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Author Message
  Topic: Armored Brigade
papa_whisky

Replies: 0
Views: 2074

PostForum: The Mess   Posted: Thu Nov 01, 2018 5:52 pm   Subject: Armored Brigade
This looks like an interesting and highly modable game not dissimilar to CC, it looks like it it will be single player only unless they do a lot of extra work on it in the future:

http://www.matrixgames.com/products/685/details/Armored.Brigade

Interestingly it has a large number of potential years for scenarios.

There is an old free version that is very similar but not as good version:

https://www.indiedb.com/games/armored-brigade/downloads
  Topic: New RTS WW2 Game
papa_whisky

Replies: 6
Views: 4867

PostForum: The Mess   Posted: Wed Apr 26, 2017 3:58 am   Subject: Re: New RTS WW2 Game
I am very tempted as it looks interesting and fun, but I don't think that my video card is up to it.
  Topic: Paratrooper Stuff in WW2
papa_whisky

Replies: 1
Views: 3077

PostForum: The Mess   Posted: Sun Jun 14, 2015 12:41 am   Subject: Re: Paratrooper Stuff in WW2
25 loaded magazines of 45! That and the four different knives seems OTT. What would this man do use his Garand as a club while he shoots with his 45?
  Topic: Screen Size (Resolution) using Win8.1 verus 8.0
papa_whisky

Replies: 4
Views: 8991

PostForum: Tech Support   Posted: Fri May 29, 2015 12:55 am   Subject: Re: Screen Size (Resolution) using Win8.1 verus 8.0
Using the graphics non-windowed seems to work fine with me on 8.1.
  Topic: Why can't you play both sides?
papa_whisky

Replies: 2
Views: 29802

PostForum: Road to Baghdad   Posted: Sun May 10, 2015 4:21 am   Subject: Re: Why can't you play both sides?
It wont be worth the effort
  Topic: CC Modern Tactics First Impressions Video (don't tell Stwa)
papa_whisky

Replies: 76
Views: 54902

PostForum: Close Combat Modern Tactics   Posted: Thu May 07, 2015 3:59 pm   Subject: Re: CC Modern Tactics First Impressions Video (don't tell St
This was the one game that I was to a limited extent invloved in its development as a beta tester and a few other tasks. It was a whole head above CCM3 that had more flaws that things that worked but the release of CCMT still had way too many problems on its release that coincided with a melt down with the owners of the code at that time and a total public bitch up that just turned too many people away.

I tried modding the hell out of it but I still couldn't get it work how I thought it should most especially the crawl of death totally crap pathing and a number of other quirks that ruined it for me. If pathing issues and crawl of death was sorted that would be a big step up and if enough players had it to make multiplayer games possbile it would be a blast. That will almost certainly never happen now. The step down from CCM3 was that the AI never mounted vehicles in CCMT that was also never achieved in GTC. It is pretty scary when you get a load of troop transports converging on your location packed full of men.

TIK I totally agree with your analysis about features they should have kept in the other games.
  Topic: Relatively new to CC
papa_whisky

Replies: 13
Views: 16171

PostForum: Close Combat Gateway to Caen   Posted: Sun Apr 26, 2015 2:53 am   Subject: Re: Relatively new to CC
Here is a part of the 1/16th of the answer.

With GTC if have noticed too that men position themselves incredibly badly like your PIAT. This seems to be a general problem with crewed weapons (the PIAT is coded as a crewed weapon in this game) that has been observed for a long time and hasn't been sorted. Obviously within a team the crewed weapon should be positioned at the optimal point in the team and it often isn't. Specifically for the PIAT team in this game the team is composed of one or two men that have zero leadership and therefore a prone to behaving stupidly if there is no other team close by to influence them.

Work Around: More the team away, then try to re-insert them to the desired location.

Hint: with AT infantry let them choose when to engage and have a leader near by.

I think other have mentioned that the coding of the terrain elements is not great in GTC and there are mistakes, although the right click will reveal what the coding of the element is correctly.

LOS is often hard to predict for a certain location due to the effects of the terrain that may partially or totally block LOS. Experience of playing on a particular map has advantages.

The moral effect will depend on a number of factors, the settings for the battle group, how exhausted it has become, the moral of the units, and how much you have lost in the battle. The interaction of all these things does give surprising results and well I like that as life is not predictable.
  Topic: Forcepools in GTC
papa_whisky

Replies: 7
Views: 9303

PostForum: Close Combat Gateway to Caen   Posted: Fri Apr 24, 2015 2:46 pm   Subject: Re: Forcepools in GTC
I really don't understand this observation at all. You can change the teams from the choices provided.
  Topic: CCLSA mod: Wach Am Rehin DOWNLOAD
papa_whisky

Replies: 106
Views: 117880

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Mar 28, 2015 10:25 pm   Subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
I get a 404 message with the link  Sad
  Topic: CC lsa WAR German S vetmod 1.1
papa_whisky

Replies: 21
Views: 25803

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Feb 21, 2015 4:24 pm   Subject: Re: CC lsa WAR German S vetmod 1.1
Thanks people
  Topic: Gun crew problem
papa_whisky

Replies: 4
Views: 5218

PostForum: Close Combat Modern Tactics   Posted: Sat Feb 21, 2015 4:23 pm   Subject: Re: Gun crew problem
There is a magic number that the number of crew can't go beyond which if I remember correctly is 6. CCMT is pretty cranky as a program.
  Topic: GJS-LSA Beta is available
papa_whisky

Replies: 57
Views: 52119

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Feb 19, 2015 1:24 pm   Subject: Re: GJS-LSA Beta is available
I guess the beer bribe never arrived:)
  Topic: CC lsa WAR German S vetmod 1.1
papa_whisky

Replies: 21
Views: 25803

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Feb 19, 2015 1:22 pm   Subject: Re: CC lsa WAR German S vetmod 1.1
Hi Salex,

The link for the mod is dead. It would be great if someone could re-up.
  Topic: CCLSA mod: Wach Am Rehin DOWNLOAD
papa_whisky

Replies: 106
Views: 117880

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Feb 19, 2015 1:21 pm   Subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Echoing the above the link is dead if someone could re-up that would be greatly appreciated.
  Topic: AI
papa_whisky

Replies: 9
Views: 8855

PostForum: Modding Workshop   Posted: Mon Feb 16, 2015 6:48 am   Subject: Re: AI
Is this going to be another lame flame war?
  Topic: CCS Sucks!
papa_whisky

Replies: 32
Views: 24906

PostForum: The Mess   Posted: Wed Feb 11, 2015 6:41 am   Subject: Re: CCS Sucks!
Sorry I wont participate in this survey as I think the survey sucks by not providing the option of disagreeing that this site sucks. I think this site is the best CC site out there and kudos to Mooxe for setting it up and running it.
  Topic: Common Myths and CC game design
papa_whisky

Replies: 2
Views: 2783

PostForum: The Mess   Posted: Tue Jan 27, 2015 3:50 pm   Subject: Re: Common Myths and CC game design
I thought many of the myth busting points seemed very suspect.
  Topic: A Step Back in Time or The Guns of August
papa_whisky

Replies: 50
Views: 24255

PostForum: Close Combat Gateway to Caen   Posted: Tue Jan 20, 2015 2:10 pm   Subject: Re: A Step Back in Time or The Guns of August
Pants = trews Smile
  Topic: Question to community to balance the mod
papa_whisky

Replies: 6
Views: 5004

PostForum: The Mess   Posted: Mon Jan 19, 2015 11:09 pm   Subject: Re: Question to community to balance the mod
A very hard question to answer in a meaningful way. You could sort of answer it by looking at losses over multiple campaigns and divide that by the number of turns and the the average number of teams in play for when you are the defender or attacker overall in the campaign.

If I can afford to give up ground my losses will be small compared to when I can't afford to give up ground on the defence. My losses will also be large if I have to be very agressive to take some key ground in a critical period compared to an attack with limited objectives.

I am not entirely sure what the aim of your question is.
  Topic: Historical map archive
papa_whisky

Replies: 1
Views: 2315

PostForum: The Mess   Posted: Mon Jan 05, 2015 2:03 am   Subject: Re: Historical map archive
Thanks for the link some interesting stuff there.

BTW the add of the Thai girl, it was almost certainly a targeted add so someone thinks you may be  interested in marrying a Thai girl from your viewing preferences lol.
 
 
 
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