Posted: Mon Mar 20, 2006 10:00 am Post subject: Turret alignment?
Im having some troubles with tanks that start the game with turret facing correct way to front of vehicle.
But sometimes after action or movement the turret resets itself at about 45 % off angle,but thinks it is straight..i.e will fire straight but with turret facing 45% wrong way.
no amount of ambush or defend commands will rectify it in game once it happens.
is there some obvious clue to this im misssing?
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Is this after you have made a new graphic? I had this it happenes when the Data inside the note pad does not match the right body of tank turret there might be 1 digit difference.
I.E.
am10td_norm_hull_elite.tex,14,23,14,23,1
am10td_norm_turr_but.tex,11,28,11,27,1
Hope this helps............Piper
Posted: Mon Mar 20, 2006 10:24 pm Post subject: mmm
so ur saying am10td_norm_turr_but.tex,11,28,11,27,1
should be 11,28,11,28,1?
thanks in advance for info Piper
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
yep thats it hope it helps if you want a list of some other tanks i would be glad to E-Mail you with them.
one other thing if you want to test to see if you got the graphics right blow one of the tanks up and if the smoke comes from the right part of the turret then the alignment is central.......Piper
I encountered the same problem in a Stalingrad battle, i.e. the gun of my KV1 pointed in a wrong direction at roughly a 45 degrees angle, but mangaged to put round after round into the Germans that attacked from a direction minus 45 degrees from the gun's direction.
I asked Dima if this was something that could be corrected, but he wrote it was a known CCV bug. Knowing that Dima is a very skilled mod maker, I took his words as gospel.
Posted: Thu Mar 23, 2006 9:23 am Post subject: mmm
yes please piper if u could email them to me
i have not had the chance to test ur theorey but i plan to this weekend,as i nothing to lose.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!