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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Hedges13

Rep: 2


PostPosted: Fri Mar 02, 2007 4:45 pm Post subject: Kreta Mod! Reply with quote

and news on this mod at all?... FFL where are you - Sad
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri Mar 02, 2007 4:58 pm Post subject: Reply with quote

I'm also looking forward to Kreta. Last I heard the team was porting the mod to CC4?
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Aetius

Rep: 89.2
votes: 4


PostPosted: Fri Mar 02, 2007 7:33 pm Post subject: Reply with quote

Indeed, the Crete mod will be made for CC4.

Progress is good, but far from finished.



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Searry

Rep: 3.2
votes: 1


PostPosted: Fri Mar 02, 2007 7:42 pm Post subject: Reply with quote

Why CC4?
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Aetius

Rep: 89.2
votes: 4


PostPosted: Fri Mar 02, 2007 7:55 pm Post subject: Reply with quote

If you play TT's CC4 VetBoB mod, you'll know why i use CC4.

I hope i can make my mod as tough as he did.
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bambam887

Rep: 22.3


PostPosted: Fri Mar 02, 2007 8:30 pm Post subject: Reply with quote

Aetius,

Are you helping FFL cland and cheesecake?
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pzjager

Rep: 12.3
votes: 1


PostPosted: Fri Mar 02, 2007 9:12 pm Post subject: Reply with quote

The only thing I can tell is that this mod is the one I am waiting for. Everything I saw is at the top of the CC moding.

Allez-y, les FFL: c'est un must! Aucune excuse ne sera admise!

Panzerjäger
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri Mar 02, 2007 10:50 pm Post subject: Reply with quote

Aetius wrote:
If you play TT's CC4 VetBoB mod, you'll know why i use CC4.

I hope i can make my mod as tough as he did.


Cool! CC4 is almost the same as CC5...so I don't mind. And if you can make the mod's gameplay tough...even better. Keep working on it and do post updates from time to time, guys. The screenshot teaser looks niceeee...
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Nembo

Rep: 36.7


PostPosted: Sat Mar 03, 2007 12:27 am Post subject: Reply with quote

From what I understand the CCV team fell throught but gave permission to be turned to CCIV by who ever wants.

I myself think that CCIV is better as you have the Airdrop ability.


-Nembo
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Mar 03, 2007 1:23 am Post subject: Reply with quote

What about CC2: Kreta? Any progress on the proposed project to complete the incomplete CC2 mod?
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Aetius

Rep: 89.2
votes: 4


PostPosted: Sat Mar 03, 2007 7:11 am Post subject: Reply with quote

I'm afraid Cheescake put the CC5 Crete mod on hold due to a lack of time.

I got permission from Cheesecake and the mapmakers (moloch and Dom) to use their fantastic maps for the CC4 Crete mod.
There are now 4 persons working on the CC4 Crete mod: myself, yukongold, Pvt Grunt and FFL Jag.

Thanks Pzjager,
I hope the CC4 Crete mod will be as fun and as challenging as your "Der Kessel" mod.

Yes, the airdropping of supply's is a fine feature that perfectly suits the CC4 Crete mod.

I don't know anything from completing the CC2 Crete mod.
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Nembo

Rep: 36.7


PostPosted: Sat Mar 03, 2007 6:08 pm Post subject: Reply with quote

squadleader_id wrote:
What about CC2: Kreta? Any progress on the proposed project to complete the incomplete CC2 mod?


Its moving along just one or two maps to go.


-Nembo
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Mar 03, 2007 6:49 pm Post subject: Reply with quote

Nembo wrote:
squadleader_id wrote:
What about CC2: Kreta? Any progress on the proposed project to complete the incomplete CC2 mod?


Its moving along just one or two maps to go.


Great news! Any estimated release date? Just keep working on it, Nembo...
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Incompetent_Commander

Rep: 0.1


PostPosted: Mon Jul 09, 2007 10:04 am Post subject: Reply with quote

krete mod sounds fine, too bad that it isnt for CC5


"There are no desperate situations, only desperate men" Heinz Guderian
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Incompetent_Commander

Rep: 0.1


PostPosted: Mon Jul 09, 2007 10:04 am Post subject: Reply with quote

krete mod sounds fine, too bad that it isnt for CC5


"There are no desperate situations, only desperate men" Heinz Guderian
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KGPeiper

Rep: 25.5
votes: 1


PostPosted: Sun Jan 25, 2009 5:54 pm Post subject: Reply with quote

Aetius wrote:
Indeed, the Crete mod will be made for CC4.

Progress is good, but far from finished.


Word is spreading in the world that CCIV mod Kreta v1.0 is done already!!! Very Happy
ftp://uploads:uploads@ftp.closecombatseries.net/../Aetius
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Jan 25, 2009 11:08 pm Post subject: Reply with quote

Wow! Great news! Thanks for the inside info!
So the files were available since December?
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KGPeiper

Rep: 25.5
votes: 1


PostPosted: Mon Jan 26, 2009 10:54 pm Post subject: Reply with quote

squadleader_id wrote:

So the files were available since December?


Well, it seem so... but Aetius do not report on any of this Confused
Btw: let's hope CCIV "environment" don't put off many of players...
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Mon Jan 26, 2009 11:08 pm Post subject: Reply with quote

Mods...we need this mod hosted on the main downloads.
I've installed and played this a bit (3 single battles that came with the CCIV Kreta mod)...nice work! The look of the maps are great too.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Jan 27, 2009 5:51 am Post subject: Reply with quote

Same here! a salut to a great modmaker!! Smile The maps are fantastic!!

I hope i have the blessing to play it even it is not released? I came in right time to move my anger from the txt files in WaR... Smile

Mats
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> CC4 Kreta, Maleme-Chania sector
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