Author |
Message |
Topic: Gaming question : Desert mapsn snow maps, "green" |
stratweg
Replies: 4
Views: 516
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Forum: Close Combat Modern Tactics Posted: Fri Nov 10, 2023 8:12 pm Subject: Re: Gaming question : Desert mapsn snow maps, "green&am |
Ok, thanks
Found it, for those who are interrested to know : Extract from page 11 of CC2Guide-TxtfMapLosRoof_v7.pdf (include in 5CC Tool pack (folder "Manuels")
CITATION : File format of a CC3/CC4/CC5/CCM/RtB/CoI/CCMT/(and newer) map data file: - first line: ID, always the string "10", - second line: can contain the map’s name, - third line: width (in elevation tiles) followed by the string "X Max", - forth line: height (in elevation tiles) followed by the string "Y Max", - fifth line: weather type descriptor, - sixth line: map name color / terrain type descriptor, - seventh line: comment line starting with the string "Idx", followed by TAB + string "E0" + TAB ... + TAB + "E15" + TAB + "Elev", - eight line: data start indicator "&", - data lines, number of data lines = width * height (counted in elevation tiles) - last line: data end indicator "#"
(...)
CC3 introduced three additional lines: now the second line can contain the map’s full (or abbreviated) name. But in original CC3 most maps have here an empty entry. The 5th line contains a general map weather type descriptor, a number ranging from 0 to 4:
CC3 /COI-----------------------------CCM v3.1 / RtB / CCMT 0 = normal, --------------------- 0 = normal, 1 = light mud, ---------------------1 = light mud, 2 = heavy mud,---------- ---------2 = heavy mud, 3 = light snow,--------------------- 3 = light snow, 4 = heavy snow. ------------------4 = desert.
If you change this number from a zero to a 3 or 4 in CC3/CoI, the units will be in winter camouflage gear.
END OF CITATION
So, in my attached image above, the concerned 5° ligne is the red squared line |
Topic: Gaming question : Desert mapsn snow maps, "green" |
stratweg
Replies: 4
Views: 516
|
Forum: Close Combat Modern Tactics Posted: Fri Nov 10, 2023 6:38 pm Subject: Re: Gaming question : Desert mapsn snow maps, "green&am |
Ok, thanks. Could you give more precision about "head" of the file ?
Attached is a capture of the head of a txt map file? In the head of the file, that are more than one unic value. |
Topic: Gaming question : Desert mapsn snow maps, "green" |
stratweg
Replies: 4
Views: 516
|
Forum: Close Combat Modern Tactics Posted: Fri Nov 10, 2023 5:36 pm Subject: Gaming question : Desert mapsn snow maps, "green" |
Could some one say to me where is the code/parameter in maps that commands the look of the vehicules (desert, snow or "normal" (green maps) ?
I suppose that each map has this code, but where is it ? |
Topic: Map scaling tutorial |
stratweg
Replies: 25
Views: 17451
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Forum: Modding Workshop Posted: Thu Nov 09, 2023 10:22 pm Subject: Re: Map scaling tutorial |
Ok, thanks
Another heavy problem is that there is no conversion table (GTC/PITF -> to CCMT) in 5cc Tool
Finally, the conversion CC3/CC4/CC5 to CCMT is very easy and quick + really securized after resizing (to have square maps) and using conversion tables that are provided in 5ccTool (data bulk replacements function), but more difficult is the conversion GTC/PITF -> to CCMT due to :
1- Re-scaling process needed (with risk of pb with maps in CCMT) : GTC/PITF maps seems be coded in very different way than "classic" maps for CC3/CC4/CC5/CCMT 2- Lack of conversion tables GTC/PITF -> to CCMT (5CCTool was made before the release of GTC/PITF, I think).
But with the "classic" conversion (CC3/CC4/CC5-> to CCMT), we have already more than 200 maps that may be used in CCMT : I downloaded in FTP Matrix and FTP CC Series all maps of mods made for CC3/CC4/CC5 (except snow maps, I can't play with because I dont' like white for my eyes), and I have 55 Go only in maps (97 Go for the total of all CC files)
I will use these maps to create scenarios with my generic mod when completed, and with this generic mod, I will be able to create then thematic mods (it's more easy to quick modify a generic base with few kinds of weapons (standardization) than to have to modify 100 kinds of weapons).
I plane for future times Falkland's war mod, Middle East mod, etc
CCMT is not a dead game... With adapted settings in oob ARMY and OPFOR (reduced lethality and ranges), it's in my opinion the better opus : CC5 is a good game but I prefer highly CCMT |
Topic: Map scaling tutorial |
stratweg
Replies: 25
Views: 17451
|
Forum: Modding Workshop Posted: Thu Nov 09, 2023 8:58 pm Subject: Re: Map scaling tutorial |
CITATION : If you want to convert a map from GTC/PITF to any other CC title - the only change in this process is that you substitute 16 for 10 in textfile (See step 3) END OF CITATION
Ok, that' what I want to try : to take a GTC map and convert it to be playable with CCMT.
If I repeat your process, with inversion (from GTC map to CCMT map), I do that :
1. Download 5CC (newest version as of writing is v1.22)
2. We will work on a copy so - Copy the map you want to modify to a seperate folder. In my example : I take the map N° 15 from GTC, named Map15 (I want to use this map in CCMT) : it’s a square map
3. Open (the concerned map), change the top line from 10 to 16 and save As you said above, I do not change from 10 to 16 but from 16 to 10
4. Open 5CC and open (tne concerned map). - Pay attention to the pop-up box and note down the dimensions 5CC expected. rn5. Click "No". - You do not want to proceed. Ok : I obtain this message : Expected 2400 x 2400 but 3840 x3840 loaded I click “no” (as you said)
Note : You missed a step 5, but I think it has no importance
6. Open initial map (in my case : Map15), change the 16 back to 10 (Reversing step 3) - Save. Here, explanation are not clear (for a beginner), there is a logical doubt (confusion risk) Do I have to apply this step 6 or not ? In other terms : Do I have to let the map with 10 ? Do I have to change front 10 to 16 (reverse of step 3)
If I have to apply the reverse of step 3, I think I have to change 10 back to 16. Ok, I choice to apply (in doubt, I use the process you described, but with inversion : you say that the only change in process in inversion 10/16)
7. Open 5CC and the concerned map again. Go to Actions - Set scale - Graphics scaling. OK, no pb with that
8. Plot in the dimensions you noted down in step 4 and click scale In my example, what I have to enter is 2400 in each box
9. A roof warning could pop up during scaling. - Click cancel this. Ok, no pb with that
10. Go to Actions - Set scale : Change this from 5 to 8 pixels pr.meter. Ok, I do that (but I have to say that the scale is already at 8 when I open the windows…)
11. Save
Note : I think we would have to generate los : if not, the program doe not generate a LOS file. But you say nothing about this, it may create confusion : do we have to generate LOS after this re-scaling or not ?
In conclusion : when I follow th described process, with inversion of “command”, I obtain strange results in CCMT with the converted map (Map15 from GTC). In some cases, the map does not appears at all in CCMT editor In some case, the map appears, but with psychadelic colors In some case, map appears with correct colors but when I use it to build a scenario, I receive a message that say : map is corrupted.
I certainly missed something but I have to say that explanations you have given are clear only to convert from CCMT to GTC, and not clear for a beginner in the inverse process (from GTC to CCMT) Could you please give step by step this inverse process ? => I would be able to test to verify if it work really. In this case, I will write a specific quick guide lot of more detailed than you did here, a guide like the one I did for the resizing map guide (with very detailed steps and images for each step, and I will write separately the 2 process : from CCMT to GTC, and from GTC to CCMT), in pedagogic vision.
I think this kind of guide will be usefull for all beginners in modding
I will integrate this guide in the futur quick guide I prepear : Guide to convert maps with 5CC TOOL and conversion tables + quick guide to explain the basic commands to operate little and minors modifications on existing maps (for example : to erase barbed vires in some places, etc = simple and basic editing operations).
This guide will have 3 parts : 1- To convert "old system maps" (from CC3,4,5) to CCMT (and reverse) with 5CC Tool and conversion tables 2- To convert "new coding system maps" from GTC/PITF to CCMT (and reverse) with 5CC Tool 3- To operate little and minor editing actions on maps with 5cc Tool
With the quick resizing guide + this new guide in 3 parts, all beginners in modding will be able to work easely in CC modding.
If guides are not made, the knowledges will be lost and not shared, and number of CC modders will be lower each year |
Topic: Avatar process |
stratweg
Replies: 0
Views: 431
|
Forum: Site Info Posted: Thu Nov 09, 2023 6:19 pm Subject: Avatar process |
Seems that avatar process does not work or perhaps I missed something
Test : I have uploaded as avatar a jpg image (Stalin ) less than 80x80 and nothing appears on my profil
Attached is my avatar
EDIT : Now, it works : I simply uploaded the link of my avatar attached in this thread (if I just upload image from my PC, it does not work) |
Topic: About the old CC site : Closecombat.org |
stratweg
Replies: 3
Views: 627
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Forum: Close Combat Modern Tactics Posted: Wed Nov 08, 2023 8:39 pm Subject: Re: About the old CC site : Closecombat.org |
Thanks I will search in this
I did not see this one (sub-folder) : seems that there are lot of stuffs here http://ftp.matrixgames.com/pub/CloseCombatCrossOfIron/
Some links founded in way back machine (they need some time to be displayed) :
https://web.archive.org/web/20090204085134/http://closecombat.org:80/CSO/index.php?name=CmodsDownload&file=index
https://web.archive.org/web/20080330013843/http://www.closecombat.org/CSO/index.php?name=CmodsDownload&file=index&req=viewdownload&cid=30&orderby=dateD
https://web.archive.org/web/20071011033713/http://www.closecombat.org/CSO/index.php?name=CmodsDownload |
Topic: Arab vs Isreali Mod |
stratweg
Replies: 22
Views: 20809
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Forum: Close Combat Panthers in the Fog Posted: Wed Nov 08, 2023 8:15 pm Subject: Re: Arab vs Isreali Mod |
In this IDF mod ? I searched 2 times in each folder and not found, but I may have missed something
In other mod ? Interresting to get it if you can upload it
The goal is to collect the max of stuff and to share it : please, for all users here : search in your drawers and disks for any CC stuff : voices, sounds, maps, guides, tools, etc |
Topic: Arab vs Isreali Mod |
stratweg
Replies: 22
Views: 20809
|
Forum: Close Combat Panthers in the Fog Posted: Wed Nov 08, 2023 4:33 pm Subject: Re: Arab vs Isreali Mod |
Searchin arab voices for CCMT, I was interrested by this IDF mod (IDF= Israelian Defense Forces)
I downloaded it but after exploring voices files with SFX tool, I saw that there are not israelian or arab voices in : only english, german, or italian, or russian voices
Curious thing for a IDF mod : if authors of this mod comes here, question for them : have I missed something about voices of this mod ? |
Topic: CC collection HTML pages (Matrix + CC Series forums) |
stratweg
Replies: 2
Views: 583
|
Forum: Modding Workshop Posted: Tue Nov 07, 2023 7:39 pm Subject: CC collection HTML pages (Matrix + CC Series forums) |
After reading entirely all CC forums to get CC moding knowledges and CC gaming stuff, I share the html pages I collected
May be usefull for modders and players : a large collection of html pages that come from
- All Close Combat Matrix forums (general forums and modding forums) - All Close Combat Series forums (general forums and modding forum)
All opus excepted CC2 and Bloody first are concerned : CCMT,CCM, RTB,CC5 Invasion Normandy,CC3 Russianf Front, CC4 Battle of Bulge, TLD,PITF,GTC,WAR,LSA,COI
Some are already classified (part 1), some other not yet (Part 2 - Classification will be done later, in some days)
In Matrix pages : indication of original forum and concerned CC opus are on top of each page In CC Series pages : same indications are at end of each page
What was the selection criterion ? 1- All important infos in threads that concern modding and scenarios making 2- Most importants things to know about gaming that are in threads
The majority of these pages are registered as "single html page" (without their eventuel attached images), but some are registered as "complete web page"
For each page, with the content text of these html pages and name of authors of posts, users will be able to find exactly the complete page directly on internet if needed :
- Using search process in CC Series or in Matrix forum or - Using Google or - following the list of post in account of users if you are logged in CC series or MATRIX forums
Link to download the collection (Mediafire account) Link is coming in few time, Mediafire seems have very slow uploading process this day Upload is in 2 parts : Link to Part 1 : https://www.mediafire.com/file/7qsf8j5m6dr08sl/CC_WEB_PAGES_1.rar/file (Classified by themes) Link to part 2 : https://www.mediafire.com/file/xvknfr8fjed0vcv/CC_WEB_PAGES_2.rar/file (Not yet classified - will be done)
Don't care for pubs, it's a normal thing with Mediafire. And at first acces, do not forget to click on the blue little onglet at left to open the download mediafire page : this button concerns the private policy options of Mediafire, coockies, etc) |
Topic: About the old CC site : Closecombat.org |
stratweg
Replies: 3
Views: 627
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Forum: Close Combat Modern Tactics Posted: Tue Nov 07, 2023 5:46 pm Subject: About the old CC site : Closecombat.org |
This old site seems have had lot of interessant stuff, reading all CC forums to collect html pages (I will upload this entire html pages collection in a specific thrad in few days), I saw lot of broken links that redirect to this page
http://www.closecombat.org
Have somebody keep some old good CCMT stuffs of this site ? (maps, scenarios, guides, etc)
Would be interessant to get it and share it
By example, in this threads (see at the end of thread, in last post) https://www.matrixgames.com/forums/viewtopic.php?f=10387&t=125511
are lot of links to the concerned page, with interessant stuff. But all links are broken and the page seems dead |
Topic: Guerrilla Mod - AWM (Asymetric War Modelization |
stratweg
Replies: 27
Views: 5129
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Forum: Close Combat Modern Tactics Posted: Mon Nov 06, 2023 10:35 pm Subject: Re: Guerrilla Mod - AWM (Asymetric War Modelization |
The version I have uploaded is not yet complete : I have collected lot other pages after reading these last days all CC forums on Matrix and here (general forums and "modding forums" the both)
I will finish the entire collect these next days, and then I will classify all pages and upload the new complete version of html collection. I will create a specific thread for the new complete version of this html collection, to make it more easy to find on the forum. With this tool, it will be easy to re-find informations about game and modding if needed.
Unfortunatly, I saw that lot of links are broken in threads, and I saw also that lot of content posts were deleted here. But searching and searching, I think I saved a large collection of stuff usable with CCMT (maps, tools scenarios, datas, mods, exe files, html pages, infos and modding tips, etc) : My CCMT directory has actually a weight of 70 Go |
Topic: Guerrilla Mod - AWM (Asymetric War Modelization |
stratweg
Replies: 27
Views: 5129
|
Forum: Close Combat Modern Tactics Posted: Mon Nov 06, 2023 12:09 pm Subject: Re: Guerrilla Mod - AWM (Asymetric War Modelization |
Beginners are usefull
The worst is that I had your thread in the collection of threads I collected as html pages and uploaded here, but lack of time to examine all pages in details (I will do during modding work about CCMT) http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=12355&postdays=0&postorder=asc&start=20
After reading entire CC forums, I will update this "html page collection" (classed by thematic subjects) |
Topic: Guerrilla Mod - AWM (Asymetric War Modelization |
stratweg
Replies: 27
Views: 5129
|
Forum: Close Combat Modern Tactics Posted: Mon Nov 06, 2023 10:30 am Subject: Re: Guerrilla Mod - AWM (Asymetric War Modelization |
Ok, thanks.
At this time, I did not read CTC,PITF,WAR,COI,LSA entire modding forum because I play/mod now only CCMT, but I will do to collect usefeull informations (I did it for TLD)
I've got 10 years of catching up to do in a month :twisted:
EDIT : Founded also this link, where there are infos about same quesiton https://www.matrixgames.com/forums/viewtopic.php?f=10365&t=302831 |
Topic: Guerrilla Mod - AWM (Asymetric War Modelization |
stratweg
Replies: 27
Views: 5129
|
Forum: Close Combat Modern Tactics Posted: Sun Nov 05, 2023 8:20 pm Subject: Re: Guerrilla Mod - AWM (Asymetric War Modelization |
Another data question, please :
In "elements" (databook CCMT) there are col 2 to 14 concerning cover and protection
What does mean the distinction between : prone, low, medium, high ? (why 4 level for each covern, protection and hindrance ?)
Is there a kind of "scale", and the program choice randomly ? Or does it depend of a certain "range" ?
In addition : My translator gives me omething curious with "prone" : Any info about the signification of this word ?
Someone had already asked for that but received no anwser: https://www.matrixgames.com/forums/viewtopic.php?f=10390&t=150189 |
Topic: Mysterious "expansion pack" for CCMT |
stratweg
Replies: 0
Views: 219
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Forum: Close Combat Modern Tactics Posted: Sun Nov 05, 2023 7:48 pm Subject: Mysterious "expansion pack" for CCMT |
On this Matrix forums (ccmt forum) I found this old thread:
https://www.matrixgames.com/forums/viewtopic.php?f=10390&t=142345
about a "expansion pack" for CCMT, that seems have been awailable in the past (2008)
Any info about this "expansion pack" (the link in the thread is broken) ?
Or perhaps, this "expansion pack" has been integrated in the recent relase of CCMT ? (last version)
EDIT : It's the correct hypothese => SchnelleMeyer said to me that by MP : the "expansion" was the addition of British units and some patching of the game.
I was afraid to miss some good stuff |
Topic: Thermobaric weapons and CC |
stratweg
Replies: 5
Views: 3631
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Forum: Modding Workshop Posted: Sun Nov 05, 2023 2:09 pm Subject: Re: Thermobaric weapons and CC |
I found this in the moding forum, and it's a very interessant idea , I will implement that kind of weapon in my generic mod.
Did someone already try to do ?
And perhaps, Tactical nuclear units... (with XXL large/heavy blast radius and only one unic ammo) |
Topic: Desertized CC2 maps |
stratweg
Replies: 8
Views: 3635
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Forum: Modding Workshop Posted: Sat Nov 04, 2023 9:08 am Subject: Re: Desertized CC2 maps |
Ok, thanks, will see that with Gimp |
Topic: Searching desert maps for CCMT (old Africa mods) |
stratweg
Replies: 5
Views: 498
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Forum: Close Combat Modern Tactics Posted: Sat Nov 04, 2023 8:04 am Subject: Re: Searching desert maps for CCMT (old Africa mods) |
Founded also this one : http://www.closecombatseries.net/Hosted/
=> Lot of stuff and maps, etc |
Topic: Desertized CC2 maps |
stratweg
Replies: 8
Views: 3635
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Forum: Modding Workshop Posted: Sat Nov 04, 2023 7:29 am Subject: Re: Desertized CC2 maps |
After you said to me that background image of a map could be exported/imported in 5CC Tool, I realized that this kind of modification was possible, and then, exploring the modding forum, I saw this thread.
I did attempts to to do the same thing to change some maps that are "green" in "desertic maps", but my own tool is just the free "Photofiltre" and it seems it does nt allow these kind of perfect modification that you made in the image. What was your tool, please ? (paintshop pro, etc ?)
Seems that this modif technic could be a interessant anwser to my question here: http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=12429 (changing snow maps in green maps) |
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