 pm   Subject: Re: The Longest Day v5.50.13b Beta Patch + Bug Reports
Considered buying the game, bini?
  Topic: Understanding Forcepool values, Reinforcement, and Retreat
panssarijaakari

Replies: 7
Views: 8086

PostForum: Close Combat The Longest Day   Posted: Fri Aug 05, 2011 8:53 am   Subject: Re: Understanding Forcepool values, Reinforcement, and Retre
Thank you very much!  :D

However, I do not see the reinforce button at the unit selection screen. Does it reinforce automatically at a pre-defined time?
  Topic: Understanding Forcepool values, Reinforcement, and Retreat
panssarijaakari

Replies: 7
Views: 8086

PostForum: Close Combat The Longest Day   Posted: Thu Aug 04, 2011 6:21 pm   Subject: Re: Understanding Forcepool values, Reinforcement, and Retre
schrecken wrote (View Post):
The numbers of teams always represents the START date of a battle/op/camp as is ignored, other than for re-inforcement, from then on.


eg

Day one a team has 30

Day two a team has 24


If you create a battle/op/camp starting day 1 it will have 30 and then suffer from attrition as casualties are incurred

If you create a battle/op/camp starting day 2 it will have 24 and then suffer from attrition as casualties are incurred

4. tLD doesn't have reinforce activated in campaign.txt (you can do so yourself)... I thnk the max is 4 reinforcements.

5. It brings it up to the numbers available on that day... eg from above day 2 would bring it up to 24 - It will only be effective if there is a general inprovement in FPool after reinforce ie it won't give you less teams as CC5 could do, this also means you may see no effect if you hit reinforce and the result would mean a net loss of teams.

6. Can't remember - Test

7. Pretty sure no - test

9. Pretty sure this is only a LSA feature - test


Excuse me for reviving a dead thread, but I'd really like to know how to activate reinforcement.

>4. tLD doesn't have reinforce activated in campaign.txt (you can do so yourself)... I thnk the max is 4 reinforcements.

Here you state that you can activate reinforcement in campaign.txt, but I can't really find this anywhere. Could you please how I can do this?
  Topic: Changing weapons' ammo count in TLD
panssarijaakari

Replies: 1
Views: 2274

PostForum: Modding Workshop   Posted: Tue Mar 08, 2011 11:46 pm   Subject: Changing weapons' ammo count in TLD
Hello,

I'd like to change some of the weapons' ammo count in TLD, but I have no experience in modding or coding. If any of you know of any tools or know how to manually change ammo count, I'd be grateful. If a similar thread has been made that I have overlooked, my apologies; I'll delete this thread immediately.

Thanks in advance.
  Topic: Disenchanted
panssarijaakari

Replies: 191
Views: 64909

PostForum: The Mess   Posted: Sun Mar 06, 2011 6:35 pm   Subject: Re: Disenchanted
Am I mistaken in believing that you have been working with the latest CC releases? If so, my apologies.
  Topic: Disenchanted
panssarijaakari

Replies: 191
Views: 64909

PostForum: The Mess   Posted: Sun Mar 06, 2011 10:21 am   Subject: Re: Disenchanted
schrecken wrote (View Post):
The next patch features a new intro video... a lot of time has been spent on it.


With all due respect, schrecken, I believe such updates aren't really necessary. Please fix gameplay issues such as the MG's max range of just 500 meters and not being able being able to get commanders with a rank of 1st Lieutenant or higher.
  Topic: TLD abandoned vehicle crews can't take orders ... why?
panssarijaakari

Replies: 40
Views: 14237

PostForum: Modding Workshop   Posted: Thu Mar 03, 2011 1:28 pm   Subject: Re: TLD abandoned vehicle crews can't take orders ... why?
And here's another screenshot. When I removed the vehicle crew from the active rooster, another Sherman V (the tank they fought in the battle before) was added to the force pool.



This was while playing CCTLD with the v5.50.11b patch.

EDIT: Gah, sorry for double post. Was having problems with the latter image.
  Topic: TLD abandoned vehicle crews can't take orders ... why?
panssarijaakari

Replies: 40
Views: 14237

PostForum: Modding Workshop   Posted: Thu Mar 03, 2011 1:27 pm   Subject: Re: TLD abandoned vehicle crews can't take orders ... why?
Sorry for reviving a dead thread, but I have been able to get a screenshot of a vehicle crew that had bailed the battle before.

  Topic: Operation Gotterdammerung - Battle of Berlin AAR
panssarijaakari

Replies: 9
Views: 14248

PostForum: The Mess   Posted: Tue Mar 01, 2011 9:43 pm   Subject: Re: Operation Gotterdammerung - Battle of Berlin AAR
Nice AAR you got here. I love AAR's with pictures.

Personally, I'd like to try the BoB mod as well, although my computer crashed whenever I try to play a CC5 mod. D:
  Topic: LET ME KNOW WHEN PATCH COMES OUT! ARGGG my rant wish list
panssarijaakari

Replies: 13
Views: 8495

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Aug 18, 2010 7:06 pm   Subject: Re: LET ME KNOW WHEN PATCH COMES OUT! ARGGG my rant wish lis
ANZAC_Tack wrote (View Post):
lee enfield no4 did not have a fixed magazine, i owned 2 mk III* versions,and i was into studying the rifles from boar was enfield long to the last aussie made lee enfield No4mk5 in 1955. all rifles had a 10 round short removable magazine, all fitted each other to my best knowledge from mk1 to mk5 all used same magazine, same stripper clip, just different bayonet fittings.

the HT sniper may of kept the single shot cut off loader, deleted during ww1 (was designed to cut off from magazine, to keep it for emergencies, but in emergencies it could accidently be shot off, thus loading nothing and the dreaded click...all sniper rifles had 10 shot magazine, only the artillery/calvary carbine had a 5 round magazine.this was deleted from service by most armies by ww2.

so, all lee enfield rifles could remove magazine from other rifles.

and i agree snipers should reload 1 round at a time, in 10 round increments to be accurate. i preferred to fire 1, load 1 to be ready for emergencies. this would save ammo.

snipers in this game are also rubbish shots, i seen 100 rounds fired at targets firing at 100 meters and not kill...these must be the conscripts given sniper rifles straight out of boot camp, who have had double rum rations...and blind in 1 eye, with a trigger set at 30 lbs pull weight, with scope firing 1moa above target...with mould in the scope, and ww1 round nose mk5 ammunition...and pitted barrell...shall i go on lol...


You are right, the Lee Enfield did have a 10-round removable magazine. However, I believe you may be a little mistaken; (all) the Lee Enfield rifles fed from 5-round stripper clips inserted into the open bolt above the magazine, right? That's pretty much basic knowledge about most bolt action rifles, we  know that etc. etc.
Now, I've never heard about anyone loading any Lee Enfield by actually changing the mag and inserting a fresh one. I'm positive that it is more difficult than just open the bolt, grab two clips and insert them to the mag (which I decided to call fixed, since it is not like detachable magazines used by pistols and SMG's) instead of changing the mags.

Also, the sniper version of the Lee Enfield rifle is just basically a standard issue (if not cherry picked) one fitted with a scope, and the scope prevents use of clips. I might not have made this clear, so any misunderstandings would probably be my bad.

However, if I'm completely wrong, my apologies.

Also, why own 2 Mk. III* rifles?
  Topic: LET ME KNOW WHEN PATCH COMES OUT! ARGGG my rant wish list
panssarijaakari

Replies: 13
Views: 8495

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Aug 17, 2010 6:15 pm   Subject: Re: LET ME KNOW WHEN PATCH COMES OUT! ARGGG my rant wish lis
ANZAC_Tack wrote (View Post):

scavenging:
why cant men pick up ammunition of the same calibur for there weapon, instead of picking up new weapon!(example, my snipers always out of ammo within 3 minutes of combat, i make em crawl to any friendly dead, they got a nice Lee Enfield No4HT heavy barrell teloscopic sight weapon, and they pick up a fuckin standard No4, WTF idots! pick up the ammo and keep firing OMG!


I do believe you need to take in consideration that the standard Lee Enfield was fed from 5-round stripper clips, into a fixed magazine. The sniper version of the Lee Enfield had a scope attached, right above the bolt, so feeding the sniper version of the rifle with the clips was impossible, it had to be manually loaded, one cartridge after another. This goes for every single bolt-action rifle used during WWII, with the lone exception of the Mosin Nagant.

If you were to pick up stripper clips containing the same cartridges as your sniper rifle used, you'd have to remove every single cartridge and load it into the magazine, something with is both impractical and takes time, especially when bullets are flying.

"butbutbutbut teh emmpee fourty has teh same ammo as the sten gun lol", you might say. In a matter of fact, you are correct. However, the MP40 and the Sten feed from two different magazines. For instance, the MP40 can't be feed from a Sten gun's mag, since the construction of the magazine is designed for the Sten gun, and the MP40's mag lock doesn't fit the Sten gun's magazine, and the same story with Sten guns and MP40 magazines. So, if you were to pick up MP40 mags for your Sten gun, you'd have to remove the 9mm cartridges from the MP40 mag, feed them into a Sten gun mag, one by one, and then load the magazine into your Sten gun. It takes even more time than with the Lee Enfield.

Conclusion: It's too complex to code, and the makers decided to keep things a little simple.
  Topic: German machine guns and halftracks vs American
panssarijaakari

Replies: 2
Views: 3025

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Jun 24, 2010 11:56 am   Subject: Re: German machine guns and halftracks vs American
I'm not so sure about armour thickness of the american halftracks, but the standard german halftrack (Sd.Kfz. 250) had sloped armour ranging from 5.5mm to 14.5mm.
  Topic: Major?
panssarijaakari

Replies: 6
Views: 4905

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Jan 01, 2010 5:11 pm   Subject: Re: Major?
I've done that, doesn't seem to work for me. :l

I also found out that you'll get the highest ranks in the "First Platoon" top slot (2nd Lieutenant, 1st Lieutenant, Captain), while in the other two you'll only get Staff Sergeant, Command Sergeant Major and 2nd Lieutenant.
  Topic: Major?
panssarijaakari

Replies: 6
Views: 4905

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Jan 01, 2010 2:26 pm   Subject: Re: Major?
Oh, wow. Is that a mod besides the regular?
  Topic: HAPPY NEW YEAR TO ALL!!!
panssarijaakari

Replies: 3
Views: 2094

PostForum: The Mess   Posted: Thu Dec 31, 2009 9:56 pm   Subject: Re: HAPPY NEW YEAR TO ALL!!!
Happy New Year to you guys, too. :3
  Topic: Major?
panssarijaakari

Replies: 6
Views: 4905

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Dec 28, 2009 6:59 pm   Subject: Re: Major?
I see. In which case, am I wrong thinking the rank of Major excists in CC5 and CCTLD?
  Topic: Major?
panssarijaakari

Replies: 6
Views: 4905

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Dec 28, 2009 4:53 pm   Subject: Major?
Greetings.

During my time of playing CC5 and CCTLD I've never seen a soldier/commander with the rank of Major, and I've found myself spending minutes adding and removing command troops trying to get a Major. As far as I know, this should be possible. However, is there any secrets improving your chances to encounter one, and have any of you gotten any Majors?

Regards,
PanssariJaakari
 
 
 
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