Author |
Message |
Topic: Was 10 years enough? |
tigercub
Replies: 156
Views: 221645
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Forum: Site Info Posted: Mon Feb 03, 2014 10:21 am Subject: Re: Was 10 years enough? |
if no one is willing step into your shoes it would very sad...to lose this site...but that's life!
Tigercub |
Topic: Stalingrad RA units |
tigercub
Replies: 24
Views: 18142
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Forum: CC5 Stalingrad Posted: Mon Dec 30, 2013 10:05 am Subject: Re: Stalingrad RA units |
The germans had the best scouts of the war! one of the things that made a difference!
Tigercub |
Topic: Stalingrad RA units |
tigercub
Replies: 24
Views: 18142
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Forum: CC5 Stalingrad Posted: Sun Dec 15, 2013 4:23 am Subject: Re: Stalingrad RA units |
very much so! +2 |
Topic: TLD Kharkov Mod bugs report and suggestions |
tigercub
Replies: 129
Views: 93814
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Forum: Kharkov Posted: Fri Dec 13, 2013 4:31 pm Subject: Re: TLD Kharkov Mod bugs report and suggestions |
just a few things....I like what I see so far good work thanks for making....
I noted that you have 122mm field gun with HT rounds pretty sure they did not have them!
and that its HE was a bit low not effective for it size!
to many large guns ..rockets and so on.
but very happy to see the Russian front ...
Tigercub |
Topic: Multiplayer Team Operation |
tigercub
Replies: 56
Views: 35996
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Forum: H2H Multiplayer Posted: Wed Oct 30, 2013 4:48 pm Subject: Re: Multiplayer Team Operation |
hope you guys are enjoying would like to do this with karkov mod when its up to speed!
Tigercub |
Topic: TLD Battle for Caen v0.93 bugs and comments |
tigercub
Replies: 16
Views: 17445
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Forum: Battle For Caen Posted: Tue Oct 22, 2013 11:25 am Subject: Re: TLD Battle for Caen v0.93 bugs and comments |
would like your update Dima like to start Campaign!
talk to me on Skype!
Tigercub |
Topic: TLD Kharkov Mod Screenshots |
tigercub
Replies: 30
Views: 33042
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Forum: Kharkov Posted: Tue Oct 08, 2013 6:58 am Subject: Re: TLD Kharkov Mod Screenshots |
looks like great work Drizzt waiting to try this mod!
Tigercub |
Topic: GJS-LSA Beta is available |
tigercub
Replies: 57
Views: 52121
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Forum: Close Combat Last Stand Arnhem Posted: Mon Oct 07, 2013 9:22 am Subject: Re: GJS-LSA Beta is available |
this mod is only for h2h that's why the Ai is sleeping it has not been updated at all that I know to play the AI.
Tigercub |
Topic: GJS-LSA bugs, suggestions, and comments thread |
tigercub
Replies: 248
Views: 169576
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Forum: Close Combat Last Stand Arnhem Posted: Mon Sep 16, 2013 5:57 am Subject: Re: GJS-LSA bugs, suggestions, and comments thread |
it needs an update when you have time Cathartes.
Tigercub |
Topic: Historical Accuracy or Game Play? |
tigercub
Replies: 179
Views: 98169
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Forum: The Mess Posted: Sat Sep 07, 2013 3:45 am Subject: Re: Historical Accuracy or Game Play? |
its good you came back on that! Knight
Tigercub |
Topic: Historical Accuracy or Game Play? |
tigercub
Replies: 179
Views: 98169
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Forum: The Mess Posted: Fri Sep 06, 2013 12:32 pm Subject: Re: Historical Accuracy or Game Play? |
Antony_nz wrote (View Post):
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TheImperatorKnight is very active and passionate about close combat. I wonder why he never fucking posted again?
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lol |
Topic: GJS-LSA bugs, suggestions, and comments thread |
tigercub
Replies: 248
Views: 169576
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Forum: Close Combat Last Stand Arnhem Posted: Mon Jun 17, 2013 4:58 pm Subject: Re: GJS-LSA bugs, suggestions, and comments thread |
(If the german player moves 21st panzer division into Ranville on day 6 afternoon. At the same time a 3rd allied para division lands on top of them. When the battle begins the Germans control the whole map because there was already a static BG on the map which now merged with 21st panzaer BG. The para division has only one VL in the middle of the map, and practically no anti-tank weapons. Very easy pickings and an easy disband for this heavily armed german division. I would suggest perhaps either starting gerry one map back or making the paras land one turn earlier so they have a chance to get a foothold on the map before 21st arrives.)
+2 yer it needs a little change there, I just attack there was an easy win for me but he did get a 2VL start but no use with that fire power.
Tiger |
Topic: GJS-LSA bugs, suggestions, and comments thread |
tigercub
Replies: 248
Views: 169576
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Forum: Close Combat Last Stand Arnhem Posted: Fri Jun 14, 2013 9:34 am Subject: Re: GJS-LSA bugs, suggestions, and comments thread |
and the mine fields are in new places on some maps because they have been recoded...use your crabs.
+2 with the sniper changes Kojusoki sniper fire is best not to be seen for the game.
Cathartes Regarding the mortars, their killing effectiveness is the same as LSA was to strong then and still now but giving then far less accurate does help but when you lose a full squad to one round I think its over kill.
that aside its a fantastic mod very nice work indeed. Tigercub |
Topic: Looking for a Pacific Game |
tigercub
Replies: 9
Views: 5933
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Forum: The Mess Posted: Thu Jun 13, 2013 3:06 am Subject: Re: Looking for a Pacific Game |
War In the Pacific: Admiral's Edition is the most detailed war game ever made, take years to play and that's no lie..but its very very good but does need some home rules. just started my 5th game.
Tigercub |
Topic: GJS-LSA bugs, suggestions, and comments thread |
tigercub
Replies: 248
Views: 169576
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Forum: Close Combat Last Stand Arnhem Posted: Thu Jun 13, 2013 3:00 am Subject: Re: GJS-LSA bugs, suggestions, and comments thread |
I think its very well done at this point great job Cathartes gun sounds are spot on seems to be bug free ...vehicle graphics
I will say the kill area for mortar is to large killing 7 men on the run with 1 round looks like a about 20m kill zone a little to effective but how they are fired with fight time is well done.
Tigercub |
Topic: GJS-LSA Beta is available |
tigercub
Replies: 57
Views: 52121
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Forum: Close Combat Last Stand Arnhem Posted: Tue Jun 11, 2013 3:28 pm Subject: Re: GJS-LSA Beta is available |
your just worried coz ya going to play me...:P
Tigercub |
Topic: GJS-LSA Beta is available |
tigercub
Replies: 57
Views: 52121
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Forum: Close Combat Last Stand Arnhem Posted: Sun Jun 09, 2013 3:38 pm Subject: Re: GJS-LSA Beta is available |
sweet |
Topic: GJS for LSA |
tigercub
Replies: 204
Views: 183142
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Forum: Close Combat Last Stand Arnhem Posted: Wed Jun 05, 2013 1:15 pm Subject: Re: GJS for LSA |
ready to hit the beaches...
Tigercub |
Topic: TLD Battle for Caen v0.91 |
tigercub
Replies: 8
Views: 9841
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Forum: Battle For Caen Posted: Fri May 17, 2013 11:27 am Subject: Re: TLD Battle for Caen v0.91 |
at this point plays very well now,
will see how the campaign plays out! |
Topic: GJS for LSA |
tigercub
Replies: 204
Views: 183142
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Forum: Close Combat Last Stand Arnhem Posted: Thu May 16, 2013 1:58 pm Subject: Re: GJS for LSA |
Cathartes said before he would look at putting in photos later... |
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