Author |
Message |
Topic: New weapon sounds for LSA |
romppane
Replies: 8
Views: 9726
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Forum: Close Combat Last Stand Arnhem Posted: Wed Apr 18, 2012 6:22 pm Subject: Re: New weapon sounds for LSA |
Hi, David. Sure, why not. |
Topic: New weapon sounds for LSA |
romppane
Replies: 8
Views: 9726
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Forum: Close Combat Last Stand Arnhem Posted: Wed Apr 18, 2012 1:29 pm Subject: Re: New weapon sounds for LSA |
I've made updates to the sound file, and added lots of new sounds. Now far fewer weapons share the same sound effect. To hear the new sounds you need to download the new Weapons.txt file and put it in your BASE folder.
The sound effect numbers were made to coincide with those in TLD: Ground Tactics, so you can use these sounds with that mod as well. In that case, keep the Ground Tactics Weapons.txt. |
Topic: Long mortar flight time |
romppane
Replies: 3
Views: 3475
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Forum: Modding Workshop Posted: Wed Feb 01, 2012 2:41 pm Subject: Long mortar flight time |
Hi.
Would it be possible to make the mortar flight time something like 20 seconds, but not have the mortar wait for the round to land before firing another one? By setting the rounds in a burst higher than one you get multiple impacts, but they all land in the exact same spot. Is there any way around this? |
Topic: Visibility |
romppane
Replies: 18
Views: 13058
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Forum: The Mess Posted: Mon Jan 30, 2012 1:22 pm Subject: Re: Visibility |
If you know exactly where the enemy squad is, and you set your machine gun to fire at it manually, how much less effective is your fire compared to being able to directly target the squad?
What sort of things affect the probability to spot a hidden squad? I assume the more squads you have watching, the better the changes are? I read that scout squads can spot well. Can you see the spotting skill, or is it some hidden attribute?
When does the game check if a squad is spotted? Is it only when the squad does something, or could you spot a squad simply by waiting and watching? |
Topic: New weapon sounds for LSA |
romppane
Replies: 8
Views: 9726
|
Forum: Close Combat Last Stand Arnhem Posted: Tue Sep 13, 2011 5:20 pm Subject: Re: New weapon sounds for LSA |
I had to leave some headroom for the big guns. The game had some issues with small arms sounding too loud and drowning out the cannons. |
Topic: New weapon sounds for LSA |
romppane
Replies: 8
Views: 9726
|
Forum: Close Combat Last Stand Arnhem Posted: Sun Sep 11, 2011 12:15 pm Subject: New weapon sounds for LSA |
edit: New version: http://www.mediafire.com/download.php?gdzb6yfnhach6m8 Weapons.txt for the new version: http://www.mediafire.com/download.php?53p3odth2z8bm3d
I wasn't happy with the weapon sounds in Last Stand Arnhem, so I replaced almost all of them. They came out rather well so I thought I'd share them. With a few exceptions these are samples of the actual guns being fired.
The file goes in the LOCALFX folder in your LSA folder. Let me know what you think. |
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