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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Gateway to Caen Maps
slipper

Replies: 19
Views: 18785

PostForum: Close Combat Gateway to Caen   Posted: Sat Mar 20, 2021 5:24 pm   Subject: Re: Gateway to Caen Maps
Thanks very much, Jatke you have been a great help  Wink
  Topic: Gateway to Caen Maps
slipper

Replies: 19
Views: 18785

PostForum: Close Combat Gateway to Caen   Posted: Sat Mar 20, 2021 2:47 pm   Subject: Re: Gateway to Caen Maps
Thanks very much, that's a great help. Lastly, where do I get the objective names from please, so they show up on the map like the screenshot
in the first post?

cheers
  Topic: Gateway to Caen Maps
slipper

Replies: 19
Views: 18785

PostForum: Close Combat Gateway to Caen   Posted: Sat Mar 20, 2021 11:57 am   Subject: Re: Gateway to Caen Maps
Ok thanks

I have managed to export the maps to get an OVM image. How do I also get the text to show for locations and how do I know which map is which as they are just numbered Map00, Map01, etc?


Thanks
  Topic: Gateway to Caen Maps
slipper

Replies: 19
Views: 18785

PostForum: Close Combat Gateway to Caen   Posted: Sat Mar 20, 2021 10:59 am   Subject: Re: Gateway to Caen Maps
Hi

Any idea how I can get copies of all maps from the strat layer, similar to the few posted above, please?

Thanks

slipper
  Topic: Graviteam Tactics Operation Star
slipper

Replies: 4
Views: 5979

PostForum: The Mess   Posted: Wed Jan 20, 2016 3:50 am   Subject: Re: Graviteam Tactics Operation Star
Thanks gents, i will check out your suggestions


regards

slipper
  Topic: Graviteam Tactics Operation Star
slipper

Replies: 4
Views: 5979

PostForum: The Mess   Posted: Tue Jan 19, 2016 4:43 pm   Subject: Graviteam Tactics Operation Star
Has anyone played this please?

http://graviteam.com/games/GTOS.html?action=reviews

If so how does it compare to CC? I am looking for a new type of CC like game with better AI, does this fit the bill? Or any other suggestions? The AI in CC is just a killer for me now.

Cheers all

Slipper
  Topic: What is the best Close Combat - including Mod games
slipper

Replies: 13
Views: 9725

PostForum: The Mess   Posted: Tue Oct 14, 2014 11:11 am   Subject: Re: What is the best Close Combat - including Mod games
Talking of TT's veteran mods, did he only make the ones for CC4/Wacht am Rhien? Or were there further ones? If so were could i get them please.

regards

slipper
  Topic: It Never Snows In September Beta Available
slipper

Replies: 95
Views: 89330

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Oct 13, 2014 8:39 pm   Subject: Re: It Never Snows In September Beta Available
Thanks all for the replies, i had a look at some of the game files but it makes no real sense to me i must admit. I couldn't find victory locations referenced anywhere.


Out of curiosity would it be possible to add hidden victory locations to a map? Was thinking that hidden high value VL's may make the AI attack a certain spot or direction.

regards

slipper
  Topic: It Never Snows In September Beta Available
slipper

Replies: 95
Views: 89330

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Oct 11, 2014 10:33 pm   Subject: Re: It Never Snows In September Beta Available
Thanks again mate for your reply.

Quote:
Maybe adding main objectives for the enemy will make them move, in other words making victory location worth 200 points on the map, changing their stats to Primary objective?


Is that something i could do? Is it straightforward or will it cause problems with campaigns etc? What i mean i suppose is if just the settings you refer to are changed would everything else play as it is supposed to, just with the AI a little better at attacking?


Also is that the only setting that affects where the AI attacks, they just head for the VL with highest value? Would they attack two if they had the same value? What if somehow the VL values were randomized every turn would that help?

cheers again

slipper
  Topic: It Never Snows In September Beta Available
slipper

Replies: 95
Views: 89330

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Oct 11, 2014 9:20 pm   Subject: Re: It Never Snows In September Beta Available
Thanks for taking a look Gunsche, just had a similar experience although with different results.

03.00 battle St Odenrode 18th Sept, i hold the map the Germans attack from the left hand side. I intentionally pulled back to just defend the bridges, the AI made a small probe right down the main street then not much at all.

I sent a recon team out to see what was happening and found them all pretty well where they started, by the end of the game i think they took 2 VL's which were very close to them and i was not defending, but hadn't made any effort to attack anything in strength.

What decides how and where the AI attacks? do they always do the same thing? They could have taken most of the map easily as i was not even defending it. I realise the limitations of the game but is there any way to get a better attack routine from the AI?

Not a criticism of your mod mate in anyway, having some really enjoyable attacking games, but most of the defending games turn out to be pretty flat unless you actually take the game to the AI.


cheers mate

slipper

p.s if i add the update to an already existing game will it mean i have to start a new campaign?
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Sat Oct 11, 2014 9:07 pm   Subject: Re: TT is a genius
Have not had time to try the new version yet johnsilver, still in the middle of an INSIS campaign at the moment, so cant confirm the ctds at the moment sorry mate.

regards

slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Fri Oct 10, 2014 12:41 pm   Subject: Re: TT is a genius
Thanks salhexe,much appreciated

regards

slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Thu Oct 09, 2014 5:56 pm   Subject: Re: TT is a genius
Looking forward to it salhexe thanks very much, you mentioned above though

Quote:
I have this files for your mod, 4.0 was the latest presume. Remember that GC crash and no way to get over, so I've made vetmod for LSA Ardennes


so is the version 4.0 your uploading for WaR or LSA Ardennes?

thanks

slipper
  Topic: It Never Snows In September Beta Available
slipper

Replies: 95
Views: 89330

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Oct 09, 2014 9:29 am   Subject: Re: It Never Snows In September Beta Available
Gunsche

I have just started a campaign with this mod mate still on day one, i have played about 8 battles so far and must say i am really enjoying it, the AI is making me pay to take any ground. However i have noticed one thing, which i do not suppose is down to your mod in particular but more to do with the base game.

All except one battle have been attacks by me so far (playing as Allies), the one battle however where the Germans attacked proved to be a bit of a dissapointment though. I am not sure what map it was now, but it was an American landing ground onto which the Germans attacked from a relativley small deployment area.

The AI did not handle it at all well, they kept trying to attack one victory location only and just kept coming across an open field in small groups, i think i only used two squads in total to deal with the attack. Looking at the German roster after the battle (which ended in a morale failiure for the Axis) they had a good strength battlegroup and should have made me pay more.

I know there are problems with the base game and AI attacking routines, but is there anything that may be altered in any files to make the AI attack better? Wether more agressivley or at least attack more than one victory location and/or use their resources better?


regards

slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Wed Oct 08, 2014 10:38 pm   Subject: Re: TT is a genius
Quote:
I'll probably make fishing lures , look at Porn and get drunk.


Sounds good to me mate (though i would probably leave out the fishing  Smile )

Wasn't aware there were different versions, if you find a later one or anyone reading this has one would be interested in getting a copy.


Best of luck Michael, hopefully you may feel like updating it someday.


regards

slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Wed Oct 08, 2014 9:07 pm   Subject: Re: TT is a genius
Thanks again Michael

I must have your mod mate, i dont have the splash screen above but i do have the one everyone refers to and you mention with a picture on the first page of this discussion with TT's VETBoB at the top of the screen, just been a bit confusing here thats all mate with different mods having similar names, although would be interested to know why i dont see the image you have posted above.


regards

slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Tue Oct 07, 2014 2:31 pm   Subject: Re: TT is a genius
Thanks again Michael


dont know why my images do not show, so i posted a direct link to them again above mate. Not sure wether i have the correct version or not now?. The splash screen looks different to yours but definately says vetbob at the top, the team rosters do appear to have the 2 teams missing like in your image.


Yes the desktop launch icon says vetbob and has the famous German soldier image the same as this

http://www.battlefieldhistorian.com/german_soldier_carrying_ammunition_during_the_ardennes_offen.asp


I have reinstalled a few times, and as you can see from my loading screen image above i have the most up to date patch.


thanks for your help again mate


regards


slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Tue Oct 07, 2014 11:20 am   Subject: Re: TT is a genius
Michael


Thanks for the reply mate. I don't get those screens on my game, i downloaded vetbob1 from the link here


http://www.closecombatseries.net/Hosted/platoon_michael/VETBoB/

upon installing it i get these screens.


Loading screen




http://www.mediafire.com/view/857cpboz7bl77jm/vetbob_loading_screen.jpg



team selection screen



http://www.mediafire.com/view/264f9sf85kpvqg0/combat%20screen.jpg


I can confirm i am not playing Firefox's WaR AOVetBoB ver1.03 Mod, as i have this installed aswell and its different again.


Would really appreciate an updated link to the one you have shown above please Michael.


regards

slipper


p.s apologies not sure why my images are not showing but if you right click them you should get an option to view them.
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Mon Oct 06, 2014 9:49 am   Subject: Re: TT is a genius
Ok thanks mate for your help again.


Regards
Slipper
  Topic: TT is a genius
slipper

Replies: 70
Views: 66566

PostForum: Close Combat Wacht am Rhein   Posted: Mon Oct 06, 2014 8:06 am   Subject: Re: TT is a genius
johnsilver

Plan to have a try of this next mate, at the moment i am still playing INSIS by Gunsche. I am really enjoying it, it seems a lot harder to get kills and the AI seems to be making me pay for any ground i win.

Just to make things clear (again!  Very Happy ) The version of vetbob 1 you are using is the one we referred to hear?

http://www.closecombatseries.net/Hosted/platoon_michael/VETBoB/

I only ask as i tried the first few missions just to see if i had the correct mod, but i didn't notice any slots missing from Axis BG's, initially anyway. Although i have only played a few of the initial night missions to be fair.

If your using a different version with any further updates could you post a link please mate?

cheers

slipper
 
 
 
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