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Author Message
  Topic: bloody first first look
ringoblood

Replies: 23
Views: 18663

PostForum: Close Combat The Bloody First   Posted: Thu Apr 02, 2020 7:56 pm   Subject: Re: bloody first first look
Also the Matrix Forums is a good place to check for feed back on game development.

Josh
  Topic: bloody first first look
ringoblood

Replies: 23
Views: 18663

PostForum: Close Combat The Bloody First   Posted: Wed Dec 18, 2019 8:49 pm   Subject: Re: bloody first first look
Pete wrote (View Post):
ringoblood wrote (View Post):
Hey Pete Thanks man, Just a heads up i checked you FB stuff out

Josh


Do you already know the Close Combat group on fb? https://www.facebook.com/groups/718767891562281/


No I didn't sweet, I'll have to check it out definably. Thanks my man.  Smile
  Topic: bloody first first look
ringoblood

Replies: 23
Views: 18663

PostForum: Close Combat The Bloody First   Posted: Tue Dec 17, 2019 10:32 pm   Subject: Re: bloody first first look
Hey Pete Thanks man, Just a heads up i checked you FB stuff out, im gonna like it and follow, my FB name is Josh Torgrimmer, if you want to Friend, and chat. COI is my fav CC game so you mods will be right up my alley. Good stuff.

Josh
  Topic: bloody first first look
ringoblood

Replies: 23
Views: 18663

PostForum: Close Combat The Bloody First   Posted: Tue Dec 17, 2019 2:17 am   Subject: Re: bloody first first look
Hey guys, I first want to apologize on behave of the Beta team for letting you all down on the buggy mess TBF was on release. It was a new engine new graphics and the dev team was focus on getting the engine polished instead of listen to our feedback which over the last few month since release they are now during with the public and putting in the feature needed badly in the game and fixing the bugs the new engine is posing on hardware not tested during beta phases. I for one apologize for my lack of time towards the end of the beta due to coming down with brain cancer, and the passing of my grandmother who I was care-takeing for 8 yrs. I am sorry for letting you all down, but since the last post in this forum of Oct 30 and its now a week before Christmas the game is still not perfect, but it much better improved where I put my stamp of approval on it now.

Josh
  Topic: Discord Server for Close Combat Players
ringoblood

Replies: 14
Views: 26930

PostForum: H2H Multiplayer   Posted: Mon Dec 16, 2019 8:46 pm   Subject: Re: Discord Server for Close Combat Players
I have joined finally, under Torgrimmer, my Matrix Discord, tag, I'm a busy bee on gaming sites for wargaming, hehe, Matrix, Silth, and Wargamming.net.
  Topic: Working on TLD Kursk mod
ringoblood

Replies: 105
Views: 66315

PostForum: Modding Workshop   Posted: Sun Mar 24, 2019 11:41 pm   Subject: Re: Working on TLD Kursk mod
Will this Mod be made for CoI too, or just CC3 or do i misunderstand that its a Mod for CC5? Thanks for much for you work Dizz.

Josh
  Topic: 737 max crashes
ringoblood

Replies: 18
Views: 10295

PostForum: The Mess   Posted: Sun Mar 24, 2019 6:48 pm   Subject: Re: 737 max crashes
dj wrote (View Post):
The McConnell's trophy wife FAA puppet leader won't be able to save them


LOL Laughing
  Topic: GOG Close Combat & Mods
ringoblood

Replies: 17
Views: 39663

PostForum: Tech Support   Posted: Sat Mar 23, 2019 5:12 pm   Subject: Re: GOG Close Combat & Mods
mooxe wrote (View Post):
Close Combat 5 from Good Old Games

Edit install.txt & uninstall.txt

Good Old Games included a hotfix that I presume changes the Operation "KG Müller" to "KG Muller". This is extremely problematic for all CC5 mods. All CC5 mods move the file KG Müller which is now not found in the GOG version. This will cause your mod install to fail on GOG versions. At this point, none of the major mods will work for GOG CC5. The mods require a manual edit of the install.txt and uninstal.txt files.

Use this example to modify your install.txt file. Within Windows Explorer (windows key+E) Navigate to CC5 CfgMgr\System\Packages\GJSv44 and find the install.txt file. Edit the file using Notepad. Find all mentions of the name Müller and replace with Muller.

Next, you must modify your uninstal.txt file located in the same directory. Edit the file using Notepad. Find all mentions of the name  Müller and replace with Muller.

Registry Editing

CC5 is installed to the default folder C:\GOG Games\Close Combat 5. This is problematic as it makes no registry entry that Config Manager will use. To fix this run regedit.exe and navigate to Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Mattel Interactive\Close Combat\5.00. The String Value "Installed to" is left as a "." change that string value to C:\GOG Games\Close Combat 5 and Config Manager will recognize where CC5 is.

I have tested these fixes myself and successfully ran GJS under GOG CC5. The registry fixes above tend to be very similar to CC3 and CC4.


Thank you

Josh
  Topic: GOG Close Combat & Mods
ringoblood

Replies: 17
Views: 39663

PostForum: Tech Support   Posted: Sat Mar 23, 2019 3:44 pm   Subject: Re: GOG Close Combat & Mods
Question before I buy CC 3 Russian Front from GOG will the Mods work with it or will i need the old CD-ROMs. YES or NO. lol

Josh
  Topic: Please create Pacific Mod for CoI
ringoblood

Replies: 3
Views: 3285

PostForum: Close Combat Cross of Iron   Posted: Fri Mar 22, 2019 11:19 pm   Subject: Please create Pacific Mod for CoI
Howdy all I'm new but not to CC series been playin since the early 2000's. I love mods and I love CC3 but i hate that we cant use CC3 mods in CoI unless i am wrong, i have tried for weeks with not success, and I'm a huge fan of the Pacific war and i now there is a mod for it in CC3 but not CoI, so im begging and even offdering finances if need to convert the CC3 Pacific mod over to CoI, Please?

Josh
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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