Posted: Sun Jan 08, 2006 4:45 pm Post subject: Changes in Utah 1.3
Hey,
sry that i post so late .
that's another data patch so most of chnges affected various issues seen in Pzt vs Merc Op and in our GC with RS.
main chnges/fixes r:
-all german HEAT-based shells/rockets r less effective vs frontal armour of US tanx(due to slope).
-5cm APCR(SP) is less effective vs frontal armour of US tanx(due to slope).
-Bazooka reload time increased slightly.
-M7 main gun's issue(was labeled 'broken' from the start of battle) fixed.
-M15 White Phosphorus(incendiary) Grenade added to some US teams.
-G241(f) removed from german teams.
-2cm AP shell is more effective vs gun shields.
-2cm FlaK fits buildings.
-mortars r less powerfull.
-ABs now use 6pdr MK3(UK) that had better AP perfomance than US M1.Uses APC(AP) and APCBC(SP) shells.
-57mm M1 received HE shell and APC(SP) shell.
-most of Shermans receive small number(5 or so) of 75mm APC(SP) shells which had better perfomance vs german armour.
-M4 med/high frontal hull armour reduced slightly.
-M7 cannister shell works properly now.
-small arms r able to kill gun/HT/AC crews .
-Pak39(r) was again chnged to FK 39(r) so it uses russian ammunition now(less effective AP, more effective HE).
-US smoke mortar(tanx) max range increased to 137m.
-all Marders lost their APCR(SP) shells but receive number of HE shells.
-Valognes map received several new VLs.
other small chnges that i don't remember now .
No FPs chnges occured so all saves(1.0-1.2) will work properly with 1.3.
Last edited by Dima on Tue Jan 17, 2006 11:15 am; edited 1 time in total
Is it possible to play the mod with the stock replacement maps plugin?
Any vetmod?
Apart from this, I thank you for that mod that gives me the opportunity to appreciate the stock cc5 version, which I didn't like too much for its not so good graphics...expecially the stratmap...
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