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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Was 10 years enough?
tigercub

Replies: 156
Views: 221645

PostForum: Site Info   Posted: Mon Feb 03, 2014 10:21 am   Subject: Re: Was 10 years enough?
if no one is willing step into your shoes it would very sad...to lose this site...but that's life!

Tigercub
  Topic: Stalingrad RA units
tigercub

Replies: 24
Views: 18142

PostForum: CC5 Stalingrad   Posted: Mon Dec 30, 2013 10:05 am   Subject: Re: Stalingrad RA units
The germans had the best scouts of the war! one of the things that made a difference!

Tigercub
  Topic: Stalingrad RA units
tigercub

Replies: 24
Views: 18142

PostForum: CC5 Stalingrad   Posted: Sun Dec 15, 2013 4:23 am   Subject: Re: Stalingrad RA units
very much so! +2
  Topic: TLD Kharkov Mod bugs report and suggestions
tigercub

Replies: 129
Views: 93814

PostForum: Kharkov   Posted: Fri Dec 13, 2013 4:31 pm   Subject: Re: TLD Kharkov Mod bugs report and suggestions
just a few things....I like what I see so far good work thanks for making....

I noted that you have 122mm field gun with HT rounds pretty sure they did not have them!

and that its HE was a bit low not effective for it size!

to many large guns ..rockets and so on.

but very happy to see the Russian front ...

Tigercub
  Topic: Multiplayer Team Operation
tigercub

Replies: 56
Views: 35996

PostForum: H2H Multiplayer   Posted: Wed Oct 30, 2013 4:48 pm   Subject: Re: Multiplayer Team Operation
hope you guys are enjoying Smile would like to do this with karkov mod when its up to speed!

Tigercub
  Topic: TLD Battle for Caen v0.93 bugs and comments
tigercub

Replies: 16
Views: 17445

PostForum: Battle For Caen   Posted: Tue Oct 22, 2013 11:25 am   Subject: Re: TLD Battle for Caen v0.93 bugs and comments
would like your update Dima like to start Campaign!

talk to me on Skype!

Tigercub
  Topic: TLD Kharkov Mod Screenshots
tigercub

Replies: 30
Views: 33042

PostForum: Kharkov   Posted: Tue Oct 08, 2013 6:58 am   Subject: Re: TLD Kharkov Mod Screenshots
looks like great work Drizzt waiting to try this mod!


Tigercub
  Topic: GJS-LSA Beta is available
tigercub

Replies: 57
Views: 52121

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Oct 07, 2013 9:22 am   Subject: Re: GJS-LSA Beta is available
this mod is only for h2h that's why the Ai is sleeping it has not been updated at all that I know to play the AI.


Tigercub
  Topic: GJS-LSA bugs, suggestions, and comments thread
tigercub

Replies: 248
Views: 169576

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Sep 16, 2013 5:57 am   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
it needs an update when you have time Cathartes.

Tigercub
  Topic: Historical Accuracy or Game Play?
tigercub

Replies: 179
Views: 98169

PostForum: The Mess   Posted: Sat Sep 07, 2013 3:45 am   Subject: Re: Historical Accuracy or Game Play?
its good you came back on that! Knight

Tigercub
  Topic: Historical Accuracy or Game Play?
tigercub

Replies: 179
Views: 98169

PostForum: The Mess   Posted: Fri Sep 06, 2013 12:32 pm   Subject: Re: Historical Accuracy or Game Play?
Antony_nz wrote (View Post):
TheImperatorKnight is very active and passionate about close combat. I wonder why he never fucking posted again?



lol
  Topic: GJS-LSA bugs, suggestions, and comments thread
tigercub

Replies: 248
Views: 169576

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Jun 17, 2013 4:58 pm   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
(If the german player moves 21st panzer division into Ranville on day 6 afternoon. At the same time a 3rd allied para division lands on top of them. When the battle begins the Germans control the whole map because there was already a static BG on the map which now merged with 21st panzaer BG. The para division has only one VL in the middle of the map, and practically no anti-tank weapons. Very easy pickings and an easy disband for this heavily armed german division. I would suggest perhaps either starting gerry one map back or making the paras land one turn earlier so they have a chance to get a foothold on the map before 21st arrives.)

+2 yer it needs a little change there, I just attack there was an easy win for me  but he did get a 2VL start but no use with that fire power.

Tiger
  Topic: GJS-LSA bugs, suggestions, and comments thread
tigercub

Replies: 248
Views: 169576

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jun 14, 2013 9:34 am   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
and the mine fields are in new places on some maps because they have been recoded...use your crabs.

+2 with the sniper changes Kojusoki sniper fire is best not to be seen for the game.

Cathartes  Regarding the mortars, their killing effectiveness is the same as LSA was to strong then and still now but giving then far less accurate does help but when you lose a full squad to one round I think its over kill.

that aside its a fantastic mod very nice work indeed.
Tigercub
  Topic: Looking for a Pacific Game
tigercub

Replies: 9
Views: 5933

PostForum: The Mess   Posted: Thu Jun 13, 2013 3:06 am   Subject: Re: Looking for a Pacific Game
War In the Pacific: Admiral's Edition is the most detailed war game ever made, take years to play and that's no lie..but its very very good but does need some home rules.
just started my 5th game.

Tigercub
  Topic: GJS-LSA bugs, suggestions, and comments thread
tigercub

Replies: 248
Views: 169576

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Jun 13, 2013 3:00 am   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
I think its very well done at this point great job Cathartes gun sounds are spot on seems to be bug free ...vehicle graphics

I will say the kill area for mortar is to large killing 7 men on the run with 1 round looks like a about 20m kill zone a little to effective but how they are fired with fight time is well done.

Tigercub
  Topic: GJS-LSA Beta is available
tigercub

Replies: 57
Views: 52121

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Jun 11, 2013 3:28 pm   Subject: Re: GJS-LSA Beta is available
your just worried coz ya going to play me...:P

Tigercub
  Topic: GJS-LSA Beta is available
tigercub

Replies: 57
Views: 52121

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jun 09, 2013 3:38 pm   Subject: Re: GJS-LSA Beta is available
sweet
  Topic: GJS for LSA
tigercub

Replies: 204
Views: 183142

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jun 05, 2013 1:15 pm   Subject: Re: GJS for LSA
ready to hit the beaches...

Tigercub
  Topic: TLD Battle for Caen v0.91
tigercub

Replies: 8
Views: 9841

PostForum: Battle For Caen   Posted: Fri May 17, 2013 11:27 am   Subject: Re: TLD Battle for Caen v0.91
at this point plays very well now,

will see how the campaign plays out!
  Topic: GJS for LSA
tigercub

Replies: 204
Views: 183142

PostForum: Close Combat Last Stand Arnhem   Posted: Thu May 16, 2013 1:58 pm   Subject: Re: GJS for LSA
Cathartes said before he would look at putting in photos later...
 
 
 
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