Posted: Sat Feb 25, 2006 12:14 pm Post subject: Hill 107.5
Question for Dima,
Currently, I am playing a H2H campaign on Game Spy. Unfortunately, my "opponent" and I have had to endure several crashes, but it has now stabilised. It used to crash after every forth or fifth game and at the moment the battle time expired, but then my "opponent" came up with the ingenious idea of agreeing to a truce 10 seconds before time. It basically works well as the game does not crash.
However, on map Hill 107.5 we have noticed that when we both agree to a truce app. 10 seconds before time our force pools are both restored to the levels prior to the battle. This is the only map where we've seen this occur.
It could appear to be a bug, but there may be a different explanation. Perhaps you could give it some thought and post a reply. Thanks.
actually questions about maps should be addressed to Manoi .
Anyway 00:00 is known CC5 bug that depends on system configuration of players.
Quote:
However, on map Hill 107.5 we have noticed that when we both agree to a truce app. 10 seconds before time our force pools are both restored to the levels prior to the battle.
i believe that doesn't depend on map or mod.
sometimes CC5 doesn't save results after battle.
Unfortunately CC5 has the most bugs of all versions of CC as a proper patch was never done. The timer and not saving results are both common known problems but there is nothing that can be done. The patch we have from Atomic was a beta version that an insider got released as the company was shutting down....
Last edited by Tejszd on Sun Feb 26, 2006 6:06 am; edited 1 time in total
00:00 is known CC5 bug that depends on system configuration of players
Could you shed a little more light on this, please? I.e. which of the system configurations must be in sync? And if you could provide clues as to how the players must configure in order to prevent crashing at 00:00.
I dont recall the 00:00 bug happening in regular CC5.....
This bug can also be a result of new directx versions being in use since the release of CC5. CC uses directx to establish and keep multiplayer connections going.
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Could you shed a little more light on this, please? I.e. which of the system configurations must be in sync? And if you could provide clues as to how the players must configure in order to prevent crashing at 00:00.
Thanks in advance
That's my guess as when i play some guys same mods i have 00:00 virtually each battle. And with some guys i don't have it at all for whole GC.
00:00 isnt a ccv bug.... its somthing to do with more moden computers... possible directx but ive updated my directx before..... and strangly enough ive only ever had one 00;00 crash as hosting, and that was the first game i played after installing a wireless mouse when they first came out, i uninstalled and stuck with this old computer for 3 years.... never had another 00:00 crash( and after many hours trying to work this out)my paltry conclusion is its somthing to do with mouse drivers (wtf ) ive talked to IT techs about this and they have studied it there conclusion is its and old engine and they dont no.... big help there....
I've been playing the Stalingrad grand campaign against my brother through a router and direct ip link and so far we have not experianced any crashes of the kind you describe. I don't pretend to have much understanding in how the connection through the internet works but maybe it is caused by gamespy? try using direct link through ip next time and see if that makes any differnce.
Posted: Tue Feb 28, 2006 1:43 pm Post subject: Errors, Crashes, Comments...
I've been playing Stalingrad H2H over the internet for a few weeks now and have most definitely encountered various game errors, although actually less than vanilla CCV. I am playing H2H with a UDP “slower but more reliable” (lol) direct connection. The most common erros I'm seeing appear to be oddities in placing units during the setup screen: there are long delays, and often when you drag a unit during setup it just doesn't move to the new spot. Usually this fixes itself after a few min of waiting during setup, however when that happens it usually leads directly to the other major error I’m encountering, which occurs after about 2 seconds of game play and usually results in a freeze and a game or computer restart. We call that the 1458 error.
We have encountered the occasional mid-game crash, but actually this seems to happen less often in Stalingrad than in vanilla CCV, for the better I might add...if there is going to be a problem setup is better than endgame. Another thing I've noticed is that this game most definitely runs better on older computers than new ones. When playing on a slower Pentium M laptop the game crashes less often and has less issues overall. When I play on my modern dual core AMD we have more problems overall. So I think when possible old and slow is the way to go, and running Win98 emulation in XP is also beneficial
Lastly we’ve had some “new day” strangeness that only appears at the start of a new day or new half day….one time the game tried to start the first battle of the day half way down the line instead of at the top, and another issue occurred when a German battle group was destroyed off the map and then came back only on the German player’s screen not on the Russian one, odd for sure, but all of this seems fixable with a restart.
Overall, it's a buggy system, no fault of the modders of course, but CCV takes love to persist through these problems...However, I think most on this forum agree the gameplay makes it well worth it.
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